Unknown W. Brackets
7fb65a5997
Add a switch to Windows to save to a log file.
2012-12-22 09:49:29 -08:00
Unknown W. Brackets
d745bddc23
Enable a few command line switches on Windows.
2012-12-22 09:21:23 -08:00
Unknown W. Brackets
15793fe532
More minor static analysis warning fixes.
2012-12-21 17:00:47 -08:00
Unknown W. Brackets
217bdc275e
Fix some type-conversion warnings.
2012-12-21 16:07:38 -08:00
Henrik Rydgård
b486ca1620
Merge pull request #215 from raven02/fast-mem
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Quick add checkitem for option fast memory
2012-12-21 12:58:10 -08:00
raven02
88578cc525
Quick add checkitem for option fast memory
2012-12-22 00:49:53 +08:00
Henrik Rydgard
2ec8606fcb
Flip Y axis for xinput
2012-12-21 17:13:00 +01:00
Henrik Rydgard
f5efd6f2b1
JIT: add option to enable/disable jit of memory instructions. for crash safety.
2012-12-21 16:50:13 +01:00
Henrik Rydgard
4bf2e52623
HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
2012-12-21 11:08:54 +01:00
Henrik Rydgard
4046146164
Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup.
2012-12-19 15:14:41 +01:00
Henrik Rydgård
a375dcb97c
Merge pull request #195 from raven02/fs-fix
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Quick viewport fix for fullscreen mode
2012-12-18 04:15:29 -08:00
raven02
478c5074e4
Quick viewport fix for fullscreen mode
2012-12-18 19:56:35 +08:00
Henrik Rydgard
624927cd9a
Make the windows port find ppge_atlas in the assets subdirectory.
2012-12-17 22:24:07 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
11279668ca
Allow changing of zoom factor at runtime
2012-12-17 21:06:47 +01:00
raven02
fb5a26b46d
Enable correct viewport switching for screen 1x-4x and add Ctrl1-4 as shortcut key
2012-12-16 17:57:33 +08:00
Unknown W. Brackets
c55ee023e1
Add project Dialog filter, suppress some warnings.
2012-12-10 08:21:05 -08:00
TMaul
b7b40ba6d6
Make the flash filesystem a real directory
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Not really needed yet, but it will be.
2012-12-09 23:32:44 +00:00
jacky400
8ce8400bae
Update Windows/ppsspp.rc
2012-12-05 16:55:02 +08:00
jacky400
7c70a2048a
Update Windows/ppsspp.rc
2012-12-05 14:40:13 +08:00
jacky400
284597582c
Update Windows/WndMainWindow.h
2012-12-05 14:32:32 +08:00
jacky400
b49e053edd
Update Windows/WndMainWindow.cpp
2012-12-05 14:31:41 +08:00
jacky400
a072fff4d4
Update Windows/WndMainWindow.cpp
2012-12-05 00:05:36 +08:00
Unknown W. Brackets
346095d5f0
SetWindowText() was doing ANSI conversion.
2012-12-03 07:57:28 -08:00
Unknown W. Brackets
ad59c7f46d
Convert the title to wchars to fix non-ASCII.
2012-12-03 07:44:29 -08:00
jacky400
d91314d906
Update Windows/main.cpp
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Increase windows scheduling resolution
2012-12-03 16:44:37 +08:00
Unknown W. Brackets
958fd29593
On Windows, separate analog and digital arrows.
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This fixes the Tales of Eternia menu and movement.
2012-12-02 16:04:50 -08:00
Florent Castelli
952a937fe7
Revert changes in RC file that were breaking debug build on Windows.
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If the build isn't working on VS Express, notify me so we can find a fix.
2012-12-02 03:00:36 +01:00
Henrik Rydgard
815c3240bc
V4
2012-12-01 10:44:37 +01:00
Henrik Rydgard
a5e35ad6d9
Parse PARAM.SFO to get the disc ID, show in title bar on Windows
2012-11-30 22:32:51 +01:00
Henrik Rydgard
e370a1a8aa
Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
2012-11-29 10:41:48 +01:00
Henrik Rydgard
d8c92caad9
Safer matrix loading. Change default G3D log level from Notice to Error.
2012-11-26 18:04:34 +01:00
Henrik Rydgard
870ea6628b
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
2012-11-26 17:35:08 +01:00
Sacha
b76152d88a
Use gl_common from native.
2012-11-26 20:38:39 +10:00
Unknown W. Brackets
063f914ff3
Fix project files so things build again.
2012-11-24 09:20:53 -08:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
a97f66766d
Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
2012-11-23 12:42:35 +01:00
Unknown W. Brackets
f41445354c
Correct stdafx.h path in project file.
2012-11-22 13:21:48 -08:00
Diogo Franco (Kovensky)
6108e36ae9
Several fixes to build under stricter C++11
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Add missing #include to various files.
strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.
Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.
Fixes some linuxisms.
Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Diogo Franco (Kovensky)
cd93e49584
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
Henrik Rydgard
45369af482
0.31 in the UI
2012-11-20 22:41:24 +01:00
Henrik Rydgård
2a56d36b12
glViewport calls need to be in pixel coordinates.
2012-11-20 16:48:24 +01:00
Henrik Rydgard
4c2929cf13
v0.3
2012-11-20 11:54:51 +01:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
91e1cce17e
Some reorg in preparation for FBO work
2012-11-19 21:23:29 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
7720dc3f60
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
Henrik Rydgard
9165c0b3a9
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00
Henrik Rydgard
423bba5d8d
Some optimization and minor fixes
2012-11-17 15:06:10 +01:00
Henrik Rydgard
e5c6cf965b
Fixes and optimizations to vertex decoding and lighting.
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Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00