Commit Graph

61 Commits

Author SHA1 Message Date
Sacha
7b308247f8 Symbian buildfix. It doesn't use MemArena. 2014-08-25 02:18:58 +10:00
Henrik Rydgard
1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Unknown W. Brackets
55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Sacha
031c5d3569 Symbian: Fix memmap freeze. 2014-06-25 22:01:40 +10:00
Unknown W. Brackets
24d8a34a0b Properly respect resolveReplacements.
And use the same opcode reading func in armjit as x86jit.
Fixes Star Ocean on Android.
2014-06-23 08:20:38 -07:00
Unknown W. Brackets
fa875a6016 Fix memory mapping for sure this time on 32-bit. 2014-06-19 00:30:02 -07:00
Unknown W. Brackets
062d747cee Fix vram mirror issue on 32-bit.
Fixes #6249.
2014-06-15 08:59:35 -07:00
Sacha
f787a1cbe1 Fix Windows build. 2014-05-29 10:33:02 +10:00
Sacha
9b7ab3816f Clean up MemArena and MemMap. Remove Symbian from MemArena (shouldn't have more ifdefs than code) 2014-05-29 03:30:23 +10:00
Unknown W. Brackets
80cc9d8c0e Mirror memory for VRAM mirrors.
For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.

Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
Unknown W. Brackets
996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
Unknown W. Brackets
eca06c60c7 Spend a bit less time in Read_Instruction on load. 2014-03-02 10:20:40 -08:00
Unknown W. Brackets
d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
d09575f25e When loading a savestate with more ram, realloc.
Also, I'm not sure the extra ram is being handled correctly, I think it's
not meant to be exposed to games except homebrew, not sure of the exact
method...
2014-01-08 00:06:27 -08:00
Henrik Rydgård
e5e17fbc6e More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Unknown W. Brackets
be55be7dcb Fix some formatting warnings. 2013-12-29 16:08:06 -08:00
Henrik Rydgård
ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Henrik Rydgard
a53a032120 Prevent hashes from coming out differently after replacement. 2013-12-20 13:53:03 +01:00
Henrik Rydgard
1e300447e1 Fix some replace-related bugs. Add "jal" replace inlining, not activated. 2013-12-18 16:27:23 +01:00
Henrik Rydgard
2d4c28826a Show replaced instructions correctly in disassembly 2013-12-18 11:42:19 +01:00
Henrik Rydgard
2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Unknown W. Brackets
13bf4d83fa Add memchecks for common HLE copy operations.
Better to catch some than miss everything.
2013-12-14 14:56:05 -08:00
Henrik Rydgård
ebe2009124 Buildfix VS 2013 (see #4793) 2013-12-11 13:55:57 +01:00
Henrik Rydgard
1b770cc316 Typo fix 2013-12-11 11:00:01 +01:00
Unknown W. Brackets
5b0ece85da Use additional memory map mirrors for 32-bit.
Well, use them always for simplicity, but this works around 32-bit
limitations on mmap() size for Android and Linux.
2013-12-10 23:40:37 -08:00
Henrik Rydgard
2d8429ac48 Assorted cleanup in the MIPS emulation 2013-12-10 13:15:16 +01:00
Henrik Rydgård
9e42086e21 Logspam reduction 2013-12-09 13:45:17 +01:00
The Dax
eff74892b0 Fix a styling issue, and allow shader names to be translated in the Win32 menubar. 2013-11-29 12:52:10 -05:00
The Dax
e0f0409f82 Minimum version for the memory savestate section is 1, not 0. 2013-11-28 17:46:33 -05:00
The Dax
3e07e88e43 Don't break savestates made by HD Remasters. 2013-11-28 16:28:25 -05:00
The Dax
998a6f6fdb Load the model from the savestate before deciding the memory size. 2013-11-28 15:36:24 -05:00
The Dax
ba31e18060 Perform savestate actions more intelligently. 2013-11-28 15:34:11 -05:00
The Dax
1b8df0d826 Save the model into the save state. 2013-11-28 14:58:59 -05:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
478d007f96 I'm a typo machine. 2013-09-09 00:35:38 -07:00
Unknown W. Brackets
38e30e5a67 Fix bugs when memory size is 0x04C00000/etc.
Was experimenting with trying to match my non-phat's ram size.
2013-09-09 00:25:10 -07:00
Unknown W. Brackets
109ad17ac6 Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Henrik Rydgard
9109882c04 More microoptimization 2013-08-11 22:12:14 +02:00
The Dax
e4ed0f2d3e Various small code cleanups. 2013-07-17 17:49:57 -04:00
Henrik Rydgård
996c1642f2 Merge pull request #2697 from thedax/hdRemasterSupport
HD Remaster Support: Remove non-required variables from Savestate
2013-07-08 00:47:38 -07:00
Unknown W. Brackets
bc6feed6a0 Fix memory allocation when swapping to a remaster. 2013-07-07 20:28:47 -07:00
The Dax
a2c8ac5dbe Remove HD Remaster variables from the savestate; they don't seem to be required for it to function correctly. 2013-07-07 22:05:10 -04:00
The Dax
da9472c486 Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable. 2013-07-07 03:07:51 -04:00
The Dax
bd0944fc49 Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable. 2013-06-26 16:02:53 -04:00
The Dax
d11deba3cd Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding. 2013-06-26 16:02:53 -04:00
The Dax
695f7eeec5 Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
The Dax
1260d76167 Remove magic numbers from loop, thus fixing more coding style issues. 2013-06-26 16:02:52 -04:00
The Dax
51f387eee7 Remove unnecessary include. 2013-06-26 16:02:52 -04:00
The Dax
8ab734d516 Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment. 2013-06-26 16:02:52 -04:00