scummvm/sky/sky.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYMAIN_H
#define SKYMAIN_H
#include <stdio.h>
#include "common/engine.h"
#include "common/util.h"
#include "common/timer.h"
#include "sound/mixer.h"
#include "sky/sound.h"
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#include "sky/text.h"
#include "sky/disk.h"
#include "sky/struc.h"
#include "sky/screen.h"
#include "sky/music/musicbase.h"
#include "sky/music/adlibmusic.h"
#include "sky/music/gmmusic.h"
#include "sky/music/mt32music.h"
#include "sky/mouse.h"
#include "sky/control.h"
#include "common/config-file.h"
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
bool pastIntro;
};
class SkyLogic;
class SkyScreen;
class SkyControl;
class SkyState : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
byte _game;
byte _key_pressed;
//intro related
byte *_introTextSpace;
byte *_introTextSave;
uint16 _debugMode;
uint16 _debugLevel;
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bool _paintGrid;
int _numScreenUpdates;
Timer *_timer;
FILE *_dump_file;
int _number_of_savegames;
int _sdl_mouse_x, _sdl_mouse_y;
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SkySound *_skySound;
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SkyDisk *_skyDisk;
SkyText *_skyText;
SkyLogic *_skyLogic;
SkyMouse *_skyMouse;
SkyScreen *_skyScreen;
SkyControl *_skyControl;
SkyMusicBase *_skyMusic;
GameDetector *_detector; // necessary for music
public:
SkyState(GameDetector *detector, OSystem *syst);
virtual ~SkyState();
static bool isDemo(void);
static bool isCDVersion(void);
static Compact *fetchCompact(uint32 a);
static void **fetchItem(uint32 num);
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static void **_itemList[300];
static SystemVars _systemVars;
//intro related
void prepareText(uint32 *&cmdPtr);
void showIntroText(uint32 *&cmdPtr);
void removeText(uint32 *&cmdPtr);
void introFx(uint32 *&cmdPtr);
void introVol(uint32 *&cmdPtr);
protected:
void logic_engine();
void delay(uint amount);
void go();
//intro related
static uint8 fosterImg[297 * 143];
static uint8 fosterPal[256 * 3];
void checkCommands(uint32 *&cmdPtr);
void introFrame(uint8 **diffPtr, uint8 **vgaPtr, uint8 *screenData);
void escDelay(uint32 pDelay);
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SkyText *getSkyText();
void initialise();
void initItemList();
void initVirgin();
bool intro();
bool doCDIntro();
void startTimerSequence(byte *sequence);
static void timerHandler(void *ptr);
void gotTimerTick();
void loadFixedItems();
void loadBase0();
static int CDECL game_thread_proc(void *param);
void shutdown();
};
#endif