Commit Graph

135 Commits

Author SHA1 Message Date
Themaister
c2a06bfa09 Replace some magic numbers. 2011-10-28 09:06:34 +02:00
Themaister
64ee13e6f4 Push window loop in .alive(). 2011-10-18 19:51:38 +02:00
Themaister
fa26f6a10c Cache font rendering. Major overhead reduction. 2011-10-07 17:58:22 +02:00
Themaister
db71a5cdba New font rendering code for OpenGL. 2011-10-07 17:43:39 +02:00
Themaister
c996f816b8 Default font path OSX. 2011-10-06 21:12:11 +02:00
Themaister
7d33cccc8e Default fonts. 2011-10-06 19:06:38 +02:00
Themaister
3db79ab2f0 Nits. 2011-10-05 22:56:52 +02:00
Themaister
c2cedb1b6f Resizing windows in 1.2 should not trigger some init code :) 2011-09-22 21:50:57 +02:00
Themaister
3f6183ff15 Updates, fixes ... 2011-09-13 19:30:22 +02:00
Themaister
642316a1e2 Somewhat haphazard. Can't find some needed API calls :\ 2011-09-13 18:50:40 +02:00
Themaister
924848fdad Start working towards SDL 1.2/1.3 compat. 2011-09-13 14:06:49 +02:00
Themaister
4c40e56060 Properly disable it :D 2011-09-11 15:41:46 +02:00
Themaister
cf34444505 Disable resizing on OSX. 2011-09-11 15:33:28 +02:00
Themaister
2bd0caae2e Do not set RESIZABLE on fullscreen (really? :v) 2011-09-06 15:38:32 +02:00
Themaister
0823d72dee Add coloring to fonts. 2011-09-05 17:00:28 +02:00
Themaister
b2b103362d Warn if glX VSync call isn't found. 2011-09-04 13:01:54 +02:00
Themaister
dc9dd2e6bf Fix bug where shaders could crash using LUT textures. 2011-08-29 17:05:11 +02:00
Themaister
bce679df78 Only use hack on X when in windowed mode. 2011-08-16 10:26:36 +02:00
Themaister
22e8c3d895 Should fix breakage of OGL on OSX. 2011-08-15 22:21:50 +02:00
Themaister
3901934d97 Add an ugly hack to try and remedy things ... 2011-08-14 23:03:48 +02:00
Themaister
bc23b421e1 New resize checking code. 2011-08-12 19:02:12 +02:00
Themaister
d9cb85a8d5 Add new possible workaround for tiling WMs ... 2011-08-11 15:19:30 +02:00
Themaister
4496ed3c13 Should make sizes right after startup ... 2011-08-11 05:59:32 +02:00
Themaister
3f5b6a450e Should fix behavior for tiled WMs. 2011-08-11 05:32:03 +02:00
Themaister
fc2a39cd58 More appropriate renaming. 2011-08-07 21:15:50 +02:00
Themaister
7425e1f879 Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7. 2011-08-07 15:00:34 +02:00
Themaister
6a260a57dd Reset frame counter properly. 2011-08-06 03:28:07 +02:00
Themaister
508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister
1631e940f6 Fix up VSync calls for OSX. 2011-06-29 03:45:52 +02:00
Themaister
bafc4f596f Add nonused VSync code for OSX. 2011-06-28 03:20:36 +02:00
Themaister
5385806e74 Hrm ... 2011-06-11 22:02:05 +02:00
Themaister
99a1784aaf Move window logic away from SDL input.
We weren't using the event loop anyways ...
2011-06-11 12:54:14 +02:00
Themaister
11b58d8c69 Clean up error handling a bit. 2011-06-07 15:58:30 +02:00
Themaister
5c8a549125 Cleanups. 2011-06-05 02:21:35 +02:00
Themaister
c3e7a35b62 Fixes case where backdrops are used in second or later pass. 2011-06-05 02:01:44 +02:00
Themaister
838a85a719 Could make coordinate flipping consistent ... Finally. 2011-06-01 12:19:48 +02:00
Themaister
b880039541 Clarify more ... 2011-05-31 23:08:02 +02:00
Themaister
c646166fe1 Make an "empty" buffer for performance. Also attempt to fall back if
vsync fails on start.
2011-05-31 23:03:01 +02:00
Themaister
44c52ca4f8 Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister
9b6e6a1215 Goddamnit, it was ARGB after all o.O weird. 2011-05-28 14:11:37 +02:00
Themaister
e5a9d78b70 Fixed typo. 2011-05-28 11:29:40 +02:00
Themaister
12a39e160b Should fix weird viewport bug with some FBO shaders. 2011-05-26 22:25:30 +02:00
Themaister
ee83c31183 Reorder set-param and texture upload. 2011-05-26 12:53:24 +02:00
Themaister
3aed471d57 This bug is driving me nuts. It cannot possibly be my bug ... 2011-05-26 02:03:38 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister
5dced40c98 LUT textures work :) 2011-05-22 18:48:43 +02:00
Themaister
2f858b7948 Clean up ugly inline stuff. :\ 2011-05-18 22:40:42 +02:00
Themaister
36d9adbc0f *Shrug* windows. Works at least ... :D 2011-05-18 22:11:34 +02:00
Themaister
3bf050d5aa Use MultiTexCoord1 for image coords. 2011-05-18 20:38:04 +02:00