scummvm/engines/wintermute/ad/AdNodeState.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/BGame.h"
#include "engines/wintermute/ad/AdNodeState.h"
#include "engines/wintermute/ad/AdEntity.h"
#include "engines/wintermute/base/BStringTable.h"
#include "engines/wintermute/base/BSprite.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdNodeState, false)
//////////////////////////////////////////////////////////////////////////
CAdNodeState::CAdNodeState(CBGame *inGame): CBBase(inGame) {
_name = NULL;
_active = false;
for (int i = 0; i < 7; i++) _caption[i] = NULL;
_alphaColor = 0;
_filename = NULL;
_cursor = NULL;
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}
//////////////////////////////////////////////////////////////////////////
CAdNodeState::~CAdNodeState() {
delete[] _name;
delete[] _filename;
delete[] _cursor;
_name = NULL;
_filename = NULL;
_cursor = NULL;
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for (int i = 0; i < 7; i++) {
delete[] _caption[i];
_caption[i] = NULL;
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}
}
//////////////////////////////////////////////////////////////////////////
void CAdNodeState::setName(const char *name) {
delete[] _name;
_name = NULL;
CBUtils::setString(&_name, name);
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}
//////////////////////////////////////////////////////////////////////////
void CAdNodeState::setFilename(const char *filename) {
delete[] _filename;
_filename = NULL;
CBUtils::setString(&_filename, filename);
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}
//////////////////////////////////////////////////////////////////////////
void CAdNodeState::setCursor(const char *filename) {
delete[] _cursor;
_cursor = NULL;
CBUtils::setString(&_cursor, filename);
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}
//////////////////////////////////////////////////////////////////////////
bool CAdNodeState::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_active));
persistMgr->transfer(TMEMBER(_name));
persistMgr->transfer(TMEMBER(_filename));
persistMgr->transfer(TMEMBER(_cursor));
persistMgr->transfer(TMEMBER(_alphaColor));
for (int i = 0; i < 7; i++) persistMgr->transfer(TMEMBER(_caption[i]));
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return STATUS_OK;
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}
//////////////////////////////////////////////////////////////////////////
void CAdNodeState::setCaption(const char *caption, int caseVal) {
if (caseVal== 0) caseVal= 1;
if (caseVal< 1 || caseVal> 7) return;
delete[] _caption[caseVal- 1];
_caption[caseVal- 1] = new char[strlen(caption) + 1];
if (_caption[caseVal- 1]) {
strcpy(_caption[caseVal- 1], caption);
_gameRef->_stringTable->expand(&_caption[caseVal- 1]);
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}
}
//////////////////////////////////////////////////////////////////////////
char *CAdNodeState::getCaption(int caseVal) {
if (caseVal== 0) caseVal= 1;
if (caseVal< 1 || caseVal> 7 || _caption[caseVal- 1] == NULL) return "";
else return _caption[caseVal- 1];
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}
//////////////////////////////////////////////////////////////////////////
bool CAdNodeState::transferEntity(CAdEntity *entity, bool includingSprites, bool saving) {
if (!entity) return STATUS_FAILED;
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// hack!
if (this->_gameRef != entity->_gameRef) this->_gameRef = entity->_gameRef;
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if (saving) {
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for (int i = 0; i < 7; i++) {
if (entity->_caption[i]) setCaption(entity->_caption[i], i);
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}
if (!entity->_region && entity->_sprite && entity->_sprite->_filename) {
if (includingSprites) setFilename(entity->_sprite->_filename);
else setFilename("");
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}
if (entity->_cursor && entity->_cursor->_filename) setCursor(entity->_cursor->_filename);
_alphaColor = entity->_alphaColor;
_active = entity->_active;
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} else {
for (int i = 0; i < 7; i++) {
if (_caption[i]) entity->setCaption(_caption[i], i);
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}
if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
if (!entity->_sprite || !entity->_sprite->_filename || scumm_stricmp(entity->_sprite->_filename, _filename) != 0)
entity->setSprite(_filename);
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}
if (_cursor) {
if (!entity->_cursor || !entity->_cursor->_filename || scumm_stricmp(entity->_cursor->_filename, _cursor) != 0)
entity->setCursor(_cursor);
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}
entity->_active = _active;
entity->_alphaColor = _alphaColor;
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}
return STATUS_OK;
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}
} // end of namespace WinterMute