2002-04-21 17:46:42 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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2003-03-06 21:46:56 +00:00
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* Copyright (C) 2001-2003 The ScummVM project
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2002-04-21 17:46:42 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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2003-05-29 23:13:15 +00:00
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/*! \mainpage %ScummVM Source Reference
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*
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* These pages contains a cross referenced documentation for the %ScummVM source code,
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* generated with Doxygen (http://www.doxygen.org) directly from the source.
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* Currently not much is actually properly documented, but at least you can get an overview
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* of almost all the classes, methods and variables, and how they interact.
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*/
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2002-04-12 21:26:59 +00:00
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#include "stdafx.h"
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2003-09-18 02:07:18 +00:00
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#include "base/engine.h"
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2003-09-17 22:41:01 +00:00
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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2003-10-08 21:59:23 +00:00
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#include "common/config-manager.h"
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2003-08-01 12:21:04 +00:00
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#include "common/scaler.h" // For GFX_NORMAL
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2003-09-27 23:59:00 +00:00
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#include "common/timer.h"
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2002-09-26 12:29:10 +00:00
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#include "gui/newgui.h"
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2002-09-27 23:27:14 +00:00
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#include "gui/launcher.h"
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2002-09-26 12:29:10 +00:00
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#include "gui/message.h"
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2002-04-12 21:26:59 +00:00
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2003-09-08 17:46:54 +00:00
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/*
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* Version string and build date string. These can be used by anything that
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* wants to display this information to the user (e.g. about dialog).
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*
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* Note: it would be very nice if we could instead of (or in addition to) the
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* build date present a date which corresponds to the date our source files
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* were last changed. To understand the difference, imagine that a user
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* makes a checkout of CVS on January 1, then after a week compiles it
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* (e.g. after doing a 'make clean'). The build date then will say January 8
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* even though the files were last changed on January 1.
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*
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* Another problem is that __DATE__/__TIME__ depend on the local time zone.
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*
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* It's clear that such a "last changed" date would be much more useful to us
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* for feedback purposes. After all, when somebody files a bug report, we
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* don't care about the build date, we want to know which date their checkout
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* was made. This is even more important now since anon CVS lags a few
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* days behind developer CVS.
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*
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* So, how could we implement this? At least on unix systems, a special script
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* could do it. Basically, that script would run over all .cpp/.h files and
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* parse the CVS 'Header' keyword we have in our file headers.
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* That line contains a date/time in GMT. Now, the script just has to collect
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* all these times and find the latest. This time then would be inserted into
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* a header file or so (common/date.h ?) which engine.cpp then could
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* include and put into a global variable analog to gScummVMBuildDate.
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*
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* Drawback: scanning all source/header files will be rather slow. Also, this
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* only works on systems which can run powerful enough scripts (so I guess
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* Visual C++ would be out of the game here? don't know VC enough to be sure).
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*
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* Another approach would be to somehow get CVS to update a global file
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* (e.g. LAST_CHANGED) whenever any checkins are made. That would be
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* faster and work w/o much "logic" on the client side, in particular no
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* scripts have to be run. The problem with this is that I am not even
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* sure it's actually possible! Modifying files during commit time is trivial
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* to setup, but I have no idea if/how one can also change files which are not
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* currently being commit'ed.
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*/
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2003-11-05 12:28:03 +00:00
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const char *gScummVMVersion = "0.5.5cvs";
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2003-09-08 17:46:54 +00:00
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const char *gScummVMBuildDate = __DATE__ " " __TIME__;
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2003-11-05 12:28:03 +00:00
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const char *gScummVMFullVersion = "ScummVM 0.5.5cvs (" __DATE__ " " __TIME__ ")";
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2003-09-08 17:46:54 +00:00
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2003-09-26 00:09:09 +00:00
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#if defined(WIN32) && defined(NO_CONSOLE)
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#include <cstdio>
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#define STDOUT_FILE TEXT("stdout.txt")
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#define STDERR_FILE TEXT("stderr.txt")
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#endif
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2002-07-25 21:34:06 +00:00
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#if defined(QTOPIA)
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// FIXME - why exactly is this needed?
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extern "C" int main(int argc, char *argv[]);
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#endif
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#if defined(MACOSX) || defined(QTOPIA)
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2002-04-26 13:16:35 +00:00
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#include <SDL.h>
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2002-10-18 01:39:25 +00:00
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#elif !defined(__MORPHOS__) && !defined(__DC__)
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2002-04-12 21:26:59 +00:00
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#undef main
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#endif
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2003-10-05 13:58:46 +00:00
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#if defined (ALLEGRO_BACKEND)
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#include "allegro.h"
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#endif
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2002-07-25 21:34:06 +00:00
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#if defined(UNIX)
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2002-05-03 18:24:16 +00:00
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#include <signal.h>
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2002-05-14 19:51:52 +00:00
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#ifndef SCUMM_NEED_ALIGNMENT
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2002-05-03 18:24:16 +00:00
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static void handle_errors(int sig_num) {
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2003-05-21 16:59:51 +00:00
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error("Your system does not support unaligned memory accesses. Please rebuild with SCUMM_NEED_ALIGNMENT (signal %d)", sig_num);
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2002-05-03 18:24:16 +00:00
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}
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2002-05-14 19:51:52 +00:00
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#endif
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2002-05-03 18:24:16 +00:00
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/* This function is here to test if the endianness / alignement compiled it is matching
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with the one at run-time. */
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static void do_memory_test(void) {
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unsigned char test[8] = { 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88 };
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unsigned int value;
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/* First test endianness */
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#ifdef SCUMM_LITTLE_ENDIAN
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if (*((int *) test) != 0x44332211) {
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error("Compiled as LITTLE_ENDIAN on a big endian system. Please rebuild ");
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}
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value = 0x55443322;
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#else
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if (*((int *) test) != 0x11223344) {
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error("Compiled as BIG_ENDIAN on a little endian system. Please rebuild ");
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}
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value = 0x22334455;
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#endif
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/* Then check if one really supports unaligned memory accesses */
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#ifndef SCUMM_NEED_ALIGNMENT
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signal(SIGBUS, handle_errors);
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signal(SIGABRT, handle_errors);
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signal(SIGSEGV, handle_errors);
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2002-05-04 09:55:10 +00:00
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if (*((unsigned int *) ((char *) test + 1)) != value) {
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2002-05-03 18:24:16 +00:00
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error("Your system does not support unaligned memory accesses. Please rebuild with SCUMM_NEED_ALIGNMENT ");
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}
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signal(SIGBUS, SIG_DFL);
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signal(SIGABRT, SIG_DFL);
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signal(SIGSEGV, SIG_DFL);
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#endif
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}
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#endif
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2002-04-27 16:58:29 +00:00
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2003-09-21 09:06:13 +00:00
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#ifndef _WIN32_WCE
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2003-03-06 16:27:06 +00:00
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static void launcherDialog(GameDetector &detector, OSystem *system) {
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2002-09-30 00:55:47 +00:00
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// FIXME - we need to call init_size() here so that we can display for example
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// the launcher dialog. But the Engine object will also call it again (possibly
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// with a different widht/height!9 However, this method is not for all OSystem
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// implementations reentrant (it is so now for the SDL backend). Thus we need
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// to fix all backends to support it, if they don't already.
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system->init_size(320, 200);
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// FIXME - mouse cursors are currently always set via 8 bit data.
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// Thus for now we need to setup a dummy palette. On the long run, we might
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// want to add a set_mouse_cursor_overlay() method to OSystem, which would serve
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// two purposes:
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// 1) allow for 16 bit mouse cursors in overlay mode
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// 2) no need to backup & restore the mouse cursor before/after the overlay is shown
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const byte dummy_palette[] = {
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0, 0, 0, 0,
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0, 0, 171, 0,
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0, 171, 0, 0,
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0, 171, 171, 0,
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171, 0, 0, 0,
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171, 0, 171, 0,
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171, 87, 0, 0,
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171, 171, 171, 0,
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87, 87, 87, 0,
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87, 87, 255, 0,
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87, 255, 87, 0,
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87, 255, 255, 0,
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255, 87, 87, 0,
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255, 87, 255, 0,
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255, 255, 87, 0,
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255, 255, 255, 0,
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};
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system->set_palette(dummy_palette, 0, 16);
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2003-11-10 23:40:48 +00:00
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GUI::LauncherDialog dlg(detector);
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2002-11-21 15:21:21 +00:00
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dlg.runModal();
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2002-09-30 00:55:47 +00:00
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}
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2003-03-06 16:27:06 +00:00
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int main(int argc, char *argv[]) {
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2002-11-14 14:20:41 +00:00
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OSystem::Property prop;
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2002-05-14 11:32:16 +00:00
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2002-07-25 21:34:06 +00:00
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#if defined(UNIX)
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2002-08-18 21:42:41 +00:00
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/* On Unix, do a quick endian / alignement check before starting */
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do_memory_test();
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2002-04-27 21:06:48 +00:00
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#endif
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2002-08-18 21:42:41 +00:00
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2003-09-26 00:09:09 +00:00
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// Code copied from SDL_main
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#if defined(WIN32) && defined(NO_CONSOLE)
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/* Flush the output in case anything is queued */
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fclose(stdout);
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fclose(stderr);
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/* Redirect standard input and standard output */
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FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
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2003-11-07 13:17:37 +00:00
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if (newfp == NULL) { /* This happens on NT */
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2003-09-26 00:09:09 +00:00
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#if !defined(stdout)
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stdout = fopen(STDOUT_FILE, "w");
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#else
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newfp = fopen(STDOUT_FILE, "w");
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2003-11-07 13:17:37 +00:00
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if (newfp) {
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2003-09-26 00:09:09 +00:00
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*stdout = *newfp;
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}
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#endif
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}
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newfp = freopen(STDERR_FILE, "w", stderr);
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2003-11-07 13:17:37 +00:00
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if (newfp == NULL) { /* This happens on NT */
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2003-09-26 00:09:09 +00:00
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#if !defined(stderr)
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stderr = fopen(STDERR_FILE, "w");
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#else
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newfp = fopen(STDERR_FILE, "w");
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2003-11-07 13:17:37 +00:00
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if (newfp) {
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2003-09-26 00:09:09 +00:00
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*stderr = *newfp;
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}
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#endif
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}
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2003-11-01 19:13:48 +00:00
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setlinebuf(stdout); /* Line buffered */
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2003-09-26 00:09:09 +00:00
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setbuf(stderr, NULL); /* No buffering */
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#endif //defined(WIN32) && defined(USE_CONSOLE)
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2003-10-08 21:59:23 +00:00
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// Update the config file
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2003-10-12 18:46:50 +00:00
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ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
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2003-11-08 22:05:58 +00:00
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2003-09-08 17:13:40 +00:00
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// Load the plugins
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2003-10-08 22:10:59 +00:00
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PluginManager::instance().loadPlugins();
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2003-03-06 16:27:06 +00:00
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2002-09-20 00:12:58 +00:00
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// Parse the command line information
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2003-09-08 17:13:40 +00:00
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GameDetector detector;
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2003-11-07 13:17:37 +00:00
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detector.parseCommandLine(argc, argv);
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2002-04-12 21:26:59 +00:00
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2002-09-20 00:12:58 +00:00
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// Create the system object
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2003-11-02 02:18:16 +00:00
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OSystem *system = OSystem::instance();
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2003-11-08 22:05:58 +00:00
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2003-10-05 13:10:28 +00:00
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// Create the timer services
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g_timer = new Timer(system);
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2002-04-12 21:26:59 +00:00
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2002-11-14 14:20:41 +00:00
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// Set initial window caption
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2003-10-12 18:46:50 +00:00
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prop.caption = gScummVMFullVersion;
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2002-11-14 14:20:41 +00:00
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system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
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2002-09-30 00:55:47 +00:00
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// Unless a game was specified, show the launcher dialog
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2003-10-12 18:40:12 +00:00
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if (detector._targetName.isEmpty())
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2002-09-30 00:55:47 +00:00
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launcherDialog(detector, system);
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2003-10-05 13:10:28 +00:00
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// Verify the given game name is a valid supported game
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2003-09-20 00:37:09 +00:00
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if (detector.detectMain()) {
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2003-10-05 13:10:28 +00:00
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2003-08-19 16:10:05 +00:00
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// Set the window caption to the game name
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2003-11-07 14:17:34 +00:00
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Common::String caption(ConfMan.get("description", detector._targetName));
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if (caption.isEmpty() && detector._game.description)
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caption = detector._game.description;
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if (caption.isEmpty())
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caption = detector._targetName;
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if (!caption.isEmpty()) {
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prop.caption = caption.c_str();
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2003-10-08 21:59:23 +00:00
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system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
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2003-11-07 14:17:34 +00:00
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}
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2003-10-05 14:37:16 +00:00
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2003-08-19 16:10:05 +00:00
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// See if the game should default to 1x scaler
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2003-10-12 18:40:12 +00:00
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if (!ConfMan.hasKey("gfx_mode", detector._targetName) &&
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2003-11-08 22:05:58 +00:00
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(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
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2003-08-19 16:10:05 +00:00
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prop.gfx_mode = GFX_NORMAL;
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system->property(OSystem::PROP_SET_GFX_MODE, &prop);
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2003-11-07 13:17:37 +00:00
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} else
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2003-10-05 14:37:16 +00:00
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// Override global scaler with any game-specific define
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2003-10-08 21:59:23 +00:00
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if (ConfMan.hasKey("gfx_mode")) {
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prop.gfx_mode = detector.parseGraphicsMode(ConfMan.get("gfx_mode"));
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2003-10-05 14:37:16 +00:00
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system->property(OSystem::PROP_SET_GFX_MODE, &prop);
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}
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2003-11-08 22:05:58 +00:00
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2003-11-01 19:13:48 +00:00
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// (De)activate fullscreen mode as determined by the config settings
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2003-11-02 10:12:08 +00:00
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if (ConfMan.getBool("fullscreen") != (system->property(OSystem::PROP_GET_FULLSCREEN, 0) != 0))
|
2003-11-01 19:13:48 +00:00
|
|
|
system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
|
2003-10-05 14:37:16 +00:00
|
|
|
|
2003-08-19 16:10:05 +00:00
|
|
|
// Create the game engine
|
2003-09-08 17:13:40 +00:00
|
|
|
Engine *engine = detector.createEngine(system);
|
2003-09-20 00:37:09 +00:00
|
|
|
assert(engine);
|
2003-08-19 16:10:05 +00:00
|
|
|
|
|
|
|
// Run the game engine
|
|
|
|
engine->go();
|
|
|
|
|
|
|
|
// Stop all sound processing now (this prevents some race conditions later on)
|
|
|
|
system->clear_sound_proc();
|
|
|
|
|
|
|
|
// Free up memory
|
|
|
|
delete engine;
|
2003-03-18 06:53:47 +00:00
|
|
|
}
|
2003-08-19 15:03:27 +00:00
|
|
|
|
2002-09-20 00:12:58 +00:00
|
|
|
// ...and quit (the return 0 should never be reached)
|
|
|
|
system->quit();
|
2003-08-19 15:03:27 +00:00
|
|
|
delete system;
|
2002-04-12 21:26:59 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2003-10-05 13:58:46 +00:00
|
|
|
// allegro needs this for some reason...
|
|
|
|
#if defined(ALLEGRO_BACKEND)
|
|
|
|
END_OF_MAIN();
|
|
|
|
#endif
|
2002-09-16 09:52:21 +00:00
|
|
|
|
2003-09-21 09:06:13 +00:00
|
|
|
#endif // WIN32_WCE
|
|
|
|
|
|
|
|
#if !defined(__PALM_OS__) && !defined(MACOSX) && !defined(_WIN32_WCE)
|
2002-09-16 09:52:21 +00:00
|
|
|
void *operator new(size_t size) {
|
2003-05-20 12:25:11 +00:00
|
|
|
return memset(malloc(size), 0xE7, size);
|
2002-09-16 09:52:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void operator delete(void *ptr) {
|
|
|
|
free(ptr);
|
|
|
|
}
|
2003-05-21 20:35:48 +00:00
|
|
|
|
2003-05-21 20:45:59 +00:00
|
|
|
#undef free
|
2003-05-21 20:35:48 +00:00
|
|
|
void free_check(void *ptr) {
|
2003-09-20 20:58:31 +00:00
|
|
|
if ((unsigned long)ptr == 0xE7E7E7E7UL) {
|
2003-05-21 20:35:48 +00:00
|
|
|
printf("ERROR: freeing 0xE7E7E7E7\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
2003-09-20 20:58:31 +00:00
|
|
|
if ((unsigned long)ptr & 1) {
|
2003-09-06 22:32:34 +00:00
|
|
|
warning("Freeing odd address 0x%x", ptr);
|
2003-07-07 23:11:19 +00:00
|
|
|
}
|
2003-05-21 20:35:48 +00:00
|
|
|
free(ptr);
|
|
|
|
}
|
2003-04-30 12:43:56 +00:00
|
|
|
#endif
|