* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
* Fix old osx condition
Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.
* Disable crtswitchres when no c++11 is available
Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available
* Don't use firstObject on old Mac OS X.
It was introduced in 10.6, so on old ones just implement it ourselves
* Compile osx-ppc frontend
* osx-ppc: Build a fat binary
On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style
* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
* Allow parallel compilation in PS2
* Allow to compile with griffin or common compilation in PS2
* Enable dummy core to be used in other platforms
* Use threads in YML config
* Add the compilation to PS2 in GitHub Actions
* Fix for warning and fix for incorrect comment
* Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have
Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip
Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
Fixed dx11's blend, rasterizer and topology states not being set to the sames when using hdr and leaving the menu - caused issues with PCSX2's Shadow of the Colossus
Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons
* Fix stylistic issues - * Don't use camelcase for variables and function names * Use '(void)' for function declarations instead of () in C code * Declare variables at the top of a function or code block * Make sure functions that return a value always have a default return path that is not encapsulated by an else block * Use more unique names for retro_math functions which are less likely to overlap with other libraries' function symbols
Co-authored-by: twinaphex <libretro@gmail.com>
* (3DS) Add bottom screen menu
-> User can save/load state on botom screen with thumbnail.
-> Call a save_state_to_file() when RAM state has data to write a disk.
-> If the bottom screen needs updating, swap the bottom framebuffers.
Add: SAVE/LODE STATE TO RAM
-> This is useful for devices with slow I/O
-> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
-> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
-> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data
* Rewrite path_get_state to retroarch_get_current_savestate_path
* Fix unterminated state_path
* Add HDR support
* Attempt to fix Mingw build and Metal builds
* (D3D12) Fix relative header includes
* Add missing hdr_sm5.hlsl.h
* (d3d12_common.c) Some C89 build fixes
* Fix MSVC build
* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL
* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before
* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)
* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)
* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR
* Move away from camelcase named variables
* Fix RARCH_ERR logs - they need a newline at the end
* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function
* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead
* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space
* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata
* (DXGI) dxgi_check_display_hdr_support - better error handling?
* Fix typo
* Remove video_force_resolution
* (D3D12) Address TODO/FIXME
* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader
* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t
* (D3D11) Add HDR support
* Add TODO/FIXME notes
* Cache hdr_enable in video_frame_info_t
* Update comment
with latest Xbox Series dashboard; DXGIResizeBuffers passing 0, 0 as
width/height is apparently problematic as it changes 0, 0 to 8,8
instead,
breaking the program
Fixed SR close match refresh bug.
Added menu high resolution option.
Fixed desktop restore bug cuusing endless resolution change requests.
Fixed file conflicts
Added destop restore resolution back in for manu only.
Pulled Switchres fixes.
Added better PI rsolution support.
Ver 0.7 SR2 (Switchres API) Implimantation
Removed HH experimetal check. This is better done via teh switchres.ini at present.
Fixed refresh rate bug. Now new resolution and refesh is added correctly.
Removed SR deinit from menu restore. Meanu now stays at last content resolution.
Ver 0.6.2 SR2 (Switchres API) Implimantation
Fixed super resolution bug casuing abnormal video size and aspect ratio
Fixed logging issue casuing seg falts on RA exit
Ver 0.6 SR2 (Switchres API) Implimantation
Ver 0.2 SR2 (Switchres API) Implimantation
Added forced super resolutions.
Added Multi-monitor/monitor selection support.
Added desktop resolution restore when switching back to menu only.
Added new menu items for 31KHz standard and 120hz monitor profiles.
Added new menu item INI. load monitor profile from switchrss.ini.
Fixed winraw driver. Coordinates new refreshed after a resolution change.
Fixed Menu aspect ratio in super resolutions.
Removed static glabals. These have been added to videocrt_switch struct.
Ver 0.1 SR2 (Switchres API) Implimantation
Removed old CRTSwitchRes method. Added new SR2 API implimantaion.
Resolution swithcing is now done by switchres libs. Both Linux and Windows
working with native and super resolutions. Working multi-monitor support
with monitor index selection. Working 31KHz support with standard and 120Hxz
modes. The monitor index selection is still done via the RA UI. Only choose
native and 15KHz form the CRT options in the RA UI as all options are now set
in the switchres.ini. All other CRT optoins in the RA UI currently do nothing.
Added SR wrapper to fix compile issues. Added back RPi functionality
Fixed windows resize/scaling issues on resolution change
Thanks @Calamity no more need for crt_switch_driver_refresh()
Fix broken case after prevous commit
Monitor preset options 15/31KHz now active. Added new meu option.
Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set
arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your
monitor preset will be selected from your switchres.ini file.
Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz, Standard
Fixed winraw input coordinates after switching resolution.
Code cleanup
Fixed menu aspect ratio issue
Added menu resolution restore after closing content
Fixed aspect ratio after menu resolution restore.
code clean up
Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution.
super width bug with restoring menu resolution fix
added super resolution check after setting desktop resolutoion variables
when menu active only sr_deinit() used to restore desktop mode.
Fixed menu sr_deinit bug. now setting sr_active false
Removed static globals, added them to video_switch struct
Fixex compile bug due to comment //
Fixed compile issues doe to c++ comments in teh switchres_wrapper.h
Temporarily removed SR2 logging to fix compile isses for c90
added logging back in. Removed support for winnt and osx
Added define for C89. Disabled SR if defined C89
Removed all RA compile fixes fro C89 C90 etc. Swithing now working again.
Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2
Ver 0.5 SR2 Implimentation.
Ver 0.4 SR2 Implimantation.
Bake SR inside RA
Removed temporary log files
Disable switchres when C89/C99 builds.
Removed C89 and C90 checks for SR
Fixed switchres_wrapper.h location
Ver 0.3 SR2 Implimenation
Dissable logging for C89 __STDC__
Fix For RPi
fixed missing EOL
fixed RPi function definition
added vidrocrt_switch stuct to RPI funcion
fixed xoffset for RPi
Removed old RPi function call
SR disabled for videocore until VC4 switching ported
Reverted back to state 5c8a56c Bake SR inside RA
Use native win32 api for threads.
Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_
Added lidstc++ to makefile.common for switchres
Fixed RPi switching. Disabled Switchres for videocore unill it is ported.
removed RAA.log. Should not exist
Added check for when SR fails to set mode with an aspect ratio fix.
added video driver re init for RPi
GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI
Added logas back in. Checking STDC verstion >= C11
Fixed c89 for loop declaration.
Code clean up. Added new functions
Fix resolution switching bug introduces with HH code clean up.
Fixed menu restore bug on closw content after code clean up
Moved SR logging to relevant RA logs
Update makefile. Checks for X11 and xrandr
fixed makefile
Use native win32 api for threads.
Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_
Update switchres_wrapper.* header comments
Update year copyright
DRMKMS: build only if libdrm has the required version
XRANDR: build only if xrandr is available
Simplified maklefile
Fixed RPI compile error with unsued functions.
As before
Disable Griffin. No switching support available. Never has been
Removed log file 1
Added Win32 static define
Added SR source
Removed Videocore check on destroy SR
Moved SR deinit to trigger earlier on RA exit.
Fixed compile error after upstream rebase
Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging
Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers
Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found
Fixed refresh rate changes when no reolution change is detected.
Forgot to add teh resolution cahge in with the refresh change oops
Fixed endless no detection log.
Removed HH check. This can been better adjusted using the switchres.ini
fixed compile issue
Added better PI crt switching and fixed typo
Pulled Swicthres fixes. Updated desktop restore resolution.
removed unused makefile
Lockec menu refresh to 60hz
fixed missing new line
Fixed file conflicts
Forced 640x480@60 for menu
Added high resolution menu option
Removed item logg checker
Fixed typos
Removed unused functions
Fixed SR close match refesh bug.
Fixed typo
Most DEs have the tendency to lose focus when monitor is getting swapped or the resolution changes.
That causes X11 exiting fullscreen and setting a lower resolution to fit desktop.
Pushing the window back to top, automatically fixes that and X11 enforces fullscreen again and new max resolution.
Additionally, XConfigure events are now checked and preferred over XGetWindowAttributes.
That saves several to hundreds μs per frame.
mode->vrefresh is a display-only value and should not be used for calculations
the drm context is now able to differentiate between, for example, 640x480@60.00 and 640x480@59.92 when setting the video mode
* (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m
* (Apple) Cleanup some conditionals
* (Cocoa) Cut down on OSX ifdefs in Cocoa-specific code
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build
* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common
* (Metal) Header fixes for compiling without Xcode/Griffin
* (Mac) Some buildfixes for non-Xcode building
* (cocoa_common.h) Restructure to no longer use -DOSX
* (Apple) More buildfixes
* (Apple) Cleanups
rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup