scummvm/engines/saga/detection.cpp

186 lines
6.4 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
2004-05-01 09:07:31 +00:00
// Game detection, general game parameters
2004-08-02 16:20:35 +00:00
#include "saga/saga.h"
#include "common/config-manager.h"
#include "common/advancedDetector.h"
#include "saga/displayinfo.h"
#include "saga/rscfile.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/sagaresnames.h"
namespace Saga {
struct SAGAGameDescription {
Common::ADGameDescription desc;
int gameType;
int gameId;
uint32 features;
int startSceneNumber;
const GameResourceDescription *resourceDescription;
int fontsCount;
const GameFontDescription *fontDescriptions;
const GameSoundInfo *voiceInfo;
const GameSoundInfo *sfxInfo;
const GameSoundInfo *musicInfo;
int patchesCount;
const GamePatchDescription *patchDescriptions;
};
const bool SagaEngine::isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
const bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; }
const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; }
const GameSoundInfo *SagaEngine::getMusicInfo() const { return _gameDescription->musicInfo; }
const GameFontDescription *SagaEngine::getFontDescription(int index) {
assert(index < _gameDescription->fontsCount);
return &_gameDescription->fontDescriptions[index];
}
int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; }
int SagaEngine::getGameId() const { return _gameDescription->gameId; }
int SagaEngine::getGameType() const { return _gameDescription->gameType; }
uint32 SagaEngine::getFeatures() const {
uint32 result = _gameDescription->features;
if (_gf_wyrmkeep)
result |= GF_WYRMKEEP;
if (_gf_compressed_sounds)
result |= GF_COMPRESSED_SOUNDS;
return result;
}
Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; }
int SagaEngine::getGameNumber() const { return _gameNumber; }
int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
int SagaEngine::getPatchesCount() const { return _gameDescription->patchesCount; }
const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; }
const Common::ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; }
}
static const PlainGameDescriptor sagaGames[] = {
{"saga", "SAGA Engine game"},
{"ite", "Inherit the Earth: Quest for the Orb"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{0, 0}
};
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"ite", "saga", Common::kPlatformUnknown},
{"ihnm", "saga", Common::kPlatformUnknown},
{0, 0, Common::kPlatformUnknown}
};
#include "saga/detection_tables.h"
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Saga::gameDescriptions,
// Size of that superset structure
sizeof(Saga::SAGAGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
sagaGames,
// Structure for autoupgrading obsolete targets
obsoleteGameIDsTable,
// Name of single gameid (optional)
"saga",
// List of files for file-based fallback detection (optional)
0,
// Fallback callback
0,
// Flags
Common::kADFlagAugmentPreferredTarget
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Saga::SagaEngine, detectionParams);
REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
namespace Saga {
bool SagaEngine::initGame() {
Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
_gameDescription = (const SAGAGameDescription *)(encapsulatedDesc.realDesc);
if (_gameDescription == 0)
return false;
_displayClip.right = getDisplayInfo().logicalWidth;
_displayClip.bottom = getDisplayInfo().logicalHeight;
if (Common::File::exists("graphics/credit3n.dlt")) {
_gf_wyrmkeep = true;
}
// If a compressed sound file is found in the game's directory, set the compressed flag to true
if (_gameDescription->gameType == GType_ITE) {
if (Common::File::exists("sounds.cmp") || Common::File::exists("soundsd.cmp") ||
Common::File::exists("voices.cmp") || Common::File::exists("voicesd.cmp") ||
Common::File::exists("inherit the earth voices.cmp")) {
_gf_compressed_sounds = true;
}
} else {
if (Common::File::exists("voicess.cmp") || Common::File::exists("voices1.cmp") ||
Common::File::exists("voices2.cmp") || Common::File::exists("voices3.cmp") ||
Common::File::exists("voices4.cmp") || Common::File::exists("voices5.cmp") ||
Common::File::exists("voices6.cmp") || Common::File::exists("voicesd.cmp")) {
_gf_compressed_sounds = true;
}
}
return _resource->createContexts();
}
const GameDisplayInfo &SagaEngine::getDisplayInfo() {
return _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
}
int SagaEngine::getDisplayWidth() const {
const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
return di.logicalWidth;
}
int SagaEngine::getDisplayHeight() const {
const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
return di.logicalHeight;
}
} // End of namespace Saga