Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgård
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ba6ab0bd36
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Buildfix, warning fix
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2017-02-27 23:09:12 +01:00 |
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Henrik Rydgard
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50be4e72b2
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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xebra
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f0606bd1c9
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Fix the mistake at resolving conflicts.
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2017-02-25 20:01:56 +09:00 |
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xebra
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257ca93d69
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[spline/bezier]Oops, forgot.
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2017-02-25 19:28:14 +09:00 |
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xebra
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7b72f87308
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[spline/bezier]Add support for unsupported device about HW tess.
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2017-02-25 19:28:13 +09:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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85ce4ac219
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Show the D3D11 choice on Windows Vista+ instead of Windows 8+.
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2017-02-23 09:52:45 +01:00 |
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Henrik Rydgard
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615c357f1d
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Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335.
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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900539e200
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Fix #9340 (touch controls not always getting repositioned correctly)
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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b14e10632d
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Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300.
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2017-02-19 14:33:59 +01:00 |
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Henrik Rydgard
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b35493c726
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Fix minor issue in gamesettings
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2017-02-19 11:09:28 +01:00 |
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LunaMoo
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5ffef6d1ab
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Fix vertical layout on main screen.
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2017-02-18 22:35:31 +01:00 |
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Henrik Rydgard
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d41a7083fb
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Remove "Experimental" tag from D3D11
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2017-02-18 02:13:52 +01:00 |
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Henrik Rydgard
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522ac5c739
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Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
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2017-02-17 19:53:24 +01:00 |
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Henrik Rydgard
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2fabe3e1c5
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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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2017-02-17 19:23:01 +01:00 |
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Henrik Rydgård
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a99bad046b
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Merge pull request #9314 from hrydgard/unify-postproc
Unify postprocessing-related framebuffer code
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2017-02-16 16:37:06 +01:00 |
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Henrik Rydgard
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5c918da774
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
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Fireball Wayne
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6bbbb11518
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Remove net::init()
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2017-02-14 19:16:52 -05:00 |
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Fireball Wayne
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a404138f82
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Remember Last Remote ISO server
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2017-02-14 19:16:51 -05:00 |
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LunaMoo
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89ef06936f
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Fix importing first cheat from database list
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2017-02-14 21:47:43 +01:00 |
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Henrik Rydgard
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cbf24a9d78
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Get rid of "AutoInit", instead always keep the network initialized.
See #9305
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2017-02-14 13:12:02 +01:00 |
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Henrik Rydgard
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b5034c4e00
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Hide the D3D11 backend if Windows version is older than Win8
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2017-02-14 10:33:42 +01:00 |
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Henrik Rydgard
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5ee3b534ed
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More D3D11 improvements
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2017-02-10 10:26:18 +01:00 |
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Henrik Rydgard
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02e7d371bd
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Enable selecting D3D11 on Windows
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2017-02-08 17:35:53 +01:00 |
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Henrik Rydgard
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9dd3e18ed4
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Fix two minor issues with D3D UI
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2017-02-08 17:09:59 +01:00 |
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Henrik Rydgard
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a846c4f68f
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More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
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2017-02-08 14:55:03 +01:00 |
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Henrik Rydgard
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9bdae8f32e
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DrawContext: Use uniform buffers on all platforms (simulated where necessary)
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2017-02-08 12:55:58 +01:00 |
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Henrik Rydgard
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55aa879216
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f00f7d2fb8
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Remove some dependencies on the pD3DDevice globals
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2017-02-05 20:36:00 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgård
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668023967d
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Merge pull request #9269 from xebra/hw_tess_gles4
Fix supporting gl_InstanceID.
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2017-02-01 15:16:25 +01:00 |
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xebra
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bab28df768
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Fix supporting gl_InstanceID with GameSettingsScreen.
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2017-02-01 22:12:54 +09:00 |
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Henrik Rydgård
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dc19e113c5
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Merge pull request #9265 from LunaMoo/ui_minor
Fix Game/Info screen lagginess and crash when moving a window.
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2017-02-01 09:28:28 +01:00 |
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xebra
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918bee8801
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Add support OES_texture_half_float.
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2017-02-01 14:37:03 +09:00 |
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LunaMoo
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b15e927807
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Fix lag generated by getting savegames on update()
Also clear otherChoices_ vector, fixes crash when moving a window.
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2017-02-01 05:14:54 +01:00 |
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xebra
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6adddbbd38
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[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
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2017-01-31 23:37:07 +09:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgard
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245e3b9bd1
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Increase alt speed max% to 1000
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2017-01-28 22:34:10 +01:00 |
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Henrik Rydgard
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7182c34c1e
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Quick soft fadeout when menu background audio stops playing
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2017-01-28 10:38:50 +01:00 |
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Henrik Rydgård
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6136123830
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Save a small amount of GPU fillrate when controls are faded out
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2017-01-26 11:10:33 +01:00 |
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Henrik Rydgård
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69b35a35be
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Show page size and WX Exclusive status in system info
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2017-01-26 09:20:05 +01:00 |
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Henrik Rydgård
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ff9e1517c7
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More bugfixes
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2017-01-25 19:11:33 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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