Unknown W. Brackets
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38d0bac1df
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Optimize some 4444/8888 color conversions.
Small performance boost in softgpu.
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2014-03-17 01:21:52 -07:00 |
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Unknown W. Brackets
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6de2129f98
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softgpu: Don't re-pack 8888 colors.
It's like a bad joke, but MSVC was not optimizing this out.
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2014-03-16 23:03:07 -07:00 |
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Unknown W. Brackets
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10456a09ac
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Oops, forgot to multiply in float ToRGBA().
Not actually used...
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2014-03-16 21:12:23 -07:00 |
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Unknown W. Brackets
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627027307c
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softgpu: Use SSE in ToRGB()/FromRGB() etc.
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2014-03-16 19:21:35 -07:00 |
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Unknown W. Brackets
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07ca96e226
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softgpu: Use SSE in alpha blending.
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2014-03-16 18:57:11 -07:00 |
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Unknown W. Brackets
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601ff10f1e
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softgpu: Use SSE in tex modulation.
Could do others, this seems the most common. Gives a few more percent.
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2014-03-16 18:28:06 -07:00 |
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Unknown W. Brackets
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47728528d7
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softgpu: Use SSE in Vec?::Length().
Minor perf boost but if I do everything in Vec things get slower.
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2014-03-16 17:56:34 -07:00 |
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Unknown W. Brackets
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6ef0aa123f
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softgpu: Use SSE for the secondary color.
It's easy to speed up this code since it's so hot.
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2014-03-16 16:21:12 -07:00 |
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Unknown W. Brackets
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7f3e158a0f
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softgpu: Get all tex samples at the same time.
Kills a bunch of overhead, improving speed more.
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2014-03-16 15:51:47 -07:00 |
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Unknown W. Brackets
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d9e29a2edf
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softgpu: Optimize alpha blending handling.
This alone makes it a good bit faster.
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2014-03-16 15:22:31 -07:00 |
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Unknown W. Brackets
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f21649e563
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softgpu: Minor simplification for alpha blend.
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2014-03-16 15:09:42 -07:00 |
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Unknown W. Brackets
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1ab7325d4a
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softgpu: Use a full Vec4 for the prim color.
Simpler, and slightly faster.
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2014-03-16 15:04:41 -07:00 |
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Unknown W. Brackets
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c3530a6674
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softgpu: Don't multithread small triangles.
It ends up being slower with all the overhead, of course.
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2014-03-16 14:49:49 -07:00 |
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Unknown W. Brackets
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b33d0c4046
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softgpu: Use SSE for texture sampling.
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2014-03-16 14:33:42 -07:00 |
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Unknown W. Brackets
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b357b00ace
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softgpu: Use SSE for through texture coords.
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2014-03-16 14:30:20 -07:00 |
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Unknown W. Brackets
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dd140b73bb
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softgpu: Use SSE for gouraud shading.
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2014-03-16 14:29:22 -07:00 |
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Unknown W. Brackets
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743854afc8
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Fix off-by-one on fast matrix loads.
May matter mostly if there's a stall right at the end of the matrix.
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2014-03-15 15:23:55 -07:00 |
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Henrik Rydgård
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78ce9b3f3c
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Spline patches: Ignore too-small patch_div_s/t. May help #5663
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2014-03-15 21:29:48 +01:00 |
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Unknown W. Brackets
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737c96eced
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More cstring includes, grr.
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2014-03-15 12:03:33 -07:00 |
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Unknown W. Brackets
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06b9e731e8
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Linux buildfix.
Arg, stupid memcmp/sprintf...
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2014-03-15 11:56:52 -07:00 |
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Henrik Rydgård
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fe7a4b654f
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Merge pull request #5661 from unknownbrackets/warnings
Reduce a bunch of includes, fix a couple warnings
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2014-03-15 19:53:49 +01:00 |
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Unknown W. Brackets
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abfa203520
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Cut down on a few more includes in Core/HLE/.
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2014-03-15 11:49:35 -07:00 |
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Unknown W. Brackets
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a843cbd580
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Shrink the very common sceKernelThread.h include.
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2014-03-15 11:44:02 -07:00 |
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Unknown W. Brackets
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d65af7353b
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Avoid some ChunkFile includes.
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2014-03-15 11:32:57 -07:00 |
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Unknown W. Brackets
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05ab192c9c
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Reduce includes in Core/HLE/.
Especially templates.
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2014-03-15 11:22:19 -07:00 |
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Unknown W. Brackets
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8d29b583e8
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Reduce a few Core/Dialog/ includes.
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2014-03-15 10:52:13 -07:00 |
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Unknown W. Brackets
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c9be2f606c
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Fix a type conversion warning.
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2014-03-15 10:41:13 -07:00 |
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Unknown W. Brackets
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996fa39684
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Reduce some unnecessary includes in Core/.
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2014-03-15 10:41:07 -07:00 |
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Unknown W. Brackets
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4674ff50cc
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Ingore literal-suffix on Android, the sdk has it.
Just makes it hard to find real warnings.
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2014-03-15 10:37:13 -07:00 |
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Unknown W. Brackets
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e465562f98
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Merge pull request #5659 from thedax/androidBuildFix
Build-fix for Android.
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2014-03-15 09:37:34 -07:00 |
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The Dax
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bca5b38c90
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Build-fix for Android.
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2014-03-15 11:32:55 -04:00 |
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Henrik Rydgård
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d791093362
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Merge pull request #5658 from thedax/unixBuildFix
Fix Unix-like builds (e.g. Linux, Android, etc.).
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2014-03-15 15:24:24 +01:00 |
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The Dax
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285d192e83
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Further fixes.
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2014-03-15 10:17:03 -04:00 |
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The Dax
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21ce99cabd
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Fix Unix-like builds.
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2014-03-15 10:02:47 -04:00 |
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Henrik Rydgård
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923accf6ff
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Merge pull request #5657 from kaienfr/mp3_support
Mp3 audio support
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2014-03-15 14:54:52 +01:00 |
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kaienfr
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1a90e0c7ba
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Update VS project files
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2014-03-15 14:44:47 +01:00 |
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kaienfr
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b2b6b09072
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Mp3 Audio Support.
Now, we can play mp3 audio format. :)
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2014-03-15 14:40:31 +01:00 |
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Henrik Rydgard
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5705496233
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Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large.
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2014-03-15 10:51:16 +01:00 |
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Henrik Rydgard
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b4d99b1981
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Revert "Avoid caching when HW T&L with morph enabled."
This reverts commit 557eae7ca9 .
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2014-03-15 10:46:04 +01:00 |
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Henrik Rydgard
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c80510fb3b
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MemMap should not be included in MIPS.h.
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2014-03-15 10:45:39 +01:00 |
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Henrik Rydgard
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c37e1390ae
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Update submodules
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2014-03-15 10:26:16 +01:00 |
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Henrik Rydgård
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d8f5dfb529
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Merge pull request #5655 from unknownbrackets/perf
Eat cycles in sceUtilitySavedataGetStatus()
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2014-03-15 09:44:10 +01:00 |
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Unknown W. Brackets
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e37244cfea
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Eat cycles in sceUtilitySavedataGetStatus().
Matching tests. Improves performance in Fieldrunners startup and I think
in game.
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2014-03-15 01:18:35 -07:00 |
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Henrik Rydgård
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7cadba645f
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Add Galician language, thanks to Pedro Madruga
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2014-03-14 16:39:41 +01:00 |
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Henrik Rydgård
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bbacfdd899
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Merge pull request #5650 from raven02/patch-29
Avoid caching when HW T&L with morph enabled.
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2014-03-14 14:24:46 +01:00 |
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raven02
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557eae7ca9
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Avoid caching when HW T&L with morph enabled.
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2014-03-14 21:04:32 +08:00 |
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Henrik Rydgård
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e020024434
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Merge pull request #5644 from vnctdj/patch-1
Update PSPOskDialog.cpp
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2014-03-14 07:53:10 +01:00 |
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vnctdj
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92348b0cc4
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Trying to fix encoding
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2014-03-14 05:32:31 +01:00 |
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vnctdj
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408168181d
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Update PSPOskDialog.cpp
Cosmetic change (more space added between the 2nd and the 3rd column of buttons)
before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
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2014-03-14 00:59:28 +01:00 |
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Henrik Rydgård
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ae09066292
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Merge pull request #5642 from kaienfr/new_build_MACOSX
Fix bug: building on MACOSX
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2014-03-13 22:30:31 +01:00 |
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