Unknown W. Brackets
|
ad17decf5c
|
SoftGPU: Quick hack to fix scissor w/2x2 pixels.
|
2017-05-14 16:02:27 -07:00 |
|
Unknown W. Brackets
|
8ee92048c0
|
SoftGPU: Avoid rcp due to precision issues.
Causes artifacts in Sword Art Online, which draws a dialog box using
stretched UVs - rcp causes the edges to sample outside the original UVs.
|
2017-05-14 16:02:21 -07:00 |
|
Henrik Rydgård
|
d13fdfbf37
|
Merge pull request #9683 from unknownbrackets/ge-debugger
Minor GE debugger fixes
|
2017-05-15 00:02:19 +02:00 |
|
Unknown W. Brackets
|
94c138fd83
|
SoftGPU: Fix texture vertex preview in debugger.
|
2017-05-14 14:56:23 -07:00 |
|
Unknown W. Brackets
|
262c3483cf
|
GE Debugger: Fix bias display for auto mip mode.
|
2017-05-14 14:56:17 -07:00 |
|
Henrik Rydgård
|
1f1ed5bb4d
|
Merge pull request #9682 from unknownbrackets/softgpu-light
SoftGPU: Match GLES lighting better, use floats
|
2017-05-14 12:59:08 +02:00 |
|
Unknown W. Brackets
|
022de0d45a
|
D3D11: Fix initialization of mipmaps.
|
2017-05-13 17:31:21 -07:00 |
|
Unknown W. Brackets
|
01076dd959
|
SoftGPU: Don't wrap negative positions.
Haven't fully verified this, but without this, Gods Eater Burst's bloom
doesn't work, since -1,-1 maps to 1023,1023 so everything is clipped.
|
2017-05-13 17:28:38 -07:00 |
|
Unknown W. Brackets
|
b2d3058386
|
SoftGPU: Correct fog for rectangles.
Gods Eater Burst uses fog in its bloom, with rectangles.
|
2017-05-13 17:27:34 -07:00 |
|
Unknown W. Brackets
|
1a56466865
|
SoftGPU: Match GLES lighting better, use floats.
Using floats simplifies things and also makes it faster.
|
2017-05-13 12:54:18 -07:00 |
|
Henrik Rydgård
|
996c97dfd5
|
Merge pull request #9681 from unknownbrackets/softgpu-center
SoftGPU: Correct for pixel centers
|
2017-05-13 20:46:31 +02:00 |
|
Unknown W. Brackets
|
86a1898732
|
SoftGPU: Correct rendering for pixel centers.
This should theoretically calculate everything more correctly.
|
2017-05-13 08:03:08 -07:00 |
|
Henrik Rydgård
|
8cff9f8bc9
|
Merge pull request #9678 from unknownbrackets/mipmaps
Make const mipmaps more consistent
|
2017-05-13 16:58:55 +02:00 |
|
Unknown W. Brackets
|
9e34601be2
|
SoftGPU: Correct texturing for pixel centers.
|
2017-05-13 07:53:39 -07:00 |
|
Henrik Rydgård
|
ec5b35b9f7
|
Merge pull request #9680 from LunaMoo/typofix
Correct typo in VertexDecoder
|
2017-05-13 16:40:36 +02:00 |
|
LunaMoo
|
5637ae1190
|
Fix typo in VertexDecoder
|
2017-05-13 16:27:26 +02:00 |
|
Unknown W. Brackets
|
6b0c9a5531
|
SoftGPU: Improve wsum recip SIMD.
A bit faster.
|
2017-05-13 06:56:33 -07:00 |
|
Unknown W. Brackets
|
7c526acc69
|
SoftGPU: Multiply S/T early via SIMD.
|
2017-05-13 06:49:27 -07:00 |
|
Unknown W. Brackets
|
10e511273a
|
GPU: Flush on mipmap slope change.
|
2017-05-12 20:30:48 -07:00 |
|
Unknown W. Brackets
|
c4d1863ded
|
GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
|
2017-05-12 20:30:47 -07:00 |
|
Henrik Rydgård
|
f9b2272fd3
|
Update lang
|
2017-05-09 10:30:56 +02:00 |
|
Henrik Rydgård
|
6d6c1f66fc
|
Merge pull request #9673 from unknownbrackets/softgpu
SoftGPU: Implement mipmapping
|
2017-05-09 09:35:34 +02:00 |
|
Unknown W. Brackets
|
6e4898d24f
|
UI: Enable some settings for software rendering.
These now affect softgpu, so let's not disable them.
|
2017-05-08 21:03:10 -07:00 |
|
Unknown W. Brackets
|
50a775d31f
|
SoftGPU: Calculate mip level based on float bits.
This is probably what the hardware does and much faster.
|
2017-05-08 20:43:02 -07:00 |
|
Henrik Rydgård
|
f06daba448
|
Merge pull request #9674 from unknownbrackets/vertexjit
Implement a few x86 vertexjit optimizations
|
2017-05-08 19:38:15 +02:00 |
|
Unknown W. Brackets
|
37a4d1308f
|
SoftGPU: Round screencoords.
It seems like this is what the PSP does, or maybe this is just correcting
for floating point error...
|
2017-05-08 06:50:25 -07:00 |
|
Unknown W. Brackets
|
92ba91366c
|
SoftGPU: Process mipmaps in texturing.
|
2017-05-08 06:50:25 -07:00 |
|
Unknown W. Brackets
|
3944a07bf7
|
SoftGPU: Fix separate mipmap cluts.
These should only be used for CLUT4.
|
2017-05-08 06:50:24 -07:00 |
|
Unknown W. Brackets
|
f5dd3b9716
|
SoftGPU: Refactor mask calculation and use SSE.
A tiny bit faster.
|
2017-05-08 06:50:23 -07:00 |
|
Unknown W. Brackets
|
1f2c2b6d42
|
SoftGPU: Improve texcoord rounding.
This fixes several obvious issues in Crisis Core, but it's still wrong
when texcoords go the other direction. Need to use the deltas.
|
2017-05-08 06:50:23 -07:00 |
|
Unknown W. Brackets
|
7ffc891522
|
SoftGPU: Apply clamp/wrap in through.
|
2017-05-08 06:50:21 -07:00 |
|
Unknown W. Brackets
|
dacb776300
|
x86: Minor optimization for s16 through positions.
This takes it from 150% to 390% non-jit for pos only verts.
|
2017-05-07 12:20:56 -07:00 |
|
Unknown W. Brackets
|
0fe927aaa7
|
x86: Minor memory copy perf improvement.
This was actually 270% -> 340% non-jit for pos-only verts.
|
2017-05-07 12:18:47 -07:00 |
|
Unknown W. Brackets
|
b06e271ef3
|
x86: More optimal 4444 in vertexjit.
This was commented out, but works fine and goes from 320% -> 450% the speed
of non-jit for simple pos/col verts.
|
2017-05-07 12:14:06 -07:00 |
|
Henrik Rydgard
|
fd4ef48971
|
Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
|
2017-05-07 18:09:09 +02:00 |
|
Henrik Rydgård
|
c55aa834b0
|
Merge pull request #9670 from unknownbrackets/vertexjit
Remove unused vertex decode steps, jit through s16
|
2017-05-07 17:01:56 +02:00 |
|
Henrik Rydgard
|
42a694368e
|
Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
|
2017-05-07 11:14:25 +02:00 |
|
Henrik Rydgard
|
d4e1fc8d93
|
More vulkan shutdown fixes
|
2017-05-07 11:08:09 +02:00 |
|
Henrik Rydgard
|
ff6fcc9179
|
More vulkan fixes
|
2017-05-07 10:53:04 +02:00 |
|
Henrik Rydgard
|
5974e0ee6d
|
Work towards a clean vulkan shutdown.
|
2017-05-07 10:40:11 +02:00 |
|
Unknown W. Brackets
|
7699fa55de
|
arm: Jit throughmode 16-bit texcoords.
It's popular, and this makes decoding such verts much faster.
|
2017-05-06 22:52:58 -07:00 |
|
Unknown W. Brackets
|
257f8dbbc6
|
GPU: Remove now-unused vertex decoder funcs.
We always convert to float now, so these functions are no longer used.
|
2017-05-06 18:55:16 -07:00 |
|
Unknown W. Brackets
|
6b3944d329
|
UnitTest: Correct vertex and jit tests.
We now convert texcoords to floats.
|
2017-05-06 18:45:04 -07:00 |
|
Henrik Rydgård
|
032e21b707
|
Merge pull request #9667 from unknownbrackets/win-host
Windows: Initialize WindowsHost in EmuThread
|
2017-05-05 16:46:56 +02:00 |
|
Unknown W. Brackets
|
793178c106
|
Windows: Initialize WindowsHost in EmuThread.
This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
|
2017-05-05 06:53:48 -07:00 |
|
Henrik Rydgard
|
80d4673cd5
|
Oops again.. sigh
|
2017-05-05 13:09:30 +02:00 |
|
Henrik Rydgard
|
d3ff35b2c0
|
Fix to partial restarts (when switching backends), plus misc. Helps #9666
|
2017-05-05 12:31:06 +02:00 |
|
Henrik Rydgård
|
e304325ed8
|
Merge pull request #9664 from LunaMoo/mouseStuff
Handle alt+tab and menu better when mouse is confined in-game.
|
2017-05-05 07:25:21 +02:00 |
|
LunaMoo
|
2a60f2e77c
|
Handle alt+tab and drop down menu when mouse is confined and game is running
|
2017-05-05 02:26:24 +02:00 |
|
Henrik Rydgard
|
9284ea8375
|
Also memset.
|
2017-05-04 08:57:06 +02:00 |
|