twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
twinaphex
3837a503b7
(Android) Reimplement native glue code
2012-11-01 05:48:46 +01:00
OV2
eaa637aa4b
win32: report correct monitor size for regular fullscreen in wgl
2012-10-31 21:36:17 +01:00
twinaphex
4d99d93df0
(Android) remove Android save state for now - unused and will
...
probably reimplement it later
2012-10-31 18:10:38 +01:00
Themaister
266d1984ee
Fix crash on going fullscreen in D3D9.
...
Fixes crash when going from minimized to (true) fullscreen.
Adds some more robustness by potentially recreating the whole driver if
::Reset calls fail.
2012-10-31 17:32:48 +01:00
twinaphex
cbcffbb5cf
(Android) Get rid of unused width/height/animated in g_android struct
2012-10-31 17:12:45 +01:00
Themaister
291280670d
Set shaders on the fly.
2012-10-31 16:28:44 +01:00
Themaister
f3831a5558
Fix second pass D3D9.
2012-10-31 16:28:44 +01:00
Themaister
3f359cc362
Add support for second pass D3D9 Cg (untested).
2012-10-31 01:12:18 +01:00
Themaister
b8abbf8131
Style nits.
2012-10-31 00:40:02 +01:00
OV2
17b747d912
win32: fix for "current monitor" setting
2012-10-31 00:07:13 +01:00
OV2
69193e8b65
win32: regular fullscreen with multimon support, window resizing
2012-10-31 00:03:57 +01:00
Themaister
fbfbf1ed6a
Log performance counters at the end.
2012-10-30 23:28:54 +01:00
Themaister
dc4eaea7b4
Fix build derp.
2012-10-30 22:02:15 +01:00
twinaphex
eb17f80cfa
(Android) Don't do FPS reporting - might be more costly than it's worth
...
for regular usage
2012-10-30 20:17:30 +01:00
Themaister
85b6437fdf
Add multi-monitor to D3D9.
...
Untested as I don't have multiple monitors.
Refactored slightly in WGL to make the code more uniform.
The multi-monitor support should probably be refactored to w32_common or
something similar.
2012-10-30 11:49:40 +01:00
twinaphex
b204b55386
(Android) Remove unnecessary animating conditional block in gfx_ctx_check_window
2012-10-30 06:36:38 +01:00
twinaphex
1ff6175bd2
(Android) Move polling for events into Android input driver instead
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of EGL context check_window function
2012-10-30 06:20:49 +01:00
Themaister
f3b2c8748a
Add RETRO_DEVICE_POINTER support to SDL/Xv.
2012-10-28 11:04:07 +01:00
twinaphex
aefb3ee3af
(GL) Fix build for HAVE_OPENGLES target
...
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
babec2f98a
Win32 build fix.
2012-10-28 00:41:24 +02:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
1c32afa715
Clarifying comment in shader_cg.
2012-10-27 12:24:06 +02:00
Themaister
c0323a5677
Use Rarch state tracker.
2012-10-27 12:20:52 +02:00
Themaister
be35179ec6
Explicitly cast string literal to avoid warning.
2012-10-26 23:04:36 +02:00
Themaister
bda505c95b
Set WM_CLASS in X11.
2012-10-26 23:01:32 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
twinaphex
cfdfcd4b8e
(Android) Speed optimization
2012-10-25 20:58:05 +02:00
Themaister
c2674328ec
Fix broken CRLF, and minor fixes for VC12.
2012-10-24 17:19:37 +02:00
Twinaphex512
53868033b7
(MSVC 2012) Initial MSVC 2012 solution
...
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
204a879380
Report if true fullscreen fails on X11.
2012-10-23 23:17:56 +02:00
Themaister
01569ab8ec
Make GLES screenshots clearer.
2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d
Add warning when FBO textures are resized.
2012-10-23 08:28:02 +02:00
ToadKing
077317d94e
Don't generate FBO textures too large for the platform
2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
Toad King
0820f36d04
Update OpenVG for RGB565
2012-10-22 17:28:12 -04:00
OV2
a97acbddb1
win32: ignore f10 and alt key presses
2012-10-22 21:27:49 +02:00
Themaister
f59cb836d4
Fix warning.
2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a79ca54bc7
Fix CXX_BUILD.
2012-10-21 23:24:25 +02:00
Themaister
668ff7687e
Let CPU filters work with any format.
2012-10-21 22:59:13 +02:00
twinaphex
84abbe110b
Merge branch 'rgb565' of https://github.com/Themaister/RetroArch into rgb565
2012-10-21 22:11:30 +02:00
Themaister
411bf932b6
Update SDL and XVideo for RGB565.
2012-10-21 21:59:25 +02:00
twinaphex
3342bd4ec6
(Android) Teardown more or less works correctly now - have to do
...
exit() at the end because of the way dynamic libraries stay in
memory and can't be purged - so static variables retain their
state (ie. previous values from the previous session) - see
https://groups.google.com/forum/?fromgroups=#!topic/android-ndk/XDO-Rar3ptY
http://comments.gmane.org/gmane.comp.handhelds.android.ndk/11500
2012-10-21 19:56:36 +02:00
twinaphex
702f99b80e
(Android) Some teardown refinements
2012-10-21 17:38:47 +02:00
twinaphex
9b6425c1da
(Android) Use DetachCurrentThread - first stab at setting up clean
...
deiniting
2012-10-21 17:30:02 +02:00
twinaphex
647fd0abf0
(Android) Not sure if we have to do this 'event loop' in gfx_ctx_check_window
...
- make it sample one frame of events and that is it - also comment out
accelerometer stuff for now
2012-10-21 16:37:15 +02:00
Themaister
a2839001f7
Fix warning.
2012-10-21 12:20:53 +02:00
Themaister
a734e18295
Merge branch 'rgb565' of git://github.com/Themaister/RetroArch
2012-10-21 02:11:11 +01:00