Commit Graph

6573 Commits

Author SHA1 Message Date
Unknown W. Brackets
420eb1bed3 Replace frame download in SD Gundam G Generation. 2014-09-08 22:44:27 -07:00
Unknown W. Brackets
ee6960ff7a Hook the saveicon creation func in Growlanser IV. 2014-09-08 19:10:46 -07:00
Unknown W. Brackets
94c1271761 Add an experiment with using a texture for tests.
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
Unknown W. Brackets
cddc289675 Use fixed dates for rtc adjusted and reincarnated.
This may be safer in case a game thinks funny business is going on if the
user changed the clock very recently, which wouldn't be the case on a
real PSP.
2014-09-05 09:34:09 -07:00
Unknown W. Brackets
1e31fd54eb Implement rtc date formatting funcs. 2014-09-05 09:13:33 -07:00
Unknown W. Brackets
0180d18449 Correct sceRtcGetDayOfWeek() for odd years. 2014-09-05 09:13:08 -07:00
daniel229
202f987e9b Replace function for Zero no Kiseki and Ao no Kiseki 2014-09-05 00:52:04 +08:00
Andrew Church
6afa948d06 s32 -> int because it doesn't need to explicitly be 32 bits. 2014-09-05 00:31:25 +09:00
Andrew Church
0512a17654 Read lw offset as a signed value. 2014-09-05 00:25:48 +09:00
Andrew Church
230bbad1c6 Read the offset for the framebuffer index from the instruction stream
instead of using a literal constant, so the hook works for other games
using the same function but a different offset (e.g. Zero no Kiseki).
Also remove the memcpy() since the original function will do it anyway
(and may do it differently if other games call the function with
different arguments).
2014-09-04 23:44:32 +09:00
Andrew Church
97a0b0c510 Remove bogus blank line. 2014-09-04 18:09:07 +09:00
Andrew Church
f976c309b4 Ensure that sceIoOpen() fails on directories. 2014-09-04 18:03:28 +09:00
Henrik Rydgård
2186892381 Merge pull request #6833 from achurch/master
Hook Brandish frame capture for menu fadeout and save screenshots.
2014-09-04 10:59:10 +02:00
Andrew Church
33264a6b8f Hook Brandish frame capture for menu fadeout and save screenshots. 2014-09-04 17:36:56 +09:00
Henrik Rydgård
7af2c1ac01 Merge pull request #6831 from unknownbrackets/glsl-int
Try to use bitwise / texelFetch in glsl based on EXT_gpu_shader4
2014-09-04 10:35:36 +02:00
Unknown W. Brackets
8ef0be6d55 Increase the reporting message buffer a bit.
Although, I'm not sure it's actually being hit.
2014-09-04 00:38:49 -07:00
Andrew Church
3033dc5138 Revert to unconditional ClearRoundingMode() when setting FCR31. 2014-09-04 11:36:56 +09:00
Andrew Church
128122af39 Fix broken rounding mode handling. 2014-09-04 11:30:11 +09:00
Andrew Church
726cb851b9 Don't unconditionally ClearRoundingMode() before setting it. 2014-09-04 09:28:56 +09:00
Andrew Church
5816685668 Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT. 2014-09-04 01:50:24 +09:00
Henrik Rydgård
8b67f427b0 Merge pull request #6826 from thedax/hle-stub
Add a non-functional stub for sceNetResolverInit.
2014-09-02 22:42:15 +02:00
The Dax
c2afa8f221 Add a non-functional stub for sceNetResolverInit.
Lets a Quake II homebrew port by CROW_BAR boot again.
2014-09-02 15:40:42 -04:00
Unknown W. Brackets
4a1514730f x86jit/ppcjit: Correct some bad sltiu compares. 2014-09-02 08:04:22 -07:00
Henrik Rydgård
b2f5efaa50 Merge pull request #6822 from unknownbrackets/thread-funcs
Improve some timing / thread funcs
2014-09-02 09:49:46 +02:00
Unknown W. Brackets
c9df66a450 Initialize the VFPU revision from a PSP-3000 value. 2014-09-01 23:16:50 -07:00
Unknown W. Brackets
4459b8f483 jit: Actually jit vmtfc/vmfvc.
Sicne we have them and they are easy.
2014-09-01 23:13:39 -07:00
Unknown W. Brackets
fd1b01b573 Fix the vrndi.s output range.
Was previously outputting only valid positive float values, but should use
a much wider range of a u32.

Might've affected randomness in some games.
2014-09-01 22:33:01 -07:00
Unknown W. Brackets
d637de8b4c Eat some cycles when signaling semaphores.
Seems to match tests.
2014-09-01 21:12:56 -07:00
Unknown W. Brackets
2923800217 Eat some cycles when starting a thread.
Seems to improve a test a bit, based on tests.
2014-09-01 21:12:13 -07:00
Unknown W. Brackets
84231c0188 Eat some cycles when canceling/deleting fpls.
Improves tests measuing timeouts remaining after delete.
2014-09-01 21:11:41 -07:00
Unknown W. Brackets
c5b15cc9fc Adjust semaphore timing slightly.
This matches tests a bit better.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
6599430c04 Improve some timing in msgpipes.
Probably not super important, but makes tests happier.

Also, when unscheduling an event, return the current time left, including
already spent time since last Advance.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
a42a2864a6 Protect against vtimers scheduled in past. 2014-09-01 20:03:57 -07:00
Unknown W. Brackets
f78712ec3a Simplify alarm timing.
This is from when it seemed like sceKernelSetAlarm() was by cycles.
Corrects handling of large timer / sysclock params.
2014-09-01 20:03:57 -07:00
Unknown W. Brackets
2cad35ad59 Put a 250us minimum on all vtimer scheduling. 2014-09-01 20:03:56 -07:00
Unknown W. Brackets
4e9f54a400 Require 250us lead time to start a vtimer.
Matches tests, improves the threads/vtimers/delete test.
2014-09-01 20:03:56 -07:00
Unknown W. Brackets
baf465500a Fix a bad iterator dereference in sceMpeg.
Though not sure it should actually reach here, let's at least not crash.
2014-08-31 21:15:04 -07:00
sum2012
06fae5bcbc Add a "no loop information" log 2014-09-01 04:47:12 +08:00
Henrik Rydgård
c02f1ca3e1 Merge pull request #6812 from unknownbrackets/jit-minor
Correctly handle flags/temp regs when setting rounding mode
2014-08-31 09:30:51 +02:00
Henrik Rydgård
218fd7bab5 Merge pull request #6805 from sum2012/kernel
Fix sceKernelSelfStopUnloadModule parameters
2014-08-31 09:27:23 +02:00
Henrik Rydgård
64bc2b7bdb Merge pull request #6816 from thedax/win32-Unicode
Win32: Use wide strings to parse some command-line arguments, and convert them to proper UTF-8 for others.
2014-08-31 09:26:31 +02:00
The Dax
f22212369f Remove a few unneeded parentheses, and use nullptr instead of NULL. 2014-08-31 03:19:19 -04:00
Unknown W. Brackets
5f6f6827b5 jit: Update rounding mode immediately on ctc1. 2014-08-30 23:48:27 -07:00
The Dax
3590352429 Win32: Use wide strings to parse most command-line arguments.
Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
2014-08-31 02:47:25 -04:00
Unknown W. Brackets
8e14dc1acd Fix path issue running tests on Linux.
No trailing slash.  Doesn't hurt Windows to have an extra one.
2014-08-30 22:38:19 -07:00
Unknown W. Brackets
e8cdbcc33f x86jit: Fix some flags/EAX trashing in rounding.
Fixes #6810.
2014-08-30 16:46:43 -07:00
Unknown W. Brackets
8daff0a25e armjit: Fix some downcount issues with rounding.
When setting the rounding mode we need to be super careful about not
destroying flags or R0 if they are needed.
2014-08-30 16:43:13 -07:00
Unknown W. Brackets
820a8e8f2b armjit: Don't reset downcount on fpu instructions.
It's maintained always, oops.
2014-08-30 16:30:13 -07:00
sum2012
55cb292bad Correct sceKernelSelfStopUnloadModule 's name and logging 2014-08-29 20:36:21 +08:00
sum2012
26b25052c2 Fix sceKernelSelfStopUnloadModule parameters
According to http://code.google.com/p/jpcsp/source/detail?r=3597
2014-08-29 20:31:25 +08:00
Sacha
7b308247f8 Symbian buildfix. It doesn't use MemArena. 2014-08-25 02:18:58 +10:00
Henrik Rydgard
1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Henrik Rydgård
812d64a4b7 Merge pull request #6774 from hrydgard/merge-ced2911-dx9-work
Cherry-pick from ced2911's dx9 work
2014-08-24 14:06:04 +02:00
Henrik Rydgard
6011255e6f D3D: Don't display buffered rendering upside down. Support screen scaling filter setting 2014-08-24 14:04:55 +02:00
Unknown W. Brackets
5f015793d8 Seems like this else was a mistake. 2014-08-23 21:54:04 -07:00
Unknown W. Brackets
d4ec7d8019 Add another memcpy variant.
Fixes #4324 (Marvel Ultimate Alliance 2 videos), thanks daniel229.
2014-08-23 08:45:25 -07:00
Henrik Rydgård
5d836bfa5a Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgård
b7da82eebb Merge pull request #6762 from unknownbrackets/fpu-rounding
Handle fpu rounding mode at least in jits
2014-08-23 10:43:22 +02:00
Henrik Rydgard
0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
Unknown W. Brackets
e9b5e6f277 armjit: Maintain rounding mode throughout jit. 2014-08-22 19:57:50 -07:00
Henrik Rydgard
e2ecbb7a4d Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00
Henrik Rydgard
808f05da89 (Partially) slip thin3d underneath DrawBuffer. 2014-08-22 20:54:53 +02:00
Unknown W. Brackets
925557ed47 x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
Henrik Rydgård
f8a4236d58 Merge pull request #6679 from unknownbrackets/gpu-blend
Handle doubled alpha blending using premultiplication
2014-08-22 10:06:24 +02:00
Unknown W. Brackets
1fcbb7bbd4 armjit: Respect the rounding mode for mul/etc. 2014-08-22 00:32:01 -07:00
Unknown W. Brackets
ab13b36484 x86jit: Implement cvt.w.s.
Not really used that often, anyway, but easy enough and good for testing
that we set the rounding mode correctly.
2014-08-22 00:01:06 -07:00
Unknown W. Brackets
dc91dc1ce8 x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Henrik Rydgard
dfbb0bdea2 Hack: Return -1 specifically for trying to load SFO's as modules. Works around #6748
Will test properly later and return the correct value but this should be zero-impact.
2014-08-21 10:34:56 +02:00
Henrik Rydgård
d52c87d82c Merge pull request #6722 from sum2012/wwe
check for duplicated stack addresses by JimLee168
2014-08-20 16:34:02 +02:00
Sacha
97e93f48fd Clean up LitPool code and re-enable flushing in AsmJit 2014-08-20 18:29:37 +10:00
Unknown W. Brackets
d52fdafa3c Note the location of a memset variant. 2014-08-18 23:20:44 -07:00
Henrik Rydgård
2de6b471ce Merge pull request #6616 from unknownbrackets/modules
Improve module loading and allocation
2014-08-19 08:00:47 +02:00
Henrik Rydgård
72d5a55791 Merge pull request #6675 from unknownbrackets/threadman
Correct sceKernelThreadmanIdList behavior
2014-08-19 07:56:54 +02:00
Henrik Rydgård
e7a1761147 Merge pull request #6597 from unknownbrackets/ge-minor
Unpause lists after wait signals with no handler
2014-08-19 07:56:37 +02:00
Henrik Rydgård
5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård
d234ab03c6 Merge pull request #6696 from LunaMoo/master
Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
Unknown W. Brackets
9d3cf346c3 Clarify GetSureBranchTarget() for fpu branches.
They also have CONDTYPE_ flags.  Looks like this was just getting lucky
that rs can't equal rt, but the code looks confusing when you're looking
at it from an fpu/vfpu perspective.
2014-08-18 07:46:48 -07:00
Henrik Rydgård
486461a725 Merge pull request #6735 from unknownbrackets/psmf-loop
Only loop psmf players at video end
2014-08-18 11:08:34 +02:00
Unknown W. Brackets
78296d15c6 Don't recurse when disasming an emuhack.
Although, should this happen?  Apparently does in Peace Walker.
2014-08-17 18:43:59 -07:00
Unknown W. Brackets
3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Unknown W. Brackets
909ac62669 Return a proper error for fake TMIDs. 2014-08-17 14:38:56 -07:00
Unknown W. Brackets
6852e32d6b Support other thread TMIDs in uid listing. 2014-08-17 14:38:55 -07:00
Unknown W. Brackets
b8f8707ea1 Allow a bad pts on zero size when listing uids. 2014-08-17 14:38:55 -07:00
Unknown W. Brackets
feeb03b5ff Fix return values in sceKernelGetThreadmanIdList().
Support other object types as well, but not threads/etc. properly yet.
2014-08-17 14:38:54 -07:00
Unknown W. Brackets
774589aa4f Correct the Tlspl TMID value. 2014-08-17 14:38:54 -07:00
Unknown W. Brackets
dc16ad3744 Report forwarding module load to loadexec.
Shouldn't do this probably.
2014-08-17 14:26:01 -07:00
Unknown W. Brackets
abacba4e31 Clarify some module loading code. 2014-08-17 14:26:00 -07:00
Unknown W. Brackets
b7c96e1942 Allocate executables low, not at a specific addr.
Since usersystemlib takes 0x4000 at the bottom, this will be the same.
The only impact is that kernel modules may also be able to allocate.
2014-08-17 14:26:00 -07:00
Unknown W. Brackets
a16ccf52e7 Allocate kernel modules that fail to decrypt.
This corrects some memory semantics to match real firmware.
2014-08-17 14:25:59 -07:00
Unknown W. Brackets
f864b6be63 Allocate 0x4000 at the bottom like real firmware.
Should fix #4056.
2014-08-17 14:25:59 -07:00
Unknown W. Brackets
71e8c0f6e0 Sum all .bss* sections when counting bss size. 2014-08-17 14:25:58 -07:00
Unknown W. Brackets
0a14fd5ee9 Skip zero size segments in module segment info. 2014-08-17 14:25:58 -07:00
Unknown W. Brackets
3ccc0d1e47 Don't count strings as text in module info. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets
bf03e32027 Add a safety check for freeing kernel modules. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets
892980ada1 Blackberry buildfix. 2014-08-17 14:25:56 -07:00
Unknown W. Brackets
337a8553aa Add module name to ELF allocations.
Makes debugging it easier.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets
7c37d64717 Load kernel modules into kernel memory.
This way they don't eat up user memory space.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
99d96218e1 Correct some loadmodule error codes. 2014-08-17 14:25:55 -07:00
Unknown W. Brackets
cf4b607113 Validate the elf position argument more. 2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d310ad8bb Allocate module memory from top/bottom per request. 2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d195a37e4 Cleanup modules on unloadself. 2014-08-17 14:25:53 -07:00
Unknown W. Brackets
5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
413523c8ac Unpause lists after wait signals with no handler.
This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior.  It makes sense.
2014-08-17 14:14:25 -07:00
Unknown W. Brackets
78ddffee2c Merge pull request #6733 from hrydgard/psmf-loop-fix
Reload the stream on loop. Fixes #6703.
2014-08-17 13:49:40 -07:00
Henrik Rydgard
8560e317d0 Reload the stream on loop. Fixes #6703. Thanks to @unknownbrackets 2014-08-17 22:29:01 +02:00
The Dax
75e280e6fe Default to a deadzone 0.6f (60%) instead, as suggested. 2014-08-17 14:39:34 -04:00
The Dax
784f311d76 Make it available for everybody. 2014-08-17 14:36:35 -04:00
The Dax
cb07da198b Make the keyboard analog limiter customisable. 2014-08-17 14:36:35 -04:00
The Dax
37b8f62997 Don't show upgrade notifications if PPSSPP is too new, regardless of iRunCount. 2014-08-16 16:31:07 -04:00
sum2012
6024fe7e13 Don't need duplicate the whole table 2014-08-15 23:30:51 +08:00
sum2012
9f4efaf142 Add sceLibFttt
Same as sceFont
2014-08-15 22:42:08 +08:00
JimLee168
8099281928 check for duplicated stack addresses
Based on https://code.google.com/p/jpcsp/source/detail?r=3569

Fix WWE SmackDown! vs. RAW 2006
2014-08-13 21:28:22 +08:00
The Dax
3c19eda851 Win32 buildfix.
Somehow these weren't added to the project.
2014-08-12 22:34:05 -04:00
daniel229
a1f922baff fix typo,add sceUsbGpsGetState() function 2014-08-13 01:47:24 +08:00
daniel229
88124952a2 add sceUsbGpsOpen() function 2014-08-13 01:18:03 +08:00
daniel229
1ff9507f7c Add sceUsbGps module 2014-08-13 00:11:26 +08:00
Unknown W. Brackets
3bd945c2a8 Ignore displaybuf in psmfplayer when warming up.
Should fix #6704.
2014-08-10 21:56:05 -07:00
Luna
62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Unknown W. Brackets
cd413ab659 Correctly break when disabled and temp bps overlap.
Only affects debugging, not usual gameplay.  Fixes #6700.
2014-08-08 08:53:44 -07:00
Henrik Rydgård
60eaefa6ad Merge pull request #6680 from unknownbrackets/replace-funcs
Disable most replacements and use checked mem access in them
2014-08-04 23:44:20 +02:00
Unknown W. Brackets
ac94dbcc69 Show the replaced instruction in disassembly.
Useful while debugging.
2014-08-03 19:23:29 -07:00
Unknown W. Brackets
abd1f4e58a Disassemble bne/etc. using rs, rt order.
The order makes more logical sense from game disassembly, and matches the
assembler.  Fixes #6632.
2014-08-03 19:22:18 -07:00
Unknown W. Brackets
245a2a3be0 Don't zero out downcount in replacements.
It doesn't write out js.downcountAmount in any of these cases, so zeroing
it is wrong.
2014-08-03 13:22:30 -07:00
Unknown W. Brackets
5525c0a485 Use a lookup for function replacements.
Ought to be a tiny bit quicker.
2014-08-03 13:17:55 -07:00
Unknown W. Brackets
d060a06fa6 Disable a bunch of function replacements.
These are just for speed, let's turn them off.  Using a flag because:
 * I think there's still some issue with savestates, not sure.
 * We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets
f198a7f587 Use checked pointers in all function replacements.
Some games are still hitting bugs and there's no way to disable this "fast
memory" without losing graphical effects.  Better to do it evenly than
weird hacks and extra logging/checks.
2014-08-03 13:04:00 -07:00
Henrik Rydgard
bc3b4c5512 Disk swap: Remount the ISOBlockSystem too. Should fix #6662 2014-08-02 12:35:27 +02:00
Henrik Rydgård
682e1c1f74 Merge pull request #6643 from hrydgard/umd0-openiso
umd0 solution: Add "OnlyEntireISOFileSystem" to fix #6638
2014-07-28 22:17:34 +02:00
Henrik Rydgard
b7ac539420 Fix crash after loading state from within Psmf movie
(a variable was not initialized)
2014-07-28 00:01:28 +02:00
Henrik Rydgard
c5861f4277 Rename to ISOBlockSystem, savestate workaround (?) 2014-07-28 00:01:10 +02:00
Henrik Rydgard
8146ff85f3 umd0 solution: Add "OnlyEntireISOFileSystem"
Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638)

Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Henrik Rydgard
82421f4dcf x86 jit: Further fix for nor, thanks unknown
See #6638
2014-07-27 22:26:35 +02:00
Henrik Rydgard
903ddbc513 x86 JIT: Fix bug where NOR would not get computed correctly in corner case
(CompTriArith can end up not actually mapping rd to a register when taking
a shortcut)

May fix the JIT issue mentioned by CPkmn and located by daniel229 as an aside in #6638
2014-07-27 21:41:41 +02:00
Henrik Rydgård
936dd58367 Merge pull request #6640 from JimLee168/master
Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012
21e024eeda sceMpegRingbufferAvailableSize might use a different
Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168
9722e1eb03 Atrac buffer validate RIFF header 2014-07-27 19:02:01 +08:00
Unknown W. Brackets
c7a2753a00 Fix savestates when there are psmfplayers.
Oops.  Fixes #6613.
2014-07-25 09:19:07 -07:00
Krude
f81d36a90c Fix Cwcheat code type for address compare
0xD code type took wrong address argument. Hopefully fixes #6624.
2014-07-25 13:11:28 +02:00
Sacha
6ce3765b12 Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard
272f0b8c70 Add a TODO (handling corrupt CSO data) 2014-07-22 16:07:10 +02:00
Henrik Rydgard
7802bf57f0 Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
Thanks QWEmct for reporting in #6600.

This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard
399d71373f Change pauseWhenMinimized default to false 2014-07-21 10:30:53 +02:00
Henrik Rydgard
85cb55cb84 Check some addresses in sceAtracDecodeData 2014-07-21 10:30:52 +02:00
The Dax
9af40da53e Make the ini tweak available for everybody. 2014-07-21 10:30:52 +02:00
The Dax
1fbd94d589 Win32: Make pausing when minimizing optional in the ini. 2014-07-21 10:30:51 +02:00
Henrik Rydgård
9efefeb89c Merge pull request #6598 from unknownbrackets/debugger
Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets
6aa9b8aa36 Limit stack walk distance a bit.
It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard
0986f27f33 Detect screen size and choose resolution defaults accordingly.
Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00