2424 Commits

Author SHA1 Message Date
raven02
a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Sacha
7043419cb8 More translations for Chinese. Thanks to lg560852. 2013-02-12 16:47:12 +10:00
Sacha
66433a7386 Add a pause button to Symbian as it has no way of going back. 2013-02-12 14:39:18 +10:00
Sacha
4e5250ab92 Add Chinese (Simplified) translations to Qt front-end. Thanks to Chinese community. See: http://i.imgur.com/Satyijz.png 2013-02-12 12:55:15 +10:00
Marcin Mikołajczyk
41aed1a094 Qt: add AA, AF, show FPS to options 2013-02-12 01:40:53 +01:00
Marcin Mikołajczyk
603a6d93f4 Minor code cleanup 2013-02-12 01:36:16 +01:00
Henrik Rydgard
2c01b36585 Some FPU optimization 2013-02-12 00:58:31 +01:00
Henrik Rydgard
69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
Henrik Rydgård
8f9f1e8b98 Merge pull request #659 from mikusp/master
Qt: Resize GL widget while no game is running
2013-02-11 13:26:20 -08:00
Marcin Mikołajczyk
887c139326 Qt: Resize GL widget while no game is running 2013-02-11 22:12:17 +01:00
Henrik Rydgard
f0c632131e Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
Henrik Rydgard
3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
Henrik Rydgård
4701a66187 Merge pull request #657 from mikusp/master
Update translations and fix windows names
2013-02-11 07:00:55 -08:00
Marcin Mikołajczyk
98aedc37d8 Update translation files and translate debugger to Polish 2013-02-11 15:37:07 +01:00
Marcin Mikołajczyk
dcc50da460 Fix debugger windows names 2013-02-11 15:36:58 +01:00
Marcin Mikołajczyk
151abd60a7 Controls: react to language change 2013-02-11 15:36:21 +01:00
Henrik Rydgård
de07d7c1f6 Merge pull request #656 from raven02/master
Add option to set AnisotropyLevel , make default 4
2013-02-11 06:12:18 -08:00
raven02
66417155c9 Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
Henrik Rydgård
aaa0b93161 Merge pull request #654 from raven02/master
Put FPS code into ShowFPS() and better approach to prevent FPS overlap when debug statistics shows
2013-02-11 02:29:58 -08:00
raven02
944e803b14 Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
raven02
88d060848b Prevent FPS overlap and add FPS to debug statistics 2013-02-11 18:00:18 +08:00
Henrik Rydgård
480592cd58 Merge pull request #651 from unknownbrackets/perf
Improve readyqueue perf, rapid fire, small improvements
2013-02-11 01:32:34 -08:00
Unknown W. Brackets
537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets
6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
da5026ea17 Spend less time moving ts events in CoreTiming. 2013-02-11 01:27:07 -08:00
Unknown W. Brackets
9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Unknown W. Brackets
e8e9f7f9d8 Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Henrik Rydgård
b33c94ab93 Merge pull request #653 from unknownbrackets/fps
Put FPS on the right side to prevent overlap
2013-02-11 00:55:10 -08:00
Unknown W. Brackets
f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Unknown W. Brackets
a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Henrik Rydgård
a76d1e26de Merge pull request #652 from unknownbrackets/texcache
Don't blacklist an invalidated texture forever
2013-02-10 23:55:48 -08:00
Unknown W. Brackets
b9f61a9cf3 Don't blacklist an invalidated texture forever. 2013-02-10 23:29:44 -08:00
Henrik Rydgård
c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00
KentuckyCompass
f9cafde55c Show record high FPS 2013-02-10 22:50:53 -08:00
Henrik Rydgård
ae5c069be4 Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
2013-02-10 22:34:08 -08:00
Henrik Rydgård
52b8d4d919 Merge pull request #648 from unknownbrackets/io-minor
Always return a file descriptor in sceIoOpenAsync
2013-02-10 22:31:09 -08:00
KentuckyCompass
475ee2ed71 Show an FPS counter if ini option is true 2013-02-10 22:24:44 -08:00
Unknown W. Brackets
eaaf027035 Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
2013-02-10 19:02:00 -08:00
Unknown W. Brackets
6fda78fb02 Add a few missing sceDisplay syscalls.
Found in Lunar.
2013-02-10 18:39:00 -08:00
Unknown W. Brackets
d8a55756f3 Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
2013-02-10 18:21:25 -08:00
Unknown W. Brackets
7b9e90d434 OpenGL ES 2 buildfix again.
Sorry.
2013-02-10 18:20:34 -08:00
Unknown W. Brackets
4807a0b886 OpenGL ES2 buildfix.
Darn it.
2013-02-10 18:16:11 -08:00
Henrik Rydgård
5ef520981a Merge pull request #647 from unknownbrackets/texcache
Improve texture and vertex caches
2013-02-10 14:43:16 -08:00
Unknown W. Brackets
8a715f7b67 Don't forget a tex is unreliable until decimate. 2013-02-10 14:26:17 -08:00
Unknown W. Brackets
ca943f070c Don't delete cache invalidated textures.
Note: still decimates.
2013-02-10 14:20:59 -08:00
Unknown W. Brackets
f77a4985f1 Keep track of whether a texture is reliable or not. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets
d56f3055b6 Don't check the power of two padding in texcache. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets
f15c1839ac Use backoff to invalidate textures as well. 2013-02-10 14:20:58 -08:00