Themaister
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c2a06bfa09
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Replace some magic numbers.
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2011-10-28 09:06:34 +02:00 |
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Themaister
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64ee13e6f4
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Push window loop in .alive().
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2011-10-18 19:51:38 +02:00 |
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Themaister
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fa26f6a10c
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Cache font rendering. Major overhead reduction.
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2011-10-07 17:58:22 +02:00 |
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Themaister
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db71a5cdba
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New font rendering code for OpenGL.
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2011-10-07 17:43:39 +02:00 |
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Themaister
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c996f816b8
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Default font path OSX.
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2011-10-06 21:12:11 +02:00 |
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Themaister
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7d33cccc8e
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Default fonts.
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2011-10-06 19:06:38 +02:00 |
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Themaister
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3db79ab2f0
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Nits.
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2011-10-05 22:56:52 +02:00 |
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Themaister
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c2cedb1b6f
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Resizing windows in 1.2 should not trigger some init code :)
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2011-09-22 21:50:57 +02:00 |
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Themaister
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3f6183ff15
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Updates, fixes ...
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2011-09-13 19:30:22 +02:00 |
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Themaister
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642316a1e2
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Somewhat haphazard. Can't find some needed API calls :\
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2011-09-13 18:50:40 +02:00 |
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Themaister
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924848fdad
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Start working towards SDL 1.2/1.3 compat.
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2011-09-13 14:06:49 +02:00 |
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Themaister
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4c40e56060
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Properly disable it :D
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2011-09-11 15:41:46 +02:00 |
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Themaister
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cf34444505
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Disable resizing on OSX.
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2011-09-11 15:33:28 +02:00 |
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Themaister
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2bd0caae2e
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Do not set RESIZABLE on fullscreen (really? :v)
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2011-09-06 15:38:32 +02:00 |
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Themaister
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0823d72dee
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Add coloring to fonts.
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2011-09-05 17:00:28 +02:00 |
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Themaister
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b2b103362d
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Warn if glX VSync call isn't found.
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2011-09-04 13:01:54 +02:00 |
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Themaister
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dc9dd2e6bf
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Fix bug where shaders could crash using LUT textures.
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2011-08-29 17:05:11 +02:00 |
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Themaister
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bce679df78
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Only use hack on X when in windowed mode.
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2011-08-16 10:26:36 +02:00 |
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Themaister
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22e8c3d895
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Should fix breakage of OGL on OSX.
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2011-08-15 22:21:50 +02:00 |
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Themaister
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3901934d97
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Add an ugly hack to try and remedy things ...
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2011-08-14 23:03:48 +02:00 |
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Themaister
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bc23b421e1
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New resize checking code.
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2011-08-12 19:02:12 +02:00 |
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Themaister
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d9cb85a8d5
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Add new possible workaround for tiling WMs ...
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2011-08-11 15:19:30 +02:00 |
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Themaister
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4496ed3c13
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Should make sizes right after startup ...
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2011-08-11 05:59:32 +02:00 |
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Themaister
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3f5b6a450e
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Should fix behavior for tiled WMs.
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2011-08-11 05:32:03 +02:00 |
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Themaister
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fc2a39cd58
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More appropriate renaming.
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2011-08-07 21:15:50 +02:00 |
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Themaister
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7425e1f879
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Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7.
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2011-08-07 15:00:34 +02:00 |
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Themaister
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6a260a57dd
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Reset frame counter properly.
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2011-08-06 03:28:07 +02:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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1631e940f6
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Fix up VSync calls for OSX.
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2011-06-29 03:45:52 +02:00 |
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Themaister
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bafc4f596f
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Add nonused VSync code for OSX.
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2011-06-28 03:20:36 +02:00 |
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Themaister
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5385806e74
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Hrm ...
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2011-06-11 22:02:05 +02:00 |
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Themaister
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99a1784aaf
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Move window logic away from SDL input.
We weren't using the event loop anyways ...
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2011-06-11 12:54:14 +02:00 |
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Themaister
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11b58d8c69
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Clean up error handling a bit.
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2011-06-07 15:58:30 +02:00 |
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Themaister
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5c8a549125
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Cleanups.
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2011-06-05 02:21:35 +02:00 |
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Themaister
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c3e7a35b62
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Fixes case where backdrops are used in second or later pass.
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2011-06-05 02:01:44 +02:00 |
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Themaister
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838a85a719
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Could make coordinate flipping consistent ... Finally.
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2011-06-01 12:19:48 +02:00 |
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Themaister
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b880039541
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Clarify more ...
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2011-05-31 23:08:02 +02:00 |
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Themaister
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c646166fe1
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Make an "empty" buffer for performance. Also attempt to fall back if
vsync fails on start.
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2011-05-31 23:03:01 +02:00 |
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Themaister
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44c52ca4f8
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Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
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2011-05-31 15:03:59 +02:00 |
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Themaister
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9b6e6a1215
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Goddamnit, it was ARGB after all o.O weird.
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2011-05-28 14:11:37 +02:00 |
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Themaister
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e5a9d78b70
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Fixed typo.
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2011-05-28 11:29:40 +02:00 |
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Themaister
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12a39e160b
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Should fix weird viewport bug with some FBO shaders.
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2011-05-26 22:25:30 +02:00 |
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Themaister
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ee83c31183
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Reorder set-param and texture upload.
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2011-05-26 12:53:24 +02:00 |
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Themaister
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3aed471d57
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This bug is driving me nuts. It cannot possibly be my bug ...
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2011-05-26 02:03:38 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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5dced40c98
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LUT textures work :)
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2011-05-22 18:48:43 +02:00 |
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Themaister
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2f858b7948
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Clean up ugly inline stuff. :\
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2011-05-18 22:40:42 +02:00 |
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Themaister
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36d9adbc0f
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*Shrug* windows. Works at least ... :D
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2011-05-18 22:11:34 +02:00 |
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Themaister
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3bf050d5aa
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Use MultiTexCoord1 for image coords.
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2011-05-18 20:38:04 +02:00 |
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