raven02
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a7f46351c8
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FPS: 0.7f for mobile and 0.5f for windows platform/rest
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2013-02-12 15:07:17 +08:00 |
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Sacha
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7043419cb8
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More translations for Chinese. Thanks to lg560852.
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2013-02-12 16:47:12 +10:00 |
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Sacha
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66433a7386
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Add a pause button to Symbian as it has no way of going back.
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2013-02-12 14:39:18 +10:00 |
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Sacha
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4e5250ab92
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Add Chinese (Simplified) translations to Qt front-end. Thanks to Chinese community. See: http://i.imgur.com/Satyijz.png
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2013-02-12 12:55:15 +10:00 |
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Marcin Mikołajczyk
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41aed1a094
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Qt: add AA, AF, show FPS to options
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2013-02-12 01:40:53 +01:00 |
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Marcin Mikołajczyk
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603a6d93f4
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Minor code cleanup
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2013-02-12 01:36:16 +01:00 |
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Henrik Rydgard
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2c01b36585
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Some FPU optimization
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2013-02-12 00:58:31 +01:00 |
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Henrik Rydgard
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69da33bd29
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Add Show FPS to in-game menu on mobile. Make it green and right-adjusted.
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2013-02-12 00:34:59 +01:00 |
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Henrik Rydgård
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8f9f1e8b98
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Merge pull request #659 from mikusp/master
Qt: Resize GL widget while no game is running
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2013-02-11 13:26:20 -08:00 |
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Marcin Mikołajczyk
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887c139326
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Qt: Resize GL widget while no game is running
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2013-02-11 22:12:17 +01:00 |
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Henrik Rydgard
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f0c632131e
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
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Henrik Rydgard
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3ce4a8a719
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Allow switching 2xSSAA on and off ingame. Add Show FPS menu option.
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2013-02-11 19:02:38 +01:00 |
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Henrik Rydgård
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4701a66187
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Merge pull request #657 from mikusp/master
Update translations and fix windows names
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2013-02-11 07:00:55 -08:00 |
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Marcin Mikołajczyk
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98aedc37d8
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Update translation files and translate debugger to Polish
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2013-02-11 15:37:07 +01:00 |
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Marcin Mikołajczyk
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dcc50da460
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Fix debugger windows names
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2013-02-11 15:36:58 +01:00 |
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Marcin Mikołajczyk
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151abd60a7
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Controls: react to language change
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2013-02-11 15:36:21 +01:00 |
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Henrik Rydgård
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de07d7c1f6
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Merge pull request #656 from raven02/master
Add option to set AnisotropyLevel , make default 4
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2013-02-11 06:12:18 -08:00 |
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raven02
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66417155c9
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Add option to set AnisotropyLevel , default 4
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2013-02-11 21:03:53 +08:00 |
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Henrik Rydgård
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aaa0b93161
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Merge pull request #654 from raven02/master
Put FPS code into ShowFPS() and better approach to prevent FPS overlap when debug statistics shows
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2013-02-11 02:29:58 -08:00 |
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raven02
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944e803b14
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Change appropriate name to calculateFPS
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2013-02-11 18:20:12 +08:00 |
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raven02
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88d060848b
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Prevent FPS overlap and add FPS to debug statistics
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2013-02-11 18:00:18 +08:00 |
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Henrik Rydgård
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480592cd58
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Merge pull request #651 from unknownbrackets/perf
Improve readyqueue perf, rapid fire, small improvements
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2013-02-11 01:32:34 -08:00 |
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Unknown W. Brackets
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537fbe4d7d
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Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
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2013-02-11 01:27:08 -08:00 |
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Unknown W. Brackets
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6ca1cad28c
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Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all. Cut down more than 1%.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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f552cb3370
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Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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da5026ea17
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Spend less time moving ts events in CoreTiming.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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9a5589a180
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Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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fd1c686edf
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Move currentThread init to a better place.
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2013-02-11 01:27:06 -08:00 |
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Unknown W. Brackets
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e8e9f7f9d8
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Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
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2013-02-11 01:27:06 -08:00 |
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Henrik Rydgård
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b33c94ab93
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Merge pull request #653 from unknownbrackets/fps
Put FPS on the right side to prevent overlap
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2013-02-11 00:55:10 -08:00 |
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Unknown W. Brackets
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f8de30b94d
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Put the fps on the right side.
This way it doesn't overlap the debug text.
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2013-02-11 00:39:01 -08:00 |
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Unknown W. Brackets
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a3610ec49e
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Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
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2013-02-11 00:38:08 -08:00 |
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Henrik Rydgård
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a76d1e26de
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Merge pull request #652 from unknownbrackets/texcache
Don't blacklist an invalidated texture forever
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2013-02-10 23:55:48 -08:00 |
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Unknown W. Brackets
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b9f61a9cf3
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Don't blacklist an invalidated texture forever.
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2013-02-10 23:29:44 -08:00 |
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Henrik Rydgård
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c07370ac3c
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Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
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2013-02-10 23:04:22 -08:00 |
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KentuckyCompass
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f9cafde55c
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Show record high FPS
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2013-02-10 22:50:53 -08:00 |
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Henrik Rydgård
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ae5c069be4
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Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
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2013-02-10 22:34:08 -08:00 |
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Henrik Rydgård
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52b8d4d919
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Merge pull request #648 from unknownbrackets/io-minor
Always return a file descriptor in sceIoOpenAsync
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2013-02-10 22:31:09 -08:00 |
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KentuckyCompass
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475ee2ed71
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Show an FPS counter if ini option is true
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2013-02-10 22:24:44 -08:00 |
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Unknown W. Brackets
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eaaf027035
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Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
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2013-02-10 19:02:00 -08:00 |
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Unknown W. Brackets
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6fda78fb02
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Add a few missing sceDisplay syscalls.
Found in Lunar.
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2013-02-10 18:39:00 -08:00 |
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Unknown W. Brackets
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d8a55756f3
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Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
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2013-02-10 18:21:25 -08:00 |
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Unknown W. Brackets
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7b9e90d434
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OpenGL ES 2 buildfix again.
Sorry.
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2013-02-10 18:20:34 -08:00 |
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Unknown W. Brackets
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4807a0b886
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OpenGL ES2 buildfix.
Darn it.
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2013-02-10 18:16:11 -08:00 |
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Henrik Rydgård
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5ef520981a
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Merge pull request #647 from unknownbrackets/texcache
Improve texture and vertex caches
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2013-02-10 14:43:16 -08:00 |
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Unknown W. Brackets
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8a715f7b67
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Don't forget a tex is unreliable until decimate.
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2013-02-10 14:26:17 -08:00 |
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Unknown W. Brackets
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ca943f070c
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Don't delete cache invalidated textures.
Note: still decimates.
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2013-02-10 14:20:59 -08:00 |
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Unknown W. Brackets
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f77a4985f1
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Keep track of whether a texture is reliable or not.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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d56f3055b6
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Don't check the power of two padding in texcache.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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f15c1839ac
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Use backoff to invalidate textures as well.
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2013-02-10 14:20:58 -08:00 |
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