glsl-shaders/borders/shaders/blur_fill
fishcu a2935be453
Port blur fill shader to GLSL (#428)
* Port blur fill to GLSL; render_sampling_areas compiles but broken, compose broken

* Fix render_sampling_areas; Composing TODO

* Full pipeline compiles, compose is broken (coordinates?)

* First working version, cleanups & optimization TODO

* Initial cleanup before rebase

* Fix artifacts from bilinear interp. near borders

* Simplify render_sampling_areas

* Remove pixel AA gamma correction code

* Remove unused stuff

* Remove more unused stuff

* Remove unnecessary swizzles

* Clean up linearize pass

* Move transform functions into vertex only compilation because of default precision error

* Implement workaround for missing float FBOs; Clean up

* Hide unused param
2024-04-11 15:23:08 -05:00
..
compose.glsl Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
linearize_and_parameters.glsl Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
render_sampling_areas.glsl Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00