Commit Graph

1519 Commits

Author SHA1 Message Date
Unknown W. Brackets
7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
Unknown W. Brackets
ee751d6fdd Buildfix for Linux, fixes #1994. 2013-05-30 22:42:27 -07:00
Henrik Rydgard
572eb26305 Merge branch 'master' into makotech222-cwcheat
Conflicts:
	Core/Core.vcxproj.filters
	Core/HLE/__sceAudio.cpp
	Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
lioncash
85098289e8 Fix improper clearing of the sample queue in sceAtrac.cpp 2013-05-30 12:15:17 -04:00
lioncash
743f5185b8 Missed including this in the __KernelSwitchContext null check fix.
This shouldn't be called if target is null.
2013-05-30 11:55:29 -04:00
lioncash
81a91fbcbb Ensure code inside method __KernelSwitchContext in sceKernelThread.cpp isn't unintentionally executed.
The null check around line 2935 for target also makes me think this was supposed to have been done.
2013-05-30 11:47:10 -04:00
Henrik Rydgard
2bdb338bf5 Turn down some excessive logging. 2013-05-30 16:21:53 +02:00
King_DuckZ
61500281a9 Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
King_DuckZ
1455452850 Trailing whitespaces removed. 2013-05-30 15:42:11 +02:00
oioitff
852a07d347 Remove all dshow stuff. 2013-05-30 19:14:18 +08:00
oioitff
b0a3f803e0 Add support for new atrac3plus decoder 2013-05-30 17:33:47 +08:00
Henrik Rydgård
9832e24e8a Merge pull request #1971 from tpunix/master
add sprx support (sceKernelLoadModuleNpDrm)
2013-05-28 23:34:34 -07:00
tpu
40926e5d5b make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
Unknown W. Brackets
4d54ca03d0 Validate number of vblanks in multi wait.
Fixes #1922.
2013-05-28 07:39:41 -07:00
Henrik Rydgård
0abf322c1d Merge pull request #1961 from unknownbrackets/savestates
Fix some missing things from save states
2013-05-28 00:41:01 -07:00
Henrik Rydgård
d6135ed452 Merge pull request #1960 from unknownbrackets/scheduling
Recalculate numWaitThreads all the time
2013-05-28 00:39:24 -07:00
Unknown W. Brackets
c9e931e362 Save the state of the PGD info struct.
Not touching any of its internals.
2013-05-27 23:59:03 -07:00
Unknown W. Brackets
7cffcd2773 Correct TLS object save stating. 2013-05-27 23:48:31 -07:00
Unknown W. Brackets
77b0688d92 Recalculate numWaitThreads all the time.
Before, it could go negative by having a thread woken a second time
(e.g. because of a delete) before it actually scheduled and woke up.
2013-05-27 22:44:10 -07:00
Unknown W. Brackets
fa69e5e646 Didn't need any special logic here after all. 2013-05-27 17:05:13 -07:00
Unknown W. Brackets
7b154f9a2e Fix VAG looping. 2013-05-27 16:48:59 -07:00
Unknown W. Brackets
91bdc0617e Return an invalid size error even for VAG = 0. 2013-05-27 12:19:19 -07:00
Unknown W. Brackets
aeb2b23735 Validate volume inside sceSasSetVolume().
I wonder what a negative volume means?
2013-05-27 11:57:27 -07:00
raven02
c41ac3659f Move low level atrac3 audio WARN_LOG to sceAtracLowLevelInitDecoder 2013-05-27 20:38:31 +08:00
oioitff
f158eed95b Build fix, sorry. 2013-05-27 18:18:20 +08:00
oioitff
8ca79f8959 Implement low level atrac3 decoder. 2013-05-27 16:49:00 +08:00
Henrik Rydgård
8f8650f747 Merge pull request #1940 from unknownbrackets/mpeg-fix
Fix videos that never end
2013-05-27 00:08:06 -07:00
Henrik Rydgård
8e6c093eec Merge pull request #1938 from unknownbrackets/symbol-map
Symbol map fixes
2013-05-27 00:06:40 -07:00
Unknown W. Brackets
f397f83b4f Buildfix for Mac / iOS. 2013-05-26 19:02:40 -07:00
Unknown W. Brackets
4f069a23d9 Since we don't use readlength yet, don't add it.
This would actually go negative often enough, making us consume packets
more slowly than we should, or even never finish consuming.  4 is probably
too small, though.
2013-05-26 17:59:13 -07:00
Unknown W. Brackets
1beb19f827 Clear the debug symbol map on shutdown.
Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets
71cd80b64d Remove comment. 2013-05-26 11:45:49 -07:00
Unknown W. Brackets
0b2a112212 Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets
0d828554bc Add a wait type for modules to handle return right. 2013-05-26 10:54:11 -07:00
Unknown W. Brackets
727b3b4127 Get rid of the "root" return hack. 2013-05-26 10:36:18 -07:00
Unknown W. Brackets
c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
a779645152 Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
2013-05-26 10:17:59 -07:00
Henrik Rydgård
138c3fb835 Merge pull request #1927 from unknownbrackets/scheduling2
Implement suspend/resume HLE for threads
2013-05-26 03:06:42 -07:00
Henrik Rydgård
49d9af1176 Merge pull request #1924 from unknownbrackets/scheduling
Fix sceKernelWakeupThread
2013-05-26 03:05:01 -07:00
Unknown W. Brackets
2c4254d0c8 Disallow suspend/resume on current thread.
Might be some extra subtle things with callbacks/interrupts here...
2013-05-26 02:25:53 -07:00
Unknown W. Brackets
e6795b1a41 Initial attempt at a suspend/resume thread impl. 2013-05-26 01:01:29 -07:00
Unknown W. Brackets
690e52bc34 Make sure we keep the suspend state around.
I assume it sticks around in this case.
2013-05-25 23:57:04 -07:00
Unknown W. Brackets
2f69378bf6 Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
2013-05-25 21:07:41 -07:00
Unknown W. Brackets
ac7bfcb6ef Report unfinished code in sceKernelAllocateTls(). 2013-05-25 20:43:47 -07:00
Unknown W. Brackets
084ad5aa53 Wrap the sleep/wakeup HLE funcs. 2013-05-25 20:43:19 -07:00
Unknown W. Brackets
8adf1e9ede Properly return success in sceKernelWakeupThread().
Fixes #1596, fixes #1796, possibly others.  I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
2013-05-25 20:28:22 -07:00
Unknown W. Brackets
50c085401a Remove UNIMPL from FileTime funcs, they work now. 2013-05-25 19:15:15 -07:00
Unknown W. Brackets
f24b4ef7de Implement the sceRtc*Win32FileTime() funcs. 2013-05-25 17:27:34 -07:00
Unknown W. Brackets
2304e9253e Make sure not to use invalid module start params.
If there's a 0, those parameters are not likely valid.
2013-05-25 15:15:29 -07:00
Henrik Rydgard
5c416d80c7 Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00