Henrik Rydgard
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e3d471f590
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Fix issues with texturing from render targets with prescaled UV (texcoord speed hack)
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2013-11-19 23:38:36 +01:00 |
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Unknown W. Brackets
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d2bccfeba5
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Omit a few commands from "DL Unknown" in debug.
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2013-11-18 07:51:10 -08:00 |
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Unknown W. Brackets
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ed16e42ca8
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Cleanup, don't even need z here.
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2013-11-17 14:49:51 -08:00 |
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Unknown W. Brackets
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018d95180a
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Fix 3d vertex preview.
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2013-11-17 14:31:21 -08:00 |
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Unknown W. Brackets
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a3bd2f1365
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Fix Vec3ByMatrix44() and use it for matrix math.
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2013-11-17 14:10:57 -08:00 |
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Unknown W. Brackets
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b541c81ba3
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Clean up Mat3x3 etc. constness.
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2013-11-17 13:27:51 -08:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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ac8edb4282
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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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2013-11-17 02:14:34 -08:00 |
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Henrik Rydgård
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4cf2b99316
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Merge pull request #4529 from raven02/patch-19
Fix Summon Night 5 shadow breaking
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2013-11-17 02:09:22 -08:00 |
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Henrik Rydgård
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cd511cc43c
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In Freeze-Frame mode, don't wipe GPU resources when loading save states.
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2013-11-15 16:30:55 +01:00 |
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Henrik Rydgård
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f1ed1a9a17
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Flush the lit pool before flushing the icache.
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2013-11-15 11:14:24 +01:00 |
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Henrik Rydgård
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bd23f91e0c
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Flush the lit pool in the vtx dec
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2013-11-15 10:34:27 +01:00 |
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raven02
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312f290bde
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Fix typo
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2013-11-15 10:24:32 +08:00 |
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Henrik Rydgard
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adde016338
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vtxdec sw skin arm: Simplify code, try a slightly different approach.
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2013-11-14 23:07:23 +01:00 |
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Henrik Rydgard
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b0ccf5981c
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Don't bother with glDrawRangeElements, seems to not improve perf.
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2013-11-14 17:33:43 +01:00 |
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Henrik Rydgard
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d6d54c8bb4
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Fix a couple of bugs in vtxdec
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2013-11-14 15:06:51 +01:00 |
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Henrik Rydgard
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9521d0e0a6
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NormalizeVertices should not try to skin if we've already software-skinned.
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2013-11-14 14:34:47 +01:00 |
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Henrik Rydgard
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3b63ef7005
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Remove the SubmitPrim param forceIndexType, optimize BBOX more.
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2013-11-14 14:03:03 +01:00 |
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raven02
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8af2e66bd5
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This seems to be better
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2013-11-14 19:33:20 +08:00 |
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Henrik Rydgard
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35ae239eb9
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Optimize bbox some more
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2013-11-14 12:25:53 +01:00 |
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Henrik Rydgard
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4f93654a88
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Oops, accidentally enabled some bbox debugging code
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2013-11-14 11:49:06 +01:00 |
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Henrik Rydgard
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8a69543ec4
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BBOX: Transform the planes by the matrix so we don't need to transform the box
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2013-11-14 11:44:13 +01:00 |
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Henrik Rydgard
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871d8b28ab
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Assorted vtxdec x86 optimizations
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2013-11-14 11:44:13 +01:00 |
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Sacha
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eaa52c4a61
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VertexDecoder: Aligned code seems to help Symbian (armv6) performance. It is also used for CPU JIT so there's likely a reason.
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2013-11-14 15:30:07 +10:00 |
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Henrik Rydgard
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ff1d53c9c7
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vtxdec x86: Don't load bones unless software skinning is enabled
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2013-11-14 00:56:24 +01:00 |
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Henrik Rydgard
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a9b365aa71
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Fix for possible misalignment crash on x86
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2013-11-14 00:37:04 +01:00 |
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Henrik Rydgård
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a6ee2648d0
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Merge pull request #4531 from hrydgard/software-skinning
Software skinning
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2013-11-13 12:54:41 -08:00 |
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Henrik Rydgård
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9bbdd1907d
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Kind-of optimized ARM software skinning (non-NEON)
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2013-11-13 18:11:35 +01:00 |
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Henrik Rydgård
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821a2f10f8
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Delete obsolete code
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2013-11-13 18:10:58 +01:00 |
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Henrik Rydgard
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6221dbaf5d
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Optimize software skinning for x86.
Can't seem to get a win on Windows vs hardware skinning though, even though
draw calls drop by 2/3rd...
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2013-11-13 18:10:58 +01:00 |
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Henrik Rydgard
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9333d3ea76
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Vtx dec jit: Combine the scale and offset registers to save 1 more xmm register.
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2013-11-13 18:10:58 +01:00 |
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Henrik Rydgard
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f0cacf46d0
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No reason to involve the FPU when loading matrices
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2013-11-13 18:10:58 +01:00 |
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Henrik Rydgard
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6976d6a3a0
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Enable the softskinning optimizations that let us merge drawcalls
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2013-11-13 18:10:57 +01:00 |
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Henrik Rydgard
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179934ec9f
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Decode step by step when sw skinning
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2013-11-13 18:10:57 +01:00 |
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Henrik Rydgard
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46313ced55
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Prepare transform pipeline for step by step decoding
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2013-11-13 18:10:57 +01:00 |
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Henrik Rydgard
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4f78eda23b
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Save a couple of registers in the x86 vertex decoder jit by SIMD-ing prescale UV
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2013-11-13 18:10:57 +01:00 |
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Henrik Rydgard
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7e67476b00
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Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
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2013-11-13 18:10:57 +01:00 |
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Aapo Rantalainen
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c2586523fe
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Maemo5: added !defined(MAEMO) as !defined(MEEGO_EDITION_HARMATTAN)
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2013-11-13 18:23:18 +02:00 |
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raven02
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fe15d88cd8
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Fix Summon Night 5 shadow breaking
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2013-11-13 22:42:16 +08:00 |
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Henrik Rydgård
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ab3fe9ba86
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Extract the software transform code into its own file.
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2013-11-13 14:56:34 +01:00 |
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Henrik Rydgård
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67ca4419fe
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Fix minor bug where we didn't clear dirtyUniforms if early-outing from UpdateUniform.
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2013-11-13 10:02:58 +01:00 |
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Sacha
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04b338f39e
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Buildfix for sse2 builds.
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2013-11-13 12:08:46 +10:00 |
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Henrik Rydgard
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cf15ec8a53
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Add BBOX support (very conservative test)
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2013-11-12 17:06:03 +01:00 |
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Henrik Rydgard
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54217deb16
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Speed up UpdateUniforms a little
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2013-11-12 17:06:03 +01:00 |
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Henrik Rydgard
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4b98e0d6d6
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Optimize LoadClut a little
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2013-11-12 17:06:03 +01:00 |
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Henrik Rydgard
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84f20a1cad
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Small optimizations
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2013-11-12 14:05:50 +01:00 |
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raven02
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2bca62b26e
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Don't reset texture width/height unless the size is different
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2013-11-11 21:12:43 +08:00 |
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raven02
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d2546bed5b
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Regression fix c69ac64
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2013-11-11 08:53:47 +08:00 |
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Henrik Rydgard
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c69ac64d83
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Don't reconvert light colors if they don't change.
Also prepare for a possible further optimization in GLES_GPU::FastRunLoop
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2013-11-10 11:18:58 +01:00 |
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Henrik Rydgard
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f4ad7c64e5
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Fix issue with texcoord speed hack (bPrescaleUV) in software transform
(and also thus rectangles of course even when hw transform is enabled)
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2013-11-10 11:18:26 +01:00 |
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