Commit Graph

1085 Commits

Author SHA1 Message Date
Unknown W. Brackets
1a3bba5ff7 Add a format for clearmode. 2013-10-13 13:52:22 -07:00
Unknown W. Brackets
428a8181e5 Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
Unknown W. Brackets
d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Unknown W. Brackets
5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
Unknown W. Brackets
03c4808264 Don't show the console by default in Release. 2013-10-13 12:27:05 -07:00
The Dax
7000b63082 When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
The Dax
9c868351de Make Enable Debug Logging checkbox instant as it was intended to be. 2013-10-13 14:18:50 -04:00
The Dax
3d8b68e88e Make Fullscreen checkbox instant. 2013-10-13 13:34:55 -04:00
Henrik Rydgård
cdba174ab7 Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
2013-10-13 04:01:01 -07:00
Henrik Rydgård
29dd284372 Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
2013-10-13 01:42:54 -07:00
Kingcom
480c766776 Fix rotrv (dis)assembly 2013-10-13 10:36:43 +02:00
Unknown W. Brackets
8ec2131795 Don't double close the dsound thread. 2013-10-12 23:19:56 -07:00
Unknown W. Brackets
a349ef0f52 Might as well mutex here to be safe. 2013-10-12 23:10:32 -07:00
Unknown W. Brackets
98b49db82a Minor warning fixes. 2013-10-12 16:49:22 -07:00
Unknown W. Brackets
79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
The Dax
2b12fc0c54 Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead. 2013-10-12 13:51:27 -04:00
The Dax
9bd69cdc6d Make shader items checkable. 2013-10-12 13:44:23 -04:00
The Dax
71087b41a2 Don't try to go out of bounds. Still crashes without the Framebuffer.cpp edit, though.. 2013-10-12 13:44:23 -04:00
The Dax
8195804daa Remove accidentally committed cruft. Fix accidental comment edit. 2013-10-12 13:44:23 -04:00
The Dax
d24fc7b559 Fix a crash relating to switching shaders from the Win32 menu bar. Make Postprocessing Shaders menu translatable. 2013-10-12 13:44:22 -04:00
The Dax
b07e14f98d Win32: Add dynamic submenu for Postprocessing Shaders. 2013-10-12 13:44:22 -04:00
Unknown W. Brackets
dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets
c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Unknown W. Brackets
5406db1285 This doesn't really "wait" anymore. 2013-10-12 02:20:10 -07:00
Unknown W. Brackets
647e8fd3a4 Avoid Core_Stop() for reset, it might not reset. 2013-10-12 02:08:18 -07:00
Unknown W. Brackets
21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
The Dax
b3101cba7f Fix wrong submenu enum. Someone failed to count from 0.. 2013-10-11 15:04:53 -04:00
Henrik Rydgård
f783a80130 Merge pull request #4118 from Kingcom/master
Remove unneeded/unused shortcuts
2013-10-11 11:50:19 -07:00
Kingcom
7e6b6f90ed Remove unneeded/unused shortcuts 2013-10-11 20:36:28 +02:00
Henrik Rydgård
a9cd15d165 Merge branch 'patch-18' of https://github.com/DanyalZia/ppsspp
Conflicts:
	Windows/resource.h
2013-10-11 17:35:30 +02:00
szdarkhack
57923070a7 resolve merge conflicts 2013-10-11 17:49:18 +03:00
szdarkhack
b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
aa792a8487 and let's fix this as well since we're at it 2013-10-11 16:52:25 +03:00
szdarkhack
2b7cf2fdd2 Let's try spaces instead of tabs... 2013-10-11 16:48:58 +03:00
danyalzia
88c36b5b25 Add Auto-texture scaling
Update resource.h

Update WndMainWindow.h

Update WndMainWindow.cpp

Update ppsspp.rc

position fix

Update TextureCache.cpp

Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
szdarkhack
b1c985257c Fixed some formatting issues... 2013-10-11 15:42:55 +03:00
szdarkhack
f9fd70d7f8 Fixed ppsspp.rc 2013-10-11 15:17:17 +03:00
szdarkhack
e1ac09ad65 reverted ppsspp.rc 2013-10-11 15:10:49 +03:00
szdarkhack
1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Unknown W. Brackets
f701f0c347 Windows buildfix. 2013-10-10 08:00:15 -07:00
The Dax
b479769002 Detect x86 properly. 2013-10-09 17:40:13 -04:00
The Dax
70804ae697 System Info: Detect system architecture(e.g. ARM, x86, x64) on Windows as well. 2013-10-09 17:17:28 -04:00
The Dax
7883a89c00 Remove unused variable. 2013-10-09 13:17:56 -04:00
The Dax
04aeadec24 Fix braces. 2013-10-09 13:17:55 -04:00
The Dax
b85aa88e45 Allow System_GetProperty to properly detect the version of Microsoft Windows instead of just returning "PC: Windows". 2013-10-09 13:17:55 -04:00
Henrik Rydgard
7a0b1e40c6 Update native (making GLES3 features possible on desktop). Minor optimization. 2013-10-08 21:50:43 +02:00
shenweip
db44c4c478 Don't save the console position when it is minimized. 2013-10-08 22:04:07 +08:00
Unknown W. Brackets
5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
Unknown W. Brackets
dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets
dc98ede031 Warning fixes. 2013-10-08 00:03:58 -07:00
Unknown W. Brackets
5e54847aaf Wait better with broken win32 cond vars. 2013-10-07 01:45:20 -07:00
Unknown W. Brackets
8e4d7b304d Add at least a basic way to alter cmds. 2013-10-06 22:23:52 -07:00
Unknown W. Brackets
ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
Unknown W. Brackets
7377bd7202 Add a specific format for 1/0 flags. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets
3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets
3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00
Unknown W. Brackets
77047b5ee4 Show captions on frame and texture previews. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets
6e3c741d83 Capture the cursor while dragging, oops. 2013-10-06 22:17:52 -07:00
Unknown W. Brackets
0c03dc2dec Handle it better when viewing an invalid addr. 2013-10-06 22:17:52 -07:00
Unknown W. Brackets
1cd9f01358 Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
Unknown W. Brackets
d5513c3b58 Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
Unknown W. Brackets
83548041e2 Handle WM_PAINT in ge debugger, cleanup. 2013-10-06 22:17:50 -07:00
Henrik Rydgård
5dc2cc23b1 Merge pull request #4052 from unknownbrackets/debugger
GE debugger - fix depth/stencil, pan/zoom the texture
2013-10-05 23:02:44 -07:00
Lioncash
0f093a3328 Remove redundant parentheses from a ternary statement in WndMainWindow.cpp. 2013-10-05 22:59:40 -04:00
Lioncash
40797e0d5c Turns out there were three other expressions with this precedence problem in it within WndMainWindow.cpp. 2013-10-05 22:00:19 -04:00
Lioncash
2b84520e89 Fix precedence of operations in a boolean expression in function UpdateMenus in WndMainWindow.cpp.
Bitwise OR has higher precedence than the ternary expression operators. This is likely unintended, since the main goal here is to either check or un-check the items.
2013-10-05 21:49:58 -04:00
Unknown W. Brackets
ff0ac74154 Make it possible to pan the texture while zoomed. 2013-10-05 18:30:31 -07:00
Unknown W. Brackets
f4b657d3e9 Double click in ge dbg to toggle shrink-to-fit. 2013-10-05 18:14:29 -07:00
Unknown W. Brackets
1183c41ed0 In ge debugger, ignore tex alpha based on texfunc. 2013-10-05 17:32:41 -07:00
Unknown W. Brackets
c104c6dee8 Add plumbing to show depth/stencil in ge debugger. 2013-10-05 17:27:28 -07:00
Unknown W. Brackets
c55cdad7fe Merge pull request #4037 from Kingcom/Debugger
Fix right click->edit breakpoint
2013-10-05 11:10:58 -07:00
Kingcom
49a4f9e73d Fix right click->edit breakpoint 2013-10-04 23:21:44 +02:00
Unknown W. Brackets
da56ef24cb Format a few more state values in ge debugger. 2013-10-03 01:27:54 -07:00
Unknown W. Brackets
2a2b9fa4cc Add addresses and missing cmds to ge debugger. 2013-10-03 01:11:24 -07:00
Unknown W. Brackets
67b1a03f90 Only break on a changed texture, not every level. 2013-10-03 00:49:16 -07:00
Kingcom
524fd29716 Add range selection 2013-10-02 08:51:21 +02:00
Kingcom
f388697f88 Right click menu for CtrlDisplayListView 2013-10-02 00:41:37 +02:00
Henrik Rydgård
a176fb85d3 Merge pull request #4013 from unknownbrackets/debugger
Add basic plumbing for texture breakpoints
2013-10-01 14:40:45 -07:00
Kingcom
1d0ff8809b Dump memory dialog 2013-10-01 21:11:41 +02:00
Peter Tissen
edfec927f4 included <algorithm> to make sure all compilers find std::max with no errors 2013-10-01 17:00:51 +02:00
Unknown W. Brackets
444784d3cc Add basic plumbing for texture breakpoints. 2013-10-01 07:53:00 -07:00
Peter Tissen
c76d9afa1b unfortunately disfigured typo 2013-10-01 13:21:53 +02:00
Peter Tissen
5d752d3084 Merge branch 'master' of https://github.com/Bigpet/ppsspp 2013-10-01 13:19:53 +02:00
Peter Tissen
73138f4ea1 check if ram.dump is writable before writing to it in blind faith 2013-10-01 13:19:11 +02:00
Kingcom
6c3a0643ca Toggle with space 2013-10-01 12:08:48 +02:00
Kingcom
5effea670a Toggle display list breakpoints 2013-10-01 12:05:19 +02:00
Kingcom
ba91a8fe54 Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger 2013-10-01 09:34:53 +02:00
Unknown W. Brackets
930621b7a9 Fix typos. 2013-10-01 00:29:19 -07:00
Unknown W. Brackets
a8774f0695 Add special formats for most tests. 2013-09-30 23:49:44 -07:00
Unknown W. Brackets
10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
Unknown W. Brackets
4ae41d4206 Format texture types in the GE debugger. 2013-09-30 23:28:07 -07:00
Unknown W. Brackets
689b437b8f Show disabled in a less obscure way. 2013-09-30 23:22:47 -07:00
Unknown W. Brackets
540243b1f9 Add a bunch more state values to GE dbg.
This is basically all of them, I think.
2013-09-30 23:20:15 -07:00
Kingcom
0601f88b6d Don't change border when the tab uses the buttons style 2013-09-30 21:49:17 +02:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
Kingcom
54f5405b4f -remember/restore focus when switching tabs
-if a tab has a border, display if when titles are disabled, and don't display it when they are enabled
2013-09-30 21:38:46 +02:00
Unknown W. Brackets
45b08bc6af Clean up float formatting, oops. 2013-09-30 08:30:30 -07:00
Unknown W. Brackets
97de7a6fbd Add a tab for texture-related settings to GE dbg. 2013-09-30 08:18:28 -07:00
Unknown W. Brackets
99b449661c Improve state value formatting in GE debugger. 2013-09-30 08:13:05 -07:00
Unknown W. Brackets
d0abc03be4 Add a few more tabs (not complete.) 2013-09-30 07:48:54 -07:00
Unknown W. Brackets
37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom
a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763 Better disassembly resizing 2013-09-29 17:30:37 +02:00
Henrik Rydgård
9902d47a70 Merge pull request #3977 from Kingcom/Debugger
Update CPU debugger lists
2013-09-29 02:52:15 -07:00
Kingcom
c800b0055d Update CtrlStackTraceView 2013-09-29 11:28:16 +02:00
Kingcom
ed9c72e8eb Update CtrlBreakpointList 2013-09-29 11:19:13 +02:00
Kingcom
9e2866d618 Update CtrlThreadList 2013-09-29 10:50:18 +02:00
shenweip
38e744b080 Add FXAA to menu item. 2013-09-29 16:08:52 +08:00
Henrik Rydgård
4a6c2e33fa Merge pull request #3965 from Kingcom/GEDebugger
Display lists tab
2013-09-28 16:41:09 -07:00
Kingcom
c1690cd3dc Range checks 2013-09-29 01:08:46 +02:00
Kingcom
aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Henrik Rydgård
00c4fb43f2 Merge pull request #3939 from thedax/win32MakeMsgTranslatable
Win32: Make savestate slot OSM translatable.
2013-09-28 14:52:34 -07:00
Unknown W. Brackets
f5ee058fbc Oops, fix debug build. 2013-09-28 12:21:20 -07:00
Henrik Rydgård
98f0f2692b Merge pull request #3948 from thedax/win32DeadlocksTake2
Win32 Deadlocks Part 2: Stop should do the same things Reset does.
2013-09-28 12:18:03 -07:00
Henrik Rydgård
b0189b9557 Merge pull request #3942 from Kingcom/GEDebugger
Add tab control to GEDebugger (and more)
2013-09-28 12:08:27 -07:00
Kingcom
72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom
c4dbe37444 Add function to add a Dialog tab 2013-09-28 17:23:14 +02:00
Kingcom
478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Kingcom
513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Unknown W. Brackets
da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
Kingcom
b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets
4b9056fa02 Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Unknown W. Brackets
2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
Unknown W. Brackets
6f6013a6f8 Add a separate button to step by op/cmd. 2013-09-27 23:46:04 -07:00
Unknown W. Brackets
ba289c1e73 Show alpha in textures in the GE debugger. 2013-09-27 23:36:23 -07:00
Unknown W. Brackets
d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Henrik Rydgård
05fda6e8c7 Merge pull request #3936 from thedax/win32ReduceOSMSpam
Win32: Only show the resolution information at certain times.
2013-09-27 15:29:08 -07:00
The Dax
1427aefccb Make fullscreen info conditional. Don't show it if the Resolution Mode isn't Auto. 2013-09-27 15:34:13 -04:00
The Dax
ab71517fd0 Rename StopEmulation to WaitForCore. 2013-09-27 13:34:22 -04:00
The Dax
586ca3e838 Stop should do the same things reset does(in terms of core stepping and stopping), so let's re-factor that code into a function. 2013-09-27 12:32:15 -04:00
Kingcom
c86d3b81d9 Some more changes 2013-09-27 18:03:08 +02:00
Kingcom
7945f5cb7f Make GEDebugger the parent, not the tab control 2013-09-27 15:38:20 +02:00
Kingcom
68edc4ffcf Add tab control to GEDebugger 2013-09-27 13:11:11 +02:00
The Dax
adead8ea31 Fix deadlocks when games hang with Stop, Reset, and Enable Cheats. 2013-09-26 22:44:29 -04:00
The Dax
7fde11af5f Don't show resolution info when entering/exiting fullscreen. It's not really necessary. 2013-09-26 19:44:06 -04:00
The Dax
e4a1d02f4e Make savestate slot message translatable, and shorten it so it can be more language neutral in word order("Using savestate slot %d" -> "Savestate slot: %d"). 2013-09-26 19:00:30 -04:00
The Dax
24d587c991 Adjust a few calls. Display fullscreen/normal resolution mode info only one time. 2013-09-26 17:50:30 -04:00
The Dax
83a168c25e Win32: Only show the resolution information when selecting resolution sizes or window sizes from the Settings menu. 2013-09-26 17:46:11 -04:00
Henrik Rydgård
49a72a4bfa Merge pull request #3926 from Kingcom/GEDebugger
Highlight stall address
2013-09-26 03:34:11 -07:00
Kingcom
94b04d7326 Highlight stall address with a red background 2013-09-26 12:31:58 +02:00
Kingcom
124b11f29d Highlight stall address 2013-09-26 10:24:41 +02:00
The Dax
a15ba1322d Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
shenweip
eb33037f3c Fix a bug that mouse cannot work correctly when maximize the window from 1x window size. 2013-09-26 00:19:13 +08:00
Kingcom
98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom
443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Henrik Rydgård
216ccbb94b Merge pull request #3901 from thedax/win32FixFullScreenAgain
Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Unknown W. Brackets
4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets
a528f797b1 32-bit warning fixes in the debugger/win UI. 2013-09-23 23:44:58 -07:00
The Dax
5b1a2cbafd Bring factor back, but only apply it in windowed mode. 2013-09-23 23:56:32 -04:00
The Dax
f9ed9928a9 Fix mouse events not working when switching from 1x window size to fullscreen mode. 2013-09-23 23:08:46 -04:00
The Dax
d5478af3c7 Remove redundant _ViewFullScreen call. 2013-09-23 23:01:26 -04:00
The Dax
f989b3daf8 Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic. 2013-09-23 17:45:43 -04:00
Henrik Rydgård
2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets
2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
Unknown W. Brackets
6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets
47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
Unknown W. Brackets
0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets
4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets
6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets
a7f9723528 Warning fixes. 2013-09-22 19:06:01 -07:00
Unknown W. Brackets
d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Henrik Rydgård
e7d906c8f7 Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax
17afe43ce5 Make the changes more multi-monitor friendly. Credit goes to [Unknown]. 2013-09-22 16:05:17 -04:00
The Dax
bb7e6f2494 If WindowWidth or WindowHeight are <= 0, fix them. 2013-09-22 15:01:58 -04:00
The Dax
8ccb4cc863 Move PPSSPP back onto the primary monitor if it's offscreen when opening. 2013-09-22 14:44:35 -04:00
Unknown W. Brackets
2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
Kingcom
595693cacb Scan after assembling 2013-09-22 13:04:31 +02:00
Kingcom
86cba76bb2 Crash fix and more scanning 2013-09-22 13:00:25 +02:00
Kingcom
1c219e9b65 Remove useless comment... 2013-09-22 12:24:12 +02:00
Kingcom
2d496791ab Sort branch lines to prevent conflicts 2013-09-22 12:20:33 +02:00
Kingcom
d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom
ea397351c3 Better branch lines 2013-09-22 11:00:44 +02:00
Unknown W. Brackets
eba903f9db Stop jumping to pc after setting a breakpoint. 2013-09-21 08:24:24 -07:00
The Dax
3c1c7aade8 Just call ResizeDisplay(true) inside SetInternalResolution. 2013-09-19 23:27:25 -04:00
The Dax
3eedc9cb6d Eliminate some magic numbers, and make several functions more consistent with each other. 2013-09-19 21:18:26 -04:00
The Dax
30da5d1ba2 Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834. 2013-09-19 14:32:56 -04:00
The Dax
01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
7c0292f466 Update ppsspp.rc 2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98 Update WndMainWindow.cpp 2013-09-17 13:02:34 +05:00
The Dax
e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax
283599c7f1 Remove unneeded lines. 2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979 Use consistent pointer names. 2013-09-16 18:55:06 -04:00
The Dax
426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
9f063fcbe9 Merge pull request #3798 from unknownbrackets/dx9
Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
kaienfr
c3904ef873 Windows: Update g_Config.ilanguage for ppsspp.ini [SystemParam] Language key
This key is important to be updated for multilang game.
2013-09-16 03:30:54 +02:00
Henrik Rydgård
a4d040beff Merge pull request #3785 from thedax/moreCommandLineOptions
Win32: Add command-line arguments to allow different ppsspp/control ini files.
2013-09-15 15:21:45 -07:00
Henrik Rydgård
a500ff3191 Merge pull request #3781 from shenweip/master
Fix some double semicolon.
2013-09-15 15:07:25 -07:00
Unknown W. Brackets
2251b0dd59 Avoid a "pure call" issue. 2013-09-15 10:36:19 -07:00
The Dax
11a49c05fe Build fix. 2013-09-15 13:12:55 -04:00