Unknown W. Brackets
3c47440d0c
http: Set an explicit timeout on HTTP connect.
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Before we were just relying on whatever timeout connect() wanted.
2016-07-04 09:46:19 -07:00
Unknown W. Brackets
f53735f1d8
http: Add a safety bailout on list load.
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Hopefully this will prevent a crash. Currently http::Client uses blocking
reads so it will just hang.
2016-07-04 07:32:49 -07:00
Unknown W. Brackets
287d1967a5
http: Properly stop server on stop server.
2016-07-04 07:24:04 -07:00
Unknown W. Brackets
c793efd69a
http: Load actual game list.
2016-07-04 00:16:58 -07:00
Unknown W. Brackets
c3e70c11f8
http: Save last-used port.
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This is necessary for better caching, in case you share often.
2016-07-03 22:13:54 -07:00
Unknown W. Brackets
66479add92
http: Disallow browsing when sharing.
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Because it's probably not what you want to do. This is less confusing.
2016-07-03 22:13:53 -07:00
Unknown W. Brackets
2b613443cd
http: Fix paths with spaces in them.
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Should ideally escape other characters, but only space is necessary for
our server to parse.
2016-07-03 22:13:53 -07:00
Unknown W. Brackets
60afdc40b9
http: Implement discovery for game share server.
2016-07-03 22:13:51 -07:00
Unknown W. Brackets
3eee81953a
http: Report local address to server.
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This allows matching inside a network.
2016-07-03 22:13:51 -07:00
Unknown W. Brackets
bde07bf9e7
http: Fix translations.
2016-07-03 22:13:50 -07:00
Unknown W. Brackets
42080f05e2
http: Show a stopping status for clarity.
2016-07-03 22:13:49 -07:00
Unknown W. Brackets
a67c103063
http: Add a note about the recent list.
2016-07-03 22:13:49 -07:00
Unknown W. Brackets
bc614b6f85
http: Add actual serving of recent ISOs.
2016-07-03 22:13:48 -07:00
Unknown W. Brackets
0edc4d1652
http: Check server status asynchronously.
2016-07-03 22:13:47 -07:00
Unknown W. Brackets
f4e2ca0359
http: Add a screen under tools for the server.
2016-07-03 22:13:47 -07:00
Unknown W. Brackets
9d6684a776
Consistently resolve PBP paths, use /s in recent.
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Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing. Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets
7695cd78cb
Show a confirmation screen after feedback submit.
2016-06-25 23:11:20 -07:00
LunaMoo
24fd336e60
Create openIniFile function in FileUtil to avoid duplicates
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+ correction
2016-06-22 05:55:45 +02:00
LunaMoo
434c95700e
Write some defaults to textures.ini on creation.
2016-06-22 02:01:25 +02:00
LunaMoo
8b17793c9f
Add basic TextureReplacement UI options.
2016-06-22 00:58:05 +02:00
LunaMoo
101df1da2b
Ooops;3, remove leftover
2016-06-21 06:29:26 +02:00
LunaMoo
27a616c765
Name homebrew games ini files differently
2016-06-21 00:15:29 +02:00
LunaMoo
6c14b82005
Fix #8448 properly, in case we fail to generate ID.
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Limit homebrew ini file generation to UI.
2016-06-20 20:50:13 +02:00
LunaMoo
778c518a37
Cheat menu access from gameScreen + minor bugfix +
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Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
LunaMoo
36debd03f5
Create screenshot directory if not exist when using Report Feedback
2016-06-18 09:48:18 +02:00
Unknown W. Brackets
85e7980c44
Prompt for reporting even when disabled.
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To improve visibility.
2016-06-12 10:46:57 -07:00
Unknown W. Brackets
2ceee79324
Send screenshots with compatibility reports.
2016-06-12 10:00:32 -07:00
Unknown W. Brackets
a02237d6f6
Show a screenshot when reporting compatibility.
2016-06-12 07:21:56 -07:00
Unknown W. Brackets
5b402dd6e5
Generate mipmap levels for screenshot views.
2016-06-12 07:15:45 -07:00
Unknown W. Brackets
16897bd19d
Force "Nothing" compatibility to bad stars.
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Reporting "Great" speed with "Nothing" compatibility makes no sense.
2016-06-09 21:07:30 -07:00
Unknown W. Brackets
677693b764
Disable reporting when game id is missing.
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We can't track compatibility without a game id. That either means
inventing one for homebrew (one that is consistent for all copies) or not
reporting homebrew.
2016-06-09 20:40:04 -07:00
Unknown W. Brackets
419b960403
x86jit: Fix params in Replace_fabsf.
2016-05-31 10:40:14 -07:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
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This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
27d135d48a
Decouple save states from UI.
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It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets
2862253f12
Avoid showing all slots in a row when cycling.
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This was longer now, so more annoying. Better to sync with the preview.
2016-05-27 20:56:10 -07:00
Unknown W. Brackets
ac21d2e84d
Clean up save state preview fade.
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Now it mostly matches the save slot text fade.
2016-05-27 20:53:58 -07:00
Unknown W. Brackets
e6cf296d1a
Trigger save slot display from UI code.
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Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets
afdd01571c
Uncouple savestates from NativeApp some.
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Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
2bd447e78c
Flip the meaning of the -g switch.
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I like asking people if they see FBOs being created, it's helpful.
2016-05-21 09:58:25 -07:00
Unknown W. Brackets
a913e0f0fc
Remove some unused private properties.
2016-05-21 09:29:04 -07:00
Unknown W. Brackets
b09c2b1f75
Add some missing override definitions.
2016-05-21 09:29:03 -07:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
a4ca07e683
Hide the Vulkan option on Android until it works.
2016-05-02 17:47:54 -07:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
a518ad783d
UI: Align screenshot preview in savestate manager.
2016-04-24 11:51:06 -07:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
5ef608fa50
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00