2011-07-25 22:04:14 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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#include "engines/util.h"
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#include "graphics/surface.h"
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namespace DreamGen {
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Sprite *DreamGenContext::spritetable() {
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2011-08-04 09:13:59 +00:00
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Sprite *sprite = (Sprite *)segRef(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite));
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2011-07-25 22:04:14 +00:00
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return sprite;
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}
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void DreamGenContext::printsprites() {
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for (size_t priority = 0; priority < 7; ++priority) {
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Sprite *sprites = spritetable();
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for (size_t j = 0; j < 16; ++j) {
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const Sprite &sprite = sprites[j];
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2011-07-30 13:52:28 +00:00
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if (sprite.updateCallback() == 0x0ffff)
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2011-07-25 22:04:14 +00:00
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continue;
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if (priority != sprite.priority)
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continue;
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if (sprite.hidden == 1)
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continue;
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2011-07-27 15:42:11 +00:00
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printasprite(&sprite);
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2011-07-25 22:04:14 +00:00
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}
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}
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}
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2011-07-27 15:42:11 +00:00
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void DreamGenContext::printasprite(const Sprite *sprite) {
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2011-07-25 22:56:24 +00:00
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uint16 x, y;
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if (sprite->y >= 220) {
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y = data.word(kMapady) - (256 - sprite->y);
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2011-07-25 22:04:14 +00:00
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} else {
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2011-07-25 22:56:24 +00:00
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y = sprite->y + data.word(kMapady);
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2011-07-25 22:04:14 +00:00
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}
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2011-07-25 22:56:24 +00:00
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if (sprite->x >= 220) {
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x = data.word(kMapadx) - (256 - sprite->x);
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2011-07-25 22:04:14 +00:00
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} else {
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2011-07-25 22:56:24 +00:00
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x = sprite->x + data.word(kMapadx);
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2011-07-25 22:04:14 +00:00
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}
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uint8 c;
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if (sprite->b29 != 0)
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c = 8;
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else
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c = 0;
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uint8 width, height;
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2011-08-11 01:30:41 +00:00
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showframe((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->b15, c, &width, &height);
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2011-07-25 22:04:14 +00:00
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}
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void DreamGenContext::clearsprites() {
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memset(spritetable(), 0xff, sizeof(Sprite) * 16);
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}
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2011-07-30 13:04:25 +00:00
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Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
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2011-07-25 22:04:14 +00:00
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Sprite *sprite = spritetable();
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while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
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++sprite;
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}
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2011-07-30 13:52:28 +00:00
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sprite->setUpdateCallback(updateCallback);
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2011-07-25 22:04:14 +00:00
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sprite->x = x;
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sprite->y = y;
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2011-07-30 13:04:25 +00:00
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sprite->setFrameData(frameData);
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2011-07-25 22:04:14 +00:00
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WRITE_LE_UINT16(&sprite->w8, somethingInDi);
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sprite->w2 = 0xffff;
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sprite->b15 = 0;
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sprite->delay = 0;
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return sprite;
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}
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void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
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Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
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// Recover es:bx from sprite
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es = data.word(kBuffers);
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bx = kSpritetable;
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Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
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bx += sizeof(Sprite) * (sprite - sprites);
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//
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}
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void DreamGenContext::spriteupdate() {
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Sprite *sprites = spritetable();
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sprites[0].hidden = data.byte(kRyanon);
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Sprite *sprite = sprites;
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for (size_t i=0; i < 16; ++i) {
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2011-07-30 13:52:28 +00:00
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uint16 updateCallback = sprite->updateCallback();
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2011-07-25 22:04:14 +00:00
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if (updateCallback != 0xffff) {
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sprite->w24 = sprite->w2;
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if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
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2011-07-28 23:12:29 +00:00
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mainman(sprite);
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2011-07-25 22:04:14 +00:00
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else {
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assert(updateCallback == addr_backobject);
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backobject(sprite);
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}
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}
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if (data.byte(kNowinnewroom) == 1)
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break;
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++sprite;
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}
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}
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void DreamGenContext::initman() {
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Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
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sprite->priority = 4;
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sprite->b22 = 0;
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sprite->b29 = 0;
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}
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2011-07-28 23:12:29 +00:00
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void DreamGenContext::mainman() {
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assert(false);
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}
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void DreamGenContext::mainman(Sprite *sprite) {
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2011-07-25 22:04:14 +00:00
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push(es);
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push(ds);
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// Recover es:bx from sprite
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es = data.word(kBuffers);
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bx = kSpritetable;
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Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
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bx += 32 * (sprite - sprites);
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//
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if (data.byte(kResetmanxy) == 1) {
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data.byte(kResetmanxy) = 0;
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sprite->x = data.byte(kRyanx);
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sprite->y = data.byte(kRyany);
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sprite->b29 = 0;
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}
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--sprite->b22;
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if (sprite->b22 != 0xff) {
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ds = pop();
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es = pop();
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return;
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}
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sprite->b22 = 0;
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if (data.byte(kTurntoface) != data.byte(kFacing)) {
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aboutturn(sprite);
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} else {
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if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
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data.byte(kReasseschanges) = 1;
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if (data.byte(kFacing) == data.byte(kLeavedirection))
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checkforexit();
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}
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data.byte(kTurndirection) = 0;
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if (data.byte(kLinepointer) == 254) {
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sprite->b29 = 0;
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} else {
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++sprite->b29;
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if (sprite->b29 == 11)
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sprite->b29 = 1;
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walking(sprite);
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if (data.byte(kLinepointer) != 254) {
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if ((data.byte(kFacing) & 1) == 0)
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walking(sprite);
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else if ((sprite->b29 != 2) && (sprite->b29 != 7))
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walking(sprite);
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}
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if (data.byte(kLinepointer) == 254) {
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if (data.byte(kTurntoface) == data.byte(kFacing)) {
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data.byte(kReasseschanges) = 1;
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if (data.byte(kFacing) == data.byte(kLeavedirection))
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checkforexit();
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}
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}
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}
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}
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static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
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sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
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data.byte(kRyanx) = sprite->x;
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data.byte(kRyany) = sprite->y;
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ds = pop();
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es = pop();
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}
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void DreamGenContext::walking() {
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Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
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walking(sprite);
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}
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void DreamGenContext::walking(Sprite *sprite) {
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uint8 comp;
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if (data.byte(kLinedirection) != 0) {
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--data.byte(kLinepointer);
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comp = 200;
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} else {
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++data.byte(kLinepointer);
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comp = data.byte(kLinelength);
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}
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if (data.byte(kLinepointer) < comp) {
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sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
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sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
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return;
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}
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data.byte(kLinepointer) = 254;
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data.byte(kManspath) = data.byte(kDestination);
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if (data.byte(kDestination) == data.byte(kFinaldest)) {
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facerightway();
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return;
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}
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data.byte(kDestination) = data.byte(kFinaldest);
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push(es);
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push(bx);
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autosetwalk();
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bx = pop();
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es = pop();
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}
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void DreamGenContext::aboutturn(Sprite *sprite) {
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bool incdir = true;
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if (data.byte(kTurndirection) == 1)
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incdir = true;
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else if ((int8)data.byte(kTurndirection) == -1)
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incdir = false;
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else {
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if (data.byte(kFacing) < data.byte(kTurntoface)) {
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uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
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if (delta >= 4)
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incdir = false;
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else
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incdir = true;
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} else {
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uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
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if (delta >= 4)
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incdir = true;
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else
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incdir = false;
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}
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}
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if (incdir) {
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data.byte(kTurndirection) = 1;
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data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
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sprite->b29 = 0;
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} else {
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data.byte(kTurndirection) = -1;
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data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
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sprite->b29 = 0;
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}
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}
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2011-07-28 23:12:29 +00:00
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void DreamGenContext::backobject() {
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assert(false);
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}
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2011-07-25 22:04:14 +00:00
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void DreamGenContext::backobject(Sprite *sprite) {
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2011-08-04 09:13:59 +00:00
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ObjData *objData = (ObjData *)segRef(data.word(kSetdat)).ptr(sprite->objData(), 0);
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2011-07-25 22:04:14 +00:00
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if (sprite->delay != 0) {
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--sprite->delay;
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return;
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}
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sprite->delay = objData->delay;
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if (objData->type == 6)
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widedoor(sprite, objData);
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else if (objData->type == 5)
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random(sprite, objData);
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else if (objData->type == 4)
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lockeddoorway(sprite, objData);
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else if (objData->type == 3)
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liftsprite(sprite, objData);
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else if (objData->type == 2)
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doorway(sprite, objData);
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else if (objData->type == 1)
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constant(sprite, objData);
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else
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steady(sprite, objData);
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}
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void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
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++sprite->frame;
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if (objData->b18[sprite->frame] == 255) {
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sprite->frame = 0;
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}
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uint8 b18 = objData->b18[sprite->frame];
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objData->b17 = b18;
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sprite->b15 = b18;
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}
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void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
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randomnum1();
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uint16 r = ax;
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sprite->b15 = objData->b18[r&7];
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}
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void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
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data.byte(kDoorcheck1) = -24;
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data.byte(kDoorcheck2) = 10;
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data.byte(kDoorcheck3) = -30;
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data.byte(kDoorcheck4) = 10;
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dodoor(sprite, objData);
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}
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void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
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data.byte(kDoorcheck1) = -24;
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data.byte(kDoorcheck2) = 24;
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data.byte(kDoorcheck3) = -30;
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data.byte(kDoorcheck4) = 24;
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dodoor(sprite, objData);
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}
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void DreamGenContext::dodoor() {
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Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
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ObjData *objData = (ObjData *)ds.ptr(di, 0);
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dodoor(sprite, objData);
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}
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void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
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uint8 ryanx = data.byte(kRyanx);
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uint8 ryany = data.byte(kRyany);
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int8 deltax = ryanx - sprite->x;
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int8 deltay = ryany - sprite->y;
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if (ryanx < sprite->x) {
|
|
|
|
if (deltax < (int8)data.byte(kDoorcheck1))
|
|
|
|
goto shutdoor;
|
|
|
|
} else {
|
|
|
|
if (deltax >= data.byte(kDoorcheck2))
|
|
|
|
goto shutdoor;
|
|
|
|
}
|
|
|
|
if (ryany < sprite->y) {
|
|
|
|
if (deltay < (int8)data.byte(kDoorcheck3))
|
|
|
|
goto shutdoor;
|
|
|
|
} else {
|
|
|
|
if (deltay >= data.byte(kDoorcheck4))
|
|
|
|
goto shutdoor;
|
|
|
|
}
|
|
|
|
//opendoor:
|
|
|
|
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
|
|
|
|
sprite->frame = 6;
|
|
|
|
|
|
|
|
++sprite->frame;
|
|
|
|
if (sprite->frame == 1) { //doorsound2
|
|
|
|
if (data.byte(kReallocation) == 5) //hoteldoor2
|
|
|
|
al = 13;
|
|
|
|
else
|
|
|
|
al = 0;
|
|
|
|
playchannel1();
|
|
|
|
}
|
|
|
|
if (objData->b18[sprite->frame] == 255) {
|
|
|
|
--sprite->frame;
|
|
|
|
}
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
data.byte(kThroughdoor) = 1;
|
|
|
|
return;
|
|
|
|
shutdoor:
|
|
|
|
if (sprite->frame == 5) { //doorsound1;
|
|
|
|
if (data.byte(kReallocation) == 5) //hoteldoor1
|
|
|
|
al = 13;
|
|
|
|
else
|
|
|
|
al = 1;
|
|
|
|
playchannel1();
|
|
|
|
}
|
|
|
|
if (sprite->frame != 0) {
|
|
|
|
--sprite->frame;
|
|
|
|
}
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
if (sprite->frame == 5) //nearly
|
|
|
|
data.byte(kThroughdoor) = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
|
|
|
|
uint8 b18 = objData->b18[0];
|
|
|
|
objData->b17 = b18;
|
|
|
|
sprite->b15 = b18;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DreamGenContext::lockeddoorway(Sprite *sprite, ObjData *objData) {
|
|
|
|
if (data.byte(kRyanx) < sprite->x) {
|
|
|
|
if (sprite->x - data.byte(kRyanx) > 24)
|
|
|
|
goto shutdoor2;
|
|
|
|
} else {
|
|
|
|
if (data.byte(kRyanx) - sprite->x >= 10)
|
|
|
|
goto shutdoor2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data.byte(kRyany) < sprite->y) {
|
|
|
|
if (sprite->y - data.byte(kRyany) > 30)
|
|
|
|
goto shutdoor2;
|
|
|
|
} else {
|
|
|
|
if (data.byte(kRyany) - sprite->y >= 12)
|
|
|
|
goto shutdoor2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data.byte(kThroughdoor) != 1) {
|
|
|
|
if (data.byte(kLockstatus) == 1)
|
|
|
|
goto shutdoor2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sprite->frame == 1) {
|
|
|
|
al = 0;
|
|
|
|
playchannel1();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sprite->frame == 6) {
|
2011-07-27 12:56:02 +00:00
|
|
|
turnpathonCPP(data.byte(kDoorpath));
|
2011-07-25 22:04:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) {
|
|
|
|
sprite->frame = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
++sprite->frame;
|
|
|
|
if (objData->b18[sprite->frame] == 255) {
|
|
|
|
--sprite->frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
if (sprite->frame == 5)
|
|
|
|
data.byte(kThroughdoor) = 1;
|
|
|
|
return;
|
|
|
|
|
|
|
|
shutdoor2:
|
|
|
|
if (sprite->frame == 5) {
|
|
|
|
al = 1;
|
|
|
|
playchannel1();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sprite->frame != 0) {
|
|
|
|
--sprite->frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
data.byte(kThroughdoor) = 0;
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
|
|
|
|
if (sprite->frame == 0) {
|
2011-07-27 12:56:02 +00:00
|
|
|
turnpathoffCPP(data.byte(kDoorpath));
|
2011-07-25 22:04:14 +00:00
|
|
|
data.byte(kLockstatus) = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
|
|
|
|
uint8 liftFlag = data.byte(kLiftflag);
|
|
|
|
if (liftFlag == 0) { //liftclosed
|
|
|
|
turnpathoffCPP(data.byte(kLiftpath));
|
|
|
|
|
|
|
|
if (data.byte(kCounttoopen) != 0) {
|
|
|
|
_dec(data.byte(kCounttoopen));
|
|
|
|
if (data.byte(kCounttoopen) == 0)
|
|
|
|
data.byte(kLiftflag) = 3;
|
|
|
|
}
|
|
|
|
sprite->frame = 0;
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
}
|
|
|
|
else if (liftFlag == 1) { //liftopen
|
|
|
|
turnpathonCPP(data.byte(kLiftpath));
|
|
|
|
|
|
|
|
if (data.byte(kCounttoclose) != 0) {
|
|
|
|
_dec(data.byte(kCounttoclose));
|
|
|
|
if (data.byte(kCounttoclose) == 0)
|
|
|
|
data.byte(kLiftflag) = 2;
|
|
|
|
}
|
|
|
|
sprite->frame = 12;
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
}
|
|
|
|
else if (liftFlag == 3) { //openlift
|
|
|
|
if (sprite->frame == 12) {
|
|
|
|
data.byte(kLiftflag) = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
++sprite->frame;
|
|
|
|
if (sprite->frame == 1) {
|
|
|
|
al = 2;
|
|
|
|
liftnoise();
|
|
|
|
}
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
} else { //closeLift
|
|
|
|
assert(liftFlag == 2);
|
|
|
|
if (sprite->frame == 0) {
|
|
|
|
data.byte(kLiftflag) = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
--sprite->frame;
|
|
|
|
if (sprite->frame == 11) {
|
|
|
|
al = 3;
|
|
|
|
liftnoise();
|
|
|
|
}
|
|
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-07-26 05:54:25 +00:00
|
|
|
void DreamGenContext::facerightway() {
|
|
|
|
uint8 *paths = getroomspathsCPP();
|
|
|
|
uint8 dir = paths[8 * data.byte(kManspath) + 7];
|
|
|
|
data.byte(kTurntoface) = dir;
|
|
|
|
data.byte(kLeavedirection) = dir;
|
|
|
|
}
|
|
|
|
|
2011-07-30 13:19:22 +00:00
|
|
|
void DreamGenContext::findsource() {
|
|
|
|
uint16 currentFrame = data.word(kCurrentframe);
|
|
|
|
if (currentFrame < 160) {
|
|
|
|
ds = data.word(kReel1);
|
|
|
|
data.word(kTakeoff) = 0;
|
|
|
|
} else if (currentFrame < 320) {
|
|
|
|
ds = data.word(kReel2);
|
|
|
|
data.word(kTakeoff) = 160;
|
|
|
|
} else {
|
|
|
|
ds = data.word(kReel3);
|
|
|
|
data.word(kTakeoff) = 320;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-08-11 01:30:41 +00:00
|
|
|
Frame *DreamGenContext::findsourceCPP() {
|
2011-08-03 13:58:18 +00:00
|
|
|
push(ds);
|
|
|
|
findsource();
|
2011-08-11 01:30:41 +00:00
|
|
|
Frame *result = (Frame *)ds.ptr(0, 0);
|
2011-08-03 13:58:18 +00:00
|
|
|
ds = pop();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2011-08-11 11:29:33 +00:00
|
|
|
Reel *DreamGenContext::getreelstartCPP() {
|
|
|
|
Reel *reel = (Reel *)segRef(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel));
|
|
|
|
return reel;
|
|
|
|
}
|
|
|
|
|
2011-07-30 13:25:28 +00:00
|
|
|
void DreamGenContext::showreelframe() {
|
2011-07-30 14:01:52 +00:00
|
|
|
Reel *reel = (Reel *)es.ptr(si, sizeof(Reel));
|
|
|
|
showreelframe(reel);
|
|
|
|
}
|
|
|
|
|
|
|
|
void DreamGenContext::showreelframe(Reel *reel) {
|
|
|
|
uint16 x = reel->x + data.word(kMapadx);
|
|
|
|
uint16 y = reel->y + data.word(kMapady);
|
|
|
|
data.word(kCurrentframe) = reel->frame();
|
2011-08-11 01:30:41 +00:00
|
|
|
Frame *source = findsourceCPP();
|
2011-07-30 13:25:28 +00:00
|
|
|
uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff);
|
|
|
|
uint8 width, height;
|
2011-08-03 13:58:18 +00:00
|
|
|
showframe(source, x, y, frame, 8, &width, &height);
|
2011-07-30 13:25:28 +00:00
|
|
|
}
|
|
|
|
|
2011-08-03 12:16:09 +00:00
|
|
|
void DreamGenContext::showrain() {
|
|
|
|
ds = data.word(kMainsprites);
|
|
|
|
si = 6*58;
|
|
|
|
ax = ds.word(si+2);
|
|
|
|
si = ax + 2080;
|
2011-08-04 09:03:08 +00:00
|
|
|
Rain *rain = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
|
2011-08-03 12:16:09 +00:00
|
|
|
if (rain->x == 255)
|
|
|
|
return;
|
|
|
|
while (true) {
|
|
|
|
if (rain->x == 255) {
|
|
|
|
if (data.word(kCh1blockstocopy) != 0)
|
|
|
|
return;
|
|
|
|
if ((data.byte(kReallocation) == 2) && (data.byte(kBeenmugged) != 1))
|
|
|
|
return;
|
|
|
|
if (data.byte(kReallocation) == 55)
|
|
|
|
return;
|
|
|
|
randomnum1();
|
|
|
|
if (al >= 1)
|
|
|
|
return;
|
|
|
|
if (data.byte(kCh0playing) != 6)
|
|
|
|
al = 4;
|
|
|
|
else
|
|
|
|
al = 7;
|
|
|
|
playchannel1();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart);
|
|
|
|
uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart);
|
|
|
|
uint16 size = rain->size;
|
|
|
|
ax = ((uint16)(rain->w3() - rain->b5)) & 511;
|
|
|
|
rain->setW3(ax);
|
|
|
|
++rain;
|
|
|
|
const uint8 *src = ds.ptr(si, 0) + ax;
|
|
|
|
uint8 *dst = workspace() + y * 320 + x;
|
|
|
|
for(uint16 i = 0; i < size; ++i) {
|
|
|
|
uint8 v = src[i];
|
|
|
|
if (v != 0)
|
|
|
|
*dst = v;
|
|
|
|
dst += 320-1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-07-25 22:04:14 +00:00
|
|
|
} /*namespace dreamgen */
|
|
|
|
|