..
__sceAudio.cpp
The correct fix for choppy cg audios and bgm.
2013-06-06 06:10:31 +08:00
__sceAudio.h
Return error to blocked audio threads on release.
2013-06-05 12:20:07 -07:00
FunctionWrappers.h
Fix sceNetEtherNtostr.
2013-06-04 01:53:32 -04:00
HLE.cpp
Don't allow release wait for HLE delays.
2013-06-08 23:39:49 -07:00
HLE.h
Prevent waiting on semas while dispatch disabled.
2013-03-24 23:30:32 -07:00
HLETables.cpp
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
HLETables.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
sceAtrac.cpp
Savestate the context thing properly.
2013-06-08 12:30:40 -07:00
sceAtrac.h
Basically implement _sceAtracGetContextAddress.
2013-06-09 01:31:45 +08:00
sceAudio.cpp
Revert fix in #2092
2013-06-06 06:10:26 +08:00
sceAudio.h
Fix some init/type warnings.
2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
sceAudiocodec.h
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
sceChnnlsv.cpp
Don't need separate variables for writemask. Some optimizations.
2013-02-16 09:28:55 +01:00
sceChnnlsv.h
Save encryption. Load/Save encrypted/decrypted save
2013-01-29 00:11:02 +01:00
sceCtrl.cpp
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
sceCtrl.h
Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
2013-04-28 22:15:33 +02:00
sceDeflt.cpp
Add missing debug log in sceDeflt.
2013-04-25 07:51:32 -07:00
sceDeflt.h
Added sceZlibDecompress and VS2010 build fix
2013-04-05 13:26:54 +08:00
sceDisplay.cpp
Show statistics for GPU cycles executed per frame.
2013-05-31 10:40:16 -07:00
sceDisplay.h
Log some additional things during reporting.
2013-05-19 22:12:39 -07:00
sceDmac.cpp
Invalidate FBOs when it's obvious they should be.
2013-06-08 04:51:57 -07:00
sceDmac.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceFont.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceFont.h
remove defines
2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceGameUpdate.h
Add sceGameUpdate
2013-03-19 08:00:29 +08:00
sceGe.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceGe.h
Delay GPU signals and waits to simulate cycles.
2013-04-07 17:05:11 -07:00
sceHprm.cpp
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
sceHprm.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceHttp.cpp
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
sceHttp.h
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
sceImpose.cpp
hide battery status icon
2013-04-28 11:02:20 +03:00
sceImpose.h
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceIo.cpp
Try to avoid possible global var name conflicts.
2013-05-31 23:14:28 -07:00
sceIo.h
Make previous code cleaner
2013-01-02 19:42:15 +01:00
sceJpeg.cpp
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
sceJpeg.h
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceKernel.cpp
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
sceKernel.h
Fix crash in sceKernelGetThreadmanIdType().
2013-06-08 03:00:50 -07:00
sceKernelAlarm.cpp
Add some more debug logging for alarms.
2013-03-31 16:56:02 -07:00
sceKernelAlarm.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp
Recalculate numWaitThreads all the time.
2013-05-27 22:44:10 -07:00
sceKernelEventFlag.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelInterrupt.cpp
Oops, lost these two lines editing.
2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h
Don't reschedule while interrupts are disabled.
2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp
Return negative for UnscheduleEvent().
2013-04-05 20:44:17 -07:00
sceKernelMbx.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelMemory.cpp
Merge pull request #1961 from unknownbrackets/savestates
2013-05-28 00:41:01 -07:00
sceKernelMemory.h
Basically working implementation of TLS funcs.
2013-04-14 16:36:02 -07:00
sceKernelModule.cpp
Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063 .
2013-06-05 19:59:16 +02:00
sceKernelModule.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp
Priority-based msgpipes never woke anyone.
2013-03-31 16:58:15 -07:00
sceKernelMsgPipe.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp
Use a PSPPointer in lwmutexes.
2013-06-02 15:17:24 -07:00
sceKernelMutex.h
Implement sceKernelReferLwMutexStatus() and ByID().
2013-02-24 22:50:48 -08:00
sceKernelSemaphore.cpp
Recalculate numWaitThreads all the time.
2013-05-27 22:44:10 -07:00
sceKernelSemaphore.h
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
sceKernelThread.cpp
Don't allow release wait for HLE delays.
2013-06-08 23:39:49 -07:00
sceKernelThread.h
Don't allow release wait for HLE delays.
2013-06-08 23:39:49 -07:00
sceKernelTime.cpp
Use a base time throughout rtc and kernel time.
2013-05-05 10:12:29 -07:00
sceKernelTime.h
Replace some hleEatCycles() with actual PSP timing.
2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp
Improve few functions in sceKernelVtimer
2013-04-09 08:32:13 +08:00
sceKernelVTimer.h
Implement DoState in VTimer
2013-03-02 17:23:28 +01:00
sceMd5.cpp
Quick sceMd5 implementation, needs tests
2013-05-22 11:05:30 +02:00
sceMd5.h
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
sceMp3.cpp
Fix logging typos in sceMp3InitResource and sceMp3TermResource.
2013-06-05 20:50:04 -04:00
sceMp3.h
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
sceMp4.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceMp4.h
Add Register_sceMp4()
2013-04-28 08:25:30 +08:00
sceMpeg.cpp
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
sceMpeg.h
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
sceNet.cpp
Fix logging copy/paste error in sceNetAdhocPdpCreate.
2013-06-05 20:16:42 -04:00
sceNet.h
Stubs and error checks. Fix a bad NID in sceUmd.
2013-03-24 22:41:42 +01:00
sceNp.cpp
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceNp.h
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
Fake scesupPreAcc
2012-12-06 18:02:55 +00:00
sceOpenPSID.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceP3da.cpp
Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-09 02:27:30 +08:00
sceP3da.h
Add sceP3da
2013-03-15 20:16:45 +08:00
sceParseHttp.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseHttp.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceParseUri.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseUri.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
scePauth.cpp
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
scePauth.h
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
scePower.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
scePower.h
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
scePsmf.cpp
PSP can decode directly to vram, so detect that.
2013-06-08 04:52:37 -07:00
scePsmf.h
Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel
2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp
make sceKernelLoadModuleNpDrm works. sprx can be load now.
2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h
DLC encryption
2013-02-24 19:27:37 +02:00
sceRtc.cpp
Remove UNIMPL from FileTime funcs, they work now.
2013-05-25 19:15:15 -07:00
sceRtc.h
Use a base time throughout rtc and kernel time.
2013-05-05 10:12:29 -07:00
sceSas.cpp
Partly implement __sceSasSetVoiceATRAC3.
2013-06-09 01:34:38 +08:00
sceSas.h
Start save stating audio, plus minor fixes.
2012-12-28 13:55:29 -08:00
sceSsl.cpp
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceSsl.h
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceUmd.cpp
Consolidate pspUmdError/pspUmdType to header
2013-05-19 14:56:57 +08:00
sceUmd.h
Fix PSP_UMD_TYPE_GAME...
2013-05-24 19:52:46 +02:00
sceUsb.cpp
Cut down on h files including PointerWrap.
2013-02-04 08:26:59 -08:00
sceUsb.h
Save state of a bunch of small modules.
2012-12-28 13:55:28 -08:00
sceUtility.cpp
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
sceUtility.h
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
sceVaudio.cpp
Fix sceVaudioChReserve format parameter.
2013-05-21 07:38:37 -07:00
sceVaudio.h
Correct some error codes and init in Vaudio.
2013-05-19 15:50:52 -07:00