Commit Graph

1805 Commits

Author SHA1 Message Date
OsirizX
c6d51fdb32 [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
libretroadmin
66a2a12766 (Vulkan) Move functions to proper place where they're used
and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
3b99b42812 (shader_vulkan) Simplify - move functions over that were exclusively
used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin
25c33a8306 (drivers_shader) Simplify shader_gl3/shader_vulkan 2022-05-21 00:43:52 +02:00
libretroadmin
41f45becdb (D3D12) Buildfix 2022-05-20 04:41:43 +02:00
libretroadmin
7c2d033b83 (DXGI) Untangle macros 2022-05-20 00:21:57 +02:00
libretroadmin
937ad8bfc6 (D3D9) Cleanups 2022-05-19 22:32:03 +02:00
libretroadmin
30685c6e60 (d3dcompiler_common) Cleanups 2022-05-19 16:18:34 +02:00
libretroadmin
a378ce0aec (Vulkan) Buildfix 2022-05-19 13:40:37 +02:00
libretroadmin
7a55686a95 (Vulkan) Fix XMB regression 2022-05-18 23:29:04 +02:00
libretroadmin
241d6eb901 (Vulkan) Simplify vulkan_create_texture 2022-05-18 23:19:58 +02:00
libretroadmin
8881020b75 (vulkan_common.c) Cleanups 2022-05-18 21:00:42 +02:00
libretroadmin
6f156d064e (Vulkan) vulkan_transition_texture - get rid of early return 2022-05-18 16:48:23 +02:00
libretroadmin
3cad090b4c (Vulkan) Optimizations/cleanups -
* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
2022-05-18 16:39:54 +02:00
libretroadmin
c527bce8e3 (D3D) Cleanups 2022-05-17 23:28:18 +02:00
libretroadmin
5a5c65d9b9 (D3D10) Remove inline functions 2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0 (D3D10) Get rid of lots of inline functions 2022-05-17 18:39:22 +02:00
libretroadmin
fe37647c84 (D3D11) d3d11_init_shader - simplify some code 2022-05-17 17:26:13 +02:00
libretroadmin
de4bfa0805 (D3D11) Get rid of some inlined functions 2022-05-17 17:04:43 +02:00
libretroadmin
efe6d14d37 Get rid of d3d9_suppress_screensaver in d3d9_common.c 2022-05-17 14:21:22 +02:00
libretroadmin
49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1.
2022-05-17 12:34:12 +02:00
libretroadmin
3115338849 (D3D10/D3D11/Vulkan) Cleanups 2022-05-16 22:26:46 +02:00
libretroadmin
1c1d37e959 (D3D8) Simplifications 2022-05-16 14:19:17 +02:00
libretroadmin
3b7ff9d69b (D3D9) Simplify d3d9_reset 2022-05-16 13:34:32 +02:00
libretroadmin
0df2be001e (D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1 (D3D8) d3d8_texture_new - path never used, so get rid of it and get
rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
df5f5cd9a4 (D3D9) Cut down on ifdefs 2022-05-16 13:00:24 +02:00
libretroadmin
88d0a4ac75 (D3D9 HLSL) Simplifications 2022-05-16 12:01:23 +02:00
libretroadmin
5ffd95aa1b (D3D9) Simplify d3d9_vertex_buffer_new 2022-05-16 11:33:15 +02:00
libretroadmin
201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
libretroadmin
23f1f98c01 (D3D8) Cleanups - remove unused code 2022-05-16 07:32:36 +02:00
libretroadmin
52bb930cc7 (D3D9) Cleanup 2022-05-15 21:04:53 +02:00
libretroadmin
febd584930 (D3D9) Cleanups - cut down on pointless inlined functions 2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4 (D3D9) Cleanups 2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b (D3D8) Cleanups 2022-05-15 08:15:35 +02:00
libretroadmin
7934e677ca Get rid of inline functions in d3d8_common.h - simplify code 2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
twinaphex
6099428ab7 (Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex
c3c7f5167f Buildfix 2022-05-06 22:31:42 +02:00
tunip3
ba2203e1e4
fix uwp debug build (#13918)
* fix uwp debug build
2022-05-06 21:49:21 +02:00
twinaphex
3c3a305eb3 Add HAVE_GDI ifdef 2022-04-25 18:39:41 +02:00
twinaphex
3d0f8c1ed5 (D3D9) Get rid of d3d9_set_stream_source inline function 2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd (D3D9) Cleanups 2022-04-25 17:06:11 +02:00
twinaphex
2864f70bd9 (D3D12) Cleanups 2022-04-24 23:33:08 +02:00
twinaphex
589548337c (D3D10) Cleanup 2022-04-24 22:03:08 +02:00
twinaphex
77adfb1c1a Simplify D3D10/D3D12 headers 2022-04-24 21:56:06 +02:00
twinaphex
abe85e5e13 (D3D11) Get rid of more ununused inline functions 2022-04-24 21:38:05 +02:00
twinaphex
d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983 (D3D11) Cleanups 2022-04-24 13:40:38 +02:00
twinaphex
3c6098dff7 (D3D11) Cleanups of unused inline functions 2022-04-24 11:59:20 +02:00
twinaphex
8973f2ae01 (D3D11) Cleanups - use less inlined functions 2022-04-23 16:25:59 +02:00
twinaphex
0888297f31 (D3D11) Cleanups - go through less inlined functions 2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4 (D3D11) Cleanup some inline functions 2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c (D3D11) Use less inlined functions 2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f (D3D11) Get rid of some inline functions 2022-04-22 21:12:05 +02:00
twinaphex
90f53bf6f4 (D3D9) Cleanups 2022-04-22 16:21:27 +02:00
twinaphex
845a469d4c (D3D8/9) Cleanups 2022-04-22 16:02:21 +02:00
twinaphex
45c901ca53 (D3D8) Cleanups - get rid of many inline functions 2022-04-22 15:05:28 +02:00
twinaphex
0117228fec (D3D9 HLSL) Buildfix 2022-04-22 14:41:50 +02:00
twinaphex
afb04b419b (D3D9) Cleanups 2022-04-22 14:37:39 +02:00
twinaphex
b231ae7c41 (D3D9) Start getting rid of inline D3D9 functions 2022-04-22 14:25:13 +02:00
twinaphex
cedf77d87f Move d3d9_renderchain_blit_to_texture to d3d9_common.c 2022-04-22 13:50:36 +02:00
twinaphex
b43039f7b0 (D3D8) Buildfixes 2022-04-20 18:25:34 +02:00
twinaphex
5b97ba65c0 (D3D8) Buildfix 2022-04-20 18:06:20 +02:00
twinaphex
437051c112 (D3D8) Replace inline function calls with straight function calls 2022-04-20 17:26:03 +02:00
twinaphex
8c27e58e20 (D3D8/D3D9) Cleanups 2022-04-20 16:00:00 +02:00
twinaphex
3cf86d3093 Get rid of d3d9_SDKVersion 2022-04-20 15:47:32 +02:00
twinaphex
e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex
6195711bb3 (D3D9) Move functions to d3d9.c 2022-04-19 14:49:08 +02:00
twinaphex
6a032fc1f8 (D3D9) Move global over to d3d9_common.c 2022-04-19 14:27:40 +02:00
twinaphex
4114545564 (D3D9) Remove d3d9_clear 2022-04-19 14:03:29 +02:00
twinaphex
7c37f9c053 Get rid of some inline functions 2022-04-19 13:49:32 +02:00
twinaphex
bceb753993 Turn it into static function 2022-04-19 13:19:14 +02:00
twinaphex
df3927dd33 Cleanups 2022-04-19 12:12:03 +02:00
twinaphex
a5802ce757 (D3D9) Cleanups 2022-04-19 11:03:24 +02:00
twinaphex
9a354982a9 Move common D3D9 common out to file d3d9_common.c 2022-04-19 10:32:15 +02:00
twinaphex
7bdcc8bfe1 (D3D9) Cleanups 2022-04-17 02:23:28 +02:00
nfp0
d13fec5db5
Bring back number of swapchain images log (#13836)
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
twinaphex
14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex
8cdfc8e8b6 Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
twinaphex
5319b592e9 Silence some Wayland warnings 2022-03-30 17:29:07 +02:00
Autechre
4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
OsirizX
4d367a2b59 [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
Colin Kinloch
d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch
47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
twinaphex
4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00
Vladimir Serbinenko
4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony
49d3a947b8
(D3D10/11) Add vsync swap interval (#13521) 2022-01-21 04:35:22 +01:00
MajorPainTheCactus
ad4f6176ff
Vulkan driver fixes for HDR (#13468)
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style

* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus
1a228a4e78
Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
Tony
5b85339839
(Vulkan) Emulate mailbox only with vsync (#13460) 2022-01-07 17:08:24 +01:00
MajorPainTheCactus
9151326b73
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
Francisco Javier Trujillo Mata
1cd0938cc3
[PS2] Improve Compilation (#13359)
* Allow parallel compilation in PS2

* Allow to compile with griffin or common compilation in PS2

* Enable dummy core to be used in other platforms

* Use threads in YML config

* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00
Tony
09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
twinaphex
0a40e1f771 (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
twinaphex
e4ccc2508e Move code over from retroarch.c to video_driver.c 2021-11-05 02:33:22 +01:00
Autechre
0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
twinaphex
849ed7fc3d Buildfix for MSVC 2021-10-12 11:58:22 +02:00
Soar Qin
290bc214e3
win32: fix broken win9x builds caused by #13089 (#13106)
Co-authored-by: Soar Qin <soarchin@gmial.com>
2021-10-12 11:24:58 +02:00
Soar Qin
39fd4677d9
win32: fix non-ASCII text display in window title (#13089) 2021-10-09 06:28:17 +02:00
Autechre
3f179a5762
Merge pull request #12632 from Sunderland93/remove-xdg-shell-v6
[Wayland] Remove xdg-shell-v6 protocol
2021-10-07 05:10:53 +02:00
Francisco Javier Trujillo Mata
3bbfcf7b39 Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
twinaphex
49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
efe34f52af (gl_common.c) Add HAVE_CONFIG_H 2021-09-29 17:48:58 +02:00
twinaphex
b5190b3662 Add glsym/glsym.h header for gl_common.c 2021-09-28 16:28:56 +02:00
twinaphex
e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
twinaphex
6a72403f0f (MSVC) Define HAVE_D3DX when HAVE_HLSL is defined 2021-09-28 03:37:08 +02:00
twinaphex
0448afab96 Move video driver functions over to gfx/video_driver.c 2021-09-27 19:37:22 +02:00
twinaphex
31eaeb1a03 Create gl_flush 2021-09-26 22:28:28 +02:00
twinaphex
422e940bc4 Fix gl_common.h 2021-09-26 22:22:20 +02:00
twinaphex
76db3e02cf Create gl_clear 2021-09-26 22:10:53 +02:00
twinaphex
4aafbf2340 Create gl_common.c/gl_common.h 2021-09-26 19:57:08 +02:00
twinaphex
4b5951bda3 Rename gl_common.h to gl2_common.h and remove some file dependencies
on it
2021-09-26 17:42:12 +02:00
twinaphex
6f36e0a2dd Rename GL driver files + add some comments to D3D drivers - gl_core
becomes gl3, gl becomes gl2, etc
2021-09-26 14:16:09 +02:00
jdgleaver
12f787547c
Add workaround to fix keyboard input when using x11+udev (#12981) 2021-09-13 18:02:40 +02:00
MajorPainTheCactus
3c6bdfd0d8
Fixed numerous issues with HDR (#12979)
* Fix for warning and fix for incorrect comment

* Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have
Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip
Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
Fixed dx11's blend, rasterizer and topology states not being set to the sames when using hdr and leaving the menu - caused issues with PCSX2's Shadow of the Colossus
Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons

* Fix stylistic issues - * Don't use camelcase for variables and function names * Use '(void)' for function declarations instead of () in C code * Declare variables at the top of a function or code block * Make sure functions that return a value always have a default return path that is not encapsulated by an else block * Use more unique names for retro_math functions which are less likely to overlap with other libraries' function symbols

Co-authored-by: twinaphex <libretro@gmail.com>
2021-09-13 16:54:50 +02:00
Autechre
cfcd0a7a0d
Merge pull request #12795 from sonninnos/video-rate-switch
Automatic PAL/NTSC refresh rate switch where available
2021-09-12 16:15:04 +02:00
Autechre
dcf77c4d1e
Merge pull request #12821 from markwkidd/config_h
standardize include paths for config.h
2021-09-10 16:59:15 +02:00
bulzipke
8018be5c9b
Fix ram states to file when core deinit (#12956)
* Fix ram states to file when core deinit

* Fix unterminated state_path
Call CMD_EVENT_RAM_STATE_TO_FILE when CMD_EVENT_UNLOAD_CORE too
2021-09-08 18:01:07 +02:00
MrHuu
07600392df
(3DS) Add bottom screen idle state (#12942) 2021-09-06 01:16:16 +02:00
MajorPainTheCactus
0ac542f1db
Fix for warning and fix for incorrect comment (#12944) 2021-09-06 01:16:01 +02:00
twinaphex
b05a0d5aed * Enable HDR for WinRT/UWP (only works on PC UWP for now, won't work on Xbox yet swapchain
issues with both D3D11/12)
* Add sublabel for Expand Gamut
*
2021-09-04 21:36:48 +02:00
MajorPainTheCactus
536d18778b
Fixed up HDR for UWP/WinRT builds (#12936)
Fixed D3D11 validation warnings
Fixed up technically incorrect labels

Co-authored-by: Autechre <libretro@gmail.com>
2021-09-04 21:13:24 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex
274638b89e (D3D11) Look at D3D11 feature level - if we are 11.0 or above,
we use Shader Model 5.0 instead of the default SM 4.0 - this fixes
FSR on D3D11 which requires SM5.0
2021-09-03 07:51:44 +02:00
Autechre
7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
twinaphex
37aa13bb47 (X11) get_video_mode - make sure parameter does not hide global
variable of the same name
2021-08-30 18:39:02 +02:00
sonninnos
2482a6f42a (WINSDL2) Fix keycodes 2021-08-21 22:27:08 +03:00
twinaphex
462137305b Simplify win32_get_metrics 2021-08-21 02:24:32 +02:00
sonninnos
b8188baeaf Automatic refresh rate switch where available 2021-08-21 01:15:41 +03:00
twinaphex
eb50d7dbb4 (UWP) Push temporary fixes for issue that happens when resizing on UWP
with latest Xbox Series dashboard; DXGIResizeBuffers passing 0, 0 as
width/height is apparently problematic as it changes 0, 0 to 8,8
instead,
breaking the program
2021-08-20 23:16:01 +02:00
Mark W. Kidd
2b3dfeb10c standardize include path for config.h 2021-08-18 18:54:40 -04:00
sonninnos
11b0667e72 (WIN32/Vulkan) Refresh rate fixes + cleanups 2021-08-12 18:33:58 +03:00
sonninnos
079070daf7 (WINRAW) Prevent Alt getting stuck when Alt-Tabbing 2021-08-07 04:24:20 +03:00
sonninnos
4e90b731d3 (WINRAW) Alt key fix 2021-08-05 15:24:41 +03:00
sonninnos
2c47d94bf5 (WINRAW) Change legacy virtual keys to scan codes 2021-08-04 19:23:56 +03:00
twinaphex
bdba803909 wnd_proc_common_internal - move out code that was only relevant for
Winraw and put it into the Winraw specialized function callback, delay
initialization of mod variable until we use it
2021-08-03 13:46:58 +02:00
twinaphex
2af9441d35 Create separate wnd_proc functions for winraw 2021-08-02 16:14:58 +02:00
sonninnos
2962707d5f (WINRAW) Trigger joypad driver reinit on DEVICECHANGE 2021-08-01 22:35:27 +03:00
jdgleaver
218286aa99 (RS90) Add optional approximate 'semi-linear' scaling filter 2021-07-21 14:11:42 +01:00
Ember Cold
214a80b338 Prevent xdg-screensaver's "Protocol error" messages 2021-07-16 17:21:11 +03:00
Aleksey Samoilov
b153087fa4 Remove xdg-shell-v6 fom Makefile.common 2021-07-10 14:44:04 +04:00
Aleksey Samoilov
146804fcbc Remove xdg_shell_v6 support 2021-07-10 14:22:58 +04:00
sonninnos
917fb1f796 D3D12 Updates:
- Relocated 'd3d12_gfx_sync()'
- Fixed swap interval option
- Cleanups
2021-06-18 21:54:36 +03:00
Connor McLaughlin
946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains (#12529) 2021-06-16 15:19:27 +02:00
sonninnos
04962e1741 (D3D) Add common window title for D3D9+ 2021-06-06 22:24:47 +03:00
Autechre
52b827155f
Merge pull request #12479 from sonninnos/d3d-tearflag
(D3D11+12) Allow fastforward in fullscreen
2021-06-06 21:14:26 +02:00
Ben
4b2f27eff8 Ver 0.9.2 SR2 (Switchres API) Implimantation
Fixed SR close match refresh bug.
Added menu high resolution option.
Fixed desktop restore bug cuusing endless resolution change requests.
Fixed file conflicts
Added destop restore resolution back in for manu only.
Pulled Switchres fixes.
Added better PI rsolution support.

Ver 0.7 SR2 (Switchres API) Implimantation

Removed HH experimetal check. This is better done via teh switchres.ini at present.
Fixed refresh rate bug. Now new resolution and refesh is added correctly.
Removed SR deinit from menu restore. Meanu now stays at last content resolution.

Ver 0.6.2 SR2 (Switchres API) Implimantation

Fixed super resolution bug casuing abnormal video size and aspect ratio
Fixed logging issue casuing seg falts on RA exit

Ver 0.6 SR2 (Switchres API) Implimantation

Ver 0.2 SR2 (Switchres API) Implimantation

Added forced super resolutions.
Added Multi-monitor/monitor selection support.
Added desktop resolution restore when switching back to menu only.
Added new menu items for 31KHz standard and 120hz monitor profiles.
Added new menu item INI. load monitor profile from switchrss.ini.
Fixed winraw driver. Coordinates new refreshed after a resolution change.
Fixed Menu aspect ratio in super resolutions.
Removed static glabals. These have been added to videocrt_switch struct.

Ver 0.1 SR2 (Switchres API) Implimantation

Removed old CRTSwitchRes method. Added new SR2 API implimantaion.
Resolution swithcing is now done by switchres libs. Both Linux and Windows
working with native and super resolutions. Working multi-monitor support
with monitor index selection. Working 31KHz support with standard and 120Hxz
modes. The monitor index selection is still done via the RA UI. Only choose
native and 15KHz form the CRT options in the RA UI as all options are now set
in the switchres.ini. All other CRT optoins in the RA UI currently do nothing.

Added SR wrapper to fix compile issues. Added back RPi functionality

Fixed windows resize/scaling issues on resolution change

Thanks @Calamity no more need for crt_switch_driver_refresh()

Fix broken case after prevous commit

Monitor preset options 15/31KHz now active. Added new meu option.

Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set
arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your
monitor preset will be selected from your switchres.ini file.

Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz,  Standard

Fixed winraw input coordinates after switching resolution.

Code cleanup

Fixed menu aspect ratio issue

Added menu resolution restore after closing content

Fixed aspect ratio after menu resolution restore.

code clean up

Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution.

super width bug with restoring menu resolution fix

added super resolution check after setting desktop resolutoion variables

when menu active only sr_deinit() used to restore desktop mode.

Fixed menu sr_deinit bug. now setting sr_active false

Removed static globals, added them to video_switch struct

Fixex compile bug due to comment //

Fixed compile issues doe to c++ comments in teh switchres_wrapper.h

Temporarily removed SR2 logging to fix compile isses for c90

added logging back in. Removed support for winnt and osx

Added define for C89. Disabled SR if defined C89

Removed all RA compile fixes fro C89 C90 etc. Swithing now working again.

Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2

Ver 0.5 SR2 Implimentation.

Ver 0.4 SR2 Implimantation.

Bake SR inside RA

Removed temporary log files

Disable switchres when C89/C99 builds.

Removed C89 and C90 checks for SR

Fixed switchres_wrapper.h location

Ver 0.3 SR2 Implimenation

Dissable logging for C89 __STDC__

Fix For RPi

fixed missing EOL

fixed RPi function definition

added vidrocrt_switch stuct to RPI funcion

fixed xoffset for RPi

Removed old RPi function call

SR disabled for videocore until VC4 switching ported

Reverted back to state 5c8a56c Bake SR inside RA

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Added lidstc++ to makefile.common for switchres

Fixed RPi switching. Disabled Switchres for videocore unill it is ported.

removed RAA.log. Should not exist

Added check for when SR fails to set mode with an aspect ratio fix.

added video driver re init for RPi

GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI

Added logas back in. Checking STDC verstion >= C11

Fixed c89 for loop declaration.

Code clean up. Added new functions

Fix resolution switching bug introduces with HH code clean up.

Fixed menu restore bug on closw content after code clean up

Moved SR logging to relevant RA logs

Update makefile. Checks for X11 and xrandr

fixed makefile

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Update switchres_wrapper.* header comments

Update year copyright

DRMKMS: build only if libdrm has the required version

XRANDR: build only if xrandr is available

Simplified maklefile

Fixed RPI compile error with unsued functions.

As before

Disable Griffin. No switching support available. Never has been

Removed log file 1

Added Win32 static define

Added SR source

Removed Videocore check on destroy SR

Moved SR deinit to trigger earlier on RA exit.

Fixed compile error after upstream rebase

Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging

Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers

Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found

Fixed refresh rate changes when no reolution change is detected.

Forgot to add teh resolution cahge in with the refresh change oops

Fixed endless no detection log.

Removed HH check. This can been better adjusted using the switchres.ini

fixed compile issue

Added better PI crt switching and fixed typo

Pulled Swicthres fixes. Updated desktop restore resolution.

removed unused makefile

Lockec menu refresh to 60hz

fixed missing new line

Fixed file conflicts

Forced 640x480@60 for menu

Added high resolution menu option

Removed item logg checker

Fixed typos

Removed unused functions

Fixed SR close match refesh bug.

Fixed typo
2021-06-04 08:32:56 -07:00
sonninnos
8584b122e1 (D3D11+12) Allow fastforward in fullscreen 2021-06-04 04:31:11 +03:00
CTCaer
a8028d5e8e X11: fix fullscreen when swapping monitors/resolution
Most DEs have the tendency to lose focus when monitor is getting swapped or the resolution changes.
That causes X11 exiting fullscreen and setting a lower resolution to fit desktop.
Pushing the window back to top, automatically fixes that and X11 enforces fullscreen again and new max resolution.

Additionally, XConfigure events are now checked and preferred over XGetWindowAttributes.
That saves several to hundreds μs per frame.
2021-05-29 22:19:19 +03:00
twinaphex
4fb6bc9f33 Fix another camelcase variable 2021-05-19 16:13:05 +02:00
twinaphex
b82a20ea0c We don't want camelcase notation variable names for RetroArch 2021-05-19 16:11:26 +02:00
twinaphex
35543ecd91 Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
twinaphex
9829051841 win32_localize_menu - replace strcmp call with string_is_not_equal 2021-05-18 19:49:57 +02:00
twinaphex
e4a8f42ad1 win32_localize_menu - get rid of direct strcpy/strcat calls 2021-05-18 18:53:30 +02:00
jdgleaver
484c4ad51e Add API extension for cores to override frontend fast-forward state 2021-05-13 13:16:37 +01:00
twinaphex
7fe2ad81a0 HAVE_CLIP_WINDOW - don't define for this anything below MSVC 2005 2021-04-12 05:38:43 +02:00
MrHuu
8df97a0c75 (3DS) Add HAVE_OVERLAY 2021-04-04 22:50:59 +02:00
Valerio Proietti
fc69e73dcf [DRM] set the correct video mode
mode->vrefresh is a display-only value and should not be used for calculations
the drm context is now able to differentiate between, for example, 640x480@60.00 and 640x480@59.92 when setting the video mode
2021-03-31 13:13:27 +02:00
jdgleaver
0a08437e0a Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
twinaphex
8f79e14d0a Silence LGTM static code analysis warnings 2021-03-24 00:25:47 +01:00
twinaphex
26824b1f27 (D3D) Comment out Debug functions 2021-03-23 21:24:17 +01:00
twinaphex
611efea2bf More CXX_BUILD fixes 2021-03-22 15:20:51 +01:00
twinaphex
b16f526540 (Metal) Cleanups - turn function static 2021-03-21 18:10:55 +01:00
twinaphex
5d2a75d782 (Apple/Metal) Combine various Metal files into one 2021-03-21 18:06:00 +01:00
twinaphex
e5ca68a518 Simplify video_driver_get_ptr 2021-03-21 17:33:44 +01:00
sonninnos
1e95683c06 (WINRAW) Key position fixes 2021-03-20 00:58:11 +02:00
twinaphex
4d8db1a091 Small cleanups 2021-02-20 10:05:41 +01:00
sonninnos
f333cd0df8 Logging level adjustments 2021-02-18 19:28:08 +02:00
sonninnos
6c3c2bea5f Logging cleanups 2021-02-18 18:35:31 +02:00
sonninnos
aad12cc663 (Windows) Mouse grabbing/clipping with alt-tab 2021-02-07 20:18:04 +02:00
sonninnos
e39ade0f05 (WIN32) Cursor clipping for grabbed mouse 2021-02-02 14:15:58 +02:00
Autechre
7ea1d7d0da
Revert "Mac buildfixes (#11933)" (#11934)
This reverts commit 18a6880900.
2021-01-24 03:56:05 +01:00
Autechre
18a6880900
Mac buildfixes (#11933)
* (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m

* (Apple) Cleanup some conditionals

* (Cocoa) Cut down on OSX ifdefs in Cocoa-specific code
2021-01-24 03:53:10 +01:00
Autechre
a49b02c44b
(Mac) Makefile changes for supporting Metal build (#11929)
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build

* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common

* (Metal) Header fixes for compiling without Xcode/Griffin

* (Mac) Some buildfixes for non-Xcode building

* (cocoa_common.h) Restructure to no longer use -DOSX

* (Apple) More buildfixes

* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
Autechre
cff0a4e202
MSVC2003 buildfix - (#11915)
* MIIM_STRING and MIIM_FTYPE only available if WINVER is higher than
or equal to 0x0500
2021-01-21 03:07:46 +01:00
Autechre
39e84fd5b2
Refactor Win32 menubar code - (#11914)
* Get rid of camelCase notation
* Turn functions into static functions if not used outside
* Rewrite while (true) as for (;;)
* Some general cleanups
2021-01-21 02:59:30 +01:00
twinaphex
1e9f6f175e (OSX) Fix PowerPC build 2021-01-17 05:02:07 +01:00
OsirizX
b96a0c495a [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
Autechre
9797ba9f27
Merge pull request #11743 from HyperspaceMadness/Shaders_Fix_Simple_Preset_Relative_Texture_Paths
Shaders Load Refactor and Fix Referenced Texture Loading
2020-12-31 16:13:20 +01:00
Dwedit
217b6d2f9d Restored missing comments and fixes 2020-12-28 16:45:33 -05:00
Dwedit
34a31f8a1c ui_win32_application.c: Add support for accelerators to main win32 message loop
rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
2020-12-28 16:39:39 -05:00
HyperspaceMadness
0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
aliaspider
16f997172f (D3D12) allocate rt_view descriptors for feedback render targets too. 2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421 (D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync. 2020-12-20 07:13:11 +01:00
aliaspider
1681322ffc (D3D12) fix the D3D12GetCompletedValue function wrapper.
- a function wrapper shouldn't contain any NULL checks, and it should
return the original UINT64 value, not a boolean.
2020-12-20 07:08:33 +01:00
twinaphex
7d313647ae (D3D11) Add flip model support - fallback to blit model for OSes
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
d6a0bdaa30 (D3D12) Increase this to 2048 - avoids D3D12 crash on startup 2020-12-17 09:41:05 +01:00
twinaphex
2d588ca4ef Simplify vulkan_create_texture 2020-12-15 08:00:22 +01:00
twinaphex
cdca5d0afc Turn vulkan_copy_staging_to_dynamic into macro 2020-12-15 07:20:33 +01:00
twinaphex
d70420a12d vulkan_copy_staging_to_dynamic - put sync texture to GPU
outside of the function
2020-12-15 07:01:00 +01:00
aliaspider
c6b77f6c62 (D3D11) get the hwrender texture format from the view desc
the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider
b3134fc05a (D3D11) fix slang shaders 2020-11-15 13:04:24 +01:00
aliaspider
b7d3efc503 (D3D11) rename D3D11SetState to D3D11SetRasterizerState. 2020-11-14 04:29:44 +01:00
Tony Jansson
f497608055 (WINRAW) Keyboard mods fix 2020-11-13 04:25:07 +02:00
Tony Jansson
eca9c452d8 (DINPUT) Simultaneous shift sticky fix 2020-11-09 21:20:46 +02:00
twinaphex
44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
Tony Jansson
c2e8752395 (DINPUT+WINRAW) Keyboard fixes 2020-10-14 21:23:06 +03:00