Themaister
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8362e2befc
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Remove some useless stuff.
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2013-05-17 16:16:26 +02:00 |
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Themaister
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4f08a7216b
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Fix GLES build.
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2013-05-17 15:39:30 +02:00 |
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Themaister
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5a7dfa3199
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Implement ellipsoid space.
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2013-05-17 14:48:28 +02:00 |
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Themaister
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f5515c9a60
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Fixups.
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2013-05-17 14:30:56 +02:00 |
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Themaister
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3153bb1c4c
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Tweak collision detection.
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2013-05-17 14:18:42 +02:00 |
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Themaister
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d59ad6cc9c
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Minor stuff.
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2013-05-17 03:52:10 +02:00 |
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Themaister
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4d083e336f
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Much fancier collision detection :3
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2013-05-17 03:27:08 +02:00 |
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Themaister
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c8870f376a
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Add some colision tests.
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2013-05-16 14:19:13 +02:00 |
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Themaister
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92c1d9729c
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Attempt to rework collision a bit.
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2013-05-16 03:34:48 +02:00 |
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Themaister
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cf4fc88229
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
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Themaister
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f3dc054472
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Fine adjust edge detection.
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2013-05-15 01:16:19 +02:00 |
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Themaister
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1fa2414454
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Add normals to pyramid.
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2013-05-15 00:44:28 +02:00 |
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Themaister
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3adb68448b
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Fixup jittery edge handling.
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2013-05-15 00:00:43 +02:00 |
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Themaister
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0685303a4a
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Fixup gravity.
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2013-05-14 19:38:46 +02:00 |
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Themaister
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145b3e1d73
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Basic collision.
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2013-05-14 18:05:35 +02:00 |
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Themaister
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45bf16ad8e
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Start adding collision detection.
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2013-05-14 02:33:51 +02:00 |
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Themaister
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7729682063
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FPS-style view.
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2013-05-14 02:08:02 +02:00 |
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Themaister
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323a688a6e
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Avoid discard hack.
Breaks Lightning model, but discard breaks most models which use alpha
anyways.
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2013-05-13 01:37:14 +02:00 |
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Themaister
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21b2259c17
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Remove Y rotate clamp.
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2013-05-13 01:06:51 +02:00 |
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Themaister
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5b50aaf8e9
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Fix 32-bit TGA decode.
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2013-05-13 00:59:17 +02:00 |
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Themaister
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abaf8f5d93
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Can zoom out a lot more.
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2013-05-13 00:57:06 +02:00 |
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Themaister
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e4e886955f
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Add basic TGA support.
Works with Vanille test object.
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2013-05-13 00:39:46 +02:00 |
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Themaister
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ede67d6a22
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Clarify RPNG changes.
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2013-05-13 00:03:21 +02:00 |
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Themaister
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e49bff005c
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Fixup RPNG to work better for GL purposes.
Avoids having to flip Y texture coordinate.
Also avoids having to use GLES2 extension to load textures.
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2013-05-12 23:58:35 +02:00 |
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Themaister
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cd1c593bd3
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Use a default blank texture.
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2013-05-12 21:46:08 +02:00 |
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twinaphex
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ee3fa6c3ae
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(OSX) Compiles and links for OSX now
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2013-05-12 16:08:57 +02:00 |
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Themaister
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db83c30ede
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Don't bind to FB 0.
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2013-05-12 15:40:05 +02:00 |
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twinaphex
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a8ea5f95ea
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(iOS/QNX) Fix extension for iOS library + drop CC for iOS/QNX
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2013-05-12 15:35:30 +02:00 |
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twinaphex
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6228219937
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(iOS) Compiles and links
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2013-05-12 15:32:16 +02:00 |
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Themaister
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010a852665
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Unbind explicitly if not using maps.
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2013-05-12 14:47:55 +02:00 |
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twinaphex
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ac33a00a59
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Add iOS header includes as well
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2013-05-12 14:00:58 +02:00 |
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Themaister
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9e1e92bed0
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Allow up to 1k FBO.
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2013-05-12 13:48:26 +02:00 |
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Themaister
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7f6a4335b3
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Add D-pad support.
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2013-05-12 13:31:25 +02:00 |
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Themaister
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b822a1a7c6
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Works now on Android.
Cannot do dynamic symbol lookups it seems in GLES.
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2013-05-12 13:27:04 +02:00 |
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Themaister
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ab4297869d
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Fix GLES compile.
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2013-05-12 13:31:41 +02:00 |
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Themaister
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f16b0973bb
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Add use of ambient texture.
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2013-05-12 13:28:39 +02:00 |
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Themaister
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d663d5af9a
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Fixups in MTL loader.
Add specular lighting.
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2013-05-12 13:20:33 +02:00 |
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twinaphex
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54e6aa5e3e
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Mingw now uses glext.h as well
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2013-05-12 02:35:08 +02:00 |
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Themaister
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29a858db83
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Fix normal in simple.obj.
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2013-05-12 03:27:58 +02:00 |
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Themaister
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4a137b93c0
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Add basic MTL support.
Use alpha testing. Appears to fix Lightning hair model.
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2013-05-12 02:46:35 +02:00 |
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twinaphex
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347cf8e03d
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(Blackberry/QNX) Links now
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2013-05-12 00:22:43 +02:00 |
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twinaphex
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43d6116455
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Take out std::1 namespace references in .cpp files
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2013-05-12 00:19:09 +02:00 |
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twinaphex
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6e08b34d37
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Get rid of std::vector data() (it's C++11) - make things Blackberry-
compatible - only linking of Miniz remains
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2013-05-12 00:15:17 +02:00 |
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Themaister
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82de806a81
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Allow for zero-byte in shader log.
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2013-05-12 02:07:17 +02:00 |
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Themaister
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763cb643fc
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Fix ambient lighting.
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2013-05-12 01:57:11 +02:00 |
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twinaphex
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5e4860c95c
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Replace more namespace references to shared_ptr to std1::
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2013-05-11 23:56:30 +02:00 |
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twinaphex
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69800ea44c
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Add custom qnx/tr1/memory for Blackberry - wrap it up in custom
namespace 'compat' - define tr1 to this
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2013-05-11 23:50:46 +02:00 |
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Themaister
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c4fe1d5dca
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Fixups.
std::tr1 => std1.
Start think more in terms of materials.
Make shader more modular.
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2013-05-12 01:36:39 +02:00 |
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Themaister
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be9ed7a66c
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Use fputs instead of fprintf.
Using variable format string is insecure.
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2013-05-11 22:09:16 +02:00 |
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twinaphex
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3ad0b31099
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Also look for 'usemtl' in obj scripts - this way we don't have
to 'butcher up' the original obj files for now - when we support
materials better/properly we can 'gut' this
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2013-05-11 21:55:44 +02:00 |
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