Henrik Rydgard
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ca23c076a1
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Minor sceFont fixes
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2013-02-13 00:50:26 +01:00 |
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Henrik Rydgard
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5ace14dd30
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Log level adjustments
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2013-02-12 22:09:40 +01:00 |
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Unknown W. Brackets
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21483f2d4c
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Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
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2013-02-12 07:45:20 -08:00 |
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Unknown W. Brackets
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c00bdb6f82
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Don't savestate the last frame time.
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2013-02-12 01:24:03 -08:00 |
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raven02
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a7f46351c8
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FPS: 0.7f for mobile and 0.5f for windows platform/rest
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2013-02-12 15:07:17 +08:00 |
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Henrik Rydgard
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2c01b36585
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Some FPU optimization
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2013-02-12 00:58:31 +01:00 |
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Henrik Rydgard
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69da33bd29
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Add Show FPS to in-game menu on mobile. Make it green and right-adjusted.
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2013-02-12 00:34:59 +01:00 |
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Henrik Rydgard
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f0c632131e
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
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Henrik Rydgard
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3ce4a8a719
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Allow switching 2xSSAA on and off ingame. Add Show FPS menu option.
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2013-02-11 19:02:38 +01:00 |
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raven02
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66417155c9
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Add option to set AnisotropyLevel , default 4
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2013-02-11 21:03:53 +08:00 |
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raven02
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944e803b14
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Change appropriate name to calculateFPS
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2013-02-11 18:20:12 +08:00 |
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raven02
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88d060848b
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Prevent FPS overlap and add FPS to debug statistics
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2013-02-11 18:00:18 +08:00 |
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Unknown W. Brackets
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537fbe4d7d
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Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
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2013-02-11 01:27:08 -08:00 |
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Unknown W. Brackets
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6ca1cad28c
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Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all. Cut down more than 1%.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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f552cb3370
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Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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da5026ea17
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Spend less time moving ts events in CoreTiming.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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9a5589a180
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Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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fd1c686edf
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Move currentThread init to a better place.
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2013-02-11 01:27:06 -08:00 |
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Unknown W. Brackets
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f8de30b94d
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Put the fps on the right side.
This way it doesn't overlap the debug text.
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2013-02-11 00:39:01 -08:00 |
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Unknown W. Brackets
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a3610ec49e
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Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
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2013-02-11 00:38:08 -08:00 |
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Henrik Rydgård
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c07370ac3c
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Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
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2013-02-10 23:04:22 -08:00 |
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KentuckyCompass
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f9cafde55c
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Show record high FPS
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2013-02-10 22:50:53 -08:00 |
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Henrik Rydgård
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ae5c069be4
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Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
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2013-02-10 22:34:08 -08:00 |
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KentuckyCompass
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475ee2ed71
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Show an FPS counter if ini option is true
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2013-02-10 22:24:44 -08:00 |
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Unknown W. Brackets
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eaaf027035
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Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
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2013-02-10 19:02:00 -08:00 |
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Unknown W. Brackets
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6fda78fb02
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Add a few missing sceDisplay syscalls.
Found in Lunar.
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2013-02-10 18:39:00 -08:00 |
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Unknown W. Brackets
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d8a55756f3
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Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
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2013-02-10 18:21:25 -08:00 |
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Henrik Rydgård
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815d69af44
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Merge pull request #642 from Xele02/qt_work
[Qt-desktop] Add debug dialogs
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2013-02-10 13:07:10 -08:00 |
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Unknown W. Brackets
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7c428bfeba
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Fix immediate div CMP.
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2013-02-10 10:02:55 -08:00 |
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Unknown W. Brackets
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e0ebfd2211
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Jit div/divu in x86.
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2013-02-10 09:36:41 -08:00 |
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Unknown W. Brackets
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9bb78ce2ec
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Jit madd/msub in x86.
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2013-02-10 08:45:35 -08:00 |
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Xele02
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69b837f18b
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Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
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2013-02-10 17:33:34 +01:00 |
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Unknown W. Brackets
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2e0beb5833
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Buildfix for Windows.
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2013-02-10 08:10:01 -08:00 |
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Lewis Robbins
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73ddf8d01f
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Line spacing
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2013-02-10 14:16:29 +00:00 |
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Lewis Robbins
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6efad644d3
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extra int print
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2013-02-10 14:12:48 +00:00 |
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Sacha
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b817e3bf26
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Update max to std::max
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2013-02-10 23:01:18 +10:00 |
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Henrik Rydgård
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2e65e0ca37
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Merge pull request #638 from vakkov/e2a80952936ee82e1d97ed7f54f380be830832fd
Implement some font stuff
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2013-02-10 04:23:34 -08:00 |
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Henrik Rydgard
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78923f5538
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Jit a little more (vfpu single load/store, transfer instructions)
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2013-02-10 12:14:55 +01:00 |
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Henrik Rydgård
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8144715e0b
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Merge pull request #637 from unknownbrackets/dlist2
Minimal fix to the GE-related interrupt changes
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2013-02-10 02:11:36 -08:00 |
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Henrik Rydgård
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077e9297c7
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Merge pull request #634 from unknownbrackets/thread-funcs
Implement sceKernelRotateThreadQueue() + queue fixes
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2013-02-10 02:11:06 -08:00 |
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Unknown W. Brackets
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430139b12a
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Minimal revert of the GE-related interrupt changes.
Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595.
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2013-02-10 02:03:02 -08:00 |
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Henrik Rydgård
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2a305a9288
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Merge pull request #636 from unknownbrackets/jit-minor
Fix slowmem check and add jump check
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2013-02-09 23:53:22 -08:00 |
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Unknown W. Brackets
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eb84c2f00a
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Validate jumps in jit slowmem mode.
This makes it easier to see what is going on in the emulator debugger.
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2013-02-09 23:11:26 -08:00 |
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Unknown W. Brackets
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71c85ccf33
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In jit slowmem, verify actual address.
Oops, it could crash if it was near the boundary.
Well, it still could if it were very near, but that's rare.
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2013-02-09 23:08:57 -08:00 |
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Unknown W. Brackets
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fbfc1b7f10
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Correctly read ISO 9660 directory entries.
Before, we would often duplicate the last entry in a directory.
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2013-02-09 21:26:55 -08:00 |
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Unknown W. Brackets
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5f2ec45203
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sceIoDread() should return 1 when there are more.
Before it was returning > 1 if there were many more, which the PSP
did not do.
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2013-02-09 20:40:06 -08:00 |
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Unknown W. Brackets
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a5ba6821b7
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Only switch to a started thread if better priority.
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2013-02-09 19:02:38 -08:00 |
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Unknown W. Brackets
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0ff0b3f57d
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Return an error for invalid priority.
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2013-02-09 19:01:25 -08:00 |
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Unknown W. Brackets
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161f2d712e
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sceKernelRotateThreadReadyQueue(0) means current.
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2013-02-09 16:04:35 -08:00 |
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Unknown W. Brackets
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ddc93df61e
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Keep running threads at the top of the list.
There we go, this seems more right. Switched to a std::list too.
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2013-02-09 16:04:35 -08:00 |
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