Henrik Rydgård
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aefad893f8
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Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it.
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2017-03-17 13:22:00 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Henrik Rydgård
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09a3de1e66
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
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Henrik Rydgård
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f4a0c4504f
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Fixes to GPU system information. Fixes #9434
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2017-03-16 09:48:10 +01:00 |
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Henrik Rydgård
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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b00e788648
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Correct touch id generation.
GestureDetector still has a max of 10.
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2017-03-14 22:21:01 -07:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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e1bc26e67a
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Remove remaining input_state mutexing.
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2017-03-14 22:07:06 -07:00 |
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Unknown W. Brackets
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14b1dac826
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Remove legacy input state usage on Windows.
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2017-03-14 22:07:05 -07:00 |
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Unknown W. Brackets
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255c726c1e
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Remove legacy pointer tracking outside Windows.
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2017-03-14 22:07:05 -07:00 |
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Henrik Rydgård
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7e007c3973
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Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
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2017-03-14 09:34:57 +01:00 |
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Unknown W. Brackets
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94700f287d
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Remove pad_lstick/rstick/ltrigger/rtrigger.
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2017-03-13 23:01:50 -07:00 |
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Unknown W. Brackets
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2812ddcc86
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Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
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2017-03-13 22:58:38 -07:00 |
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Unknown W. Brackets
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02855e7abb
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Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
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2017-03-13 22:57:22 -07:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Henrik Rydgård
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8f5f154559
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Windows: Add experimental MSBuild file to build x86 and x64 builds together.
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2017-03-13 14:27:09 +01:00 |
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Henrik Rydgård
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34acb8b708
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Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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9bc5ee3e06
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Merge pull request #9420 from unknownbrackets/screenshot
Disable Take Screenshot while not in game
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2017-03-13 11:48:23 +01:00 |
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Unknown W. Brackets
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bd0d3ba6d3
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Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation. Let's also disable the menu item.
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2017-03-12 22:56:26 -07:00 |
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Unknown W. Brackets
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ef57eafaad
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Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
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2017-03-12 12:17:35 -07:00 |
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Henrik Rydgard
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525df21751
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Unbreak version check on Windows
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2017-03-12 17:24:46 +01:00 |
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Henrik Rydgard
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9bb81a24c0
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
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2017-03-11 12:25:43 +01:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgård
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cfe2621604
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LogManager: Hook up save/load, remove "long names"
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2017-03-06 11:44:35 +01:00 |
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Henrik Rydgård
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a1941d8a81
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It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
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2017-03-06 10:51:28 +01:00 |
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Henrik Rydgård
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7b0a942905
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Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build)
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2017-03-06 10:42:29 +01:00 |
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Henrik Rydgard
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5d5844632a
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
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Henrik Rydgard
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042d09a049
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Fix #9390, also unbreak D3D11 screenshots
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2017-03-05 20:30:39 +01:00 |
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Henrik Rydgard
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85717a981c
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Show feature levels in System Info, allow lower D3D11 feature levels
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2017-03-05 11:05:36 +01:00 |
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Henrik Rydgard
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7b3f84aae8
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
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Henrik Rydgard
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5b835839fa
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Make IdentifiedFileType a proper enum class
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2017-03-02 12:29:03 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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50be4e72b2
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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Henrik Rydgard
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c219ae9e63
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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731026c199
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D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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947f8c5bdd
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Let multiple XInput devices be mapped separately. Fixes #8250
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2017-02-19 15:02:47 +01:00 |
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Henrik Rydgard
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f868a0c4a1
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
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Henrik Rydgard
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5a0ee6cc36
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Add some plumbing to be able to reach DX11.1 features.
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2017-02-18 01:54:28 +01:00 |
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Henrik Rydgard
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522ac5c739
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Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
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2017-02-17 19:53:24 +01:00 |
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Henrik Rydgard
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f8305e8e47
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Windows: Add main menu item for Direct3D11
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2017-02-17 16:04:00 +01:00 |
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Henrik Rydgard
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e83dd2b524
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
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Henrik Rydgård
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a99bad046b
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Merge pull request #9314 from hrydgard/unify-postproc
Unify postprocessing-related framebuffer code
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2017-02-16 16:37:06 +01:00 |
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LunaMoo
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3297d15b4d
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Add new backends to windows commandline.
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2017-02-16 11:30:58 +01:00 |
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Henrik Rydgard
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5c918da774
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
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