scummvm/engines/sky/debug.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_DEBUG_H
#define SKY_DEBUG_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace Sky {
class Logic;
class Mouse;
class Screen;
class SkyCompact;
class Debugger : public GUI::Debugger {
public:
Debugger(Logic *logic, Mouse *mouse, Screen *screen, SkyCompact *skyCompact);
virtual ~Debugger(); // we need this here for __SYMBIAN32__ archaic gcc/UIQ
bool showGrid() { return _showGrid; }
private:
virtual void preEnter();
virtual void postEnter();
private:
bool Cmd_ShowGrid(int argc, const char **argv);
bool Cmd_ReloadGrid(int argc, const char **argv);
bool Cmd_ShowCompact(int argc, const char **argv);
bool Cmd_LogicCommand(int argc, const char **argv);
bool Cmd_Info(int argc, const char **argv);
bool Cmd_ScriptVar(int argc, const char **argv);
bool Cmd_Section(int argc, const char **argv);
2007-04-01 00:00:28 +00:00
bool Cmd_LogicList(int argc, const char **argv);
void dumpCompact(uint16 cptId);
Logic *_logic;
Mouse *_mouse;
Screen *_screen;
SkyCompact *_skyCompact;
bool _showGrid;
};
class Debug {
public:
static void logic(uint32 logic);
static void script(uint32 command, uint16 *scriptData);
static void mcode(uint32 mcode, uint32 a, uint32 b, uint32 c);
};
} // End of namespace Sky
#endif