scummvm/scummvm.cpp

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2001-10-09 14:30:12 +00:00
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
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*
*/
#include "stdafx.h"
#include "scumm.h"
#include "gui.h"
#include "string.h"
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void Scumm::initRandSeeds() {
_randSeed1 = 0xA943DE35;
_randSeed2 = 0x37A9ED27;
}
uint Scumm::getRandomNumber(uint max) {
/* TODO: my own random number generator */
_randSeed1 = 0xDEADBEEF * (_randSeed1 + 1);
_randSeed1 = (_randSeed1>>13) | (_randSeed1<<19);
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return _randSeed1%max;
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}
uint Scumm::getRandomNumberRng(uint min, uint max) {
return getRandomNumber(max-min+1)+min;
}
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void Scumm::scummInit() {
int i;
Actor *a;
debug(9, "scummInit");
if(_features & GF_SMALL_HEADER)
_resourceHeaderSize = 6;
else
_resourceHeaderSize = 8;
if(!(_features & GF_SMALL_NAMES))
loadCharset(1);
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initScreens(0, 16, 320, 144);
setShake(0);
setupCursor();
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for (i=1,a=getFirstActor(); ++a,i<NUM_ACTORS; i++) {
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a->number = i;
initActor(a, 1);
}
_defaultTalkDelay = 60;
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_vars[VAR_CHARINC] = 4;
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_numNestedScripts = 0;
vm.cutSceneStackPointer = 0;
memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
for (i=0; i<_maxVerbs; i++) {
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_verbs[i].verbid = 0;
_verbs[i].right = 319;
_verbs[i].oldleft = -1;
_verbs[i].type = 0;
_verbs[i].color = 2;
_verbs[i].hicolor = 0;
_verbs[i].charset_nr = 1;
_verbs[i].curmode = 0;
_verbs[i].saveid = 0;
_verbs[i].center=0;
_verbs[i].key = 0;
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}
#if !defined(FULL_THROTTLE)
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camera._leftTrigger = 10;
camera._rightTrigger = 30;
camera._mode = 0;
#endif
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camera._follows = 0;
virtscr[0].xstart = 0;
#if !defined(FULL_THROTTLE)
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_vars[VAR_V5_DRAWFLAGS] = 11;
_vars[VAR_59] = 3;
#endif
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mouse.x = 104;
mouse.y = 56;
_ENCD_offs = 0;
_EXCD_offs = 0;
_currentScript = 0xFF;
_sentenceNum = 0;
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_currentRoom = 0;
_numObjectsInRoom = 0;
_actorToPrintStrFor = 0;
charset._bufPos = 0;
_haveMsg = 0;
_screenStartStrip = 0;
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_vars[VAR_TALK_ACTOR] = 0;
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_talkDelay = 0;
_keepText = false;
_cursorState = 0;
_userPut = 0;
_newEffect = 129;
_fullRedraw = true;
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clearDrawObjectQueue();
for (i=0; i<6; i++) {
if(_features & GF_OLD256)
{
string[i].t_xpos = 0;
string[i].t_ypos = 0;
} else {
string[i].t_xpos = 2;
string[i].t_ypos = 5;
}
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string[i].t_right = 319;
string[i].t_color = 0xF;
string[i].t_center = 0;
string[i].t_charset = 0;
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}
_numInMsgStack = 0;
createResource(rtTemp, 6, 500);
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initScummVars();
if (!(_features&GF_AFTER_V6))
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_vars[VAR_V5_TALK_STRING_Y] = -0x50;
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getGraphicsPerformance();
}
void Scumm::initScummVars() {
#if !defined(FULL_THROTTLE)
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_vars[VAR_CURRENTDRIVE] = _currentDrive;
_vars[VAR_FIXEDDISK] = checkFixedDisk();
_vars[VAR_SOUNDCARD] = _soundCardType;
_vars[VAR_VIDEOMODE] = 0x13;
_vars[VAR_HEAPSPACE] = 630;
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_vars[VAR_MOUSEPRESENT] = _mousePresent;
_vars[VAR_SOUNDPARAM] = _soundParam;
_vars[VAR_SOUNDPARAM2] = _soundParam2;
_vars[VAR_SOUNDPARAM3] = _soundParam3;
if (_features&GF_AFTER_V6)
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_vars[VAR_V6_EMSSPACE] = 10000;
#endif
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}
void Scumm::checkRange(int max, int min, int no, const char *str) {
if (no < min || no > max) {
error("Value %d is out of bounds (%d,%d) int script(%d) msg %s", no, min,max, vm.slot[_curExecScript].number, str);
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}
}
void Scumm::scummMain(int argc, char **argv) {
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charset._vm = this;
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gdi._vm = this;
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_fileHandle = NULL;
_debugMode = 1;
_maxHeapThreshold = 450000;
_minHeapThreshold = 400000;
_gameDataPath = NULL;
_gameTempo = 0;
parseCommandLine(argc, argv);
if (_exe_name==NULL)
error("Specify the name of the game to start on the command line");
if (!detectGame()) {
warning("Game detection failed. Using default settings");
_features = GF_DEFAULT;
}
if (!_gameDataPath) {
warning("No path was provided. Assuming that data file are in the current directory");
_gameDataPath = (char *)malloc(sizeof(char) * 2);
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strcpy(_gameDataPath, "");
}
if(_features & GF_AFTER_V7)
setupScummVarsNew();
else
setupScummVarsOld();
if (_gameId==GID_INDY4 && _bootParam==0) {
_bootParam = -7873;
}
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// if (_gameId==GID_MONKEY2 && _bootParam==0) {
// _bootParam = 10001;
// }
initGraphics(this, _fullScreen);
if (_features & GF_SMALL_HEADER)
readIndexFileSmall();
else
readIndexFile();
initRandSeeds();
if (_features & GF_NEW_OPCODES)
setupOpcodes2();
else
setupOpcodes();
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scummInit();
#if !defined(FULL_THROTTLE)
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_vars[VAR_VERSION] = 21;
#endif
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_vars[VAR_DEBUGMODE] = _debugMode;
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if (_gameId==GID_MONKEY) {
_vars[74] = 1225;
}
setupSound();
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runScript(1,0,0,&_bootParam);
// _scummTimer = 0;
}
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int Scumm::scummLoop(int delta) {
if (_debugger)
_debugger->on_frame();
_vars[VAR_TMR_1] += delta;
_vars[VAR_TMR_2] += delta;
_vars[VAR_TMR_3] += delta;
_vars[VAR_TMR_4] += delta;
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if (delta > 15)
delta = 15;
decreaseScriptDelay(delta);
_talkDelay -= delta;
if (_talkDelay<0) _talkDelay=0;
processKbd();
#if defined(FULL_THROTTLE)
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
#else
_vars[VAR_CAMERA_POS_X] = camera._cur.x;
#endif
_vars[VAR_HAVE_MSG] = _haveMsg;
_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
_vars[VAR_MOUSE_X] = mouse.x;
_vars[VAR_MOUSE_Y] = mouse.y;
_vars[VAR_DEBUGMODE] = _debugMode;
if (_features & GF_AUDIOTRACKS)
_vars[VAR_MI1_TIMER]+=5;
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else
if(_features & GF_OLD256)
_vars[VAR_MUSIC_FLAG]++;
if (_saveLoadFlag) {
if (_saveLoadFlag==1) {
saveState(_saveLoadSlot, _saveLoadCompatible);
if (_saveLoadCompatible)
_vars[VAR_GAME_LOADED] = 201;
} else {
loadState(_saveLoadSlot, _saveLoadCompatible);
if (_saveLoadCompatible) {
_vars[VAR_GAME_LOADED] = 203;
}
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}
_saveLoadFlag = 0;
}
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if (_completeScreenRedraw) {
int i;
Actor *a;
_completeScreenRedraw = false;
gdi.clearUpperMask();
charset._hasMask = false;
redrawVerbs();
_fullRedraw = true;
for (i=0,a=getFirstActor(); i<NUM_ACTORS; i++,a++)
a->needRedraw = 1;
}
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runAllScripts();
checkExecVerbs();
checkAndRunVar33();
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if (_currentRoom==0) {
gdi._cursorActive = 0;
CHARSET_1();
drawDirtyScreenParts();
processSoundQues();
camera._last = camera._cur;
} else {
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walkActors();
moveCamera();
fixObjectFlags();
CHARSET_1();
#if !defined(FULL_THROTTLE)
if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw) {
#else
if (camera._cur.x != camera._last.x ||
camera._cur.y != camera._last.y || _BgNeedsRedraw ||
_fullRedraw) {
#endif
redrawBGAreas();
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}
processDrawQue();
setActorRedrawFlags();
resetActorBgs();
// if (!(_vars[VAR_V5_DRAWFLAGS]&2) && _vars[VAR_V5_DRAWFLAGS]&4) {
// error("Flashlight not implemented in this version");
// }
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processActors();
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clear_fullRedraw();
cyclePalette();
palManipulate();
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if (_doEffect) {
_doEffect = false;
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screenEffect(_newEffect);
clearClickedStatus();
}
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if (_cursorState > 0) {
verbMouseOver(checkMouseOver(mouse.x, mouse.y));
}
gdi._cursorActive = _cursorState > 0;
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drawEnqueuedObjects();
drawDirtyScreenParts();
removeEnqueuedObjects();
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if (!(_features&GF_AFTER_V6))
playActorSounds();
processSoundQues();
camera._last = camera._cur;
}
if (!(++_expire_counter)) {
increaseResourceCounter();
}
_vars[VAR_TIMER] = 0;
return _vars[VAR_TIMER_NEXT];
}
void Scumm::parseCommandLine(int argc, char **argv) {
int i;
char *s;
/* Parse the arguments */
for (i=1; i < argc; i++) {
s = argv[i];
if (s && s[0]=='-') {
s++;
while (*s) {
switch(tolower(*s)) {
case 'b':
_bootParam = atoi(s+1);
goto NextArg;
case 'f':
_fullScreen = true;
break;
case 'v':
printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
exit(1);
case 'p':
_gameDataPath = argv[++i];
break;
case 't':
_gameTempo = atoi(s+1);
goto NextArg;
default:
ShowHelpAndExit:;
printf(
"ScummVM - Scumm Interpreter\n"
"Syntax:\n"
"\tscummvm [-b<num>] [-p path] game\n"
"Flags:\n"
"\tb<num> - start in that room\n"
"\tt<num> - Set music tempo. Suggested: 1F0000\n"
"\tf - fullscreen mode\n");
exit(1);
}
s++;
}
NextArg:;
} else {
if (_exe_name) goto ShowHelpAndExit;
_exe_name = s;
}
}
}
struct VersionSettings {
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const char *filename;
const char *gamename;
byte id,major,middle,minor;
uint32 features;
};
/*
This is a list of all known SCUMM games. Commented games are not
supported at this time */
static const VersionSettings version_settings[] = {
/* Scumm Version 1 */
// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
/* Scumm Version 2 */
// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
{"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
/* Scumm version 5 */
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
{"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
{"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
/* Scumm Version 6 */
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
/* Scumm Version 7 */
{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
/* Scumm Version 8 */
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
{NULL,NULL}
};
bool Scumm::detectGame() {
const VersionSettings *gnl = version_settings;
_gameId = 0;
_gameText = NULL;
do {
if (!scumm_stricmp(_exe_name, gnl->filename)) {
_gameId = gnl->id;
// _majorScummVersion = gnl->major;
// _middleScummVersion = gnl->middle;
// _minorScummVersion = gnl->minor;
_features = gnl->features;
_gameText = gnl->gamename;
debug(1, "Detected game '%s', version %d.%d.%d",
gnl->gamename, gnl->major, gnl->middle, gnl->minor);
return true;
}
} while ((++gnl)->filename);
debug(1, "Failed game detection");
return true;
}
char *Scumm::getGameName() {
if (_gameText==NULL) {
char buf[256];
sprintf(buf, "Unknown game: \"%s\"", _exe_name);
return strdup(buf);
}
return strdup(_gameText);
}
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void Scumm::startScene(int room, Actor *a, int objectNr) {
int i,where;
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Actor *at;
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CHECK_HEAP
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debug(1,"Loading room %d", room);
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clearMsgQueue();
unkVirtScreen4(_switchRoomEffect2);
_newEffect = _switchRoomEffect;
if (_currentScript!=0xFF) {
if (vm.slot[_currentScript].where==WIO_ROOM ||
vm.slot[_currentScript].where==WIO_FLOBJECT) {
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if(vm.slot[_currentScript].cutsceneOverride!=0)
error("Object %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number);
_currentScript = 0xFF;
} else if (vm.slot[_currentScript].where==WIO_LOCAL) {
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if (vm.slot[_currentScript].cutsceneOverride!=0)
error("Script %d stopped with active cutscene/override in exit", vm.slot[_currentScript].number);
_currentScript = 0xFF;
}
}
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_vars[VAR_NEW_ROOM] = room;
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runExitScript();
killScriptsAndResources();
clearEnqueue();
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stopCycle(0);
for(i=1,at=getFirstActor(); ++at,i<NUM_ACTORS; i++) {
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if (at->visible)
hideActor(at);
}
if (!(_features & GF_AFTER_V7)) {
for (i=0; i<0x100; i++)
_shadowPalette[i] = i;
}
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clearDrawObjectQueue();
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_vars[VAR_ROOM] = room;
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_fullRedraw = 1;
_roomResource = _currentRoom = 0xFF;
increaseResourceCounter();
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_currentRoom = room;
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_vars[VAR_ROOM] = room;
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if (room >= 0x80)
_roomResource = _resourceMapper[room&0x7F];
else
_roomResource = room;
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_vars[VAR_ROOM_RESOURCE] = _roomResource;
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if (room!=0)
ensureResourceLoaded(1, room);
if (_currentRoom == 0) {
_ENCD_offs = _EXCD_offs = 0;
_numObjectsInRoom = 0;
return;
}
initRoomSubBlocks();
if(_features & GF_SMALL_HEADER)
loadRoomObjectsSmall();
else
loadRoomObjects();
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#if !defined(FULL_THROTTLE)
camera._mode = CM_NORMAL;
camera._cur.x = camera._dest.x = 160;
#endif
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if (_features&GF_AFTER_V6) {
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
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_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
}
#if defined(FULL_THROTTLE)
_vars[VAR_CAMERA_MIN_X] = 160;
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_Y] = 100;
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
setCameraAt(160, 100);
#else
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
_vars[VAR_CAMERA_MIN_X] = 160;
#endif
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if (_roomResource == 0)
return;
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
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if (a) {
where = whereIsObject(objectNr);
if (where != WIO_ROOM && where!=WIO_FLOBJECT)
error("startScene: Object %d is not in room %d", objectNr, _currentRoom);
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getObjectXYPos(objectNr);
putActor(a, _xPos, _yPos, _currentRoom);
fixActorDirection(a, _dir + 180);
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a->moving = 0;
}
showActors();
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_egoPositioned = false;
runEntryScript();
#if !defined(FULL_THROTTLE)
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if (a && !_egoPositioned) {
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getObjectXYPos(objectNr);
putActor(a, _xPos, _yPos, _currentRoom);
a->moving = 0;
}
#else
if (camera._follows) {
Actor *a = derefActorSafe(camera._follows, "startScene: follows");
setCameraAt(a->x, a->y);
}
#endif
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_doEffect = true;
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CHECK_HEAP
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}
void Scumm::initRoomSubBlocks() {
int i,offs;
byte *ptr;
byte *roomptr,*searchptr;
RoomHeader *rmhd;
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_ENCD_offs = 0;
_EXCD_offs = 0;
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_CLUT_offs = 0;
_PALS_offs = 0;
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nukeResource(rtMatrix, 1);
nukeResource(rtMatrix, 2);
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for (i=1; i<_maxScaleTable; i++)
nukeResource(rtScaleTable, i);
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roomptr = getResourceAddress(rtRoom, _roomResource);
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rmhd = (RoomHeader*)findResourceData(MKID('RMHD'), roomptr);
_scrWidth = READ_LE_UINT16(&rmhd->width);
_scrHeight = READ_LE_UINT16(&rmhd->height);
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if( _features & GF_SMALL_HEADER)
_IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr;
else
_IM00_offs = findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) - roomptr;
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ptr = findResourceData(MKID('EXCD'), roomptr);
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if (ptr) {
_EXCD_offs = ptr - roomptr;
#ifdef DUMP_SCRIPTS
dumpResource("exit-", _roomResource, ptr - 8);
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#endif
}
ptr = findResourceData(MKID('ENCD'), roomptr);
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if (ptr) {
_ENCD_offs = ptr - roomptr;
#ifdef DUMP_SCRIPTS
dumpResource("entry-", _roomResource, ptr - 8);
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#endif
}
if(_features & GF_SMALL_HEADER) {
ptr = findResourceData(MKID('BOXD'), roomptr);
if (ptr) {
byte numOfBoxes=*(ptr);
int size = numOfBoxes * SIZEOF_BOX+1;
createResource(rtMatrix, 2, size);
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
ptr += size;
size = getResourceDataSize(ptr-size-6) - size;
if (_features & GF_OLD256) { // FIXME: Total hack.
createBoxMatrix(); // This function shouldn't
} else if(size>=0) { // do this :)
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createResource(rtMatrix, 1, size);
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
}
}
} else {
ptr = findResourceData(MKID('BOXD'), roomptr);
if (ptr) {
int size = getResourceDataSize(ptr);
createResource(rtMatrix, 2, size);
roomptr = getResourceAddress(rtRoom, _roomResource);
ptr = findResourceData(MKID('BOXD'), roomptr);
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
}
ptr = findResourceData(MKID('BOXM'), roomptr);
if (ptr) {
int size = getResourceDataSize(ptr);
createResource(rtMatrix, 1, size);
roomptr = getResourceAddress(rtRoom, _roomResource);
ptr = findResourceData(MKID('BOXM'), roomptr);
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
}
}
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ptr = findResourceData(MKID('SCAL'), roomptr);
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if (ptr) {
offs = ptr - roomptr;
for (i=1; i<_maxScaleTable; i++, offs+=8) {
int a = READ_LE_UINT16(roomptr + offs);
int b = READ_LE_UINT16(roomptr + offs + 2);
int c = READ_LE_UINT16(roomptr + offs + 4);
int d = READ_LE_UINT16(roomptr + offs + 6);
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if (a || b || c || d) {
setScaleItem(i, b, a, d, c);
roomptr = getResourceAddress(rtRoom, _roomResource);
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}
}
}
memset(_localScriptList, 0, sizeof(_localScriptList));
searchptr = roomptr = getResourceAddress(rtRoom, _roomResource);
if(_features & GF_SMALL_HEADER) {
while( (ptr = findResourceSmall(MKID('LSCR'), searchptr)) != NULL ) {
int id;
ptr += _resourceHeaderSize; /* skip tag & size */
#ifdef DUMP_SCRIPTS
do {
char buf[32];
sprintf(buf,"room-%d-",_roomResource);
dumpResource(buf, id, ptr - 6);
} while (0);
#endif
id = ptr[0];
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
searchptr = NULL;
}
} else {
while( (ptr = findResource(MKID('LSCR'), searchptr)) != NULL ) {
int id;
ptr += _resourceHeaderSize; /* skip tag & size */
#ifdef FULL_THROTTLE
id = READ_LE_UINT16(ptr);
checkRange(2050, 2000, id, "Invalid local script %d");
_localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
#else
id = ptr[0];
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
#endif
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#ifdef DUMP_SCRIPTS
do {
char buf[32];
sprintf(buf,"room-%d-",_roomResource);
dumpResource(buf, id, ptr - 8);
} while (0);
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#endif
searchptr = NULL;
}
}
if( _features & GF_SMALL_HEADER)
ptr = findResourceSmall(MKID('EPAL'), roomptr);
else
ptr = findResource(MKID('EPAL'), roomptr);
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if (ptr)
_EPAL_offs = ptr - roomptr;
if( _features & GF_SMALL_HEADER)
ptr = findResourceSmall(MKID('CLUT'), roomptr);
else
ptr = findResourceData(MKID('CLUT'), roomptr);
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if (ptr) {
_CLUT_offs = ptr - roomptr;
setPaletteFromRes();
}
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if (_features&GF_AFTER_V6) {
ptr = findResource(MKID('PALS'), roomptr);
if (ptr) {
_PALS_offs = ptr - roomptr;
setPalette(0);
}
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}
if( _features & GF_SMALL_HEADER)
ptr = findResourceData(MKID('CYCL'), roomptr);
else
ptr = findResourceData(MKID('CYCL'), roomptr);
if (ptr)
initCycl(findResourceData(MKID('CYCL'), roomptr));
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ptr = findResourceData(MKID('TRNS'), roomptr);
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if (ptr)
gdi._transparency = ptr[0];
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else
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gdi._transparency = 255;
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initBGBuffers();
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
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}
void Scumm::setScaleItem(int slot, int a, int b, int c, int d) {
byte *ptr;
int cur,amounttoadd,i,tmp;
ptr = createResource(rtScaleTable, slot, 200);
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if (a==c)
return;
cur = (b-d)*a;
amounttoadd = d - b;
for (i=200; i>0; i--) {
tmp = cur / (c - a) + b;
if (tmp<1) tmp=1;
if (tmp>255) tmp=255;
*ptr++ = tmp;
cur += amounttoadd;
}
}
void Scumm::dumpResource(char *tag, int index, byte *ptr) {
char buf[256];
FILE *out;
uint32 size;
if( _features & GF_SMALL_HEADER )
size = READ_LE_UINT32(ptr);
else
size = READ_BE_UINT32_UNALIGNED(ptr+4);
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sprintf(buf, "dumps/%s%d.dmp", tag,index);
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out = fopen(buf,"rb");
if (!out) {
out = fopen(buf, "wb");
if (!out)
return;
fwrite(ptr, size, 1, out);
}
fclose(out);
}
void Scumm::clear_fullRedraw() {
_fullRedraw = 0;
}
void Scumm::clearClickedStatus() {
checkKeyHit();
_mouseButStat = 0;
_leftBtnPressed = 0;
_rightBtnPressed = 0;
}
int Scumm::checkKeyHit() {
int a = _keyPressed;
_keyPressed = 0;
return a;
}
void Scumm::unkRoomFunc3(int a, int b, int c, int d, int e) {
warning("stub unkRoomFunc3(%d,%d,%d,%d,%d)",a,b,c,d,e);
}
void Scumm::unkRoomFunc4(int a, int b, int c, int d, int e) {
/* TODO: implement this */
warning("unkRoomFunc4: not implemented");
}
void Scumm::pauseGame(bool user) {
((Gui*)_gui)->pause();
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}
void Scumm::shutDown(int i) {
/* TODO: implement this */
warning("shutDown: not implemented");
}
void Scumm::processKbd() {
getKeyInput(0);
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
_virtual_mouse_y = mouse.y;
if(!(_features & GF_OLD256))
_virtual_mouse_y+=virtscr[0].topline;
else
_virtual_mouse_y-=16;
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if (_virtual_mouse_y < 0)
_virtual_mouse_y = -1;
if (_features & GF_OLD256) {
if (_virtual_mouse_y >= virtscr[0].height + virtscr[0].topline)
_virtual_mouse_y = -1;
} else {
if (_virtual_mouse_y >= virtscr[0].height)
_virtual_mouse_y = -1;
}
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if (!_lastKeyHit)
return;
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if (_lastKeyHit==_vars[VAR_RESTART_KEY]) {
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warning("Restart not implemented");
// pauseGame(true);
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return;
}
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if (_lastKeyHit==_vars[VAR_PAUSE_KEY]) {
pauseGame(true);
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/* pause */
return;
}
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if (_lastKeyHit==_vars[VAR_CUTSCENEEXIT_KEY]) {
exitCutscene();
} else if (_lastKeyHit==_vars[VAR_SAVELOADDIALOG_KEY]) {
((Gui*)_gui)->saveLoadDialog();
} else if (_lastKeyHit==_vars[VAR_TALKSTOP_KEY]) {
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_talkDelay = 0;
if (_sfxMode==2)
stopTalk();
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return;
}
_mouseButStat = _lastKeyHit;
}
int Scumm::getKeyInput(int a) {
_mouseButStat = 0;
_lastKeyHit = checkKeyHit();
if (a==0)
convertKeysToClicks();
if (mouse.x<0) mouse.x=0;
if (mouse.x>319) mouse.x=319;
if (mouse.y<0) mouse.y=0;
if (mouse.y>199) mouse.y=199;
if (_leftBtnPressed&msClicked && _rightBtnPressed&msClicked) {
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_mouseButStat = 0;
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_lastKeyHit = _vars[VAR_CUTSCENEEXIT_KEY];
} else if (_leftBtnPressed&msClicked) {
_mouseButStat = MBS_LEFT_CLICK;
} else if (_rightBtnPressed&msClicked) {
_mouseButStat = MBS_RIGHT_CLICK;
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}
#if defined(FULL_THROTTLE)
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed&msDown) != 0;
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed&msDown) != 0;
#endif
_leftBtnPressed &= ~msClicked;
_rightBtnPressed &= ~msClicked;
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return _lastKeyHit;
}
void Scumm::convertKeysToClicks() {
if (_lastKeyHit && _cursorState>0) {
if (_lastKeyHit==9) {
_mouseButStat = MBS_RIGHT_CLICK;
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} else if (_lastKeyHit==13) {
_mouseButStat = MBS_LEFT_CLICK;
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} else
return;
_lastKeyHit = 0;
}
}
Actor *Scumm::derefActorSafe(int id, const char *errmsg) {
if (id<1 || id>=NUM_ACTORS) {
warning("Invalid actor %d in %s (script %d) - This is potentially a BIG problem.", id, errmsg, vm.slot[_curExecScript].number);
return NULL;
}
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return derefActor(id);
}
void Scumm::makeCursorColorTransparent(int a) {
int i,size;
size = _cursorWidth * _cursorHeight;
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for(i=0; i<size; i++)
if (_grabbedCursor[i] == (byte)a)
_grabbedCursor[i] = 0xFF;
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}
void Scumm::setStringVars(int slot) {
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StringTab *st = &string[slot];
st->xpos = st->t_xpos;
st->ypos = st->t_ypos;
st->center = st->t_center;
st->overhead = st->t_overhead;
st->no_talk_anim = st->t_no_talk_anim;
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st->right = st->t_right;
st->color = st->t_color;
st->charset = st->t_charset;
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}
void Scumm::unkMiscOp9() {
warning("stub unkMiscOp9()");
}
void Scumm::startManiac() {
warning("stub startManiac()");
}
void Scumm::destroy() {
freeResources();
free(_objectStateTable);
free(_objectRoomTable);
free(_objectOwnerTable);
free(_inventory);
free(_arrays);
free(_verbs);
free(_objs);
free(_vars);
free(_bitVars);
free(_newNames);
free(_classData);
}
int Scumm::newDirToOldDir(int dir) {
if (dir>=71 && dir<=109)
return 1;
if (dir>=109 && dir<=251)
return 2;
if (dir>=251 && dir<=289)
return 0;
return 3;
}
const int new_dir_table[4] = {
270,
90,
180,
0,
};
int Scumm::oldDirToNewDir(int dir) {
return new_dir_table[dir];
}
const uint16 many_direction_tab[18] = {
71, 109, 251, 530,
0,
0,
0,
0,
22,72,107,
157,
202,
252,
287,
337
};
int Scumm::numSimpleDirDirections(int dirType) {
return dirType ? 8 : 4;
}
/* Convert an angle to a simple direction */
int Scumm::toSimpleDir(int dirType, int dir) {
int num = dirType ? 8 : 4, i;
const uint16 *dirtab = &many_direction_tab[dirType*8];
for(i=1;i<num;i++,dirtab++) {
if (dir >= dirtab[0] && dir <= dirtab[1])
return i;
}
return 0;
}
/* Convert a simple direction to an angle */
int Scumm::fromSimpleDir(int dirType, int dir) {
if (!dirType)dir+=dir;
return dir * 45;
}
int Scumm::normalizeAngle(int angle) {
return (angle+360)%360;
}
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extern Scumm scumm;
void NORETURN CDECL error(const char *s, ...) {
char buf[1024];
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
if (scumm._currentScript != 0xFF) {
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ScriptSlot *ss = &scumm.vm.slot[scumm._currentScript];
fprintf(stderr, "Error(%d:%d:0x%X): %s!\nPress a key to quit.\n",
scumm._roomResource,
ss->number,
scumm._scriptPointer - scumm._scriptOrgPointer,
buf);
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} else {
fprintf(stderr, "Error: %s!\nPress a key to quit.\n", buf);
}
exit(1);
}
void CDECL warning(const char *s, ...) {
char buf[1024];
va_list va;
va_start(va,s);
vsprintf(buf, s, va);
va_end(va);
fprintf(stderr, "WARNING: %s!\n", buf);
}
void CDECL debug(int level, const char *s, ...) {
char buf[1024];
va_list va;
if (level>5)
return;
va_start(va,s);
vsprintf(buf, s, va);
va_end(va);
printf("%s\n", buf);
fflush(stdout);
}
void checkHeap() {
#if defined(WIN32)
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if (_heapchk() != _HEAPOK) {
error("Heap is invalid!");
}
#endif
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}