Commit Graph

7615 Commits

Author SHA1 Message Date
twinaphex
8dbe653e9f Cleanup 2018-02-25 23:24:21 +01:00
twinaphex
e75992a66f Get rid of HAVE_SHADER_MANAGER 2018-02-25 23:03:39 +01:00
twinaphex
74309e6e1c shader code - Get rid of more hashes 2018-02-25 17:20:22 +01:00
twinaphex
f00d194ae3 Get rid of more hashes 2018-02-25 16:32:54 +01:00
twinaphex
938f6cc26e Get rid of hashes in shader_gl_cg 2018-02-25 01:13:34 +01:00
twinaphex
016e24e5a5 (video_shader_parse) Get rid of hashes 2018-02-25 01:07:14 +01:00
twinaphex
5139241e87 Fix Python codepath 2018-02-19 09:11:33 +01:00
twinaphex
7acd4b1847 (Windows) Buildfixes - use fseek for MSVC 2003 and earlier 2018-02-17 19:11:49 +01:00
twinaphex
64db75a62e Prevent MSVC warning 2018-02-17 14:28:30 +01:00
twinaphex
89cd494ab7 (WiiU) Buildfix 2018-02-17 11:27:14 +01:00
radius
7913b88853 fix potential wiiu crash 2018-02-17 00:10:08 -05:00
twinaphex
070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
twinaphex
964e9db588 Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
2018-02-16 17:19:55 +01:00
twinaphex
1e2d8de9ca Move renderchain code to the relevant files 2018-02-16 11:24:10 +01:00
radius
789897481b fix a bug with the || clean-up, tried to clean up the whole thing a bit 2018-02-14 22:32:19 -05:00
radius
5b99a74cd8 remove the empty || that is shown when FPS display is disabled 2018-02-13 22:43:34 -05:00
Andrés
d3504abc5d
try to fix shader preset loading on WiiU 2018-02-12 12:27:16 -05:00
Andrés
521433d1c7
Merge pull request #6293 from aliaspider/master
(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider
72e6909aaa (D3D) better handling of frame duping. 2018-02-12 03:25:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
6738d64546 Cleanups 2018-02-11 16:45:40 +01:00
twinaphex
2d8623fa10 Cleanup unused variable 2018-02-11 16:42:53 +01:00
Twinaphex
4d1090dc53
Merge pull request #6281 from bparker06/decorations
add menu setting to toggle window decorations
2018-02-11 05:56:15 +01:00
Brad Parker
43aa977a91 add menu setting to toggle window decorations 2018-02-10 23:46:09 -05:00
Twinaphex
d8257f4817
Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex
febfc18f0b Silence warning 2018-02-10 23:28:35 +01:00
twinaphex
b31779c588 (D3D8/9) Don't do allocation for this struct 2018-02-10 22:27:38 +01:00
twinaphex
b45b1b3e55 (D3D8) Refactor texture loading to no longer be thread-unsafe 2018-02-10 21:36:40 +01:00
twinaphex
49bea666ff (D3D9 Cg) Buildfix 2018-02-10 21:23:15 +01:00
twinaphex
b141c37fe9 Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex
843a7f200c (D3D9) Make video texture load functions thread-safe 2018-02-10 21:13:24 +01:00
aliaspider
e11209ac79 (D3D12) precompute alpha before scaling when generating mipmaps. 2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
Twinaphex
8e33b35b09
Merge pull request #6257 from aliaspider/master
(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider
97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
radius
ce5b481fc8 android build fix 2018-02-07 21:26:03 -05:00
radius
4eb7ca5db1 better fix for shader next / shader prev 2018-02-07 21:26:03 -05:00
radius
30353792a5 update gx2_gfx to use retroarch_get_shader_preset() 2018-02-07 21:26:01 -05:00
radius
e9b7c7267e fix some potential crashes when a shader is not set in config 2018-02-07 21:26:01 -05:00
radius
37454f79a8 fix SHADER_NEXT/SHADER_PREV 2018-02-07 21:26:00 -05:00
radius
c64d5556c1 readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time 2018-02-07 21:25:59 -05:00
aliaspider
0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00
aliaspider
e42015e026 (D3D12) allow for dynamic allocation of descriptors. 2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de (D3D) refactors. 2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6 (D3D12) add font and menu pipelines. 2018-02-08 00:18:04 +01:00
aliaspider
b030588669 (D3D12) refactor d3d12_init_samplers, add support for wrap modes. 2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6 (D3D12) refactor init_pipeline. 2018-02-08 00:18:04 +01:00
aliaspider
9b1e1af86e check for empty string in font_driver_render_msg. 2018-02-06 09:28:18 +01:00
Twinaphex
24ea73b218
Merge pull request #6240 from aliaspider/master
add basic support for arabic.
2018-02-05 21:25:48 +01:00
aliaspider
45580cb9a8 add basic support for arabic. 2018-02-05 20:54:55 +01:00
twinaphex
d950794659 (video_shader_parse.c) Be safer with memory allocations 2018-02-05 13:55:04 +01:00
aliaspider
5549b136c2 (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00
twinaphex
6982dd838f (MSVC 2017) Fix VS 2017 solution 2018-02-05 00:04:41 +01:00
twinaphex
f364d2d3ec (C89) Don't build D3D9/10/11/12 2018-02-04 23:25:12 +01:00
twinaphex
cbd5e87711 Indenting nits 2018-02-04 22:12:53 +01:00
twinaphex
534e5bbf34 Make code compatible when compiled as C++ 2018-02-04 21:50:05 +01:00
twinaphex
028fc18294 Fix more warnings 2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
Twinaphex
5483f5fc39
Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
2018-02-04 20:08:43 +01:00
aliaspider
700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Twinaphex
39406c3357
Merge pull request #6233 from fr500/fixes
Fixes
2018-02-04 18:17:37 +01:00
twinaphex
ac22a9ce20 (D3D10) Start making D3D10 ready for CXX_BUILD 2018-02-04 17:11:00 +01:00
radius
c4bb588f3b fix small logging issue 2018-02-04 10:59:02 -05:00
twinaphex
8771171f63 (glslang) Compatibility tweaks for MSVC 2010 compatibility 2018-02-04 15:49:53 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0 (slang) slang_process: preset alias setting has higher priority. 2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7 (slang) slang_process: simplify data mappings. 2018-02-03 17:22:47 +01:00
twinaphex
311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex
df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
twinaphex
94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
twinaphex
1464995fdc (D3D11) ability to compile without HAVE_SLANG 2018-02-03 17:01:47 +01:00
twinaphex
8e96700f0f (D3D8/D3D9) Update headers to work with C89 2018-02-03 16:50:26 +01:00
twinaphex
5d2b7ce32f (D3D8 headers) Start making this C89-compatible 2018-02-03 15:29:56 +01:00
twinaphex
0336c2f975 (Headers) Make Cg/D3D9 X headers C89-compatible 2018-02-03 15:18:19 +01:00
twinaphex
dac1f10708 C89_BUILD fixes 2018-02-03 15:16:04 +01:00
Twinaphex
50e902f2ea
Merge pull request #6227 from aliaspider/master
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 14:48:48 +01:00
twinaphex
0b4ccf25e7 Revert "* d3d11.c - minor cleanups for C89"
This reverts commit fa458b2f5c.
2018-02-03 14:48:34 +01:00
twinaphex
fa458b2f5c * d3d11.c - minor cleanups for C89
* C89 build fixes for D3D9X headers
2018-02-03 14:01:32 +01:00
aliaspider
e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
twinaphex
178730891d - Silence more warnings
- Don't include d3dx headers when including cgD3D9
2018-02-03 13:11:31 +01:00
twinaphex
d446742d4b Some C89_BUILD build fixes 2018-02-03 12:47:53 +01:00
twinaphex
88cb40834c Style nits 2018-02-02 22:50:07 +01:00
aliaspider
e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider
2a25e284af (D3D11) better handling of FBO scale. 2018-02-02 14:39:53 +01:00
aliaspider
7f75e9f4cf build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0. 2018-02-02 13:35:31 +01:00
aliaspider
1fd1426388 (slang) no need for this anymore. 2018-02-02 12:32:31 +01:00
Twinaphex
1d118c46a3
Merge pull request #6220 from aliaspider/master
(D3D11) font + slang fixes.
2018-02-02 02:38:33 +01:00
aliaspider
1e96393228 (D3D11) font renderer: fix line spacing. 2018-02-02 02:21:18 +01:00
aliaspider
caad590d04 (slang) slang_process: fix compatibility with more shaders. 2018-02-02 01:50:18 +01:00
Twinaphex
b297bd7e6c
Merge pull request #6217 from aliaspider/master
(slang) slang_process: fix clash with HLSL keywords.
2018-02-01 23:09:03 +01:00
aliaspider
189ea0578d (slang) slang_process: change the type of FragCoord only when it is a
pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0 (slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
2018-02-01 22:11:11 +01:00
Twinaphex
d24478d0d8
Merge pull request #6216 from aliaspider/master
(slang) slang_process.cpp: enforce the binding of  the uniform and push constant blocks.
2018-02-01 21:50:11 +01:00
aliaspider
80880ec857 (slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
2018-02-01 21:45:36 +01:00
Twinaphex
ba3513fb70
Merge pull request #6215 from aliaspider/master
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 21:10:04 +01:00
aliaspider
461a936eb4 (D3D11) correct the size data of the last pass. 2018-02-01 20:56:40 +01:00
aliaspider
8db625dd59 (slang) slang_process.cpp: add support for more shaders. 2018-02-01 20:10:07 +01:00
Twinaphex
7eecb5b2b8
Merge pull request #6213 from aliaspider/master
(d3d11) slang reflection fix.
2018-02-01 18:03:09 +01:00
aliaspider
d0b997a414 (slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
2018-02-01 17:48:27 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
0aa1164a6f (D3D11) fix fbo size when no scale factor is specified. 2018-02-01 16:29:40 +01:00
aliaspider
11a7171b51 (slang) set enum value SLANG_FORMAT_UNKNOWN to 0. 2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2 (D3D11) add support for #pragma format in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider
91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9 (D3D11) make sure the stock shader is set before drawing the menu
texture.
2018-02-01 12:31:24 +01:00
aliaspider
5d46e8bca4 (D3D11) plug leak. 2018-02-01 11:29:28 +01:00
aliaspider
e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
twinaphex
b0013dbd68 Cleanups 2018-01-31 22:49:19 +01:00
aliaspider
f34dbdff8b (slang) cleanups. 2018-01-31 19:36:31 +01:00
twinaphex
de1efd7878 This hack is no longer needed with latest nvidia windows
drivers (390.77)
2018-01-31 18:10:53 +01:00
aliaspider
0ccfa3804b (D3D11) frame count is an unsigned int. 2018-01-31 17:21:18 +01:00
aliaspider
d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6 (D3D11) always save emitted hlsl code when debugging. 2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
radius
d953ec2b5f load shader presets at startup on wiiu 2018-01-30 22:49:49 -05:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
08e61230e9 Update video_poke_interface 2018-01-30 22:29:57 +01:00
twinaphex
b0b39ff899 Cleanups 2018-01-30 22:16:16 +01:00
twinaphex
7dcd46a20f Get rid of HAVE_MENU ifdefs for video_driver_poke interface 2018-01-30 22:14:47 +01:00
twinaphex
911d01b1e4 CLeanups 2018-01-30 21:46:49 +01:00
aliaspider
b228775b0d (D3D10/11/12) allow building without HAVE_D3D9 2018-01-30 21:33:25 +01:00
aliaspider
4a3e4fc7de (mingw) include all of the sal.h defines in dxgi_common.h 2018-01-30 20:02:40 +01:00
aliaspider
13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex
27a133c4fd Update 2018-01-30 17:20:34 +01:00
twinaphex
80bdcd89a6 (D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths 2018-01-30 17:06:57 +01:00
twinaphex
a5f232793b Silence warnings 2018-01-30 16:44:42 +01:00
twinaphex
aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex
05e35bd4b1 Compiles with MSVC 2013 2018-01-29 21:31:03 +01:00
twinaphex
a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d (D3D10) Add non_HAVE_DYNAMIC codepaths 2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex
891d8741db (HLSL shader driver) Cleanups 2018-01-29 12:01:52 +01:00
twinaphex
ee813ab76b Create new functions for d3d_common.c 2018-01-29 11:44:55 +01:00
cucholix
648032bd75
Update gx2_gfx.c 2018-01-26 16:10:04 -03:00
cucholix
de6c185e88
Shader parameters saving fix
It's @aliaspider code :p
2018-01-26 15:49:34 -03:00
twinaphex
6b45447425 (d3d_common.c) Cleanups 2018-01-26 07:28:54 +01:00
twinaphex
d33772195f (D3D9 Cg) CLeanups 2018-01-26 06:50:11 +01:00
twinaphex
8d6aafde95 (D3D9 Cg) Update 2018-01-26 06:36:24 +01:00
Brad Parker
9ef75473e0 fix coverity warnings 2018-01-26 00:14:59 -05:00