aliaspider
8354ffd452
(D3D12) add support for scaling/rotation im menu display driver.
2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44
(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
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races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
013ecf3719
(D3D11) menu display: fix the order of gradient colors.
2018-01-25 00:53:57 +01:00
aliaspider
68a6b7f402
(D3D11) change the sampler adressing mode to clamp. fixes the background
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in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601
(D3D11) add menu display driver.
2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4
(D3D8) Rotation no longer affects RGUI
2018-01-24 22:50:44 +01:00
twinaphex
c227ce5ed2
Correct typo
2018-01-24 22:16:06 +01:00
twinaphex
e79c19e52a
Ifdef this for HAVE_D3D12
2018-01-24 21:38:32 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
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(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
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- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10
Revert "Try to prevent rotation on menu"
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This reverts commit 042c2e82a0
.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0
Try to prevent rotation on menu
2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c
(D3D8) Now handles rotation properly (except for RGUI frame
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being rotated as well)
2018-01-24 10:08:52 +01:00
twinaphex
ba0986ae20
Enable this for newer versions of MSVC
2018-01-24 10:02:07 +01:00
Twinaphex
f86b80e2b0
Merge pull request #6166 from aliaspider/master
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(D3D12) add remaining guids.
2018-01-24 07:59:53 +01:00
twinaphex
978dcf1997
Update CHANGES.md
2018-01-24 07:52:53 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
twinaphex
f10b60f14f
Don't use NEON codepaths for iOS - ever since arm64 this has become
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problematic
2018-01-24 07:40:09 +01:00
Twinaphex
57ad08e37d
Add arm64 for iOS 10 target
2018-01-24 07:37:03 +01:00
Twinaphex
3a18a57de5
Update ios xcodeprojs
2018-01-24 07:35:30 +01:00
aliaspider
cba3c5b68c
(D3D12) add remaining guids.
2018-01-24 07:33:14 +01:00
Twinaphex
b96f51ecc3
Each xcodeproj now becomes unique
2018-01-24 07:21:15 +01:00
twinaphex
bf7cbb2aea
Split up iOS xcodeprojs into separate ones
2018-01-24 07:17:39 +01:00
Twinaphex
a3757cea70
Merge pull request #6165 from gblues/master
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Fix wiimote detection
2018-01-24 06:38:19 +01:00
Twinaphex
ef4cc160a5
Update
2018-01-24 05:42:28 +01:00
twinaphex
634da308aa
Cleanups
2018-01-24 05:40:53 +01:00
gblues
9e2d53dc99
Fix wiimote detection
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== DETAILS
When I split out wiiu_gamepad into multiple sub-drivers, I missed a spot.
The code expects the device type to be initialized to a magic number
(0xfd), and instead it was getting initalized to zero, which meant it
never triggered the detection process.
I re-added the initialization, and now it works.
== TESTING
Tested with nestopia core to confirm autodetect and game response works.
2018-01-23 19:57:51 -08:00
twinaphex
5730ebc118
Add Shader Placeholder
2018-01-24 04:21:28 +01:00
twinaphex
dc6752cdf4
(MSVC 2013) Add more switches
2018-01-24 02:16:23 +01:00
twinaphex
63ad668ff0
Add HAVE_DYNAMIC ifdefs
2018-01-24 02:12:58 +01:00
twinaphex
cf97ff3824
Update
2018-01-24 02:09:43 +01:00
twinaphex
6a46065162
(MSVC 2013) Add more non_HAVE_DYNAMIC codepaths
2018-01-24 01:52:44 +01:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
twinaphex
1028dc7959
(D3D12) D3D32 works with Mingw now - based on this -
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https://github.com/wolfgangfengel/graphicsdemoskeleton/blob/master/DirectX%2012/01_Skeleton/Window.c#L35
2018-01-24 00:32:18 +01:00
twinaphex
0e363164b1
Attempt to get further with D3D12 for mingw - now compiles
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but doesn't link yet
2018-01-24 00:14:26 +01:00
twinaphex
d387cfbfbe
Add include/dxsdk
2018-01-23 23:40:17 +01:00
twinaphex
6bbfcdd069
Cleanups
2018-01-23 22:19:55 +01:00
twinaphex
3a981e081c
Cleanups
2018-01-23 21:46:46 +01:00
twinaphex
ba8050ae2c
Cleanup xmb_context_reset_background
2018-01-23 21:34:54 +01:00
twinaphex
5fba9fe25a
(XMB) Cleanups
2018-01-23 21:18:44 +01:00
Twinaphex
cb63f20c8c
Merge pull request #6163 from aliaspider/master
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(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:58:03 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
Twinaphex
b8da3d0e9f
Merge pull request #6162 from aliaspider/master
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(msvc) support msvc's Predefined Macros in features_cpu.c
2018-01-23 19:38:35 +01:00
aliaspider
c5de5d9433
(msvc) support msvc's Predefined Macros in features_cpu.c
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- add missing defines to makefile.msvc.
2018-01-23 19:35:39 +01:00
twinaphex
b04a52e2e9
(MSVC 2017) Add HAVE_D3D10
2018-01-23 19:29:32 +01:00
Twinaphex
0b68b46c57
Merge pull request #6161 from aliaspider/master
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(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:18:46 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
Twinaphex
d608904309
Remove unused variables
2018-01-23 18:47:49 +01:00