scummvm/scumm/vars.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
2005-01-01 16:09:25 +00:00
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
#include "sound/mididrv.h"
namespace Scumm {
void ScummEngine::setupScummVars() {
VAR_KEYPRESS = 0;
VAR_EGO = 1;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
VAR_OVERRIDE = 5;
VAR_MACHINE_SPEED = 6;
VAR_ME = 7;
VAR_NUM_ACTOR = 8;
VAR_CURRENTDRIVE = 10;
VAR_TMR_1 = 11;
VAR_TMR_2 = 12;
VAR_TMR_3 = 13;
VAR_MUSIC_TIMER = 14;
VAR_ACTOR_RANGE_MIN = 15;
VAR_ACTOR_RANGE_MAX = 16;
VAR_CAMERA_MIN_X = 17;
VAR_CAMERA_MAX_X = 18;
VAR_TIMER_NEXT = 19;
VAR_VIRT_MOUSE_X = 20;
VAR_VIRT_MOUSE_Y = 21;
VAR_ROOM_RESOURCE = 22;
VAR_LAST_SOUND = 23;
VAR_CUTSCENEEXIT_KEY = 24;
VAR_TALK_ACTOR = 25;
VAR_CAMERA_FAST_X = 26;
VAR_ENTRY_SCRIPT = 28;
VAR_ENTRY_SCRIPT2 = 29;
VAR_EXIT_SCRIPT = 30;
VAR_EXIT_SCRIPT2 = 31;
VAR_VERB_SCRIPT = 32;
VAR_SENTENCE_SCRIPT = 33;
VAR_INVENTORY_SCRIPT = 34;
VAR_CUTSCENE_START_SCRIPT = 35;
VAR_CUTSCENE_END_SCRIPT = 36;
VAR_CHARINC = 37;
VAR_WALKTO_OBJ = 38;
VAR_HEAPSPACE = 40;
VAR_RESTART_KEY = 42;
VAR_PAUSE_KEY = 43;
VAR_MOUSE_X = 44;
VAR_MOUSE_Y = 45;
VAR_TIMER = 46;
VAR_TMR_4 = 47;
VAR_SOUNDCARD = 48;
VAR_VIDEOMODE = 49;
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if (_version >= 4) {
VAR_SCROLL_SCRIPT = 27;
VAR_DEBUGMODE = 39;
VAR_MAINMENU_KEY = 50;
VAR_FIXEDDISK = 51;
VAR_CURSORSTATE = 52;
VAR_USERPUT = 53;
VAR_SOUNDRESULT = 56;
VAR_TALKSTOP_KEY = 57;
VAR_NOSUBTITLES = 60;
VAR_SOUNDPARAM = 64;
VAR_SOUNDPARAM2 = 65;
VAR_SOUNDPARAM3 = 66;
}
if (_version >= 5) {
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VAR_FADE_DELAY = 59;
VAR_MOUSEPRESENT = 67;
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VAR_MEMORY_PERFORMANCE = 68;
VAR_VIDEO_PERFORMANCE = 69; // Zak256 Note: Cashcard for Zak
VAR_ROOM_FLAG = 70; // Zak256 Note: Cashcard for Annie
VAR_GAME_LOADED = 71; // Zak256 Note: Cashcard for Melissa
VAR_NEW_ROOM = 72; // Zak256 Note: Cashcard for Leslie
}
}
void ScummEngine_v2::setupScummVars() {
VAR_EGO = 0;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
VAR_OVERRIDE = 5;
VAR_MACHINE_SPEED = 6;
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VAR_CHARCOUNT = 7;
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VAR_ACTIVE_VERB = 8;
VAR_ACTIVE_OBJECT1 = 9;
VAR_ACTIVE_OBJECT2 = 10;
VAR_NUM_ACTOR = 11;
VAR_CURRENT_LIGHTS = 12;
VAR_CURRENTDRIVE = 13;
VAR_MUSIC_TIMER = 17;
VAR_VERB_ALLOWED = 18;
VAR_ACTOR_RANGE_MIN = 19;
VAR_ACTOR_RANGE_MAX = 20;
VAR_CURSORSTATE = 21;
VAR_CAMERA_MIN_X = 23;
VAR_CAMERA_MAX_X = 24;
VAR_TIMER_NEXT = 25;
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VAR_SENTENCE_VERB = 26;
VAR_SENTENCE_OBJECT1 = 27;
VAR_SENTENCE_OBJECT2 = 28;
VAR_SENTENCE_PREPOSITION = 29;
VAR_VIRT_MOUSE_X = 30;
VAR_VIRT_MOUSE_Y = 31;
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VAR_CLICK_AREA = 32;
VAR_ROOM_RESOURCE = 36;
VAR_LAST_SOUND = 37;
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VAR_BACKUP_VERB = 38;
VAR_KEYPRESS = 39;
VAR_CUTSCENEEXIT_KEY = 40;
VAR_TALK_ACTOR = 41;
}
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void ScummEngine_v5::setupScummVars() {
// Many vars are the same as in V5 & V6 games, so just call the inherited method first
ScummEngine::setupScummVars();
VAR_CURRENT_LIGHTS = 9;
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if (_version >= 4)
VAR_V5_TALK_STRING_Y = 54;
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}
void ScummEngine_v6::setupScummVars() {
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// Many vars are the same as in V5 & V6 games, so just call the inherited method first
ScummEngine::setupScummVars();
VAR_ROOM_WIDTH = 41;
VAR_ROOM_HEIGHT = 54;
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VAR_LEFTBTN_HOLD = 74;
VAR_RIGHTBTN_HOLD = 75;
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if (!(_features & GF_HUMONGOUS)) {
VAR_SAVELOAD_SCRIPT = 61;
VAR_SAVELOAD_SCRIPT2 = 62;
}
VAR_V6_EMSSPACE = 76;
VAR_RANDOM_NR = 118;
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if (_heversion >= 70) {
VAR_NUM_SOUND_CHANNELS = 9;
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VAR_SOUND_CHANNEL = 10;
VAR_MUSIC_CHANNEL = 14;
} else {
VAR_V6_SOUNDMODE = 9;
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}
VAR_TIMEDATE_YEAR = 119;
VAR_TIMEDATE_MONTH = 129;
VAR_TIMEDATE_DAY = 128;
VAR_TIMEDATE_HOUR = 125;
VAR_TIMEDATE_MINUTE = 126;
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// Sam & Max specific
VAR_CHARSET_MASK = 123;
}
void ScummEngine_v72he::setupScummVars() {
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// TODO Not complete
VAR_KEYPRESS = 0;
VAR_DEBUGMODE = 1;
VAR_TIMER_NEXT = 2;
VAR_OVERRIDE = 3;
VAR_WALKTO_OBJ = 4;
VAR_RANDOM_NR = 5;
VAR_GAME_LOADED = 8;
VAR_EGO = 9;
VAR_NUM_ACTOR = 10;
VAR_VIRT_MOUSE_X = 13;
VAR_VIRT_MOUSE_Y = 14;
VAR_MOUSE_X = 15;
VAR_MOUSE_Y = 16;
VAR_LEFTBTN_HOLD = 17;
VAR_RIGHTBTN_HOLD = 18;
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VAR_CURSORSTATE = 19;
VAR_USERPUT = 20;
VAR_ROOM = 21;
VAR_ROOM_WIDTH = 22;
VAR_ROOM_HEIGHT = 23;
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VAR_CAMERA_POS_X = 24;
VAR_CAMERA_MIN_X = 25;
VAR_CAMERA_MAX_X = 26;
VAR_ROOM_RESOURCE = 27;
VAR_SCROLL_SCRIPT = 28;
VAR_ENTRY_SCRIPT = 29;
VAR_ENTRY_SCRIPT2 = 30;
VAR_EXIT_SCRIPT = 31;
VAR_EXIT_SCRIPT2 = 32;
VAR_VERB_SCRIPT = 33;
VAR_SENTENCE_SCRIPT = 34;
VAR_INVENTORY_SCRIPT = 35;
VAR_CUTSCENE_START_SCRIPT = 36;
VAR_CUTSCENE_END_SCRIPT = 37;
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VAR_RESTART_KEY = 42;
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VAR_PAUSE_KEY = 43;
VAR_CUTSCENEEXIT_KEY = 44;
VAR_TALKSTOP_KEY = 45;
VAR_HAVE_MSG = 46;
VAR_NOSUBTITLES = 47;
VAR_CHARINC = 48;
VAR_TALK_ACTOR = 49;
VAR_LAST_SOUND = 50;
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VAR_SOUND_CHANNEL = 51;
VAR_MUSIC_CHANNEL = 52;
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VAR_NUM_SOUND_CHANNELS = 56;
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VAR_MEMORY_PERFORMANCE = 57;
VAR_VIDEO_PERFORMANCE = 58;
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VAR_NEW_ROOM = 59;
VAR_TMR_1 = 60;
VAR_TMR_2 = 61;
VAR_TMR_3 = 62;
VAR_TIMEDATE_HOUR = 63;
VAR_TIMEDATE_MINUTE = 64;
VAR_TIMEDATE_DAY = 65;
VAR_TIMEDATE_MONTH = 66;
VAR_TIMEDATE_YEAR = 67;
VAR_NUM_ROOMS = 68;
VAR_NUM_SCRIPTS = 69;
VAR_NUM_SOUNDS = 70;
VAR_NUM_COSTUMES = 71;
VAR_NUM_IMAGES = 72;
VAR_NUM_CHARSETS = 73;
VAR_NUM_GLOBAL_OBJS = 74;
VAR_POLYGONS_ONLY = 76;
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if (_heversion >= 80)
VAR_WINDOWS_VERSION = 79;
VAR_KEY_STATE = 86;
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if (_heversion >= 90) {
VAR_SCRIPT_CYCLE = 103;
VAR_NUM_SCRIPT_CYCLES = 104;
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VAR_NUM_SPRITES = 106;
VAR_WIZ_TCOLOR = 117;
}
if (_heversion >= 99) {
VAR_NUM_PALETTES = 130;
VAR_NUM_UNK = 131;
}
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}
void ScummEngine_v7::setupScummVars() {
VAR_MOUSE_X = 1;
VAR_MOUSE_Y = 2;
VAR_VIRT_MOUSE_X = 3;
VAR_VIRT_MOUSE_Y = 4;
VAR_ROOM_WIDTH = 5;
VAR_ROOM_HEIGHT = 6;
VAR_CAMERA_POS_X = 7;
VAR_CAMERA_POS_Y = 8;
VAR_OVERRIDE = 9;
VAR_ROOM = 10;
VAR_ROOM_RESOURCE = 11;
VAR_TALK_ACTOR = 12;
VAR_HAVE_MSG = 13;
VAR_TIMER = 14;
VAR_TMR_4 = 15;
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VAR_TIMEDATE_YEAR = 16;
VAR_TIMEDATE_MONTH = 17;
VAR_TIMEDATE_DAY = 18;
VAR_TIMEDATE_HOUR = 19;
VAR_TIMEDATE_MINUTE = 20;
VAR_TIMEDATE_SECOND = 21;
VAR_LEFTBTN_DOWN = 22;
VAR_RIGHTBTN_DOWN = 23;
VAR_LEFTBTN_HOLD = 24;
VAR_RIGHTBTN_HOLD = 25;
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VAR_MEMORY_PERFORMANCE = 26;
VAR_VIDEO_PERFORMANCE = 27;
VAR_GAME_LOADED = 29;
VAR_V6_EMSSPACE = 32;
VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
VAR_RANDOM_NR = 34;
VAR_NEW_ROOM = 35;
VAR_WALKTO_OBJ = 36;
VAR_NUM_GLOBAL_OBJS = 37;
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VAR_CAMERA_DEST_X = 38;
VAR_CAMERA_DEST_Y = 39;
VAR_CAMERA_FOLLOWED_ACTOR = 40;
VAR_SCROLL_SCRIPT = 50;
VAR_ENTRY_SCRIPT = 51;
VAR_ENTRY_SCRIPT2 = 52;
VAR_EXIT_SCRIPT = 53;
VAR_EXIT_SCRIPT2 = 54;
VAR_VERB_SCRIPT = 55;
VAR_SENTENCE_SCRIPT = 56;
VAR_INVENTORY_SCRIPT = 57;
VAR_CUTSCENE_START_SCRIPT = 58;
VAR_CUTSCENE_END_SCRIPT = 59;
VAR_SAVELOAD_SCRIPT = 60;
VAR_SAVELOAD_SCRIPT2 = 61;
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VAR_CUTSCENEEXIT_KEY = 62;
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VAR_RESTART_KEY = 63;
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VAR_PAUSE_KEY = 64;
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VAR_MAINMENU_KEY = 65;
VAR_VERSION_KEY = 66;
VAR_TALKSTOP_KEY = 67;
VAR_KEYPRESS = 118;
VAR_TIMER_NEXT = 97;
VAR_TMR_1 = 98;
VAR_TMR_2 = 99;
VAR_TMR_3 = 100;
VAR_CAMERA_MIN_X = 101;
VAR_CAMERA_MAX_X = 102;
VAR_CAMERA_MIN_Y = 103;
VAR_CAMERA_MAX_Y = 104;
VAR_CAMERA_THRESHOLD_X = 105;
VAR_CAMERA_THRESHOLD_Y = 106;
VAR_CAMERA_SPEED_X = 107;
VAR_CAMERA_SPEED_Y = 108;
VAR_CAMERA_ACCEL_X = 109;
VAR_CAMERA_ACCEL_Y = 110;
VAR_EGO = 111;
VAR_CURSORSTATE = 112;
VAR_USERPUT = 113;
VAR_DEFAULT_TALK_DELAY = 114;
VAR_CHARINC = 115;
VAR_DEBUGMODE = 116;
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VAR_FADE_DELAY = 117;
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// Full Throttle specific
VAR_CHARSET_MASK = 119;
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VAR_VIDEONAME = 123;
VAR_STRING2DRAW = 130;
VAR_CUSTOMSCALETABLE = 131;
VAR_BLAST_ABOVE_TEXT = 133;
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VAR_MUSIC_BUNDLE_LOADED = 135;
VAR_VOICE_BUNDLE_LOADED = 136;
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}
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void ScummEngine_v8::setupScummVars() {
VAR_ROOM_WIDTH = 1;
VAR_ROOM_HEIGHT = 2;
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VAR_MOUSE_X = 3;
VAR_MOUSE_Y = 4;
VAR_VIRT_MOUSE_X = 5;
VAR_VIRT_MOUSE_Y = 6;
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VAR_CURSORSTATE = 7;
VAR_USERPUT = 8;
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VAR_CAMERA_POS_X = 9;
VAR_CAMERA_POS_Y = 10;
VAR_CAMERA_DEST_X = 11;
VAR_CAMERA_DEST_Y = 12;
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VAR_CAMERA_FOLLOWED_ACTOR = 13;
VAR_TALK_ACTOR = 14;
VAR_HAVE_MSG = 15;
VAR_MOUSE_BUTTONS = 16;
VAR_RIGHTBTN_HOLD = 17; // TODO: Guess (used in room 10 script 2004, and ship-to-ship combat)
VAR_MOUSE_HOLD = 18;
VAR_TIMEDATE_YEAR = 24;
VAR_TIMEDATE_MONTH = 25;
VAR_TIMEDATE_DAY = 26;
VAR_TIMEDATE_HOUR = 27;
VAR_TIMEDATE_MINUTE = 28;
VAR_TIMEDATE_SECOND = 29;
VAR_OVERRIDE = 30;
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VAR_ROOM = 31;
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VAR_NEW_ROOM = 32;
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VAR_WALKTO_OBJ = 33;
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VAR_TIMER = 34;
VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
VAR_GAME_LOADED = 40;
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VAR_LANGUAGE = 41;
VAR_CURRENTDISK = 42;
VAR_MUSIC_BUNDLE_LOADED = 45;
VAR_VOICE_BUNDLE_LOADED = 46;
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VAR_SCROLL_SCRIPT = 50;
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VAR_ENTRY_SCRIPT = 51;
VAR_ENTRY_SCRIPT2 = 52;
VAR_EXIT_SCRIPT = 53;
VAR_EXIT_SCRIPT2 = 54;
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VAR_VERB_SCRIPT = 55;
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VAR_SENTENCE_SCRIPT = 56;
VAR_INVENTORY_SCRIPT = 57;
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VAR_CUTSCENE_START_SCRIPT = 58;
VAR_CUTSCENE_END_SCRIPT = 59;
VAR_CUTSCENEEXIT_KEY = 62;
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VAR_PAUSE_KEY = 64;
VAR_MAINMENU_KEY = 65;
VAR_VERSION_KEY = 66;
VAR_TALKSTOP_KEY = 67;
VAR_CUSTOMSCALETABLE = 111;
VAR_TIMER_NEXT = 112;
VAR_TMR_1 = 113;
VAR_TMR_2 = 114;
VAR_TMR_3 = 115;
VAR_CAMERA_MIN_X = 116;
VAR_CAMERA_MAX_X = 117;
VAR_CAMERA_MIN_Y = 118;
VAR_CAMERA_MAX_Y = 119;
VAR_CAMERA_SPEED_X = 120;
VAR_CAMERA_SPEED_Y = 121;
VAR_CAMERA_ACCEL_X = 122;
VAR_CAMERA_ACCEL_Y = 123;
VAR_CAMERA_THRESHOLD_X = 124;
VAR_CAMERA_THRESHOLD_Y = 125;
VAR_EGO = 126;
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VAR_DEFAULT_TALK_DELAY = 128;
VAR_CHARINC = 129;
VAR_DEBUGMODE = 130;
VAR_KEYPRESS = 132;
VAR_BLAST_ABOVE_TEXT = 133;
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VAR_SYNC = 134;
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}
void ScummEngine::initScummVars() {
// This needs to be at least greater than 40 to get the more
// elaborate version of the EGA Zak into. I don't know where
// else it makes any difference.
if (_gameId == GID_ZAK)
VAR(VAR_MACHINE_SPEED) = 0x7FFF;
if (_version <= 2)
return;
if (_version >= 4 && _version <= 5)
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
if (_version == 8) { // Fixme: How do we deal with non-cd installs?
VAR(VAR_CURRENTDISK) = 1;
VAR(VAR_LANGUAGE) = _language;
} else if (_version >= 7) {
VAR(VAR_V6_EMSSPACE) = 10000;
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
} else if (_heversion >= 70) {
VAR(VAR_NUM_SOUND_CHANNELS) = 8;
VAR(VAR_MUSIC_CHANNEL) = 1;
VAR(VAR_SOUND_CHANNEL) = 2;
if (_heversion >= 72) {
VAR(VAR_NUM_ROOMS) = _numRooms - 1;
VAR(VAR_NUM_SCRIPTS) = _numScripts - 1;
VAR(VAR_NUM_SOUNDS) = _numSounds - 1;
VAR(VAR_NUM_COSTUMES) = _numCostumes - 1;
VAR(VAR_NUM_IMAGES) = _numImages - 1;
VAR(VAR_NUM_CHARSETS) = _numCharsets - 1;
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
}
if (_heversion >= 80)
VAR(VAR_WINDOWS_VERSION) = 40;
if (_heversion >= 90) {
VAR(VAR_SCRIPT_CYCLE) = 1;
VAR(VAR_NUM_SCRIPT_CYCLES) = 1;
VAR(VAR_WIZ_TCOLOR) = 5;
VAR(VAR_NUM_SPRITES) = _numSprites - 1;
}
if (_heversion >= 99) {
VAR(VAR_NUM_PALETTES) = _numPalettes;
VAR(VAR_NUM_UNK) = _numUnk;
}
} else {
VAR(VAR_CURRENTDRIVE) = 0;
switch (_midiDriver) {
case MD_NULL: VAR(VAR_SOUNDCARD) = 0; break;
case MD_ADLIB: VAR(VAR_SOUNDCARD) = 3; break;
case MD_PCSPK:
case MD_PCJR: VAR(VAR_SOUNDCARD) = 1; break;
default:
if ((_gameId == GID_MONKEY_EGA || _gameId == GID_MONKEY_VGA || _gameId == GID_LOOM)
&& (_features & GF_PC)) {
if (_gameId == GID_LOOM) {
char buf[50];
uint i = 82;
File f;
while (i < 85) {
sprintf(buf, "%d.LFL", i);
f.open(buf);
if (f.isOpen() == false)
error("Native MIDI support requires Roland patch from LucasArts");
f.close();
i++;
}
} else if (_gameId == GID_MONKEY_EGA) {
File f;
f.open("DISK09.LEC");
if (f.isOpen() == false)
error("Native MIDI support requires Roland patch from LucasArts");
}
VAR(VAR_SOUNDCARD) = 4;
} else
VAR(VAR_SOUNDCARD) = 3;
}
if (_features & GF_FMTOWNS)
VAR(VAR_VIDEOMODE) = 42;
else if (_gameId == GID_INDY3 && (_features & GF_MACINTOSH))
VAR(VAR_VIDEOMODE) = 50;
else if (_gameId == GID_MONKEY2 && (_features & GF_AMIGA))
VAR(VAR_VIDEOMODE) = 82;
else if (_renderMode == Common::kRenderCGA)
VAR(VAR_VIDEOMODE) = 4;
else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG)
VAR(VAR_VIDEOMODE) = 30;
else if (_renderMode == Common::kRenderEGA)
VAR(VAR_VIDEOMODE) = 13;
else
VAR(VAR_VIDEOMODE) = 19;
if (_gameId == GID_LOOM && _features & GF_OLD_BUNDLE) {
// Set number of sound resources
if (!(_features & GF_MACINTOSH))
VAR(39) = 80;
VAR(VAR_HEAPSPACE) = 1400;
} else if (_version >= 4) {
VAR(VAR_HEAPSPACE) = 1400;
VAR(VAR_FIXEDDISK) = true;
if (_features & GF_HUMONGOUS) {
VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
} else {
VAR(VAR_SOUNDPARAM) = 0;
VAR(VAR_SOUNDPARAM2) = 0;
}
VAR(VAR_SOUNDPARAM3) = 0;
}
if (_version >= 5)
VAR(VAR_MOUSEPRESENT) = true;
if (_version == 6)
VAR(VAR_V6_EMSSPACE) = 10000;
}
if ((_features & GF_MACINTOSH) && (_version == 3)) {
// This is the for the Mac version of Indy3/Loom
VAR(39) = 320;
}
if (VAR_CURRENT_LIGHTS != 0xFF) {
// Setup light
VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
}
if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
_scummVars[74] = 1225;
if (_version >= 7) {
VAR(VAR_DEFAULT_TALK_DELAY) = 60;
VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
}
if (VAR_FADE_DELAY != 0xFF)
VAR(VAR_FADE_DELAY) = 3;
VAR(VAR_CHARINC) = 4;
setTalkingActor(0);
}
} // End of namespace Scumm