2033 Commits

Author SHA1 Message Date
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgård
ba6ab0bd36 Buildfix, warning fix 2017-02-27 23:09:12 +01:00
Henrik Rydgard
50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard
5de190a45f D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
2017-02-27 10:10:24 +01:00
xebra
f0606bd1c9 Fix the mistake at resolving conflicts. 2017-02-25 20:01:56 +09:00
xebra
257ca93d69 [spline/bezier]Oops, forgot. 2017-02-25 19:28:14 +09:00
xebra
7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard
acde17e3ce Improvements to D3D11 detection and error handling. 2017-02-23 10:40:55 +01:00
Henrik Rydgard
85ce4ac219 Show the D3D11 choice on Windows Vista+ instead of Windows 8+. 2017-02-23 09:52:45 +01:00
Henrik Rydgard
615c357f1d Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335. 2017-02-23 09:31:45 +01:00
Henrik Rydgard
900539e200 Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
Henrik Rydgard
b14e10632d Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300. 2017-02-19 14:33:59 +01:00
Henrik Rydgard
b35493c726 Fix minor issue in gamesettings 2017-02-19 11:09:28 +01:00
LunaMoo
5ffef6d1ab Fix vertical layout on main screen. 2017-02-18 22:35:31 +01:00
Henrik Rydgard
d41a7083fb Remove "Experimental" tag from D3D11 2017-02-18 02:13:52 +01:00
Henrik Rydgard
522ac5c739 Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
Henrik Rydgard
2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgård
a99bad046b Merge pull request #9314 from hrydgard/unify-postproc
Unify postprocessing-related framebuffer code
2017-02-16 16:37:06 +01:00
Henrik Rydgard
5c918da774 Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
Fireball Wayne
6bbbb11518 Remove net::init() 2017-02-14 19:16:52 -05:00
Fireball Wayne
a404138f82 Remember Last Remote ISO server 2017-02-14 19:16:51 -05:00
LunaMoo
89ef06936f Fix importing first cheat from database list 2017-02-14 21:47:43 +01:00
Henrik Rydgard
cbf24a9d78 Get rid of "AutoInit", instead always keep the network initialized.
See #9305
2017-02-14 13:12:02 +01:00
Henrik Rydgard
b5034c4e00 Hide the D3D11 backend if Windows version is older than Win8 2017-02-14 10:33:42 +01:00
Henrik Rydgard
5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00
Henrik Rydgard
02e7d371bd Enable selecting D3D11 on Windows 2017-02-08 17:35:53 +01:00
Henrik Rydgard
9dd3e18ed4 Fix two minor issues with D3D UI 2017-02-08 17:09:59 +01:00
Henrik Rydgard
a846c4f68f More assorted D3D11 fixes. The samplemask in SetBlendState was the problem. 2017-02-08 14:55:03 +01:00
Henrik Rydgard
9bdae8f32e DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Henrik Rydgard
55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard
0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard
daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgård
668023967d Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
2017-02-01 15:16:25 +01:00
xebra
bab28df768 Fix supporting gl_InstanceID with GameSettingsScreen. 2017-02-01 22:12:54 +09:00
Henrik Rydgård
dc19e113c5 Merge pull request #9265 from LunaMoo/ui_minor
Fix Game/Info screen lagginess and crash when moving a window.
2017-02-01 09:28:28 +01:00
xebra
918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
LunaMoo
b15e927807 Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
2017-02-01 05:14:54 +01:00
xebra
6adddbbd38 [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgard
acef9af5d4 Fix a bug in TextureUtil, may help #9248 2017-01-28 23:16:37 +01:00
Henrik Rydgard
245e3b9bd1 Increase alt speed max% to 1000 2017-01-28 22:34:10 +01:00
Henrik Rydgard
7182c34c1e Quick soft fadeout when menu background audio stops playing 2017-01-28 10:38:50 +01:00
Henrik Rydgård
6136123830 Save a small amount of GPU fillrate when controls are faded out 2017-01-26 11:10:33 +01:00
Henrik Rydgård
69b35a35be Show page size and WX Exclusive status in system info 2017-01-26 09:20:05 +01:00
Henrik Rydgård
ff9e1517c7 More bugfixes 2017-01-25 19:11:33 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00