ppsspp/GPU/Directx9/TextureScalerDX9.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// On Visual Studio 2012, include this before anything else so
// _VARIADIC_MAX gets set to 10, to avoid std::bind compile errors.
// See header file for reasons why.
#if defined(_WIN32) && _MSC_VER == 1700
#include "../native/base/basictypes.h"
#endif
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#include <algorithm>
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#include "Common/ColorConv.h"
#include "Common/ThreadPools.h"
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#include "GPU/Common/TextureScalerCommon.h"
#include "GPU/Directx9/TextureScalerDX9.h"
#include "GPU/Directx9/GPU_DX9.h"
namespace DX9 {
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int TextureScalerDX9::BytesPerPixel(u32 format) {
return format == D3DFMT_A8R8G8B8 ? 4 : 2;
}
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u32 TextureScalerDX9::Get8888Format() {
return D3DFMT_A8R8G8B8;
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}
void TextureScalerDX9::ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) {
switch(format) {
case D3DFMT_A8R8G8B8:
dest = source; // already fine
break;
case D3DFMT_A4R4G4B4:
GlobalThreadPool::Loop(std::bind(&convert4444_dx9, (u16*)source, dest, width, placeholder::_1, placeholder::_2), 0, height);
break;
case D3DFMT_R5G6B5:
GlobalThreadPool::Loop(std::bind(&convert565_dx9, (u16*)source, dest, width, placeholder::_1, placeholder::_2), 0, height);
break;
case D3DFMT_A1R5G5B5:
GlobalThreadPool::Loop(std::bind(&convert5551_dx9, (u16*)source, dest, width, placeholder::_1, placeholder::_2), 0, height);
break;
default:
dest = source;
ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
}
}
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} // namespace