Commit Graph

12282 Commits

Author SHA1 Message Date
Unknown W. Brackets
38d0bac1df Optimize some 4444/8888 color conversions.
Small performance boost in softgpu.
2014-03-17 01:21:52 -07:00
Unknown W. Brackets
6de2129f98 softgpu: Don't re-pack 8888 colors.
It's like a bad joke, but MSVC was not optimizing this out.
2014-03-16 23:03:07 -07:00
Unknown W. Brackets
10456a09ac Oops, forgot to multiply in float ToRGBA().
Not actually used...
2014-03-16 21:12:23 -07:00
Unknown W. Brackets
627027307c softgpu: Use SSE in ToRGB()/FromRGB() etc. 2014-03-16 19:21:35 -07:00
Unknown W. Brackets
07ca96e226 softgpu: Use SSE in alpha blending. 2014-03-16 18:57:11 -07:00
Unknown W. Brackets
601ff10f1e softgpu: Use SSE in tex modulation.
Could do others, this seems the most common.  Gives a few more percent.
2014-03-16 18:28:06 -07:00
Unknown W. Brackets
47728528d7 softgpu: Use SSE in Vec?::Length().
Minor perf boost but if I do everything in Vec things get slower.
2014-03-16 17:56:34 -07:00
Unknown W. Brackets
6ef0aa123f softgpu: Use SSE for the secondary color.
It's easy to speed up this code since it's so hot.
2014-03-16 16:21:12 -07:00
Unknown W. Brackets
7f3e158a0f softgpu: Get all tex samples at the same time.
Kills a bunch of overhead, improving speed more.
2014-03-16 15:51:47 -07:00
Unknown W. Brackets
d9e29a2edf softgpu: Optimize alpha blending handling.
This alone makes it a good bit faster.
2014-03-16 15:22:31 -07:00
Unknown W. Brackets
f21649e563 softgpu: Minor simplification for alpha blend. 2014-03-16 15:09:42 -07:00
Unknown W. Brackets
1ab7325d4a softgpu: Use a full Vec4 for the prim color.
Simpler, and slightly faster.
2014-03-16 15:04:41 -07:00
Unknown W. Brackets
c3530a6674 softgpu: Don't multithread small triangles.
It ends up being slower with all the overhead, of course.
2014-03-16 14:49:49 -07:00
Unknown W. Brackets
b33d0c4046 softgpu: Use SSE for texture sampling. 2014-03-16 14:33:42 -07:00
Unknown W. Brackets
b357b00ace softgpu: Use SSE for through texture coords. 2014-03-16 14:30:20 -07:00
Unknown W. Brackets
dd140b73bb softgpu: Use SSE for gouraud shading. 2014-03-16 14:29:22 -07:00
Unknown W. Brackets
743854afc8 Fix off-by-one on fast matrix loads.
May matter mostly if there's a stall right at the end of the matrix.
2014-03-15 15:23:55 -07:00
Henrik Rydgård
78ce9b3f3c Spline patches: Ignore too-small patch_div_s/t. May help #5663 2014-03-15 21:29:48 +01:00
Unknown W. Brackets
737c96eced More cstring includes, grr. 2014-03-15 12:03:33 -07:00
Unknown W. Brackets
06b9e731e8 Linux buildfix.
Arg, stupid memcmp/sprintf...
2014-03-15 11:56:52 -07:00
Henrik Rydgård
fe7a4b654f Merge pull request #5661 from unknownbrackets/warnings
Reduce a bunch of includes, fix a couple warnings
2014-03-15 19:53:49 +01:00
Unknown W. Brackets
abfa203520 Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
Unknown W. Brackets
a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
Unknown W. Brackets
d65af7353b Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
Unknown W. Brackets
c9be2f606c Fix a type conversion warning. 2014-03-15 10:41:13 -07:00
Unknown W. Brackets
996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
Unknown W. Brackets
4674ff50cc Ingore literal-suffix on Android, the sdk has it.
Just makes it hard to find real warnings.
2014-03-15 10:37:13 -07:00
Unknown W. Brackets
e465562f98 Merge pull request #5659 from thedax/androidBuildFix
Build-fix for Android.
2014-03-15 09:37:34 -07:00
The Dax
bca5b38c90 Build-fix for Android. 2014-03-15 11:32:55 -04:00
Henrik Rydgård
d791093362 Merge pull request #5658 from thedax/unixBuildFix
Fix Unix-like builds (e.g. Linux, Android, etc.).
2014-03-15 15:24:24 +01:00
The Dax
285d192e83 Further fixes. 2014-03-15 10:17:03 -04:00
The Dax
21ce99cabd Fix Unix-like builds. 2014-03-15 10:02:47 -04:00
Henrik Rydgård
923accf6ff Merge pull request #5657 from kaienfr/mp3_support
Mp3 audio support
2014-03-15 14:54:52 +01:00
kaienfr
1a90e0c7ba Update VS project files 2014-03-15 14:44:47 +01:00
kaienfr
b2b6b09072 Mp3 Audio Support.
Now, we can play mp3 audio format. :)
2014-03-15 14:40:31 +01:00
Henrik Rydgard
5705496233 Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large. 2014-03-15 10:51:16 +01:00
Henrik Rydgard
b4d99b1981 Revert "Avoid caching when HW T&L with morph enabled."
This reverts commit 557eae7ca9.
2014-03-15 10:46:04 +01:00
Henrik Rydgard
c80510fb3b MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
Henrik Rydgard
c37e1390ae Update submodules 2014-03-15 10:26:16 +01:00
Henrik Rydgård
d8f5dfb529 Merge pull request #5655 from unknownbrackets/perf
Eat cycles in sceUtilitySavedataGetStatus()
2014-03-15 09:44:10 +01:00
Unknown W. Brackets
e37244cfea Eat cycles in sceUtilitySavedataGetStatus().
Matching tests.  Improves performance in Fieldrunners startup and I think
in game.
2014-03-15 01:18:35 -07:00
Henrik Rydgård
7cadba645f Add Galician language, thanks to Pedro Madruga 2014-03-14 16:39:41 +01:00
Henrik Rydgård
bbacfdd899 Merge pull request #5650 from raven02/patch-29
Avoid caching when HW T&L with morph enabled.
2014-03-14 14:24:46 +01:00
raven02
557eae7ca9 Avoid caching when HW T&L with morph enabled. 2014-03-14 21:04:32 +08:00
Henrik Rydgård
e020024434 Merge pull request #5644 from vnctdj/patch-1
Update PSPOskDialog.cpp
2014-03-14 07:53:10 +01:00
vnctdj
92348b0cc4 Trying to fix encoding 2014-03-14 05:32:31 +01:00
vnctdj
408168181d Update PSPOskDialog.cpp
Cosmetic change (more space added between the 2nd and the 3rd column of buttons)

before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
Henrik Rydgård
ae09066292 Merge pull request #5642 from kaienfr/new_build_MACOSX
Fix bug: building on MACOSX
2014-03-13 22:30:31 +01:00