Commit Graph

364 Commits

Author SHA1 Message Date
arcum42
465dbc9203 SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4810 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 02:38:18 +00:00
shadowladyngemu
a88863ada2 SPU2-X:
Adding an option for the de-alias filter implemented in r4118,
currently overemphasizes the highs so it's disabled by default
but I like it for some games :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4809 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 12:41:29 +00:00
gregory.hainaut@gmail.com
83b3ac85d3 cmake:
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
gregory.hainaut@gmail.com
9cb19121e0 onepad: create a key_status object to handle key activities with a single press/release interface
GSdx: remove some linux dialog options which were already controlled by PCSX2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2
73b46c4b7d SPU2-X: Version bump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4779 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 22:54:25 +00:00
sudonim1@gmail.com
2a73457b4b SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4778 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 17:17:29 +00:00
gigaherz
99ee4a8df4 SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
ramapcsx2
5677ed5661 SPU2-X: Forgot to bump the savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4776 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:43:21 +00:00
ramapcsx2
6d9c794a63 SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:28:58 +00:00
sudonim1@gmail.com
aaf8f9067a SPU2-X: Extra clamping. I think we used to have this and it was taken out to try to boost the reverb.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4774 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:48:59 +00:00
sudonim1@gmail.com
6b1136df4e SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:46:57 +00:00
sudonim1@gmail.com
367ab01a60 SPU2-X: We had two SPDIF modes reversed. I don't really understand the SPDIF modes but these are the bits the library sets. Fixes Gradius 3+4, issue 925.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4771 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 15:43:38 +00:00
sudonim1@gmail.com
8c781f9845 SPU2-X: More parens needed, always more!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4770 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:03:27 +00:00
sudonim1@gmail.com
27e9b57fed SPU2-X: Another error in the bitshifts, not sure if it's mine or older.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4769 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:01:33 +00:00
sudonim1@gmail.com
244f16c57a SPU2-X: Removed reference to x86emitter as we don't seem to use it any more (some brief optimisation experiment a while ago?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4768 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:40:14 +00:00
ramapcsx2
b26f787e22 SPU2-X:
Removed the fake reverb since the real stuff started to work :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:24:22 +00:00
sudonim1@gmail.com
2bb7704fbd SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com
c22e933f5e SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com
43fba9aab8 SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com
373c2cd47f SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com
297843ddaf SPU2-X: Both cores now (ignore previous commit)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com
86763c806f SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com
c509e2afb7 SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
Save state compatibility broken.

Fixes issue 796, grandia 3 noise before squenix logo.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com
73b97e74d4 SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
sudonim1@gmail.com
ddaea35d6e SPU2-X: Bump savestate version since I broke compatibility with r4754
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com
9e34391cde SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com
629a6826d2 SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com
eba05e18c2 SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com
9dd3cf8078 SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com
d968362961 cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
ramapcsx2
f60012a209 SPU2-X: Version bump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com
b16629acc9 SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com
86b80f2603 SPU2-X: Little mistake in input area IRQ code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com
94d6aaf4bb SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2
61a7804b90 SPU2-X: Debugger was missing one digit of the IRQA, whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com
bcd2ceaa6c SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
This is a guess, not confirmed by hardware testing, but seems logical.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com
c4196d542d SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
sudonim1@gmail.com
4d92ef1f90 SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
sudonim1@gmail.com
ae004d5e58 SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
ramapcsx2
2e81d03624 SPU2-X: Fix for Fatal Frame as per sudo's findings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com
555e9ee039 SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com
f423da573f SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com
6b2ba33dd9 SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com
cd6f4bc10b SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com
73db84d024 SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
SPU2-X: Found a crash on writing to the low word of the effects end address during testing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2
3f450d3158 SPU2-X: Some visual debugger additions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
ramapcsx2
e853af0901 SPU2-X: There must be some other flag that goes with the FxEnable one ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:22:20 +00:00
ramapcsx2
2a95dadb73 SPU2-X: Changes to reflect results of tests on my PS2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4700 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:12:40 +00:00
gigaherz
5f66e57ed1 SPU2-X Reverb: I put the mask in the wrong place.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4690 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 20:16:40 +00:00
gigaherz
ecc651ffe1 SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 17:52:03 +00:00