Commit Graph

271 Commits

Author SHA1 Message Date
twinaphex
b58ccb6e59 (XDK) xdk_input.c - get rid of pads_connected 2013-10-06 20:49:11 +00:00
twinaphex
f38f43ddac (XDK) xdk_input - cleanup 2013-10-06 20:38:58 +00:00
twinaphex
fd053086ef (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00
twinaphex
abb829283b Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
2013-10-05 20:55:37 +00:00
twinaphex
cf3fa07c4a (RARCH_CONSOLE) Reduce code duplication for default input binds 2013-10-01 18:38:12 +02:00
twinaphex
c95689e8f0 (RMenu XUI) Add more HAVE_RMENU_XUI ifdefs 2013-09-29 21:45:50 +02:00
twinaphex
48c042d56c (360) More build fixes 2013-09-29 18:04:56 +02:00
twinaphex
767c44fd47 (360) Don't define HAVE_RMENU anymore for 360 2013-09-29 17:58:10 +02:00
twinaphex
059f2c98cd (360) Build fixes to rmenu_xui.cpp 2013-09-29 17:53:26 +02:00
twinaphex
725be8ff94 (360/XDK) Build fixes 2013-09-28 01:46:55 +02:00
twinaphex
8837139271 (360) Build fixes 2013-09-15 18:49:18 +02:00
twinaphex
119ee6d538 (XDK1) Fix build 2013-07-16 00:47:09 +02:00
twinaphex
0e55c45aa3 (XDK) xdk_d3d - cleanup 2013-06-14 17:31:17 +02:00
twinaphex
c84750a752 (XDK) Move FPS printing code over to window_update_title function
as well
2013-06-14 17:28:53 +02:00
twinaphex
559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
twinaphex
f03dc4cb62 Cleanups 2013-06-03 00:44:09 +02:00
twinaphex
34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
Themaister
be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
twinaphex
419620a49e (360) Add viewport hack for now so that XUI doesn't get
cut off depending on the viewport of the game
2013-04-19 23:22:58 +02:00
twinaphex
7fb7077f56 (XDK1) Don't do Clear anymore for every xdk_d3d_frame iteration 2013-04-19 23:08:31 +02:00
twinaphex
876f216803 (RMenu XDK1) Menu picture is now always fullscreen 2013-04-19 22:55:40 +02:00
twinaphex
e25afd4a62 (XDK1) We don't use state blocks so DIRTYFLAGS can go 2013-04-19 02:39:19 +02:00
twinaphex
206d083a84 (XDK D3D) Optimization - d3d->should_resize was never set to false
- skips viewport checking code for every frame
2013-04-19 02:18:15 +02:00
twinaphex
e7db869f69 (XDK D3D) Do Clear at start of xdk_d3d_frame 2013-04-19 01:52:43 +02:00
twinaphex
fa50efa93b (PS3/XDK) Don't rely on frame_count anymore for menu toggle 2013-04-18 23:54:15 +02:00
twinaphex
3670dd923a (XDK D3D) Fix SetSamplerState/SetTextureStage State 2013-04-16 22:44:49 +02:00
twinaphex
050ed45f30 (XDK1) Use D3DSWAPEFFECT_DISCARD 2013-04-16 21:08:28 +02:00
twinaphex
99265999d8 (XDK D3D) More inlined functions 2013-04-16 18:49:09 +02:00
twinaphex
671725cfdd (XDK D3D) Replace more functions with optimal inlined functions 2013-04-16 16:47:20 +02:00
twinaphex
c54ed6789b (XDK D3D) Start optimizing XDK D3D driver 2013-04-16 16:11:15 +02:00
twinaphex
ed5a5124f6 (XDK) Same deal for XDK 2013-04-14 15:06:17 +02:00
twinaphex
6824617031 (XDK1/RMenu) Build fix 2013-04-13 17:00:46 +02:00
twinaphex
6b01ce78cc (XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex
e59f7e5a79 (XDK1) Define HAVE_MENU_PANEL in xdk_d3d.cpp 2013-04-13 14:46:50 +02:00
Themaister
e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
3e2855429f (XDK D3D) Start dehardcoding tex_w / tex_h == 512 2013-04-13 12:08:52 +02:00
twinaphex
d955f14ff7 (XDK1) Build fix 2013-04-12 22:17:06 +02:00
twinaphex
a5bbc7da5f (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
twinaphex
a6db35875d (Cg/HLSL) Since everything goes through the shader backend interface now,
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex
74edbf7339 (RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
removed
2013-04-11 16:38:41 +02:00
twinaphex
ea969282f4 (XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c 2013-04-11 15:05:42 +02:00
twinaphex
1171b7576a Get rid of set_blend callback - the rgui draw texture function is
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex
2dba4c9359 Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
twinaphex
a871b6da54 (XDK) Remove texture_image_free - will have to manually do freeing
memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex
5f24e5daf4 (RMenu) Put menu_texture and menu_panel textures on heap - free
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex
87d0843b13 (360) RMenu XUI now goes through the same RGUI functions for
rendering
2013-04-10 07:47:11 +02:00
twinaphex
9d6f4590e8 (RMenu XDK1) Updated RMenu for Xbox 1 to use new
RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex
9e807aae33 (XDK1) Build fixes 2013-04-07 19:43:54 +02:00
twinaphex
229891db59 (360) Build fix 2013-04-07 03:00:08 +02:00
twinaphex
909122122d Take out obsolete console-style overscan options - just use
Resize Mode instead
2013-04-07 01:23:10 +02:00