Commit Graph

42316 Commits

Author SHA1 Message Date
aliaspider
8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44 (D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
013ecf3719 (D3D11) menu display: fix the order of gradient colors. 2018-01-25 00:53:57 +01:00
aliaspider
68a6b7f402 (D3D11) change the sampler adressing mode to clamp. fixes the background
in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4 (D3D8) Rotation no longer affects RGUI 2018-01-24 22:50:44 +01:00
twinaphex
c227ce5ed2 Correct typo 2018-01-24 22:16:06 +01:00
twinaphex
e79c19e52a Ifdef this for HAVE_D3D12 2018-01-24 21:38:32 +01:00
aliaspider
840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10 Revert "Try to prevent rotation on menu"
This reverts commit 042c2e82a0.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0 Try to prevent rotation on menu 2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c (D3D8) Now handles rotation properly (except for RGUI frame
being rotated as well)
2018-01-24 10:08:52 +01:00
twinaphex
ba0986ae20 Enable this for newer versions of MSVC 2018-01-24 10:02:07 +01:00
Twinaphex
f86b80e2b0
Merge pull request #6166 from aliaspider/master
(D3D12) add remaining guids.
2018-01-24 07:59:53 +01:00
twinaphex
978dcf1997 Update CHANGES.md 2018-01-24 07:52:53 +01:00
aliaspider
a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
twinaphex
f10b60f14f Don't use NEON codepaths for iOS - ever since arm64 this has become
problematic
2018-01-24 07:40:09 +01:00
Twinaphex
57ad08e37d Add arm64 for iOS 10 target 2018-01-24 07:37:03 +01:00
Twinaphex
3a18a57de5 Update ios xcodeprojs 2018-01-24 07:35:30 +01:00
aliaspider
cba3c5b68c (D3D12) add remaining guids. 2018-01-24 07:33:14 +01:00
Twinaphex
b96f51ecc3 Each xcodeproj now becomes unique 2018-01-24 07:21:15 +01:00
twinaphex
bf7cbb2aea Split up iOS xcodeprojs into separate ones 2018-01-24 07:17:39 +01:00
Twinaphex
a3757cea70
Merge pull request #6165 from gblues/master
Fix wiimote detection
2018-01-24 06:38:19 +01:00
Twinaphex
ef4cc160a5 Update 2018-01-24 05:42:28 +01:00
twinaphex
634da308aa Cleanups 2018-01-24 05:40:53 +01:00
gblues
9e2d53dc99 Fix wiimote detection
== DETAILS
When I split out wiiu_gamepad into multiple sub-drivers, I missed a spot.

The code expects the device type to be initialized to a magic number
(0xfd), and instead it was getting initalized to zero, which meant it
never triggered the detection process.

I re-added the initialization, and now it works.

== TESTING

Tested with nestopia core to confirm autodetect and game response works.
2018-01-23 19:57:51 -08:00
twinaphex
5730ebc118 Add Shader Placeholder 2018-01-24 04:21:28 +01:00
twinaphex
dc6752cdf4 (MSVC 2013) Add more switches 2018-01-24 02:16:23 +01:00
twinaphex
63ad668ff0 Add HAVE_DYNAMIC ifdefs 2018-01-24 02:12:58 +01:00
twinaphex
cf97ff3824 Update 2018-01-24 02:09:43 +01:00
twinaphex
6a46065162 (MSVC 2013) Add more non_HAVE_DYNAMIC codepaths 2018-01-24 01:52:44 +01:00
twinaphex
80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679 (D3D12) Silence MSVC warnings 2018-01-24 00:38:11 +01:00
twinaphex
1028dc7959 (D3D12) D3D32 works with Mingw now - based on this -
https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex
0e363164b1 Attempt to get further with D3D12 for mingw - now compiles
but doesn't link yet
2018-01-24 00:14:26 +01:00
twinaphex
d387cfbfbe Add include/dxsdk 2018-01-23 23:40:17 +01:00
twinaphex
6bbfcdd069 Cleanups 2018-01-23 22:19:55 +01:00
twinaphex
3a981e081c Cleanups 2018-01-23 21:46:46 +01:00
twinaphex
ba8050ae2c Cleanup xmb_context_reset_background 2018-01-23 21:34:54 +01:00
twinaphex
5fba9fe25a (XMB) Cleanups 2018-01-23 21:18:44 +01:00
Twinaphex
cb63f20c8c
Merge pull request #6163 from aliaspider/master
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:58:03 +01:00
aliaspider
956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
Twinaphex
b8da3d0e9f
Merge pull request #6162 from aliaspider/master
(msvc) support msvc's Predefined Macros in features_cpu.c
2018-01-23 19:38:35 +01:00
aliaspider
c5de5d9433 (msvc) support msvc's Predefined Macros in features_cpu.c
- add missing defines to makefile.msvc.
2018-01-23 19:35:39 +01:00
twinaphex
b04a52e2e9 (MSVC 2017) Add HAVE_D3D10 2018-01-23 19:29:32 +01:00
Twinaphex
0b68b46c57
Merge pull request #6161 from aliaspider/master
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:18:46 +01:00
aliaspider
3a53010b13 (D3D10/12) frame duping. re-enable vsync. 2018-01-23 19:11:44 +01:00
Twinaphex
d608904309 Remove unused variables 2018-01-23 18:47:49 +01:00