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* Port blur fill to GLSL; render_sampling_areas compiles but broken, compose broken * Fix render_sampling_areas; Composing TODO * Full pipeline compiles, compose is broken (coordinates?) * First working version, cleanups & optimization TODO * Initial cleanup before rebase * Fix artifacts from bilinear interp. near borders * Simplify render_sampling_areas * Remove pixel AA gamma correction code * Remove unused stuff * Remove more unused stuff * Remove unnecessary swizzles * Clean up linearize pass * Move transform functions into vertex only compilation because of default precision error * Implement workaround for missing float FBOs; Clean up * Hide unused param