scummvm/queen/queen.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/gameDetector.h"
#include "base/plugins.h"
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#include "common/config-manager.h"
#include "common/file.h"
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#include "common/timer.h"
#include "queen/queen.h"
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#include "queen/command.h"
#include "queen/cutaway.h"
#include "queen/debug.h"
#include "queen/display.h"
#include "queen/graphics.h"
#include "queen/input.h"
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#include "queen/logic.h"
#include "queen/music.h"
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#include "queen/resource.h"
#include "queen/sound.h"
#include "queen/talk.h"
#include "queen/walk.h"
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extern uint16 _debugLevel;
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
/* Flight of the Amazon Queen */
static const GameSettings queen_setting =
{ "queen", "Flight of the Amazon Queen", 0 };
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GameList Engine_QUEEN_gameList() {
GameList games;
games.push_back(queen_setting);
return games;
}
DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
// Iterate over all files in the given directory
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
const char *gameName = file->displayName().c_str();
if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
// Match found, add to list of candidates, then abort loop.
detectedGames.push_back(queen_setting);
break;
}
}
return detectedGames;
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}
Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
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return new Queen::QueenEngine(detector, syst);
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}
REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames)
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namespace Queen {
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QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
: Engine(syst) {
if (!_mixer->isReady())
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warning("Sound initialisation failed.");
_mixer->setVolume(ConfMan.getInt("sfx_volume"));
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_debugLevel = ConfMan.getInt("debuglevel");
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_system->init_size(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
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}
QueenEngine::~QueenEngine() {
_timer->removeTimerProc(&timerHandler);
delete _bam;
delete _resource;
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delete _command;
delete _debugger;
delete _display;
delete _graphics;
delete _input;
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delete _logic;
delete _music;
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delete _sound;
delete _walk;
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}
void QueenEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
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void QueenEngine::go() {
initialise();
_logic->registerDefaultSettings();
_logic->readOptionSettings();
_logic->oldRoom(0);
_logic->newRoom(_logic->currentRoom());
for (;;) {
// queen.c lines 4080-4104
if (_logic->newRoom() > 0) {
_graphics->textClear(151, 151);
_logic->update();
_logic->oldRoom(_logic->currentRoom());
_logic->currentRoom(_logic->newRoom());
_logic->changeRoom();
_display->fullscreen(false);
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if (_logic->currentRoom() == _logic->newRoom()) {
_logic->newRoom(0);
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}
} else {
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if (_logic->joeWalk() == JWM_EXECUTE) {
_logic->joeWalk(JWM_NORMAL);
_command->executeCurrentAction();
} else {
// if (_command->parse()) {
// _command->clear(true);
// }
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_logic->joeWalk(JWM_NORMAL);
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_logic->checkPlayer();
}
}
}
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}
void QueenEngine::initialise(void) {
_bam = new BamScene(this);
_resource = new Resource(_gameDataPath, _system->get_savefile_manager(), getSavePath());
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_command = new Command(this);
_debugger = new Debugger(this);
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_display = new Display(this, _resource->getLanguage(), _system);
_graphics = new Graphics(this);
_input = new Input(_resource->getLanguage(), _system);
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_logic = new Logic(this);
_music = new Music(GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE)), this);
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_sound = Sound::giveSound(_mixer, this, _resource->compression());
_walk = new Walk(this);
_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
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}
void QueenEngine::timerHandler(void *ptr) {
((QueenEngine *)ptr)->gotTimerTick();
}
void QueenEngine::gotTimerTick() {
_display->handleTimer();
}
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} // End of namespace Queen