daniel229
70fac3a65e
savedata
2014-10-03 15:16:12 +08:00
Unknown W. Brackets
00491bb33b
Process msgdialog abort on Update().
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Matches tests.
2014-09-27 00:13:11 -07:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Henrik Rydgard
7802bf57f0
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
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Thanks QWEmct for reporting in #6600 .
This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Unknown W. Brackets
b583e446e6
Skip reporting savedata stuff in known cases.
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We were always doing 3 before for 5, so skip reporting it. Other cases
are the interesting ones.
2014-07-09 23:30:20 -07:00
Unknown W. Brackets
0b22d8f56c
Check for missing SAVEDATA_PARAMS.
2014-07-06 22:42:14 -07:00
Unknown W. Brackets
30f8ec447a
Hash and detect savedata hashmode correctly.
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Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Unknown W. Brackets
0f7f00c635
Play it safer with savedata dialog thread safety.
2014-07-01 22:52:51 -07:00
Unknown W. Brackets
01d3dcdc99
Prevent a possible race condition in save/load.
2014-06-29 17:44:56 -07:00
Unknown W. Brackets
e3c6876365
Show a message when saving/loading fails.
2014-06-29 17:42:20 -07:00
Unknown W. Brackets
553c870ee9
Execute savedata io on a separate thread.
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Some savedata is sorta large, like 1MB, this makes it save more smoothly.
2014-06-29 17:32:57 -07:00
Unknown W. Brackets
51909a3256
Separate out io actions from save dialog display.
2014-06-29 17:07:04 -07:00
Unknown W. Brackets
a5fc0c49bc
Look at the right bytes for screenshot mode.
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Although, there's a bunch more needed to make this work properly.
2014-05-29 23:28:27 -07:00
sum2012
c23f4402fd
Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN
2014-05-19 05:27:05 +08:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00
The Dax
d9ea545556
Fix some minor styling issues in PSPNetconfDialog.cpp.
2014-04-25 21:43:00 -04:00
raven02
3c938ec5ae
Reorganize OSK button
2014-04-24 06:13:00 +08:00
Henrik Rydgård
fb82cfd258
Revert "Merge pull request #5939 from raven02/patch-18"
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This reverts commit cf267abc82
, reversing
changes made to 97c18e7f0e
.
2014-04-23 21:17:53 +02:00
raven02
0ad773f76a
Reorganize OSK a bit
2014-04-23 21:01:00 +08:00
sum2012
16368c98a2
Revent back status = SCE_UTILITY_STATUS_FINISHED
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break Project Divx extand and Kenka Banchou Bros when take screenshot
2014-03-30 18:48:31 +08:00
sum2012
11311b2b69
Imp sceUtilityScreenshotContStart
2014-03-30 14:42:29 +08:00
sum2012
8c33284901
Fix sceUtilityScreenshotUpdate
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Fix "After the developer/publisher screen and the age warning only a
black screen."
2014-03-30 09:29:11 +08:00
Unknown W. Brackets
fc833adde0
Return an error for invalid savedata sizes.
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May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
Yifan Lu
c5336d5817
Added printing of game save key to debug log when loading/saving
2014-03-22 16:13:30 +01:00
Unknown W. Brackets
241d5cb5a5
Always count one cluster for usedata in SIZES.
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This matches values coming out of hardware... seems to make sense.
2014-03-15 18:50:44 -07:00
Unknown W. Brackets
ec4ce7e7e5
Return proper SIZES info for existing savedata.
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Fixes Fieldrunners saving/loading.
2014-03-15 18:50:14 -07:00
Unknown W. Brackets
fe8ada4d7e
Log the name of the save operation, not just #.
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Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Unknown W. Brackets
8d29b583e8
Reduce a few Core/Dialog/ includes.
2014-03-15 10:52:13 -07:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
vnctdj
92348b0cc4
Trying to fix encoding
2014-03-14 05:32:31 +01:00
vnctdj
408168181d
Update PSPOskDialog.cpp
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Cosmetic change (more space added between the 2nd and the 3rd column of buttons)
before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
The Dax
0ce4d40636
Properly limit the space button so it can't go past the max text length.
2014-03-13 12:20:03 -04:00
The Dax
87c6260860
OSK: Let square serve as a spacebar.
2014-03-13 10:49:38 -04:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
chinhodado
586eb76ddf
fix a mistake in a logic condition
2014-02-21 19:43:24 -05:00
chinhodado
0ea7c78299
fix empty string checking
2014-02-15 16:31:37 -05:00
Unknown W. Brackets
348c6a16da
If a focus mode is used with autoload, ignore it.
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Before, if the "focused" save did not exist, we failed incorrectly, even
though the actual save we were trying to load was the correct one.
2014-02-15 09:43:43 -08:00
Unknown W. Brackets
bd982b2e6f
Support PSP_O_TRUNC on Windows.
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There are more modes we don't support properly. May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård
fa473da62a
Reduce savedata init delay to 200ms
2014-02-11 21:45:08 +01:00
raven02
54bbdebcc9
Try savedata init delay 500ms
2014-02-11 19:48:56 +08:00
Unknown W. Brackets
e30e8937c1
Make it possible to override dialog fade out.
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Useful to show multiple osk dialogs. Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909
Delay init/shutdown for msgdialogs as well.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489
Add a delay for status changes to the OSK.
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I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17
Merge pull request #5370 from unknownbrackets/defines
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Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
Unknown W. Brackets
a0262a5263
Reset savedata to NONE when stopping emulator.
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This way the second game you play won't hang. Also fixes tests. Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
1e8611a756
Make sure to check current status for changes.
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The game may not even call GetStatus(), but the status should still
change.
Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
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This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b
Return an error in FILES based on SDK version.
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Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets
54e8f28743
Allow confirm to bypass save load dialogs.
2014-02-02 16:00:01 -08:00