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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_ZONE_H
#define PARALLACTION_ZONE_H
#include "parallaction/defs.h"
namespace Parallaction {
enum ZoneTypes {
kZoneExamine = 1, // zone displays comment if activated
kZoneDoor = 2, // zone activated on click (after some walk if needed)
kZoneGet = 4, // for pickable items
kZoneMerge = 8, // tags items which can be merged in inventory
kZoneTaste = 0x10, // NEVER USED
kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx
kZoneFeel = 0x40, // NEVER USED
kZoneSpeak = 0x80, // tags NPCs the character can talk with
kZoneNone = 0x100, // used to prevent parsing on peculiar Animations
kZoneTrap = 0x200, // zone activated when character enters
kZoneYou = 0x400, // marks the character
kZoneCommand = 0x800
};
enum ZoneFlags {
kFlagsClosed = 1, // Zone: door is closed / switch is off
kFlagsActive = 2, // Zone/Animation: object is visible
kFlagsRemove = 4, // Zone/Animation: object is soon to be removed
kFlagsActing = 8, // Animation: script execution is active
kFlagsLocked = 0x10, // Zone: door or switch cannot be toggled
kFlagsFixed = 0x20, // Zone: Zone item cannot be picked up
kFlagsNoName = 0x40, // Zone with no name (used to prevent some kEvEnterZone events)
kFlagsNoMasked = 0x80, // Animation is to be drawn ignoring z buffer
kFlagsLooping = 0x100, // Animation: script is to be executed repeatedly
kFlagsAdded = 0x200, // NEVER USED in Nippon Safes
kFlagsCharacter = 0x400, //
kFlagsNoWalk = 0x800 // Zone: character doesn't need to walk towards object to interact
};
#define NUM_ANSWERS 5
struct Question {
char* _text;
char* _answers[NUM_ANSWERS];
uint16 _mood;
uint16 _answer_moods[NUM_ANSWERS];
union {
Question* _questions[NUM_ANSWERS];
char* _names[NUM_ANSWERS];
} _following;
Command* _commands[NUM_ANSWERS];
uint32 _noFlags[NUM_ANSWERS];
uint32 _yesFlags[NUM_ANSWERS];
Question() {
_text = NULL;
_mood = 0;
for (uint32 i = 0; i < NUM_ANSWERS; i++) {
_answers[i] = NULL;
_answer_moods[i] = 0;
_following._questions[i] = NULL;
_commands[i] = NULL;
_noFlags[i] = 0;
_yesFlags[i] = 0;
}
}
};
struct GetData { // size = 24
uint32 _icon;
StaticCnv _cnv;
byte *_backup;
uint16 field_14; // unused
uint16 field_16; // unused
GetData() {
_icon = 0;
_backup = NULL;
}
};
struct SpeakData { // size = 36
char _name[32];
Dialogue *_dialogue;
SpeakData() {
_name[0] = '\0';
_dialogue = NULL;
}
};
struct ExamineData { // size = 28
StaticCnv _cnv;
uint16 _opBase; // unused
uint16 field_12; // unused
char* _description;
char* _filename;
ExamineData() {
_opBase = 0;
_description = NULL;
_filename = NULL;
}
};
struct DoorData { // size = 28
char* _location;
Cnv *_cnv;
byte* _background;
Common::Point _startPos;
uint16 _startFrame;
DoorData() {
_location = NULL;
_background = NULL;
_startFrame = 0;
_cnv = NULL;
}
};
struct HearData { // size = 20
char _name[20];
HearData() {
_name[0] = '\0';
}
};
struct MergeData { // size = 12
uint32 _obj1;
uint32 _obj2;
uint32 _obj3;
MergeData() {
_obj1 = _obj2 = _obj3 = 0;
}
};
struct TypeData {
GetData *get;
SpeakData *speak;
ExamineData *examine;
DoorData *door;
HearData *hear;
MergeData *merge;
TypeData() {
get = NULL;
speak = NULL;
examine = NULL;
door = NULL;
hear = NULL;
merge = NULL;
}
};
struct Label {
char* _text;
StaticCnv _cnv;
Label() {
_text = NULL;
}
};
struct Zone : public Node {
int16 _left;
int16 _top;
int16 _right;
int16 _bottom;
int16 _oldLeft;
int16 _oldTop;
uint32 _type;
uint32 _flags;
Label _label;
uint16 field_2C; // unused
uint16 field_2E; // unused
TypeData u;
Command *_commands;
Common::Point _moveTo;
Zone() {
_left = _top = _right = _bottom = 0;
_oldLeft = _oldTop = 0;
_type = 0;
_flags = 0;
_commands = NULL;
}
void getRect(Common::Rect& r) const {
r.left = _left;
r.right = _right;
r.top = _top;
r.bottom = _bottom;
}
void translate(int16 x, int16 y) {
_left += x;
_right += x;
_top += y;
_bottom += y;
}
uint16 width() const {
return _right - _left;
}
uint16 height() const {
return _bottom - _top;
}
};
struct LocalVariable {
int16 _value;
int16 _min;
int16 _max;
LocalVariable() {
_value = 0;
_min = -10000;
_max = 10000;
}
};
union LValue {
int16 _value;
int16* _pvalue;
LocalVariable* _local;
LValue() {
_local = NULL;
}
};
enum InstructionFlags {
kInstUsesLiteral = 1,
kInstUsesLocal = 2,
kInstMod = 4,
kInstMaskedPut = 8
};
struct Instruction : public Node {
uint32 _index;
uint32 _flags;
struct {
Animation *_a;
Zone *_z;
uint32 _index;
LValue _loopCounter;
} _opBase;
LValue _opA;
LValue _opB;
Instruction() {
_index = 0;
_flags = 0;
_opBase._a = NULL;
}
};
struct Program : public Node {
LocalVariable *_locals;
uint16 _loopCounter;
Instruction *_ip;
Instruction *_loopStart;
Program() {
_locals = NULL;
_loopCounter = 0;
_ip = NULL;
_loopStart = NULL;
}
};
struct Animation {
Zone _zone;
Program *_program;
Cnv *_cnv;
int16 _frame;
uint16 field_50; // unused
int16 _z;
uint16 field_54; // unused
uint16 field_56; // unused
uint16 field_58; // unused
uint16 field_5A; // unused
uint16 field_5C; // unused
uint16 field_5E; // unused
Animation() {
// FIXME: temporary hack until Animation become a subclass of Zone
_zone._left = _zone._top = _zone._right = _zone._bottom = 0;
_zone._oldLeft = _zone._oldTop = 0;
_zone._type = 0;
_zone._flags = 0;
_zone._commands = NULL;
_program = NULL;
_frame = 0;
_z = 0;
}
uint16 width() const {
if (!_cnv) return 0;
return _cnv->_width;
}
uint16 height() const {
if (!_cnv) return 0;
return _cnv->_height;
}
uint16 getFrameNum() const {
if (!_cnv) return 0;
return _cnv->_count;
}
byte* getFrameData(uint32 index) const {
if (!_cnv) return NULL;
return _cnv->getFramePtr(index);
}
};
uint16 runZone(Zone *z);
void dropItem(uint16 v);
int16 pickupItem(Zone *z);
uint16 checkDoor();
void loadProgram(Animation *, char *filename);
2007-03-17 17:52:30 +00:00
} // namespace Parallaction
#endif