Unknown W. Brackets
518cabd991
Correct vertex preview of throughmode rects.
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The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Henrik Rydgård
1170331b53
Merge pull request #7520 from unknownbrackets/gpu-blend
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Avoid using constant color when blending
2015-02-23 20:18:09 +01:00
Unknown W. Brackets
a3342a72d7
Fix copy/paste mistake from 808eeb3a25
.
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I'm pretty sure this was not intentional.
2015-02-23 11:06:44 -08:00
Unknown W. Brackets
b5126f7236
Use ONE/ZERO in place of CONSTANT_ALPHA if okay.
2015-02-23 09:58:46 -08:00
Unknown W. Brackets
3ff51588f7
Avoid using constant color when blending.
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If it's just ONE/ZERO or etc., we can keep those constants. May be
faster, and apparently less buggy in some drivers.
2015-02-23 08:37:00 -08:00
Henrik Rydgård
f2cde73587
Merge pull request #7519 from thedax/d3d9-hack
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
2015-02-23 11:17:36 +01:00
The Dax
7104629b24
Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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It seems to work fine for me..
2015-02-23 04:42:04 -05:00
Henrik Rydgård
4d7877fa33
Merge pull request #7518 from thedax/touch-tweak
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On Maemo, iOS, and Symbian, make sure to always show the menu touch button.
2015-02-23 10:23:50 +01:00
The Dax
c84343e9ae
On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility.
2015-02-23 04:13:26 -05:00
Henrik Rydgård
d694ea24fe
Merge pull request #7516 from unknownbrackets/gpu-depth
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Floor float z coords in throughmode
2015-02-23 09:57:13 +01:00
Henrik Rydgård
cbe8696b64
Merge pull request #7517 from thedax/sound-tweak
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If audio is disabled, don't play background audio.
2015-02-23 09:21:17 +01:00
The Dax
31fafe3b32
If audio is disabled, don't play background audio.
2015-02-23 03:07:34 -05:00
Unknown W. Brackets
29e6197e6f
Floor float z coords in throughmode.
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Fixes #6766 in 32-bit mode only.
2015-02-22 21:04:48 -08:00
Henrik Rydgård
9489f80a46
Merge pull request #7514 from unknownbrackets/warnings
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Fix a few type comparison warnings
2015-02-22 22:34:59 +01:00
Unknown W. Brackets
036b606ef0
Update native.
2015-02-22 13:31:56 -08:00
Unknown W. Brackets
a8b59e171b
Fix a few type comparison warnings.
2015-02-22 13:31:23 -08:00
Henrik Rydgård
3f4cb7fb3e
Merge pull request #7508 from unknownbrackets/replace-minor
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Allow multiple replacements on the same func
2015-02-22 01:02:33 +01:00
Unknown W. Brackets
4c15afa905
Allow multiple replacements on the same func.
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Or, more specifically, hooks. This allows enter and exit on the same
func, which can obviously be useful for debugging.
2015-02-21 15:48:09 -08:00
Henrik Rydgard
879baec692
With this, Jak and Daxter works again (but does warn at startup and has one illegal GetPointer later).
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I really don't understand what's going on..
2015-02-21 13:07:13 +01:00
Henrik Rydgard
1ecfd6cebc
More replacement function accuracy improvements. Makes J&D happy, "fixing" #7502 .
2015-02-20 00:17:47 +01:00
Henrik Rydgard
f1a856c53c
Update README.md for 1.0.1
2015-02-19 11:16:16 +01:00
Henrik Rydgard
23492d8d90
Jak and Daxter relies on implementation details of memcpy (scary!), fix our replacement. Fixes #7502
2015-02-19 11:16:16 +01:00
Unknown W. Brackets
e89c881e4a
Merge pull request #7493 from clienthax/master
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Fix VideoCore detection for rpi
2015-02-17 12:13:14 -08:00
clienthax
c70fe1c381
Update CMakeLists.txt
2015-02-17 19:15:54 +00:00
clienthax
d8e6a995eb
Update CMakeLists.txt
2015-02-17 19:15:08 +00:00
Henrik Rydgård
1d7b0ae4a8
Merge pull request #7491 from thedax/ge-environmentmap-ded9
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Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour
2015-02-17 09:35:47 +01:00
The Dax
3239e27e84
Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
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Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
2015-02-17 02:17:24 -05:00
Henrik Rydgård
635f43ba7d
Merge pull request #7477 from LunaMoo/remove-obsolete-save
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Remove 2 more game specific config saves.
2015-02-16 23:14:13 +01:00
Henrik Rydgård
f2bb413fed
Merge pull request #7484 from daniel229/fix1
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Small fix in sceSfmt19937
2015-02-16 23:13:44 +01:00
Henrik Rydgard
7e38ca38b3
Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one
2015-02-16 22:41:01 +01:00
daniel229
f8378d0d7f
sceSfmt19937 fix
2015-02-16 23:38:45 +08:00
Henrik Rydgard
7f51cd6003
Cleaner fix for compilation problem in SFMT.h, though had to patch it.
2015-02-15 23:14:54 +01:00
Henrik Rydgard
66e9877561
Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse
2015-02-15 23:07:24 +01:00
Henrik Rydgard
83f81eaaf1
Remove unnecessary Clear() from UI background drawing code
2015-02-15 20:41:36 +01:00
Henrik Rydgård
8abd22a35b
Merge pull request #7478 from daniel229/sceSfmt19937
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Trying to implement sceSfmt19937 module.
2015-02-15 17:25:25 +01:00
Henrik Rydgård
e7e7c9aeed
Merge pull request #7481 from sum2012/lang
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Update lang
2015-02-15 17:23:11 +01:00
sum2012
ca74b4175f
Update lang
2015-02-15 23:45:48 +08:00
daniel229
937dc2a231
Include path in Qt/Core.pro.
2015-02-15 19:16:34 +08:00
daniel229
aa4822bedb
Chang pointers type.
2015-02-15 19:05:34 +08:00
Henrik Rydgard
c9e6938801
UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows.
2015-02-15 11:22:24 +01:00
Henrik Rydgard
8fa7a9cd41
Remove redist submodule
2015-02-15 11:22:23 +01:00
daniel229
763e684bf7
agains
2015-02-15 17:26:54 +08:00
daniel229
f3bd527bf5
build fix
2015-02-15 17:08:19 +08:00
daniel229
21b0c2992b
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
LunaMoo
872d898307
Remove 2 more game specific config saves.
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ba96b7b31c
now saves it.:3
2015-02-15 03:49:01 +01:00
Henrik Rydgård
77693633d7
Merge pull request #7476 from Bigpet/confsave
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Just save the current config every time the config file is switched
2015-02-14 23:04:35 +01:00
Peter Tissen
ba96b7b31c
Just save the current config every time the config file is switched
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also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Henrik Rydgård
ad345f9746
Merge pull request #7473 from Bigpet/master
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Save after changing recent list
2015-02-13 16:50:11 +01:00
Peter Tissen
aa6985f5c2
Save after changing recent list
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regarding #7472 . If this is not done then the config file (the main config,
the per-game config files do not have recent entries) is loaded when a game
with game-specific settings is touched.
2015-02-13 10:27:11 +01:00
Henrik Rydgård
6f0ea8fcf4
Merge pull request #7469 from daniel229/replace_func_in_photokano
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Another replace frame download in Photo Kano.
2015-02-12 15:56:57 +01:00