2012-03-06 03:34:46 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2012-05-11 14:03:59 +00:00
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2012-03-06 03:34:46 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2012-05-11 14:03:59 +00:00
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2012-03-06 03:34:46 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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2012-06-01 23:17:46 +00:00
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#include "engines/wintermute/dcgf.h"
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2012-06-02 00:05:11 +00:00
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#include "engines/wintermute/Base/BGame.h"
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2012-06-01 23:17:46 +00:00
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#include "engines/wintermute/Ad/AdNodeState.h"
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#include "engines/wintermute/Ad/AdEntity.h"
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2012-06-02 00:05:11 +00:00
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#include "engines/wintermute/Base/BStringTable.h"
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#include "engines/wintermute/Base/BSprite.h"
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2012-06-02 00:31:59 +00:00
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#include "engines/wintermute/utils/utils.h"
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2012-06-01 23:17:46 +00:00
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#include "engines/wintermute/PlatformSDL.h"
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2012-03-06 03:34:46 +00:00
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#include "common/str.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdNodeState, false)
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//////////////////////////////////////////////////////////////////////////
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CAdNodeState::CAdNodeState(CBGame *inGame): CBBase(inGame) {
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2012-04-27 22:00:14 +00:00
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_name = NULL;
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_active = false;
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for (int i = 0; i < 7; i++) _caption[i] = NULL;
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_alphaColor = 0;
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_filename = NULL;
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_cursor = NULL;
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2012-03-06 03:34:46 +00:00
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}
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//////////////////////////////////////////////////////////////////////////
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CAdNodeState::~CAdNodeState() {
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2012-04-27 22:00:14 +00:00
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delete[] _name;
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delete[] _filename;
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delete[] _cursor;
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_name = NULL;
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_filename = NULL;
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_cursor = NULL;
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2012-03-06 03:34:46 +00:00
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for (int i = 0; i < 7; i++) {
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2012-04-27 22:00:14 +00:00
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delete[] _caption[i];
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_caption[i] = NULL;
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2012-03-06 03:34:46 +00:00
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}
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}
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//////////////////////////////////////////////////////////////////////////
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2012-05-11 13:05:03 +00:00
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void CAdNodeState::SetName(const char *Name) {
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2012-04-27 22:00:14 +00:00
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delete[] _name;
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_name = NULL;
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CBUtils::SetString(&_name, Name);
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2012-03-06 03:34:46 +00:00
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}
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//////////////////////////////////////////////////////////////////////////
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2012-05-11 12:16:50 +00:00
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void CAdNodeState::SetFilename(const char *Filename) {
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2012-04-27 22:00:14 +00:00
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delete[] _filename;
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_filename = NULL;
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CBUtils::SetString(&_filename, Filename);
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2012-03-06 03:34:46 +00:00
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}
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//////////////////////////////////////////////////////////////////////////
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2012-05-11 12:16:50 +00:00
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void CAdNodeState::SetCursor(const char *Filename) {
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2012-04-27 22:00:14 +00:00
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delete[] _cursor;
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_cursor = NULL;
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CBUtils::SetString(&_cursor, Filename);
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2012-03-06 03:34:46 +00:00
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}
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//////////////////////////////////////////////////////////////////////////
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2012-06-22 11:56:51 +00:00
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HRESULT CAdNodeState::Persist(CBPersistMgr *persistMgr) {
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persistMgr->transfer(TMEMBER(Game));
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persistMgr->transfer(TMEMBER(_active));
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persistMgr->transfer(TMEMBER(_name));
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persistMgr->transfer(TMEMBER(_filename));
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persistMgr->transfer(TMEMBER(_cursor));
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persistMgr->transfer(TMEMBER(_alphaColor));
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for (int i = 0; i < 7; i++) persistMgr->transfer(TMEMBER(_caption[i]));
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2012-03-06 03:34:46 +00:00
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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2012-05-11 13:05:03 +00:00
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void CAdNodeState::SetCaption(const char *Caption, int Case) {
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2012-03-06 03:34:46 +00:00
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if (Case == 0) Case = 1;
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if (Case < 1 || Case > 7) return;
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2012-04-27 22:00:14 +00:00
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delete[] _caption[Case - 1];
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_caption[Case - 1] = new char[strlen(Caption) + 1];
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if (_caption[Case - 1]) {
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strcpy(_caption[Case - 1], Caption);
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Game->_stringTable->Expand(&_caption[Case - 1]);
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2012-03-06 03:34:46 +00:00
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}
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}
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//////////////////////////////////////////////////////////////////////////
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char *CAdNodeState::GetCaption(int Case) {
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if (Case == 0) Case = 1;
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2012-04-27 22:00:14 +00:00
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if (Case < 1 || Case > 7 || _caption[Case - 1] == NULL) return "";
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else return _caption[Case - 1];
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2012-03-06 03:34:46 +00:00
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdNodeState::TransferEntity(CAdEntity *Entity, bool IncludingSprites, bool Saving) {
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if (!Entity) return E_FAIL;
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// hack!
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if (this->Game != Entity->Game) this->Game = Entity->Game;
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if (Saving) {
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for (int i = 0; i < 7; i++) {
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2012-04-27 22:00:14 +00:00
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if (Entity->_caption[i]) SetCaption(Entity->_caption[i], i);
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2012-03-06 03:34:46 +00:00
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}
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2012-04-27 22:00:14 +00:00
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if (!Entity->_region && Entity->_sprite && Entity->_sprite->_filename) {
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if (IncludingSprites) SetFilename(Entity->_sprite->_filename);
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2012-03-06 03:34:46 +00:00
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else SetFilename("");
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}
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2012-04-27 22:00:14 +00:00
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if (Entity->_cursor && Entity->_cursor->_filename) SetCursor(Entity->_cursor->_filename);
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_alphaColor = Entity->_alphaColor;
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_active = Entity->_active;
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2012-03-06 03:34:46 +00:00
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} else {
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for (int i = 0; i < 7; i++) {
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2012-04-27 22:00:14 +00:00
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if (_caption[i]) Entity->SetCaption(_caption[i], i);
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2012-03-06 03:34:46 +00:00
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}
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2012-04-27 22:00:14 +00:00
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if (_filename && !Entity->_region && IncludingSprites && strcmp(_filename, "") != 0) {
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if (!Entity->_sprite || !Entity->_sprite->_filename || scumm_stricmp(Entity->_sprite->_filename, _filename) != 0)
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Entity->SetSprite(_filename);
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2012-03-06 03:34:46 +00:00
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}
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2012-04-27 22:00:14 +00:00
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if (_cursor) {
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if (!Entity->_cursor || !Entity->_cursor->_filename || scumm_stricmp(Entity->_cursor->_filename, _cursor) != 0)
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Entity->SetCursor(_cursor);
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2012-03-06 03:34:46 +00:00
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}
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2012-04-27 22:00:14 +00:00
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Entity->_active = _active;
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Entity->_alphaColor = _alphaColor;
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2012-03-06 03:34:46 +00:00
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}
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return S_OK;
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}
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} // end of namespace WinterMute
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