glsl-shaders/borders
fishcu a2935be453
Port blur fill shader to GLSL (#428)
* Port blur fill to GLSL; render_sampling_areas compiles but broken, compose broken

* Fix render_sampling_areas; Composing TODO

* Full pipeline compiles, compose is broken (coordinates?)

* First working version, cleanups & optimization TODO

* Initial cleanup before rebase

* Fix artifacts from bilinear interp. near borders

* Simplify render_sampling_areas

* Remove pixel AA gamma correction code

* Remove unused stuff

* Remove more unused stuff

* Remove unnecessary swizzles

* Clean up linearize pass

* Move transform functions into vertex only compilation because of default precision error

* Implement workaround for missing float FBOs; Clean up

* Hide unused param
2024-04-11 15:23:08 -05:00
..
gameboy-player overhaul blurs directory (#210) 2023-05-18 09:14:36 -05:00
imgborder Recompressed LUTs. 2022-04-17 05:21:54 +10:00
resources border: use COMPAT_TEXTURE macro on second texture() instance 2018-04-02 18:53:58 -05:00
sgb overhaul blurs directory (#210) 2023-05-18 09:14:36 -05:00
sgba fix paths broken by misc overhaul 2023-05-17 19:54:31 -05:00
shaders/blur_fill Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
bigblur.glslp overhaul blurs directory (#210) 2023-05-18 09:14:36 -05:00
blur_fill_stronger_blur.glslp Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
blur_fill_weaker_blur.glslp Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
blur_fill.glslp Port blur fill shader to GLSL (#428) 2024-04-11 15:23:08 -05:00
color-grid.glslp massive border shader overhaul 2017-08-12 22:48:35 -05:00
mudlord.glslp massive border shader overhaul 2017-08-12 22:48:35 -05:00
shiny-iterations.glslp massive border shader overhaul 2017-08-12 22:48:35 -05:00
snow.glslp massive border shader overhaul 2017-08-12 22:48:35 -05:00
voronoi.glslp massive border shader overhaul 2017-08-12 22:48:35 -05:00
water.glslp massive border shader overhaul 2017-08-12 22:48:35 -05:00