scummvm/engines/sci/engine/state.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_INCLUDE_ENGINE_H
#define SCI_INCLUDE_ENGINE_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/serializer.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
}
#include "sci/sci.h"
#include "sci/vocabulary.h"
#include "sci/resource.h"
#include "sci/engine/kernel.h" // for kfunct_sig_pair_t
#include "sci/engine/script.h"
#include "sci/engine/seg_manager.h"
#include "sci/gfx/gfx_system.h"
#include "sci/sfx/audio.h"
#include "sci/sfx/core.h"
namespace Sci {
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class Menubar;
class SciGui;
class SciGuiCursor;
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class MessageState;
struct GfxState;
struct GfxPort;
struct GfxVisual;
struct GfxContainer;
struct GfxList;
class DirSeeker {
protected:
EngineState *_state;
reg_t _outbuffer;
Common::StringList _savefiles;
Common::StringList::const_iterator _iter;
public:
DirSeeker(EngineState *s) : _state(s) {
_outbuffer = NULL_REG;
_iter = _savefiles.begin();
}
void firstFile(const char *mask, reg_t buffer);
void nextFile();
};
enum {
MAX_SAVE_DIR_SIZE = MAXPATHLEN
};
/** values for EngineState.restarting_flag */
enum {
SCI_GAME_IS_NOT_RESTARTING = 0,
SCI_GAME_WAS_RESTARTED = 1,
SCI_GAME_IS_RESTARTING_NOW = 2,
SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE = 4
};
/** Supported languages */
enum kLanguage {
K_LANG_NONE = 0,
K_LANG_ENGLISH = 1,
K_LANG_FRENCH = 33,
K_LANG_SPANISH = 34,
K_LANG_ITALIAN = 39,
K_LANG_GERMAN = 49,
K_LANG_JAPANESE = 81,
K_LANG_PORTUGUESE = 351
};
class FileHandle {
public:
Common::String _name;
Common::SeekableReadStream *_in;
Common::WriteStream *_out;
public:
FileHandle();
~FileHandle();
void close();
bool isOpen() const;
};
struct EngineState : public Common::Serializable {
public:
EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor, AudioPlayer *audio);
virtual ~EngineState();
virtual void saveLoadWithSerializer(Common::Serializer &ser);
kLanguage getLanguage();
public:
ResourceManager *resMan; /**< The resource manager */
Kernel *_kernel;
Vocabulary *_voc;
Common::String _gameName; /**< Designation of the primary object (which inherits from Game) */
/* Non-VM information */
SciGui *_gui; /* Currently active Gui */
SciGuiCursor *_cursor; /* Cursor functions */
GfxState *gfx_state; /**< Graphics state and driver */
AudioPlayer *_audio;
SfxState _sound; /**< sound subsystem */
int sfx_init_flags; /**< flags the sfx subsystem was initialised with */
unsigned int sound_volume; /**< 0x0 -> 0xf Current volume of sound system */
unsigned int sound_mute; /**< 0 = not, else == saved value */
byte restarting_flags; /**< Flags used for restarting */
/** Text on the status bar, or NULL if the title bar is blank */
Common::String _statusBarText;
#ifdef INCLUDE_OLDGFX
int *pic_priority_table; /**< 16 entries with priorities or NULL if not present */
byte pic_not_valid; /**< Is 0 if the background picture is "valid" */
byte pic_is_new; /**< New pic was loaded or port was opened */
gfx_pixmap_t *old_screen; /**< Old screen content: Stored during kDrawPic() for kAnimate() */
GfxPort *port; /**< The currently active port */
gfx_color_t ega_colors[16]; /**< The 16 EGA colors- for SCI0(1) */
GfxVisual *visual; /**< A visual widget, containing all ports */
GfxPort *titlebar_port; /**< Title bar viewport (0,0,9,319) */
GfxPort *wm_port; /**< window manager viewport and designated &heap[0] view (10,0,199,319) */
GfxPort *picture_port; /**< The background picture viewport (10,0,199,319) */
GfxPort *iconbar_port; /**< Full-screen port used for non-clipped icon bar draw in SCI1 */
gfx_map_mask_t pic_visible_map; /**< The number of the map to display in update commands */
int pic_animate; /**< The animation used by Animate() to display the picture */
GfxList *dyn_views; /**< Pointers to pic and dynamic view lists */
GfxList *drop_views; /**< A list Animate() can dump dropped dynviews into */
#endif
Menubar *_menubar; /**< The menu bar */
int priority_first; /**< The line where priority zone 0 ends */
int priority_last; /**< The line where the highest priority zone starts */
uint32 game_start_time; /**< The time at which the interpreter was started */
uint32 last_wait_time; /**< The last time the game invoked Wait() */
uint32 _lastAnimateCounter; /**< total times kAnimate was invoked */
uint32 _lastAnimateTime; /**< last time kAnimate was invoked */
/* Kernel File IO stuff */
Common::Array<FileHandle> _fileHandles; /**< Array of file handles. Dynamically increased if required. */
DirSeeker _dirseeker;
/* Parser data: */
reg_t parser_base; /**< Base address for the parser error reporting mechanism */
reg_t parser_event; /**< The event passed to Parse() and later used by Said() */
bool parserIsValid; /**< If something has been correctly parsed */
/* VM Information */
Common::List<ExecStack> _executionStack; /**< The execution stack */
/**
* When called from kernel functions, the vm is re-started recursively on
* the same stack. This variable contains the stack base for the current vm.
*/
int execution_stack_base;
bool _executionStackPosChanged; /**< Set to true if the execution stack position should be re-evaluated by the vm */
reg_t r_acc; /**< Accumulator */
int16 restAdjust; /**< &rest register (only used for save games) */
reg_t r_prev; /**< previous comparison result */
SegmentId stack_segment; /**< Heap area for the stack to use */
StackPtr stack_base; /**< Pointer to the least stack element */
StackPtr stack_top; /**< First invalid stack element */
Script *script_000; /**< script 000, e.g. for globals */
uint16 currentRoomNumber() const;
/**
* Processes a multilanguage string based on the current language settings and
* returns a string that is ready to be displayed.
* @param str the multilanguage string
* @param sep optional seperator between main language and subtitle language,
* if NULL is passed no subtitle will be added to the returned string
* @return processed string
*/
Common::String strSplit(const char *str, const char *sep = "\r----------\r");
/**
* Autodetects the DoSound type
* @return DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_1_EARLY / SCI_VERSION_1_LATE
*/
SciVersion detectDoSoundType();
/**
* Autodetects the SetCursor type
* @return SetCursor type, SCI_VERSION_0_EARLY / SCI_VERSION_1_1
*/
SciVersion detectSetCursorType();
/**
* Autodetects the Lofs type
* @return Lofs type, SCI_VERSION_0_EARLY / SCI_VERSION_1_MIDDLE / SCI_VERSION_1_1
*/
SciVersion detectLofsType();
/**
* Autodetects the graphics functions used
* @return Graphics functions type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE
*/
SciVersion detectGfxFunctionsType();
/**
* Applies to all versions before 0.000.502
* Old SCI versions used to interpret the third DrawPic() parameter inversely,
* with the opposite default value (obviously).
* Also, they used 15 priority zones from 42 to 200 instead of 14 priority
* zones from 42 to 190.
*/
bool usesOldGfxFunctions() { return detectGfxFunctionsType() == SCI_VERSION_0_EARLY; }
/**
* Autodetects the Bresenham routine used in the actor movement functions
* @return Move count type, kIncrementMoveCnt / kIgnoreMoveCnt
*/
MoveCountType detectMoveCountType();
bool handleMoveCount() { return detectMoveCountType() == kIncrementMoveCount; }
bool usesCdTrack() { return _usesCdTrack; }
/* Debugger data: */
Breakpoint *bp_list; /**< List of breakpoints */
int have_bp; /**< Bit mask specifying which types of breakpoints are used in bp_list */
/* System strings */
SegmentId sys_strings_segment;
SystemStrings *sys_strings;
reg_t _gameObj; /**< Pointer to the game object */
SegManager *_segMan;
int gc_countdown; /**< Number of kernel calls until next gc */
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MessageState *_msgState;
EngineState *successor; /**< Successor of this state: Used for restoring */
Common::String getLanguageString(const char *str, kLanguage lang) const;
uint32 _audioCdStart;
private:
SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType;
MoveCountType _moveCountType;
kLanguage charToLanguage(const char c) const;
int methodChecksum(reg_t objAddress, Selector sel, int offset, uint size) const;
uint16 firstRetOffset(reg_t objectAddress) const;
bool _usesCdTrack;
};
#ifdef INCLUDE_OLDGFX
/**
* Retrieves the gfx_pixmap_color_t associated with a game color index.
* @param s game state
* @param color color to look up
* @return the requested color
*/
PaletteEntry get_pic_color(EngineState *s, int color);
/* Functions used in gui32\gui32.cpp */
reg_t graph_save_box(EngineState *s, rect_t area);
void graph_restore_box(EngineState *s, reg_t handle);
void assert_primary_widget_lists(EngineState *s);
void reparentize_primary_widget_lists(EngineState *s, GfxPort *newport);
#endif
} // End of namespace Sci
#endif // SCI_INCLUDE_ENGINE_H