Unknown W. Brackets
1a3bba5ff7
Add a format for clearmode.
2013-10-13 13:52:22 -07:00
Unknown W. Brackets
428a8181e5
Format stencil and alpha tests differently.
...
One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
Unknown W. Brackets
d5af703a5a
Add a stub for a vertex preview.
2013-10-13 13:52:21 -07:00
Unknown W. Brackets
5cf13ee84a
Add "Step Prim" button, reorganize buttons a bit.
2013-10-13 13:52:20 -07:00
Unknown W. Brackets
03c4808264
Don't show the console by default in Release.
2013-10-13 12:27:05 -07:00
The Dax
7000b63082
When using a debug build, always show the debug log/enable logging on start.
2013-10-13 14:31:48 -04:00
The Dax
9c868351de
Make Enable Debug Logging checkbox instant as it was intended to be.
2013-10-13 14:18:50 -04:00
The Dax
3d8b68e88e
Make Fullscreen checkbox instant.
2013-10-13 13:34:55 -04:00
Henrik Rydgård
cdba174ab7
Merge pull request #4148 from unknownbrackets/config-files
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Allow config files and fonts to be on the memstick
2013-10-13 04:01:01 -07:00
Henrik Rydgård
29dd284372
Merge pull request #4156 from Kingcom/rotrfix
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Fix rotrv (dis)assembly
2013-10-13 01:42:54 -07:00
Kingcom
480c766776
Fix rotrv (dis)assembly
2013-10-13 10:36:43 +02:00
Unknown W. Brackets
8ec2131795
Don't double close the dsound thread.
2013-10-12 23:19:56 -07:00
Unknown W. Brackets
a349ef0f52
Might as well mutex here to be safe.
2013-10-12 23:10:32 -07:00
Unknown W. Brackets
98b49db82a
Minor warning fixes.
2013-10-12 16:49:22 -07:00
Unknown W. Brackets
79143b56d2
Allow config files to be placed under the memstick.
...
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
The Dax
2b12fc0c54
Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.
2013-10-12 13:51:27 -04:00
The Dax
9bd69cdc6d
Make shader items checkable.
2013-10-12 13:44:23 -04:00
The Dax
71087b41a2
Don't try to go out of bounds. Still crashes without the Framebuffer.cpp edit, though..
2013-10-12 13:44:23 -04:00
The Dax
8195804daa
Remove accidentally committed cruft. Fix accidental comment edit.
2013-10-12 13:44:23 -04:00
The Dax
d24fc7b559
Fix a crash relating to switching shaders from the Win32 menu bar. Make Postprocessing Shaders menu translatable.
2013-10-12 13:44:22 -04:00
The Dax
b07e14f98d
Win32: Add dynamic submenu for Postprocessing Shaders.
2013-10-12 13:44:22 -04:00
Unknown W. Brackets
dc91bf2ca3
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d
Add a simpler break on next texture.
2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f
Use a more foolproof texture breaking method.
2013-10-12 10:03:30 -07:00
Unknown W. Brackets
3ac5198b89
Migrate texture breakpoints as well.
2013-10-12 10:03:29 -07:00
Unknown W. Brackets
c8d2c45590
Move GE debugger breakpoints out of Windows/ code.
2013-10-12 10:03:28 -07:00
Unknown W. Brackets
5406db1285
This doesn't really "wait" anymore.
2013-10-12 02:20:10 -07:00
Unknown W. Brackets
647e8fd3a4
Avoid Core_Stop() for reset, it might not reset.
2013-10-12 02:08:18 -07:00
Unknown W. Brackets
21f522746f
Cleanup shutdown on Windows to avoid races.
...
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
...
Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
The Dax
b3101cba7f
Fix wrong submenu enum. Someone failed to count from 0..
2013-10-11 15:04:53 -04:00
Henrik Rydgård
f783a80130
Merge pull request #4118 from Kingcom/master
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Remove unneeded/unused shortcuts
2013-10-11 11:50:19 -07:00
Kingcom
7e6b6f90ed
Remove unneeded/unused shortcuts
2013-10-11 20:36:28 +02:00
Henrik Rydgård
a9cd15d165
Merge branch 'patch-18' of https://github.com/DanyalZia/ppsspp
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Conflicts:
Windows/resource.h
2013-10-11 17:35:30 +02:00
szdarkhack
57923070a7
resolve merge conflicts
2013-10-11 17:49:18 +03:00
szdarkhack
b98a073b26
Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
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Conflicts:
Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
aa792a8487
and let's fix this as well since we're at it
2013-10-11 16:52:25 +03:00
szdarkhack
2b7cf2fdd2
Let's try spaces instead of tabs...
2013-10-11 16:48:58 +03:00
danyalzia
88c36b5b25
Add Auto-texture scaling
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Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
szdarkhack
b1c985257c
Fixed some formatting issues...
2013-10-11 15:42:55 +03:00
szdarkhack
f9fd70d7f8
Fixed ppsspp.rc
2013-10-11 15:17:17 +03:00
szdarkhack
e1ac09ad65
reverted ppsspp.rc
2013-10-11 15:10:49 +03:00
szdarkhack
1116b59910
Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this.
2013-10-11 14:53:25 +03:00
Unknown W. Brackets
f701f0c347
Windows buildfix.
2013-10-10 08:00:15 -07:00
The Dax
b479769002
Detect x86 properly.
2013-10-09 17:40:13 -04:00
The Dax
70804ae697
System Info: Detect system architecture(e.g. ARM, x86, x64) on Windows as well.
2013-10-09 17:17:28 -04:00
The Dax
7883a89c00
Remove unused variable.
2013-10-09 13:17:56 -04:00
The Dax
04aeadec24
Fix braces.
2013-10-09 13:17:55 -04:00
The Dax
b85aa88e45
Allow System_GetProperty to properly detect the version of Microsoft Windows instead of just returning "PC: Windows".
2013-10-09 13:17:55 -04:00
Henrik Rydgard
7a0b1e40c6
Update native (making GLES3 features possible on desktop). Minor optimization.
2013-10-08 21:50:43 +02:00
shenweip
db44c4c478
Don't save the console position when it is minimized.
2013-10-08 22:04:07 +08:00
Unknown W. Brackets
5a90ddcb47
Add a button to break on a particular texture.
2013-10-08 00:28:57 -07:00
Unknown W. Brackets
dd314c83bd
Add texture and frame break buttons.
2013-10-08 00:04:11 -07:00
Unknown W. Brackets
dc98ede031
Warning fixes.
2013-10-08 00:03:58 -07:00
Unknown W. Brackets
5e54847aaf
Wait better with broken win32 cond vars.
2013-10-07 01:45:20 -07:00
Unknown W. Brackets
8e4d7b304d
Add at least a basic way to alter cmds.
2013-10-06 22:23:52 -07:00
Unknown W. Brackets
ff0e9cf32d
Make it possible to flip flags in the ge debugger.
2013-10-06 22:17:56 -07:00
Unknown W. Brackets
7377bd7202
Add a specific format for 1/0 flags.
2013-10-06 22:17:55 -07:00
Unknown W. Brackets
3af88b1e4e
Show the stencil buffer properlyish in ge debugger.
2013-10-06 22:17:55 -07:00
Unknown W. Brackets
3e7f7e9abd
Add tabs for depth/stencil to ge debugger.
2013-10-06 22:17:54 -07:00
Unknown W. Brackets
77047b5ee4
Show captions on frame and texture previews.
2013-10-06 22:17:53 -07:00
Unknown W. Brackets
6e3c741d83
Capture the cursor while dragging, oops.
2013-10-06 22:17:52 -07:00
Unknown W. Brackets
0c03dc2dec
Handle it better when viewing an invalid addr.
2013-10-06 22:17:52 -07:00
Unknown W. Brackets
1cd9f01358
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
Unknown W. Brackets
d5513c3b58
Delete SimpleGLWindow near where it's new'd.
...
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
Unknown W. Brackets
83548041e2
Handle WM_PAINT in ge debugger, cleanup.
2013-10-06 22:17:50 -07:00
Henrik Rydgård
5dc2cc23b1
Merge pull request #4052 from unknownbrackets/debugger
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GE debugger - fix depth/stencil, pan/zoom the texture
2013-10-05 23:02:44 -07:00
Lioncash
0f093a3328
Remove redundant parentheses from a ternary statement in WndMainWindow.cpp.
2013-10-05 22:59:40 -04:00
Lioncash
40797e0d5c
Turns out there were three other expressions with this precedence problem in it within WndMainWindow.cpp.
2013-10-05 22:00:19 -04:00
Lioncash
2b84520e89
Fix precedence of operations in a boolean expression in function UpdateMenus in WndMainWindow.cpp.
...
Bitwise OR has higher precedence than the ternary expression operators. This is likely unintended, since the main goal here is to either check or un-check the items.
2013-10-05 21:49:58 -04:00
Unknown W. Brackets
ff0ac74154
Make it possible to pan the texture while zoomed.
2013-10-05 18:30:31 -07:00
Unknown W. Brackets
f4b657d3e9
Double click in ge dbg to toggle shrink-to-fit.
2013-10-05 18:14:29 -07:00
Unknown W. Brackets
1183c41ed0
In ge debugger, ignore tex alpha based on texfunc.
2013-10-05 17:32:41 -07:00
Unknown W. Brackets
c104c6dee8
Add plumbing to show depth/stencil in ge debugger.
2013-10-05 17:27:28 -07:00
Unknown W. Brackets
c55cdad7fe
Merge pull request #4037 from Kingcom/Debugger
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Fix right click->edit breakpoint
2013-10-05 11:10:58 -07:00
Kingcom
49a4f9e73d
Fix right click->edit breakpoint
2013-10-04 23:21:44 +02:00
Unknown W. Brackets
da56ef24cb
Format a few more state values in ge debugger.
2013-10-03 01:27:54 -07:00
Unknown W. Brackets
2a2b9fa4cc
Add addresses and missing cmds to ge debugger.
2013-10-03 01:11:24 -07:00
Unknown W. Brackets
67b1a03f90
Only break on a changed texture, not every level.
2013-10-03 00:49:16 -07:00
Kingcom
524fd29716
Add range selection
2013-10-02 08:51:21 +02:00
Kingcom
f388697f88
Right click menu for CtrlDisplayListView
2013-10-02 00:41:37 +02:00
Henrik Rydgård
a176fb85d3
Merge pull request #4013 from unknownbrackets/debugger
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Add basic plumbing for texture breakpoints
2013-10-01 14:40:45 -07:00
Kingcom
1d0ff8809b
Dump memory dialog
2013-10-01 21:11:41 +02:00
Peter Tissen
edfec927f4
included <algorithm> to make sure all compilers find std::max with no errors
2013-10-01 17:00:51 +02:00
Unknown W. Brackets
444784d3cc
Add basic plumbing for texture breakpoints.
2013-10-01 07:53:00 -07:00
Peter Tissen
c76d9afa1b
unfortunately disfigured typo
2013-10-01 13:21:53 +02:00
Peter Tissen
5d752d3084
Merge branch 'master' of https://github.com/Bigpet/ppsspp
2013-10-01 13:19:53 +02:00
Peter Tissen
73138f4ea1
check if ram.dump is writable before writing to it in blind faith
2013-10-01 13:19:11 +02:00
Kingcom
6c3a0643ca
Toggle with space
2013-10-01 12:08:48 +02:00
Kingcom
5effea670a
Toggle display list breakpoints
2013-10-01 12:05:19 +02:00
Kingcom
ba91a8fe54
Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
2013-10-01 09:34:53 +02:00
Unknown W. Brackets
930621b7a9
Fix typos.
2013-10-01 00:29:19 -07:00
Unknown W. Brackets
a8774f0695
Add special formats for most tests.
2013-09-30 23:49:44 -07:00
Unknown W. Brackets
10e446d225
Notify of shutdown *after* setting coreState.
2013-09-30 23:36:57 -07:00
Unknown W. Brackets
4ae41d4206
Format texture types in the GE debugger.
2013-09-30 23:28:07 -07:00
Unknown W. Brackets
689b437b8f
Show disabled in a less obscure way.
2013-09-30 23:22:47 -07:00
Unknown W. Brackets
540243b1f9
Add a bunch more state values to GE dbg.
...
This is basically all of them, I think.
2013-09-30 23:20:15 -07:00
Kingcom
0601f88b6d
Don't change border when the tab uses the buttons style
2013-09-30 21:49:17 +02:00
Kingcom
2dfa63bb1c
Add config setting
2013-09-30 21:42:05 +02:00
Kingcom
54f5405b4f
-remember/restore focus when switching tabs
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-if a tab has a border, display if when titles are disabled, and don't display it when they are enabled
2013-09-30 21:38:46 +02:00
Unknown W. Brackets
45b08bc6af
Clean up float formatting, oops.
2013-09-30 08:30:30 -07:00
Unknown W. Brackets
97de7a6fbd
Add a tab for texture-related settings to GE dbg.
2013-09-30 08:18:28 -07:00
Unknown W. Brackets
99b449661c
Improve state value formatting in GE debugger.
2013-09-30 08:13:05 -07:00
Unknown W. Brackets
d0abc03be4
Add a few more tabs (not complete.)
2013-09-30 07:48:54 -07:00
Unknown W. Brackets
37d94b041e
Add a tab for flags to the ge debugger.
2013-09-30 07:48:54 -07:00
Kingcom
a5ae03cae1
-use tab control class for left tabs
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-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867
-use TabControl for bottom tabs
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-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763
Better disassembly resizing
2013-09-29 17:30:37 +02:00
Henrik Rydgård
9902d47a70
Merge pull request #3977 from Kingcom/Debugger
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Update CPU debugger lists
2013-09-29 02:52:15 -07:00
Kingcom
c800b0055d
Update CtrlStackTraceView
2013-09-29 11:28:16 +02:00
Kingcom
ed9c72e8eb
Update CtrlBreakpointList
2013-09-29 11:19:13 +02:00
Kingcom
9e2866d618
Update CtrlThreadList
2013-09-29 10:50:18 +02:00
shenweip
38e744b080
Add FXAA to menu item.
2013-09-29 16:08:52 +08:00
Henrik Rydgård
4a6c2e33fa
Merge pull request #3965 from Kingcom/GEDebugger
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Display lists tab
2013-09-28 16:41:09 -07:00
Kingcom
c1690cd3dc
Range checks
2013-09-29 01:08:46 +02:00
Kingcom
aae0b98cfe
Display list tab
2013-09-29 01:02:05 +02:00
Henrik Rydgård
00c4fb43f2
Merge pull request #3939 from thedax/win32MakeMsgTranslatable
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Win32: Make savestate slot OSM translatable.
2013-09-28 14:52:34 -07:00
Unknown W. Brackets
f5ee058fbc
Oops, fix debug build.
2013-09-28 12:21:20 -07:00
Henrik Rydgård
98f0f2692b
Merge pull request #3948 from thedax/win32DeadlocksTake2
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Win32 Deadlocks Part 2: Stop should do the same things Reset does.
2013-09-28 12:18:03 -07:00
Henrik Rydgård
b0189b9557
Merge pull request #3942 from Kingcom/GEDebugger
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Add tab control to GEDebugger (and more)
2013-09-28 12:08:27 -07:00
Kingcom
72faf8c8ab
Move tab control into separate class
2013-09-28 20:57:02 +02:00
Kingcom
c4dbe37444
Add function to add a Dialog tab
2013-09-28 17:23:14 +02:00
Kingcom
478962ae2c
Resize GEDebugger and save position
2013-09-28 16:04:56 +02:00
Kingcom
513223ea4f
-Step through display list with F10/F11
...
-accelerator changes
2013-09-28 14:34:08 +02:00
Unknown W. Brackets
da1d700904
Attempt to support rendering depth/stencil.
...
But no interface yet. I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
Kingcom
b6d49f09bc
Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
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Conflicts:
Windows/GEDebugger/GEDebugger.cpp
Windows/GEDebugger/GEDebugger.h
Windows/ppsspp.rc
Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets
4b9056fa02
Shutdown cleanly even when GE debugger is paused.
2013-09-28 00:32:45 -07:00
Unknown W. Brackets
2a75ad2ebf
Ignore framebuffer alpha in preview, often 0.
2013-09-27 23:52:06 -07:00
Unknown W. Brackets
6f6013a6f8
Add a separate button to step by op/cmd.
2013-09-27 23:46:04 -07:00
Unknown W. Brackets
ba289c1e73
Show alpha in textures in the GE debugger.
2013-09-27 23:36:23 -07:00
Unknown W. Brackets
d734b59904
Add a preview for the current texture as well.
2013-09-27 22:46:09 -07:00
Henrik Rydgård
05fda6e8c7
Merge pull request #3936 from thedax/win32ReduceOSMSpam
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Win32: Only show the resolution information at certain times.
2013-09-27 15:29:08 -07:00
The Dax
1427aefccb
Make fullscreen info conditional. Don't show it if the Resolution Mode isn't Auto.
2013-09-27 15:34:13 -04:00
The Dax
ab71517fd0
Rename StopEmulation to WaitForCore.
2013-09-27 13:34:22 -04:00
The Dax
586ca3e838
Stop should do the same things reset does(in terms of core stepping and stopping), so let's re-factor that code into a function.
2013-09-27 12:32:15 -04:00
Kingcom
c86d3b81d9
Some more changes
2013-09-27 18:03:08 +02:00
Kingcom
7945f5cb7f
Make GEDebugger the parent, not the tab control
2013-09-27 15:38:20 +02:00
Kingcom
68edc4ffcf
Add tab control to GEDebugger
2013-09-27 13:11:11 +02:00
The Dax
adead8ea31
Fix deadlocks when games hang with Stop, Reset, and Enable Cheats.
2013-09-26 22:44:29 -04:00
The Dax
7fde11af5f
Don't show resolution info when entering/exiting fullscreen. It's not really necessary.
2013-09-26 19:44:06 -04:00
The Dax
e4a1d02f4e
Make savestate slot message translatable, and shorten it so it can be more language neutral in word order("Using savestate slot %d" -> "Savestate slot: %d").
2013-09-26 19:00:30 -04:00
The Dax
24d587c991
Adjust a few calls. Display fullscreen/normal resolution mode info only one time.
2013-09-26 17:50:30 -04:00
The Dax
83a168c25e
Win32: Only show the resolution information when selecting resolution sizes or window sizes from the Settings menu.
2013-09-26 17:46:11 -04:00
Henrik Rydgård
49a72a4bfa
Merge pull request #3926 from Kingcom/GEDebugger
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Highlight stall address
2013-09-26 03:34:11 -07:00
Kingcom
94b04d7326
Highlight stall address with a red background
2013-09-26 12:31:58 +02:00
Kingcom
124b11f29d
Highlight stall address
2013-09-26 10:24:41 +02:00
The Dax
a15ba1322d
Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally.
2013-09-25 21:06:58 -04:00
shenweip
eb33037f3c
Fix a bug that mouse cannot work correctly when maximize the window from 1x window size.
2013-09-26 00:19:13 +08:00
Kingcom
98f4273dcc
Simple display list view
2013-09-25 15:24:53 +02:00
Kingcom
443f9bdfd5
Fix spaces
2013-09-24 20:11:42 +02:00
Kingcom
312f957963
Change how SimpleGLWindow is constructed and move it to the resource file
2013-09-24 20:06:25 +02:00
Henrik Rydgård
216ccbb94b
Merge pull request #3901 from thedax/win32FixFullScreenAgain
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Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Unknown W. Brackets
4cae7bf8d3
Defer initialization of the GE dbg preview.
...
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets
a528f797b1
32-bit warning fixes in the debugger/win UI.
2013-09-23 23:44:58 -07:00
The Dax
5b1a2cbafd
Bring factor back, but only apply it in windowed mode.
2013-09-23 23:56:32 -04:00
The Dax
f9ed9928a9
Fix mouse events not working when switching from 1x window size to fullscreen mode.
2013-09-23 23:08:46 -04:00
The Dax
d5478af3c7
Remove redundant _ViewFullScreen call.
2013-09-23 23:01:26 -04:00
The Dax
f989b3daf8
Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic.
2013-09-23 17:45:43 -04:00
Henrik Rydgård
2a16b9d3bb
Merge pull request #3889 from unknownbrackets/debugger
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Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets
2b28bdbea0
Fix 32-bit ge debugger (broken cond vars.)
2013-09-23 01:19:13 -07:00
Unknown W. Brackets
6a313ac204
Support flipped and not flipped buffers.
2013-09-22 22:37:37 -07:00
Unknown W. Brackets
47b43e997f
Support 16 bit buffers in the GE debugger too.
2013-09-22 22:25:55 -07:00
Unknown W. Brackets
0ad5bcf1df
Center the display on top of the checkerboard.
2013-09-22 20:40:13 -07:00
Unknown W. Brackets
4021acd3f8
Draw a checkerboard pattern behind the image.
2013-09-22 20:36:58 -07:00
Unknown W. Brackets
6073317591
Support render res. above 1x in ge debugger.
2013-09-22 20:14:31 -07:00
Unknown W. Brackets
a7f9723528
Warning fixes.
2013-09-22 19:06:01 -07:00
Unknown W. Brackets
d38916dea7
Add a quick and dirty render preview.
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Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Henrik Rydgård
e7d906c8f7
Merge pull request #3886 from thedax/win32FixOffscreenBug
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Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax
17afe43ce5
Make the changes more multi-monitor friendly. Credit goes to [Unknown].
2013-09-22 16:05:17 -04:00
The Dax
bb7e6f2494
If WindowWidth or WindowHeight are <= 0, fix them.
2013-09-22 15:01:58 -04:00
The Dax
8ccb4cc863
Move PPSSPP back onto the primary monitor if it's offscreen when opening.
2013-09-22 14:44:35 -04:00
Unknown W. Brackets
2ad5167f75
Better to have its own directory.
2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef
Add an initial GE debugger interface on Windows.
2013-09-22 10:27:09 -07:00
Kingcom
595693cacb
Scan after assembling
2013-09-22 13:04:31 +02:00
Kingcom
86cba76bb2
Crash fix and more scanning
2013-09-22 13:00:25 +02:00
Kingcom
1c219e9b65
Remove useless comment...
2013-09-22 12:24:12 +02:00
Kingcom
2d496791ab
Sort branch lines to prevent conflicts
2013-09-22 12:20:33 +02:00
Kingcom
d56ade56ae
-don't use typedefs
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-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom
ea397351c3
Better branch lines
2013-09-22 11:00:44 +02:00
Unknown W. Brackets
eba903f9db
Stop jumping to pc after setting a breakpoint.
2013-09-21 08:24:24 -07:00
The Dax
3c1c7aade8
Just call ResizeDisplay(true) inside SetInternalResolution.
2013-09-19 23:27:25 -04:00
The Dax
3eedc9cb6d
Eliminate some magic numbers, and make several functions more consistent with each other.
2013-09-19 21:18:26 -04:00
The Dax
30da5d1ba2
Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834 .
2013-09-19 14:32:56 -04:00
The Dax
01ab8b7555
Fix x64 debug build.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia
7c0292f466
Update ppsspp.rc
2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1
Update resource.h
2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98
Update WndMainWindow.cpp
2013-09-17 13:02:34 +05:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
283599c7f1
Remove unneeded lines.
2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979
Use consistent pointer names.
2013-09-16 18:55:06 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
9f063fcbe9
Merge pull request #3798 from unknownbrackets/dx9
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Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets
5617f07462
Fix dx9 so it builds on Windows (DOES NOT WORK.)
2013-09-15 23:22:10 -07:00
kaienfr
c3904ef873
Windows: Update g_Config.ilanguage for ppsspp.ini [SystemParam] Language key
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This key is important to be updated for multilang game.
2013-09-16 03:30:54 +02:00
Henrik Rydgård
a4d040beff
Merge pull request #3785 from thedax/moreCommandLineOptions
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Win32: Add command-line arguments to allow different ppsspp/control ini files.
2013-09-15 15:21:45 -07:00
Henrik Rydgård
a500ff3191
Merge pull request #3781 from shenweip/master
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Fix some double semicolon.
2013-09-15 15:07:25 -07:00
Unknown W. Brackets
2251b0dd59
Avoid a "pure call" issue.
2013-09-15 10:36:19 -07:00
The Dax
11a49c05fe
Build fix.
2013-09-15 13:12:55 -04:00