scummvm/engines/agos/debug.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// AGOS debug functions
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#include "agos/debug.h"
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
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const byte *AGOSEngine::dumpOpcode(const byte *p) {
uint opcode;
const char *s, *st;
if (getGameType() == GType_ELVIRA1) {
opcode = READ_BE_UINT16(p);
p += 2;
if (opcode == 10000)
return NULL;
} else {
opcode = *p++;
if (opcode == 255)
return NULL;
}
if (getGameType() == GType_PP) {
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st = s = puzzlepack_opcodeNameTable[opcode];
} else if (getGameType() == GType_FF) {
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st = s = feeblefiles_opcodeNameTable[opcode];
} else if (getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) {
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st = s = simon2talkie_opcodeNameTable[opcode];
} else if (getFeatures() & GF_TALKIE) {
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st = s = simon1talkie_opcodeNameTable[opcode];
} else if (getGameType() == GType_SIMON2) {
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st = s = simon2dos_opcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON1) {
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st = s = simon1dos_opcodeNameTable[opcode];
} else if (getGameType() == GType_WW) {
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st = s = waxworks_opcodeNameTable[opcode];
} else if (getGameType() == GType_ELVIRA2) {
st = s = elvira2_opcodeNameTable[opcode];
} else {
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st = s = elvira1_opcodeNameTable[opcode];
}
if (s == NULL) {
error("dumpOpcode: INVALID OPCODE %d", opcode);
}
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while (*st != '|')
st++;
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printf("%s ", st + 1);
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for (;;) {
switch (*s++) {
case 'x':
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printf("\n");
return NULL;
case '|':
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printf("\n");
return p;
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case 'B':{
byte b = *p++;
if (b == 255)
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printf("[%d] ", *p++);
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else
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printf("%d ", b);
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break;
}
case 'V':{
byte b = *p++;
if (b == 255)
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printf("[[%d]] ", *p++);
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else
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printf("[%d] ", b);
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break;
}
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case 'W':{
int n = (int16)READ_BE_UINT16(p);
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p += 2;
if (getGameType() == GType_PP) {
if (n >= 60000 && n < 62048)
printf("[%d] ", n - 60000);
else
printf("%d ", n);
} else {
if (n >= 30000 && n < 30512)
printf("[%d] ", n - 30000);
else
printf("%d ", n);
}
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break;
}
case 'w':{
int n = (int16)READ_BE_UINT16(p);
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p += 2;
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printf("%d ", n);
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break;
}
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case 'I':{
int n = (int16)READ_BE_UINT16(p);
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p += 2;
if (n == -1)
printf("SUBJECT_ITEM ");
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else if (n == -3)
printf("OBJECT_ITEM ");
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else if (n == -5)
printf("ME_ITEM ");
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else if (n == -7)
printf("ACTOR_ITEM ");
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else if (n == -9)
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printf("ITEM_A_PARENT ");
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else
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printf("<%d> ", n);
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break;
}
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case 'J':{
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printf("-> ");
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}
break;
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case 'T':{
uint n = READ_BE_UINT16(p);
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p += 2;
if (n != 0xFFFF)
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printf("\"%s\"(%d) ", getStringPtrByID(n), n);
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else
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printf("NULL_STRING ");
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}
break;
}
}
}
void AGOSEngine::dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub) {
const byte *p;
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printf("; ****\n");
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p = (byte *)sl + SUBROUTINE_LINE_SMALL_SIZE;
if (sub->id == 0) {
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printf("; verb=%d, noun1=%d, noun2=%d\n", sl->verb, sl->noun1, sl->noun2);
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p = (byte *)sl + SUBROUTINE_LINE_BIG_SIZE;
}
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for (;;) {
p = dumpOpcode(p);
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if (p == NULL)
break;
}
}
void AGOSEngine::dumpSubroutine(Subroutine *sub) {
SubroutineLine *sl;
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printf("\n******************************************\n;Subroutine, ID=%d:\nSUB_%d:\n", sub->id, sub->id);
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sl = (SubroutineLine *)((byte *)sub + sub->first);
for (; (byte *)sl != (byte *)sub; sl = (SubroutineLine *)((byte *)sub + sl->next)) {
dumpSubroutineLine(sl, sub);
}
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printf("\nEND ******************************************\n");
}
void AGOSEngine::dumpSubroutines() {
Subroutine *sub = _subroutineList;
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for (; sub; sub = sub->next) {
dumpSubroutine(sub);
}
}
void AGOSEngine::dumpAllSubroutines() {
for (int i = 0; i < 65536; i++) {
Subroutine *sub = getSubroutineByID(i);
if (sub != NULL) {
dumpSubroutine(sub);
}
}
}
void AGOSEngine::dumpVideoScript(const byte *src, bool one_opcode_only) {
uint opcode;
const char *str, *strn;
do {
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
opcode = *src++;
} else {
opcode = READ_BE_UINT16(src);
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src += 2;
}
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if (opcode >= _numVideoOpcodes) {
error("Invalid opcode %x", opcode);
}
if (getGameType() == GType_FF || getGameType() == GType_PP) {
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strn = str = feeblefiles_videoOpcodeNameTable[opcode];
} else if (getGameType() == GType_SIMON2) {
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strn = str = simon2_videoOpcodeNameTable[opcode];
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} else if (getGameType() == GType_SIMON1) {
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strn = str = simon1_videoOpcodeNameTable[opcode];
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
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strn = str = ww_videoOpcodeNameTable[opcode];
} else {
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strn = str = elvira1_videoOpcodeNameTable[opcode];
}
if (strn == NULL) {
error("dumpVideoScript: INVALID OPCODE %d", opcode);
}
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while (*strn != '|')
strn++;
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printf("%.2d: %s ", opcode, strn + 1);
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int end = (getGameType() == GType_FF || getGameType() == GType_PP) ? 9999 : 999;
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for (; *str != '|'; str++) {
switch (*str) {
case 'x':
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printf("\n");
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return;
case 'b':
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printf("%d ", *src++);
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break;
case 'd':
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printf("%d ", (int16)readUint16Wrapper(src));
src += 2;
break;
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case 'v':
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printf("[%d] ", readUint16Wrapper(src));
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src += 2;
break;
case 'i':
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printf("%d ", (int16)readUint16Wrapper(src));
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src += 2;
break;
case 'j':
printf("-> ");
break;
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case 'q':
while (readUint16Wrapper(src) != end) {
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printf("(%d,%d) ", readUint16Wrapper(src),
readUint16Wrapper(src + 2));
src += 4;
}
src += 2;
break;
default:
error("Invalid fmt string '%c' in decompile VGA", *str);
}
}
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printf("\n");
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} while (!one_opcode_only);
}
void AGOSEngine::dumpVgaScript(const byte *ptr, uint res, uint sprite_id) {
dumpVgaScriptAlways(ptr, res, sprite_id);
}
void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint res, uint sprite_id) {
printf("; address=%x, vgafile=%d vgasprite=%d\n",
(unsigned int)(ptr - _vgaBufferPointers[res].vgaFile1), res, sprite_id);
dumpVideoScript(ptr, false);
printf("; end\n");
}
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void AGOSEngine::dumpVgaFile(const byte *vga) {
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const byte *pp;
const byte *p;
int count;
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pp = vga;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
p = pp + READ_LE_UINT16(pp + 2);
count = READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->animationCount);
p = pp + READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->animationTable);
while (--count >= 0) {
int id = READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->id);
dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const AnimationHeader_Feeble *) p)->scriptOffs), id / 100, id);
p += sizeof(AnimationHeader_Feeble);
}
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
p = pp + READ_BE_UINT16(pp + 4);
count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationCount);
p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationTable);
while (--count >= 0) {
int id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->scriptOffs), id / 100, id);
p += sizeof(AnimationHeader_Simon);
}
} else {
p = pp + READ_BE_UINT16(pp + 10) + 20;
count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationCount);
p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->animationTable);
while (--count >= 0) {
int id = READ_BE_UINT16(&((const AnimationHeader_WW *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const AnimationHeader_WW *) p)->scriptOffs), id / 100, id);
p += sizeof(AnimationHeader_WW);
}
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}
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pp = vga;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
p = pp + READ_LE_UINT16(pp + 2);
count = READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->imageCount);
p = pp + READ_LE_UINT16(&((const VgaFileHeader2_Feeble *) p)->imageTable);
while (--count >= 0) {
int id = READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->id);
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dumpVgaScriptAlways(vga + READ_LE_UINT16(&((const ImageHeader_Feeble *) p)->scriptOffs), id / 100, id);
p += sizeof(ImageHeader_Feeble);
}
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
p = pp + READ_BE_UINT16(pp + 4);
count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageCount);
p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageTable);
while (--count >= 0) {
int id = READ_BE_UINT16(&((const ImageHeader_Simon *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_Simon *) p)->scriptOffs), id / 100, id);
p += sizeof(ImageHeader_Simon);
}
} else {
p = pp + READ_BE_UINT16(pp + 10) + 20;
count = READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageCount);
p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Common *) p)->imageTable);
while (--count >= 0) {
int id = READ_BE_UINT16(&((const ImageHeader_WW *) p)->id);
dumpVgaScriptAlways(vga + READ_BE_UINT16(&((const ImageHeader_WW *) p)->scriptOffs), id / 100, id);
p += sizeof(ImageHeader_WW);
}
}
}
static const byte bmp_hdr[] = {
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0x42, 0x4D,
0x9E, 0x14, 0x00, 0x00, /* offset 2, file size */
0x00, 0x00, 0x00, 0x00,
0x36, 0x04, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, /* image width */
0x46, 0x00, 0x00, 0x00, /* image height */
0x01, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00,
};
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void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32 *palette) {
Common::File out;
byte my_hdr[sizeof(bmp_hdr)];
int i;
out.open(filename, Common::File::kFileWriteMode);
if (!out.isOpen())
return;
memcpy(my_hdr, bmp_hdr, sizeof(bmp_hdr));
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*(uint32 *)(my_hdr + 2) = w * h + 1024 + sizeof(bmp_hdr);
*(uint32 *)(my_hdr + 18) = w;
*(uint32 *)(my_hdr + 22) = h;
out.write(my_hdr, sizeof(my_hdr));
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for (i = 0; i != 256; i++, palette++) {
byte color[4];
color[0] = (byte)(*palette >> 16);
color[1] = (byte)(*palette >> 8);
color[2] = (byte)(*palette);
color[3] = 0;
out.write(color, 4);
}
while (--h >= 0) {
out.write(bytes + h * ((w + 3) & ~3), ((w + 3) & ~3));
}
}
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void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette,
byte base) {
if (getGameType() != GType_FF && getGameType() != GType_PP)
w *= 16;
/* allocate */
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byte *b = (byte *)malloc(w * h);
int i, j;
VC10_state state;
state.depack_cont = -0x80;
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state.srcPtr = offs;
state.dh = h;
state.y_skip = 0;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
for (i = 0; i != w; i++) {
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byte *c = vc10_depackColumn(&state);
for (j = 0; j != h; j++) {
b[j * w + i] = c[j];
}
}
} else {
for (i = 0; i != w; i += 2) {
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byte *c = vc10_depackColumn(&state);
for (j = 0; j != h; j++) {
byte pix = c[j];
b[j * w + i] = (pix >> 4) | base;
b[j * w + i + 1] = (pix & 0xF) | base;
}
}
}
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dumpBMP(filename, w, h, b, (const uint32 *)palette);
free(b);
}
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void AGOSEngine::dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base) {
char buf[40];
sprintf(buf, "dumps/File%d_Image%d.bmp", file, image);
if (Common::File::exists(buf))
return;
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dumpBitmap(buf, offs, w, h, 0, _displayPalette, base);
}
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void palLoad(byte *pal, const byte *vga1, int a, int b) {
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uint num = (a == 0) ? 0x20 : 0x10;
byte *palptr;
const byte *src;
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palptr = (byte *)&pal[a << 4];
src = vga1 + 6 + b * 96;
do {
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palptr[0] = src[0] << 2;
palptr[1] = src[1] << 2;
palptr[2] = src[2] << 2;
palptr[3] = 0;
palptr += 4;
src += 3;
} while (--num);
}
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void AGOSEngine::dumpVgaBitmaps(const byte *vga, byte *vga1, int res) {
int i;
uint32 offs;
const byte *p2;
byte pal[768];
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memset(pal, 0, sizeof(pal));
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palLoad(pal, vga1, 2, 0);
palLoad(pal, vga1, 3, 1);
palLoad(pal, vga1, 4, 2);
palLoad(pal, vga1, 5, 3);
int width, height, flags;
for (i = 1; ; i++) {
p2 = vga + i * 8;
offs = readUint32Wrapper(p2);
/* try to detect end of images.
* assume the end when offset >= 200kb */
if (offs >= 204800)
return;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
width = READ_LE_UINT16(p2 + 6);
height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
flags = p2[5];
} else {
width = READ_BE_UINT16(p2 + 6) / 16;
height = p2[5];
flags = p2[4];
}
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printf("Image %d. Width=%d, Height=%d, Flags=0x%X\n", i, width, height, flags);
/* dump bitmap */
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char buf[40];
sprintf(buf, "dumps/Res%d_Image%d.bmp", res, i);
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dumpBitmap(buf, vga + offs, width, height, flags, pal, 0);
}
}
} // End of namespace AGOS