scummvm/engines/parallaction/disk_br.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "graphics/iff.h"
#include "common/config-manager.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
struct Sprite {
uint16 size;
uint16 x;
uint16 y;
uint16 w;
uint16 h;
byte *packedData;
Sprite() : size(0), x(0), y(0), w(0), h(0), packedData(0) {
}
~Sprite() {
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free(packedData);
}
};
struct Sprites : public Frames {
uint16 _num;
Sprite* _sprites;
Sprites(uint num) : _num(0), _sprites(0) {
_num = num;
_sprites = new Sprite[_num];
}
~Sprites() {
delete[] _sprites;
}
uint16 getNum() {
return _num;
}
byte* getData(uint16 index) {
assert(index < _num);
return _sprites[index].packedData;
}
void getRect(uint16 index, Common::Rect &r) {
assert(index < _num);
r.setWidth(_sprites[index].w);
r.setHeight(_sprites[index].h);
r.moveTo(_sprites[index].x, _sprites[index].y);
}
uint getRawSize(uint16 index) {
assert(index < _num);
return _sprites[index].size;
}
uint getSize(uint16 index) {
assert(index < _num);
return _sprites[index].w * _sprites[index].h;
}
};
Common::SeekableReadStream *Disk_br::openFile_internal(bool errorOnNotFound, const Common::String &name, const Common::String &ext) {
assert(!name.empty());
debugC(5, kDebugDisk, "Disk_br::openFile(%s, %s)", name.c_str(), ext.c_str());
Common::String lookup(name);
if (!ext.empty() && !name.hasSuffix(ext.c_str())) {
// make sure we are using the specified extension
debugC(9, kDebugDisk, "Disk_br::openFile: appending explicit extension (%s) to (%s)", ext.c_str(), name.c_str());
lookup = name + ext;
}
Common::SeekableReadStream *stream = _sset.openFile(lookup);
if (!stream && errorOnNotFound) {
errorFileNotFound(lookup);
}
return stream;
}
Common::SeekableReadStream *Disk_br::openFile(const Common::String &name, const Common::String &ext) {
return openFile_internal(true, name, ext);
}
Common::SeekableReadStream *Disk_br::tryOpenFile(const Common::String &name, const Common::String &ext) {
return openFile_internal(false, name, ext);
}
void Disk_br::errorFileNotFound(const Common::String &filename) {
error("File '%s' not found", filename.c_str());
}
Common::String DosDisk_br::selectArchive(const Common::String& name) {
debugC(5, kDebugDisk, "DosDisk_br::selectArchive");
Common::String oldPath = _currentPart;
_currentPart = name;
debugC(5, kDebugDisk, "DosDisk_br::selectArchive: adding part directory to search set");
_sset.remove("part");
_sset.add("part", _baseDir->getSubDirectory(name, 3), 10);
return oldPath;
}
void DosDisk_br::setLanguage(uint16 language) {
debugC(5, kDebugDisk, "DosDisk_br::setLanguage");
assert(language < 4);
_language = language;
}
DosDisk_br::DosDisk_br(Parallaction* vm) : Disk_br(vm) {
}
void DosDisk_br::init() {
// TODO: clarify whether the engine or OSystem should add the base game directory to the search manager.
// Right now, I am keeping an internal search set to do the job.
_baseDir = new Common::FSDirectory(ConfMan.get("path"));
_sset.add("base", _baseDir, 5, true);
}
GfxObj* DosDisk_br::loadTalk(const char *name) {
debugC(5, kDebugDisk, "DosDisk_br::loadTalk(%s)", name);
Common::SeekableReadStream *stream = openFile("tal/" + Common::String(name), ".tal");
// talk position is set to (0,0), because talks are always displayed at
// absolute coordinates, set in the dialogue manager. The original used
// to null out coordinates every time they were needed. We do it better!
Sprites *spr = createSprites(*stream);
for (int i = 0; i < spr->getNum(); i++) {
spr->_sprites[i].x = 0;
spr->_sprites[i].y = 0;
}
delete stream;
return new GfxObj(0, spr, name);
}
Script* DosDisk_br::loadLocation(const char *name) {
debugC(5, kDebugDisk, "DosDisk_br::loadLocation");
static const Common::String langs[4] = { "it/", "fr/", "en/", "ge/" };
Common::String fullName(name);
if (!fullName.hasSuffix(".slf")) {
fullName += ".loc";
}
Common::SeekableReadStream *stream = openFile(langs[_language] + fullName);
return new Script(stream, true);
}
Script* DosDisk_br::loadScript(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadScript");
Common::SeekableReadStream *stream = openFile("scripts/" + Common::String(name), ".scr");
return new Script(stream, true);
}
// there are no Head resources in Big Red Adventure
GfxObj* DosDisk_br::loadHead(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadHead");
return 0;
}
void DosDisk_br::loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette) {
stream.skip(4);
uint width = stream.readUint32BE();
if (width & 1) width++;
uint height = stream.readUint32BE();
stream.skip(20);
if (palette) {
stream.read(palette, 768);
} else {
stream.skip(768);
}
surf.create(width, height, 1);
stream.read(surf.pixels, width * height);
}
Frames* DosDisk_br::loadPointer(const char *name) {
debugC(5, kDebugDisk, "DosDisk_br::loadPointer");
Common::SeekableReadStream *stream = openFile(Common::String(name), ".ras");
Graphics::Surface *surf = new Graphics::Surface;
loadBitmap(*stream, *surf, 0);
delete stream;
return new SurfaceToFrames(surf);
}
Font* DosDisk_br::loadFont(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadFont");
Common::SeekableReadStream *stream = openFile(name, ".fnt");
Font *font = createFont(name, *stream);
delete stream;
return font;
}
GfxObj* DosDisk_br::loadObjects(const char *name) {
debugC(5, kDebugDisk, "DosDisk_br::loadObjects");
Common::SeekableReadStream *stream = openFile(name);
GfxObj *obj = createInventoryObjects(*stream);
delete stream;
return obj;
}
void genSlidePath(char *path, const char* name) {
sprintf(path, "%s.bmp", name);
}
GfxObj* DosDisk_br::loadStatic(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadStatic");
Common::SeekableReadStream *stream = openFile("ras/" + Common::String(name), ".ras");
Graphics::Surface *surf = new Graphics::Surface;
loadBitmap(*stream, *surf, 0);
delete stream;
return new GfxObj(0, new SurfaceToFrames(surf), name);
}
Sprites* DosDisk_br::createSprites(Common::ReadStream &stream) {
uint16 num = stream.readUint16LE();
Sprites *sprites = new Sprites(num);
for (uint i = 0; i < num; i++) {
Sprite *spr = &sprites->_sprites[i];
spr->size = stream.readUint16LE();
spr->x = stream.readUint16LE();
spr->y = stream.readUint16LE();
spr->w = stream.readUint16LE();
spr->h = stream.readUint16LE();
spr->packedData = (byte*)malloc(spr->size);
stream.read(spr->packedData, spr->size);
}
return sprites;
}
Frames* DosDisk_br::loadFrames(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadFrames");
Common::SeekableReadStream *stream = openFile("ani/" + Common::String(name), ".ani");
Frames *frames = createSprites(*stream);
delete stream;
return frames;
}
// Slides in Nippon Safes are basically screen-sized pictures with valid
// palette data used for menu and for location switches. Big Red Adventure
// doesn't need slides in that sense, but it still has some special
// graphics resources with palette data, so those will be named slides.
//
void DosDisk_br::loadSlide(BackgroundInfo& info, const char *name) {
debugC(5, kDebugDisk, "DosDisk_br::loadSlide");
Common::SeekableReadStream *stream = openFile(name, ".bmp");
byte rgb[768];
loadBitmap(*stream, info.bg, rgb);
info.width = info.bg.w;
info.height = info.bg.h;
delete stream;
for (uint i = 0; i < 256; i++) {
info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2);
}
}
void DosDisk_br::loadMask(const char *name, MaskBuffer &buffer) {
if (!name) {
return;
}
Common::SeekableReadStream *stream = openFile("msk/" + Common::String(name), ".msk");
// NOTE: info.width and info.height are only valid if the background graphics
// have already been loaded
buffer.bigEndian = false;
stream->read(buffer.data, buffer.size);
delete stream;
}
void DosDisk_br::loadPath(const char *name, PathBuffer &buffer) {
if (!name) {
return;
}
Common::SeekableReadStream *stream = openFile("pth/" + Common::String(name), ".pth");
// NOTE: info.width and info.height are only valid if the background graphics
// have already been loaded
buffer.bigEndian = false;
stream->read(buffer.data, buffer.size);
delete stream;
}
void DosDisk_br::loadScenery(BackgroundInfo& info, const char *name, const char *mask, const char* path) {
debugC(5, kDebugDisk, "DosDisk_br::loadScenery");
Common::SeekableReadStream *stream;
if (name) {
stream = openFile("bkg/" + Common::String(name), ".bkg");
byte rgb[768];
loadBitmap(*stream, info.bg, rgb);
info.width = info.bg.w;
info.height = info.bg.h;
for (uint i = 0; i < 256; i++) {
info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2);
}
delete stream;
}
if (mask) {
info._mask = new MaskBuffer;
info._mask->create(info.width, info.height);
loadMask(mask, *info._mask);
}
if (path) {
info._path = new PathBuffer;
info._path->create(info.width, info.height);
loadPath(path, *info._path);
}
return;
}
Table* DosDisk_br::loadTable(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadTable");
Common::SeekableReadStream *stream = openFile(name, ".tab");
Table *t = createTableFromStream(100, *stream);
delete stream;
return t;
}
Common::SeekableReadStream* DosDisk_br::loadMusic(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadMusic");
return 0;
}
Common::ReadStream* DosDisk_br::loadSound(const char* name) {
debugC(5, kDebugDisk, "DosDisk_br::loadSound");
return 0;
}
DosDemoDisk_br::DosDemoDisk_br(Parallaction *vm) : DosDisk_br(vm) {
}
void DosDemoDisk_br::init() {
// TODO: clarify whether the engine or OSystem should add the base game directory to the search manager.
// Right now, I am keeping an internal search set to do the job.
_baseDir = new Common::FSDirectory(ConfMan.get("path"), 2);
_sset.add("base", _baseDir, 5, false);
}
Common::String DosDemoDisk_br::selectArchive(const Common::String& name) {
debugC(5, kDebugDisk, "DosDemoDisk_br::selectArchive");
Common::String oldPath = _currentPart;
_currentPart = name;
return oldPath;
}
AmigaDisk_br::AmigaDisk_br(Parallaction *vm) : DosDisk_br(vm) {
}
void AmigaDisk_br::init() {
_baseDir = new Common::FSDirectory(ConfMan.get("path"));
_sset.add("base", _baseDir, 5, false);
const Common::String subDirNames[3] = { "fonts", "backs", "common" };
const Common::String subDirPrefixes[3] = { "fonts", "backs", Common::String::emptyString };
for (int i = 0; i < 3; i++)
_sset.add(subDirNames[i], _baseDir->getSubDirectory(subDirPrefixes[i], subDirNames[i], 2), 6);
}
void AmigaDisk_br::loadBackground(BackgroundInfo& info, Common::SeekableReadStream &stream) {
byte *pal;
Graphics::ILBMDecoder decoder(stream, info.bg, pal);
decoder.decode();
uint i;
info.width = info.bg.w;
info.height = info.bg.h;
byte *p = pal;
for (i = 0; i < 16; i++) {
byte r = *p >> 2;
p++;
byte g = *p >> 2;
p++;
byte b = *p >> 2;
p++;
info.palette.setEntry(i, r, g, b);
}
free(pal);
return;
}
void AmigaDisk_br::loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path) {
debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery '%s', '%s' '%s'", name, mask, path);
Common::SeekableReadStream *stream;
if (name) {
stream = openFile("backs/" + Common::String(name), ".bkg");
loadBackground(info, *stream);
delete stream;
}
#if 0
if (mask && _mskDir.exists()) {
filepath = Common::String(mask) + ".msk";
node = _mskDir.getChild(filepath);
if (!node.exists()) {
filepath = Common::String(mask) + ".msk";
node = _commonMskDir.getChild(filepath);
}
if (node.exists()) {
stream.open(node);
stream.seek(0x30, SEEK_SET);
Graphics::PackBitsReadStream unpackedStream(stream);
info.mask.create(info.width, info.height);
unpackedStream.read(info.mask.data, info.mask.size);
// TODO: there is another step to do after decompression...
loadMask(info, stream);
stream.close();
}
}
#endif
if (path) {
stream = tryOpenFile("pth/" + Common::String(path), ".pth");
if (stream) {
// NOTE: info.width and info.height are only valid if the background graphics
// have already been loaded
info._path = new PathBuffer;
info._path->bigEndian = false;
info._path->create(info.width, info.height);
stream->read(info._path->data, info._path->size);
delete stream;
} else {
debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery: (%s) not found", path);
}
}
return;
}
void AmigaDisk_br::loadSlide(BackgroundInfo& info, const char *name) {
debugC(1, kDebugDisk, "AmigaDisk_br::loadSlide '%s'", name);
Common::SeekableReadStream *stream = openFile("backs/" + Common::String(name), ".bkg");
loadBackground(info, *stream);
delete stream;
}
GfxObj* AmigaDisk_br::loadStatic(const char* name) {
debugC(1, kDebugDisk, "AmigaDisk_br::loadStatic '%s'", name);
Common::SeekableReadStream *stream = openFile("ras/" + Common::String(name), ".ras");
byte *pal = 0;
Graphics::Surface* surf = new Graphics::Surface;
Graphics::ILBMDecoder decoder(*stream, *surf, pal);
decoder.decode();
free(pal);
delete stream;
return new GfxObj(0, new SurfaceToFrames(surf));
}
Sprites* AmigaDisk_br::createSprites(Common::ReadStream &stream) {
uint16 num = stream.readUint16BE();
Sprites *sprites = new Sprites(num);
for (uint i = 0; i < num; i++) {
Sprite *spr = &sprites->_sprites[i];
spr->size = stream.readUint16BE();
spr->x = stream.readUint16BE();
spr->y = stream.readUint16BE();
spr->w = stream.readUint16BE();
spr->h = stream.readUint16BE();
// TODO: Convert image format
spr->packedData = (byte*)malloc(spr->size);
stream.read(spr->packedData, spr->size);
}
return sprites;
}
Frames* AmigaDisk_br::loadFrames(const char* name) {
debugC(1, kDebugDisk, "AmigaDisk_br::loadFrames '%s'", name);
Common::SeekableReadStream *stream = openFile("anims/" + Common::String(name), ".ani");
Frames *frames = createSprites(*stream);
delete stream;
return frames;
}
GfxObj* AmigaDisk_br::loadTalk(const char *name) {
debugC(1, kDebugDisk, "AmigaDisk_br::loadTalk '%s'", name);
Common::SeekableReadStream *stream = openFile("talks/" + Common::String(name), ".tal");
GfxObj* obj = new GfxObj(0, createSprites(*stream));
delete stream;
return obj;
}
Font* AmigaDisk_br::loadFont(const char* name) {
debugC(1, kDebugDisk, "AmigaFullDisk::loadFont '%s'", name);
Common::SeekableReadStream *stream = openFile("fonts/" + Common::String(name), ".font");
Common::String fontDir;
Common::String fontFile;
byte ch;
stream->seek(4, SEEK_SET);
while ((ch = stream->readByte()) != 0x2F) fontDir += ch;
while ((ch = stream->readByte()) != 0) fontFile += ch;
delete stream;
stream = openFile("fonts/" + fontDir + "/" + fontFile);
Font *font = createFont(name, *stream);
delete stream;
return font;
}
Common::SeekableReadStream* AmigaDisk_br::loadMusic(const char* name) {
debugC(5, kDebugDisk, "AmigaDisk_br::loadMusic");
return openFile("msc/" + Common::String(name), ".msc");
}
Common::ReadStream* AmigaDisk_br::loadSound(const char* name) {
debugC(5, kDebugDisk, "AmigaDisk_br::loadSound");
return openFile("sfx/" + Common::String(name), ".sfx");
}
GfxObj* AmigaDisk_br::loadObjects(const char *name) {
debugC(5, kDebugDisk, "AmigaDisk_br::loadObjects");
Common::SeekableReadStream *stream = openFile(name);
byte *pal = 0;
Graphics::Surface* surf = new Graphics::Surface;
Graphics::ILBMDecoder decoder(*stream, *surf, pal);
decoder.decode();
delete stream;
free(pal);
return new GfxObj(0, new SurfaceToFrames(surf));
}
Common::String AmigaDisk_br::selectArchive(const Common::String& name) {
debugC(5, kDebugDisk, "AmigaDisk_br::selectArchive");
Common::String oldPath = _currentPart;
_currentPart = name;
debugC(5, kDebugDisk, "AmigaDisk_br::selectArchive: adding part directory to search set");
_sset.remove("part");
_sset.add("part", _baseDir->getSubDirectory(name, 3), 10);
return oldPath;
}
Disk_br::Disk_br(Parallaction *vm) : _vm(vm), _baseDir(0) {
}
Disk_br::~Disk_br() {
_sset.clear();
}
} // namespace Parallaction