twinaphex
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8b5fb31f10
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(MSVC) Should fix MSVC build
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2013-05-11 21:52:19 +02:00 |
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twinaphex
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9f2eac8834
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Add more internal resolutions
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2013-05-11 21:51:35 +02:00 |
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twinaphex
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88b8978e1a
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Get rid of unnecessary iostream includes
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2013-05-11 21:03:59 +02:00 |
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twinaphex
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47fe72550c
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(MSVC) Should compile and link now
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2013-05-11 20:49:50 +02:00 |
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twinaphex
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7543a893da
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(MSVC) Compiles now, now has to link
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2013-05-11 20:31:37 +02:00 |
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Themaister
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2ff3c4a29b
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Drop std::stoi/stof.
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2013-05-11 20:12:16 +02:00 |
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Themaister
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c4327da426
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Avoid redundant core option checking.
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2013-05-11 20:09:06 +02:00 |
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Themaister
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e0fe7ddf7b
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Fix MinGW build.
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2013-05-11 20:06:13 +02:00 |
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twinaphex
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1d37596da9
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(MSVC) Add miniz deps
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2013-05-11 20:07:05 +02:00 |
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twinaphex
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0793b6c16c
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No longer spams environment variables in log window
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2013-05-11 20:05:11 +02:00 |
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twinaphex
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459db54062
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Build fixes for new stderr wrapper
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2013-05-11 19:58:05 +02:00 |
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twinaphex
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211ea35e48
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(MSVC) Wrap writing to std::cerr/std::cout
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2013-05-11 19:53:10 +02:00 |
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twinaphex
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a201b9ef3e
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Initial MSVC 2010 solution - will need replacing/wrapping of
std::cerr/std::cout etc. to be able to compile
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2013-05-11 19:03:51 +02:00 |
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twinaphex
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e9706f296e
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Textures work again - C++03 conversion should be complete
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2013-05-11 18:44:34 +02:00 |
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twinaphex
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92538ff38c
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Drop -std=gnu++03
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2013-05-11 18:36:22 +02:00 |
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twinaphex
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a133885091
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Initial C++11 to C++03 conversion - still needs one line
converted for textures to render again - see TODO in obj.cpp
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2013-05-11 18:30:41 +02:00 |
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Themaister
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2516a1ae43
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Fix LInux build.
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2013-05-11 14:54:36 +02:00 |
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Themaister
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5c36376eda
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Update README.
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2013-05-11 15:01:50 +02:00 |
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Themaister
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9ae6d821e6
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Pre-lookup certain symbols.
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2013-05-11 14:59:49 +02:00 |
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Themaister
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7f530c820f
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Add README.
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2013-05-11 14:51:04 +02:00 |
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Themaister
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d6dd5889ae
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Fix Win32 build.
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2013-05-11 14:34:04 +02:00 |
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Themaister
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34b6377cb5
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Add core options for internal resolution.
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2013-05-11 14:00:19 +02:00 |
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Themaister
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5fb9318120
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Small fixups.
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2013-05-11 13:31:54 +02:00 |
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Themaister
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009c4a4dff
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Add Android build.
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2013-05-11 13:27:08 +02:00 |
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Themaister
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cec2430e8e
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Use 320x240 base size.
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2013-05-11 13:08:39 +02:00 |
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Themaister
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ab23fc6474
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Support multiple textures/meshes.
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2013-05-11 13:06:48 +02:00 |
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Themaister
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f676c0ee5d
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Add GL_ES ifdef in frag shader.
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2013-05-11 04:04:43 +02:00 |
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Themaister
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787596da57
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Can display simple objects with single texture.
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2013-05-11 04:01:04 +02:00 |
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Themaister
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2082adee2c
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
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