Unknown W. Brackets
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a838459627
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vertexjit: Optimize weights on x64 (not 32-bit.)
A few percent in Gods Eater Burst and Kingdom Hearts.
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2014-11-08 15:16:02 -08:00 |
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Unknown W. Brackets
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59c1485e64
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Fix typo.
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2014-11-06 08:51:15 -08:00 |
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Unknown W. Brackets
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fba0110073
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Properly clamp some iterative snprintf()s.
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2014-11-05 08:06:15 -08:00 |
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Unknown W. Brackets
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ebb9f68c3e
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u_lightpos is always set when lights are available.
Tiny optimization.
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2014-11-05 00:57:22 -08:00 |
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Unknown W. Brackets
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c0804427ef
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Merge remote-tracking branch pull/7047.
And fix the whitespace + optimize the pngs.
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2014-11-04 01:46:00 -08:00 |
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TwistedUmbrella
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07f0478425
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Xcode 6 / iPhone 6 compatibility updates
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2014-11-04 03:37:40 -05:00 |
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Unknown W. Brackets
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416182b4ba
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Update to xBRZ 1.1.
Keeping the channel swap stuff and other changes, though.
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2014-11-02 14:17:24 -08:00 |
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Henrik Rydgård
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763e5c9c4b
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Merge pull request #7035 from unknownbrackets/gpu-minor
Always clamp in ToRGB[A]?()
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2014-10-31 18:17:39 +01:00 |
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Unknown W. Brackets
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9f7dbec050
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Missing include for Linux/etc.
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2014-10-31 09:51:17 -07:00 |
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Unknown W. Brackets
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eee3ac79f4
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Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
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2014-10-31 09:07:54 -07:00 |
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Henrik Rydgard
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3377db4910
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D3D: Reduce logspam
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2014-10-31 00:18:40 +01:00 |
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Henrik Rydgard
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0df4afce67
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Didn't mean to keep this check.
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2014-10-30 01:04:08 +01:00 |
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Unknown W. Brackets
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1b12b57e21
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Fix reversed consts in hand-neon texhash.
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2014-10-29 16:38:40 -07:00 |
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Unknown W. Brackets
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faea860c27
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Attempt to match the SSE2 version of the hash.
Not tested, don't currently have an ARM device. May or may not have a
performance hit.
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2014-10-29 16:37:45 -07:00 |
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Unknown W. Brackets
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3977f5a8ec
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Add a non-SSE implementation of the QuickTexHash.
This way we can use it as a stable value for texture replacements.
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2014-10-29 16:37:44 -07:00 |
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Henrik Rydgard
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1fe2af3421
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Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
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2014-10-29 23:51:23 +01:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgard
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d24abb3af0
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
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Henrik Rydgard
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d17aa4738a
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
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Henrik Rydgard
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c62255f1d9
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GetPointerUnchecked is ok around display list pc, checked elsewhere
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2014-10-19 23:13:54 +02:00 |
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Henrik Rydgard
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e22fed8b9f
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Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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3c55f81b87
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Fix #6988 (crash under startup of GTA Chinatown Wars)
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2014-10-18 11:26:51 +02:00 |
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Henrik Rydgard
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8177b4c43b
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Avoid an ifdef using PTRBITS
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2014-10-12 19:35:55 +02:00 |
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Unknown W. Brackets
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feada0ee65
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Adjust some logging.
Report logic op more correctly, cleanup an incorrect log.
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2014-09-28 15:13:52 -07:00 |
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Unknown W. Brackets
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32fc4c7676
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d3d9: Try harder to get a shader compile error.
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2014-09-26 21:32:22 -07:00 |
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Unknown W. Brackets
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358462a7f4
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Add a .gitattributes to normalize newlines.
No code changes.
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2014-09-26 21:20:50 -07:00 |
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Unknown W. Brackets
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b97af10a6d
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d3d9: Show error when default shaders fail.
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2014-09-26 21:20:50 -07:00 |
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chinhodado
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7b4b0eb0a0
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Use E_FAIL instead of -1 and clean up
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2014-09-26 15:55:21 -04:00 |
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Unknown W. Brackets
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67a54504c7
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Oops, left the comment in the wrong one.
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2014-09-24 23:11:47 -07:00 |
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Unknown W. Brackets
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cee2827172
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Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
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2014-09-24 23:10:13 -07:00 |
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Unknown W. Brackets
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d1e992736b
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Simplify the viewport code a bit.
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2014-09-24 23:09:09 -07:00 |
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Henrik Rydgård
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abb294ff7d
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Merge pull request #6940 from unknownbrackets/blend-logicop
d3d9: Emulate some logic ops with blending
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2014-09-24 09:30:58 +02:00 |
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Unknown W. Brackets
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81592e9cf5
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gles: Avoid pow(<= 0, 0) entirely, undefined.
Should work on more driver versions. Fixes #6941.
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2014-09-23 23:59:32 -07:00 |
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Unknown W. Brackets
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c88b66b308
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d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
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2014-09-23 21:13:47 -07:00 |
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Unknown W. Brackets
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199e6bcd3b
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Avoid crashing when calling an invalid address.
We already have a check, let's use it properly.
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2014-09-23 08:31:29 -07:00 |
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Unknown W. Brackets
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9bcffc5b4d
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Fix divide by zero in memcpy checks.
Happened in Resistance demo.
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2014-09-21 21:36:26 -07:00 |
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Henrik Rydgård
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b9d3443e1b
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Merge pull request #6931 from CPkmn/patch-6
D3D9 Get maxAnisotropyLevel from device caps
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2014-09-21 22:31:31 +02:00 |
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Unknown W. Brackets
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dc6c88d147
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d3d9: Mask out alpha using KEEP stencil op.
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2014-09-21 12:47:39 -07:00 |
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Unknown W. Brackets
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6618681d05
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d3d9: Oops, can't use shader blending anyway.
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2014-09-21 12:17:16 -07:00 |
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Unknown W. Brackets
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4e50eed85b
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
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Henrik Rydgard
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718d7e291f
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d3d9: Add BindFramebufferColor().
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2014-09-21 12:05:29 -07:00 |
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Unknown W. Brackets
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856154a5f9
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d3d9: Replace alpha and premultiply blend.
Unfortunately they are fairly tied together.
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2014-09-21 12:01:49 -07:00 |
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Unknown W. Brackets
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6e34fe1c4b
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d3d9: Fix fbo tex clamp (usually shadows.)
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2014-09-21 11:07:02 -07:00 |
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Unknown W. Brackets
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ccb6e99e07
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d3d9: Disable color doubling without tex.
As the PSP does.
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2014-09-21 10:58:21 -07:00 |
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Unknown W. Brackets
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8bf13d4214
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d3d9: Add stencil and blend replacement helpers.
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2014-09-21 10:56:54 -07:00 |
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Unknown W. Brackets
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e3d6f19a2e
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
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Unknown W. Brackets
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9355322824
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d3d9: Fix shader compile error X3014.
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2014-09-21 09:05:47 -07:00 |
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Unknown W. Brackets
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4210ba44eb
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Clean up a few more ImmPtr() cases.
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2014-09-21 08:34:27 -07:00 |
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Unknown W. Brackets
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a62f88d1f8
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d3d9: Oops, don't need this, no prescale.
Hmm, trying to reduce differences, though...
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2014-09-21 00:09:38 -07:00 |
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