2003-09-28 15:50:47 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "queen/logic.h"
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2003-10-09 09:09:40 +00:00
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#include "queen/defs.h"
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2003-10-11 10:09:23 +00:00
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#include "queen/graphics.h"
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#include "queen/walk.h"
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#include "common/str.h"
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2003-09-28 15:50:47 +00:00
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2003-10-03 19:47:41 +00:00
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namespace Queen {
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2003-10-10 20:03:34 +00:00
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Logic::Logic(Resource *resource, Graphics *graphics)
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2003-10-11 10:09:23 +00:00
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: _resource(resource), _graphics(graphics) {
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2003-09-29 22:27:08 +00:00
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_jas = _resource->loadFile("QUEEN.JAS", 20);
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2003-10-10 09:19:52 +00:00
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_joe.x = _joe.y = 0;
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2003-10-11 10:09:23 +00:00
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_walk = new Walk(this, _graphics);
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2003-10-13 14:21:17 +00:00
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memset(_gameState, 0, sizeof(_gameState));
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2003-09-28 15:50:47 +00:00
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initialise();
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}
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2003-10-05 16:07:07 +00:00
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Logic::~Logic() {
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2003-10-03 19:59:19 +00:00
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delete[] _jas;
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2003-10-11 10:09:23 +00:00
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delete _walk;
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2003-09-28 15:50:47 +00:00
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//free(_graphicData);
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}
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2003-10-05 16:07:07 +00:00
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void Logic::initialise() {
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2003-10-09 09:09:40 +00:00
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int16 i, j;
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2003-09-28 15:50:47 +00:00
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uint8 *ptr = _jas;
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//_display->loadFont();
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_numRooms = READ_BE_UINT16(ptr);
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ptr += 2;
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_numNames = READ_BE_UINT16(ptr);
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ptr += 2;
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_numObjects = READ_BE_UINT16(ptr);
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ptr += 2;
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_numDescriptions = READ_BE_UINT16(ptr);
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ptr += 2;
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//Object data
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2003-10-02 14:44:51 +00:00
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_objectData = new ObjectData[_numObjects + 1];
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//clear first object
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_objectData[0].name = 0;
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_objectData[0].x = 0;
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_objectData[0].y = 0;
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_objectData[0].description = 0;
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_objectData[0].entryObj = 0;
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_objectData[0].room = 0;
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_objectData[0].state = 0;
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_objectData[0].image = 0;
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numObjects; i++) {
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2003-10-02 19:20:00 +00:00
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_objectData[i].name = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].x = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].y = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].description = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].entryObj = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].room = READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].state = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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2003-10-02 19:20:00 +00:00
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_objectData[i].image = (int16)READ_BE_UINT16(ptr);
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2003-10-02 14:44:51 +00:00
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ptr += 2;
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}
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2003-09-28 15:50:47 +00:00
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//Room data
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2003-09-28 19:57:01 +00:00
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_roomData = new uint16[_numRooms + 2];
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= (_numRooms + 1); i++) {
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2003-09-28 15:50:47 +00:00
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_roomData[i] = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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_roomData[_numRooms + 1] = _numObjects;
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//SFX Name
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2003-10-02 14:55:28 +00:00
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// the following table isn't available in demo version
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if (_resource->isDemo()) {
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_sfxName = NULL;
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}
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else {
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_sfxName = new uint16[_numRooms + 1];
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2003-10-02 14:44:51 +00:00
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numRooms; i++) {
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2003-10-02 14:55:28 +00:00
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_sfxName[i] = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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}
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2003-09-28 15:50:47 +00:00
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//Item information
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_numItems = READ_BE_UINT16(ptr);
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ptr += 2;
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2003-10-08 08:55:07 +00:00
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_itemData = new ItemData[_numItems + 1];
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numItems; i++) {
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2003-10-08 08:55:07 +00:00
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_itemData[i].item = (int16)READ_BE_UINT16(ptr);
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2003-10-06 13:20:29 +00:00
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ptr += 2;
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_itemData[i].description = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].state = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].bobFrame = READ_BE_UINT16(ptr);
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ptr += 2;
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_itemData[i].sfxDescription = READ_BE_UINT16(ptr);
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2003-09-28 15:50:47 +00:00
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ptr += 2;
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}
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//Graphic Image Data
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_numGraphics = READ_BE_UINT16(ptr);
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ptr += 2;
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2003-10-02 14:44:51 +00:00
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_graphicData = new GraphicData[_numGraphics + 1];
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2003-09-28 15:50:47 +00:00
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numGraphics; i++) {
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2003-10-02 14:44:51 +00:00
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_graphicData[i].x = READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].y = READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].firstFrame = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].lastFrame = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_graphicData[i].speed = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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2003-09-28 15:50:47 +00:00
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2003-10-06 08:24:38 +00:00
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_objMax = new int16[_numRooms + 1];
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_areaMax = new int16[_numRooms + 1];
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2003-10-09 09:09:40 +00:00
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_area = new Area[_numRooms + 1][11];
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2003-10-05 16:07:07 +00:00
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2003-10-06 13:20:29 +00:00
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for (i = 1; i <= _numRooms; i++) {
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2003-10-05 16:07:07 +00:00
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_objMax[i] = (int16)READ_BE_UINT16(ptr);
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2003-09-28 15:50:47 +00:00
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ptr += 2;
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2003-10-05 16:07:07 +00:00
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_areaMax[i] = (int16)READ_BE_UINT16(ptr);
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2003-09-28 15:50:47 +00:00
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ptr += 2;
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2003-10-09 09:09:40 +00:00
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for (j = 1; j <= _areaMax[i]; j++) {
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assert(j < 11);
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_area[i][j].mapNeighbours = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].box.x1 = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].box.y1 = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].box.x2 = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].box.y2 = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].bottomScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].topScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
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_area[i][j].object = READ_BE_UINT16(ptr); ptr += 2;
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}
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2003-10-07 08:22:53 +00:00
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}
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2003-10-06 13:20:29 +00:00
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_objectBox = new Box[_numObjects + 1];
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for (i = 1; i <= _numObjects; i++) {
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_objectBox[i].x1 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectBox[i].y1 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectBox[i].x2 = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectBox[i].y2 = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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2003-10-07 08:22:53 +00:00
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2003-10-06 13:20:29 +00:00
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//Walk OFF Data
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_numWalkOffs = READ_BE_UINT16(ptr);
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ptr += 2;
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_walkOffData = new WalkOffData[_numWalkOffs + 1];
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for (i = 1; i <= _numWalkOffs; i++) {
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_walkOffData[i].entryObj = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_walkOffData[i].x = READ_BE_UINT16(ptr);
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ptr += 2;
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_walkOffData[i].y = READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Special Object Descriptions
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_numObjDesc = READ_BE_UINT16(ptr);
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ptr += 2;
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_objectDescription = new ObjectDescription[_numObjDesc + 1];
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for (i = 1; i <= _numObjDesc; i++) {
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2003-10-08 08:55:07 +00:00
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_objectDescription[i].object = READ_BE_UINT16(ptr);
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2003-10-06 13:20:29 +00:00
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ptr += 2;
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2003-10-08 08:55:07 +00:00
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_objectDescription[i].type = READ_BE_UINT16(ptr);
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2003-10-06 13:20:29 +00:00
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ptr += 2;
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2003-10-08 08:55:07 +00:00
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_objectDescription[i].lastDescription = READ_BE_UINT16(ptr);
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2003-10-06 13:20:29 +00:00
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ptr += 2;
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2003-10-08 08:55:07 +00:00
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_objectDescription[i].seenCount = READ_BE_UINT16(ptr);
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2003-10-06 13:20:29 +00:00
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ptr += 2;
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}
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//Command List Data
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2003-10-12 18:44:44 +00:00
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_numCmdList = READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdList = new CmdListData[_numCmdList + 1];
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for (i = 1; i <= _numCmdList; i++) {
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_cmdList[i].verb = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdList[i].nounObj1 = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdList[i].nounObj2 = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdList[i].song = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdList[i].setAreas = READ_BE_UINT16(ptr) != 0;
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ptr += 2;
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_cmdList[i].setObjects = READ_BE_UINT16(ptr) != 0;
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ptr += 2;
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_cmdList[i].setItems = READ_BE_UINT16(ptr) != 0;
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ptr += 2;
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_cmdList[i].setConditions = READ_BE_UINT16(ptr) != 0;
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ptr += 2;
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_cmdList[i].image = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdList[i].specialSection = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Command AREA
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_numCmdArea = READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdArea = new CmdArea[_numCmdArea + 1];
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for (i = 1; i <= _numCmdArea; i++) {
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_cmdArea[i].id = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdArea[i].area = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdArea[i].room = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Command OBJECT
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_numCmdObject = READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdObject = new CmdObject[_numCmdObject + 1];
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for (i = 1; i <= _numCmdObject; i++) {
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_cmdObject[i].id = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdObject[i].dstObj = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdObject[i].srcObj = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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}
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2003-09-28 15:50:47 +00:00
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2003-10-12 18:44:44 +00:00
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//Command INVENTORY
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_numCmdInventory = READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdInventory = new CmdInventory[_numCmdInventory + 1];
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for (i = 1; i <= _numCmdInventory; i++) {
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_cmdInventory[i].id = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdInventory[i].dstItem = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdInventory[i].srcItem = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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}
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//Command GAMESTATE
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_numCmdGameState = READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdGameState = new CmdGameState[_numCmdGameState + 1];
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for (i = 1; i <= _numCmdGameState; i++) {
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_cmdGameState[i].id = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdGameState[i].gameStateSlot = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdGameState[i].gameStateValue = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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_cmdGameState[i].speakValue = (int16)READ_BE_UINT16(ptr);
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|
|
|
ptr += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
_entryObj = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
|
|
|
|
//Furniture DATA
|
|
|
|
_numFurniture = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
|
|
|
|
_furnitureData = new FurnitureData[_numFurniture + 1];
|
|
|
|
for (i = 1; i <= _numFurniture; i++) {
|
|
|
|
_furnitureData[i].room = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_furnitureData[i].gameStateValue = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
_numActors = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_numAAnim = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_numAName = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_numAFile = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
|
|
|
|
_actorData = new ActorData[_numActors + 1];
|
|
|
|
for (i = 1; i <= _numActors; i++) {
|
|
|
|
_actorData[i].room = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].bobNum = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].name = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].gameStateSlot = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].gameStateValue = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].color = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].bobFrameStanding = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].x = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].y = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].anim = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].bankNum = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_actorData[i].actorFile = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
_numGraphicAnim = READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
|
|
|
|
_graphicAnim = new GraphicAnim[_numGraphicAnim + 1];
|
|
|
|
for (i = 1; i <= _numGraphicAnim; i++) {
|
|
|
|
_graphicAnim[i].frame1 = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_graphicAnim[i].frame2 = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
_graphicAnim[i].frame3 = (int16)READ_BE_UINT16(ptr);
|
|
|
|
ptr += 2;
|
|
|
|
}
|
2003-10-13 14:21:17 +00:00
|
|
|
|
2003-10-12 18:44:44 +00:00
|
|
|
_currentRoom = _objectData[_entryObj].room;
|
|
|
|
_entryObj = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
switch (_resource->getLanguage()) {
|
|
|
|
case ENGLISH:
|
|
|
|
_keyLanguage = _keyCommands[KEYS_ENGLISH];
|
|
|
|
break;
|
|
|
|
case GERMAN:
|
|
|
|
_keyLanguage = _keyCommands[KEYS_GERMAN];
|
|
|
|
break;
|
|
|
|
case FRENCH:
|
|
|
|
_keyLanguage = _keyCommands[KEYS_FRENCH];
|
|
|
|
break;
|
|
|
|
case ITALIAN:
|
|
|
|
_keyLanguage = _keyCommands[KEYS_ITALIAN];
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
_keyLanguage = _keyCommands[KEYS_ENGLISH];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
_objDescription = new char*[_numDescriptions + 1];
|
|
|
|
_objDescription[0] = 0;
|
|
|
|
for (i = 1; i <= _numDescriptions; i++)
|
|
|
|
_objDescription[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
//Patch for German text bug
|
|
|
|
if (_resource->getLanguage() == GERMAN) {
|
|
|
|
char *txt = new char[48];
|
|
|
|
strcpy(txt, "Es bringt nicht viel, das festzubinden.");
|
|
|
|
_objDescription[296] = txt;
|
|
|
|
}
|
|
|
|
|
|
|
|
_objName = new char*[_numNames + 1];
|
|
|
|
_objName[0] = 0;
|
|
|
|
for (i = 1; i <= _numNames; i++)
|
|
|
|
_objName[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_roomName = new char*[_numRooms + 1];
|
|
|
|
_roomName[0] = 0;
|
|
|
|
for (i = 1; i <= _numRooms; i++)
|
|
|
|
_roomName[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_verbName[0] = 0;
|
|
|
|
for (i = 1; i <= 12; i++)
|
|
|
|
_verbName[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_joeResponse[0] = 0;
|
|
|
|
for (i = 1; i <= JOE_RESPONSE_MAX; i++)
|
|
|
|
_joeResponse[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_aAnim = new char*[_numAAnim + 1];
|
|
|
|
_aAnim[0] = 0;
|
|
|
|
for (i = 1; i <= _numAAnim; i++)
|
|
|
|
_aAnim[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_aName = new char*[_numAName + 1];
|
|
|
|
_aName[0] = 0;
|
|
|
|
for (i = 1; i <= _numAName; i++)
|
|
|
|
_aName[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_aFile = new char*[_numAFile + 1];
|
|
|
|
_aFile[0] = 0;
|
|
|
|
for (i = 1; i <= _numAFile; i++)
|
|
|
|
_aFile[i] = _resource->getJAS2Line();
|
|
|
|
|
|
|
|
_textToggle = true;
|
|
|
|
if (_resource->isFloppy())
|
|
|
|
_speechToggle = false;
|
|
|
|
else
|
|
|
|
_speechToggle = true;
|
2003-10-09 09:09:40 +00:00
|
|
|
|
2003-10-12 17:38:01 +00:00
|
|
|
_graphics->panelLoad();
|
|
|
|
_graphics->bobSetupControl();
|
|
|
|
_walk->joeSetup();
|
2003-10-13 14:21:17 +00:00
|
|
|
zoneSetupPanel();
|
2003-10-12 17:38:01 +00:00
|
|
|
|
2003-10-09 09:09:40 +00:00
|
|
|
memset(_zones, 0, sizeof(_zones));
|
2003-10-11 10:09:23 +00:00
|
|
|
_oldRoom = 0;
|
2003-09-28 15:50:47 +00:00
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::currentRoom() {
|
2003-09-28 15:50:47 +00:00
|
|
|
return _currentRoom;
|
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
void Logic::currentRoom(uint16 room) {
|
2003-10-02 08:49:38 +00:00
|
|
|
_currentRoom = room;
|
2003-10-02 06:38:58 +00:00
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
void Logic::oldRoom(uint16 room) {
|
2003-10-02 11:03:34 +00:00
|
|
|
_oldRoom = room;
|
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
ObjectData* Logic::objectData(int index) {
|
2003-10-02 14:44:51 +00:00
|
|
|
return &_objectData[index];
|
|
|
|
}
|
2003-10-02 06:38:58 +00:00
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::roomData(int room) {
|
2003-10-02 08:49:38 +00:00
|
|
|
return _roomData[room];
|
2003-10-02 06:38:58 +00:00
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::objMax(int room) {
|
2003-10-02 08:49:38 +00:00
|
|
|
return _objMax[room];
|
2003-10-02 06:38:58 +00:00
|
|
|
}
|
|
|
|
|
2003-10-09 13:14:16 +00:00
|
|
|
Area *Logic::area(int room, int num) {
|
|
|
|
return &_area[room][num];
|
|
|
|
}
|
|
|
|
|
|
|
|
Area *Logic::currentRoomArea(int num) {
|
|
|
|
return &_area[_currentRoom][num];
|
|
|
|
}
|
|
|
|
|
|
|
|
uint16 Logic::areaMax(int room) {
|
|
|
|
return _areaMax[room];
|
|
|
|
}
|
|
|
|
|
|
|
|
uint16 Logic::currentRoomAreaMax() {
|
|
|
|
return _areaMax[_currentRoom];
|
2003-10-02 11:03:34 +00:00
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::walkOffCount() {
|
2003-10-02 08:49:38 +00:00
|
|
|
return _numWalkOffs;
|
|
|
|
}
|
|
|
|
|
2003-10-06 13:20:29 +00:00
|
|
|
WalkOffData *Logic::walkOffData(int index) {
|
|
|
|
return &_walkOffData[index];
|
2003-10-02 08:49:38 +00:00
|
|
|
}
|
|
|
|
|
2003-10-10 20:03:34 +00:00
|
|
|
GraphicData *Logic::graphicData(int index) {
|
2003-10-02 14:44:51 +00:00
|
|
|
return &_graphicData[index];
|
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::findBob(uint16 obj) {
|
2003-10-02 14:44:51 +00:00
|
|
|
|
|
|
|
uint16 i;
|
|
|
|
uint16 bobnum = 0;
|
|
|
|
uint16 bobtype = 0; // 1 for animated, 0 for static
|
|
|
|
|
2003-10-02 19:37:51 +00:00
|
|
|
if (obj > _numObjects)
|
|
|
|
error("Object index (%i) > _numObjects (%i)", obj, _numObjects);
|
2003-10-02 19:20:00 +00:00
|
|
|
|
2003-10-02 14:44:51 +00:00
|
|
|
uint16 room = _objectData[obj].room;
|
2003-10-02 19:20:00 +00:00
|
|
|
|
|
|
|
if (room >= _numRooms) {
|
|
|
|
warning("room (%i) > _numRooms (%i)", room, _numRooms);
|
|
|
|
}
|
|
|
|
|
2003-10-02 14:44:51 +00:00
|
|
|
int16 img = _objectData[obj].image;
|
|
|
|
if(img != 0) {
|
|
|
|
if(img == -3 || img == -4) {
|
|
|
|
// a person object
|
|
|
|
for(i = _roomData[room] + 1; i <= obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if(img == -3 || img == -4) {
|
|
|
|
++bobnum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(img <= -10) {
|
|
|
|
// object has been turned off, but the image order hasn't been updated
|
|
|
|
if(_graphicData[-(img + 10)].lastFrame != 0) {
|
|
|
|
bobtype = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(img == -2) {
|
|
|
|
// -1 static, -2 animated
|
|
|
|
bobtype = 1;
|
|
|
|
}
|
|
|
|
else if(img > 0) {
|
|
|
|
if(_graphicData[img].lastFrame != 0) {
|
|
|
|
bobtype = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
uint16 idxAnimated = 0;
|
|
|
|
uint16 idxStatic = 0;
|
|
|
|
for(i = _roomData[room] + 1; i <= obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if(img <= -10) {
|
|
|
|
if(_graphicData[-(img + 10)].lastFrame != 0) {
|
|
|
|
++idxAnimated;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idxStatic;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(img > 0) {
|
|
|
|
if(img > 5000) {
|
|
|
|
img -= 5000;
|
|
|
|
}
|
2003-10-02 19:20:00 +00:00
|
|
|
|
|
|
|
if (img >= _numGraphics)
|
|
|
|
warning("img (%i) >= _numGraphics (%i)", img, _numGraphics);
|
|
|
|
|
2003-10-02 14:44:51 +00:00
|
|
|
if(_graphicData[img].lastFrame != 0) {
|
|
|
|
++idxAnimated;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idxStatic;
|
|
|
|
}
|
|
|
|
}
|
2003-10-03 19:59:19 +00:00
|
|
|
else if(img == -1) {
|
|
|
|
++idxStatic;
|
|
|
|
}
|
|
|
|
else if(img == -2) {
|
|
|
|
++idxAnimated;
|
|
|
|
}
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
if(bobtype == 0) {
|
|
|
|
// static bob
|
2003-10-03 19:59:19 +00:00
|
|
|
if(idxStatic > 0) {
|
2003-10-11 10:09:23 +00:00
|
|
|
bobnum = 19 + _numFurnitureStatic + idxStatic;
|
2003-10-03 19:59:19 +00:00
|
|
|
}
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
// animated bob
|
2003-10-03 19:59:19 +00:00
|
|
|
if(idxAnimated > 0) {
|
2003-10-12 13:16:35 +00:00
|
|
|
bobnum = 4 + _numFurnitureAnimated + idxAnimated;
|
2003-10-03 19:59:19 +00:00
|
|
|
}
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return bobnum;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
uint16 Logic::findFrame(uint16 obj) {
|
2003-10-02 14:44:51 +00:00
|
|
|
|
|
|
|
uint16 i;
|
|
|
|
uint16 framenum = 0;
|
|
|
|
|
|
|
|
uint16 room = _objectData[obj].room;
|
|
|
|
int16 img = _objectData[obj].image;
|
|
|
|
if(img == -3 || img == -4) {
|
|
|
|
uint16 bobnum = 0;
|
|
|
|
for(i = _roomData[room] + 1; i <= obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if(img == -3 || img == -4) {
|
|
|
|
++bobnum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(bobnum <= 3) {
|
2003-10-12 13:16:35 +00:00
|
|
|
framenum = 29 + FRAMES_JOE_XTRA + bobnum;
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
uint16 idx = 0;
|
|
|
|
for(i = _roomData[room] + 1; i < obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if(img <= -10) {
|
|
|
|
GraphicData* pgd = &_graphicData[-(img + 10)];
|
|
|
|
if(pgd->lastFrame != 0) {
|
|
|
|
// skip all the frames of the animation
|
|
|
|
idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
|
|
|
|
}
|
|
|
|
else {
|
2003-10-12 13:16:35 +00:00
|
|
|
// static bob, skip one frame
|
2003-10-02 14:44:51 +00:00
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(img == -1) {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
else if(img > 0) {
|
|
|
|
if(img > 5000) {
|
|
|
|
img -= 5000;
|
|
|
|
}
|
|
|
|
GraphicData* pgd = &_graphicData[img];
|
|
|
|
uint16 lastFrame = ABS(pgd->lastFrame);
|
|
|
|
if(pgd->firstFrame < 0) {
|
|
|
|
idx += lastFrame;
|
|
|
|
}
|
|
|
|
else if(lastFrame != 0) {
|
|
|
|
idx += (lastFrame - pgd->firstFrame) + 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
img = _objectData[obj].image;
|
|
|
|
if(img <= -10) {
|
|
|
|
GraphicData* pgd = &_graphicData[-(img + 10)];
|
|
|
|
if(pgd->lastFrame != 0) {
|
2003-10-03 19:59:19 +00:00
|
|
|
idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(img == -1 || img > 0) {
|
|
|
|
++idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate only if there are person frames
|
|
|
|
if(idx > 0) {
|
2003-10-12 13:16:35 +00:00
|
|
|
framenum = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen + idx;
|
2003-10-02 14:44:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return framenum;
|
|
|
|
}
|
2003-10-03 19:47:41 +00:00
|
|
|
|
2003-10-10 09:19:52 +00:00
|
|
|
|
|
|
|
uint16 Logic::objectForPerson(uint16 bobNum) {
|
|
|
|
|
|
|
|
uint16 bobcur = 0;
|
|
|
|
// first object number in the room
|
|
|
|
uint16 cur = _roomData[_currentRoom] + 1;
|
|
|
|
// last object number in the room
|
|
|
|
uint16 last = _roomData[_currentRoom + 1];
|
|
|
|
while (cur <= last) {
|
|
|
|
int16 image = _objectData[cur].image;
|
|
|
|
if (image == -3 || image == -4) {
|
|
|
|
// the object is a bob
|
|
|
|
++bobcur;
|
|
|
|
}
|
|
|
|
if (bobcur == bobNum) {
|
|
|
|
return cur;
|
|
|
|
}
|
2003-10-10 20:03:34 +00:00
|
|
|
++cur;
|
2003-10-10 09:19:52 +00:00
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
WalkOffData *Logic::walkOffPointForObject(uint16 obj) {
|
|
|
|
|
|
|
|
uint16 i;
|
|
|
|
for (i = 1; i <= _numWalkOffs; ++i) {
|
|
|
|
if (_walkOffData[i].entryObj == obj) {
|
|
|
|
return &_walkOffData[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-07 00:26:04 +00:00
|
|
|
void Logic::joeFacing(uint16 dir) {
|
|
|
|
_joe.facing = dir;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Logic::joeX(uint16 x) {
|
|
|
|
_joe.x = x;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Logic::joeY(uint16 y) {
|
|
|
|
_joe.y = y;
|
|
|
|
}
|
|
|
|
|
2003-10-09 09:09:40 +00:00
|
|
|
void Logic::joeWalk(uint16 walk) {
|
|
|
|
_joe.walk = walk;
|
|
|
|
}
|
|
|
|
|
2003-10-09 13:14:16 +00:00
|
|
|
void Logic::joeScale(uint16 scale) {
|
|
|
|
_joe.scale = scale;
|
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
int16 Logic::gameState(int index) {
|
2003-10-04 08:50:48 +00:00
|
|
|
if (index >= 0 && index < GAME_STATE_COUNT)
|
|
|
|
return _gameState[index];
|
|
|
|
else
|
|
|
|
error("[QueenLogic::gameState] invalid index: %i", index);
|
|
|
|
}
|
|
|
|
|
2003-10-05 16:07:07 +00:00
|
|
|
void Logic::gameState(int index, int16 newValue) {
|
2003-10-04 08:50:48 +00:00
|
|
|
if (index >= 0 && index < GAME_STATE_COUNT)
|
|
|
|
_gameState[index] = newValue;
|
|
|
|
else
|
|
|
|
error("[QueenLogic::gameState] invalid index: %i", index);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-09 09:09:40 +00:00
|
|
|
void Logic::zoneSet(uint16 screen, uint16 zone, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
|
|
|
|
|
|
|
|
ZoneSlot *pzs = &_zones[screen][zone];
|
|
|
|
pzs->valid = true;
|
|
|
|
pzs->box.x1 = x1;
|
|
|
|
pzs->box.y1 = y1;
|
|
|
|
pzs->box.x2 = x2;
|
|
|
|
pzs->box.y2 = y2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Logic::zoneSet(uint16 screen, uint16 zone, const Box& box) {
|
|
|
|
|
|
|
|
debug(9, "Logic::zoneSet(%d, %d, (%d,%d), (%d,%d))", screen, zone, box.x1, box.y1, box.x2, box.y2);
|
|
|
|
|
|
|
|
ZoneSlot *pzs = &_zones[screen][zone];
|
|
|
|
pzs->valid = true;
|
|
|
|
pzs->box = box;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 Logic::zoneIn(uint16 screen, uint16 x, uint16 y) {
|
|
|
|
|
|
|
|
int i;
|
|
|
|
if (screen == ZONE_PANEL) {
|
|
|
|
y -= ROOM_ZONE_HEIGHT;
|
|
|
|
}
|
|
|
|
for(i = 1; i < MAX_ZONES_NUMBER; ++i) {
|
|
|
|
ZoneSlot *pzs = &_zones[screen][i];
|
|
|
|
if (pzs->valid && pzs->box.contains(x, y)) {
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 Logic::zoneInArea(uint16 screen, uint16 x, uint16 y) {
|
|
|
|
uint16 zone = zoneIn(screen, x, y);
|
|
|
|
if (zone <= _objMax[_currentRoom]) {
|
|
|
|
zone = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
zone -= _objMax[_currentRoom];
|
|
|
|
}
|
|
|
|
return zone;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Logic::zoneClearAll(uint16 screen) {
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for(i = 1; i < MAX_ZONES_NUMBER; ++i) {
|
|
|
|
_zones[screen][i].valid = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Logic::zoneSetup() {
|
|
|
|
|
|
|
|
zoneClearAll(ZONE_ROOM);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
int zoneNum;
|
|
|
|
|
|
|
|
// setup objects zones
|
|
|
|
uint16 maxObjRoom = _objMax[_currentRoom];
|
|
|
|
uint16 objRoomNum = _roomData[_currentRoom];
|
|
|
|
zoneNum = 1;
|
|
|
|
for (i = objRoomNum + 1; i <= objRoomNum + maxObjRoom; ++i) {
|
|
|
|
if (_objectData[i].name != 0) {
|
|
|
|
zoneSet(ZONE_ROOM, zoneNum, _objectBox[i]);
|
|
|
|
}
|
|
|
|
++zoneNum;
|
|
|
|
}
|
|
|
|
|
|
|
|
// setup room zones (areas)
|
|
|
|
uint16 maxAreaRoom = _areaMax[_currentRoom];
|
|
|
|
for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) {
|
|
|
|
zoneSet(ZONE_ROOM, maxObjRoom + zoneNum, _area[_currentRoom][zoneNum].box);
|
2003-10-11 10:09:23 +00:00
|
|
|
_graphics->boxDraw(_area[_currentRoom][zoneNum].box, 18);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-12 17:38:01 +00:00
|
|
|
void Logic::zoneSetupPanel() {
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// verbs
|
|
|
|
for (i = 0; i <= 7; ++i) {
|
|
|
|
int x = i * 20;
|
|
|
|
zoneSet(ZONE_PANEL, i + 1, x, 10, x + 19, 49);
|
|
|
|
}
|
|
|
|
|
|
|
|
// inventory scrolls
|
|
|
|
zoneSet(ZONE_PANEL, PANEL_AREA_INV_UP, 160, 10, 179, 29);
|
|
|
|
zoneSet(ZONE_PANEL, PANEL_AREA_INV_DOWN, 160, 30, 179, 49);
|
|
|
|
|
|
|
|
// inventory items
|
|
|
|
zoneSet(ZONE_PANEL, PANEL_AREA_INV_1, 180, 10, 213, 49);
|
|
|
|
zoneSet(ZONE_PANEL, PANEL_AREA_INV_2, 214, 10, 249, 49);
|
|
|
|
zoneSet(ZONE_PANEL, PANEL_AREA_INV_3, 250, 10, 284, 49);
|
|
|
|
zoneSet(ZONE_PANEL, PANEL_AREA_INV_4, 285, 10, 320, 49);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-11 10:09:23 +00:00
|
|
|
void Logic::roomErase() {
|
|
|
|
|
|
|
|
_graphics->frameEraseAll(false);
|
|
|
|
_graphics->bankErase(15);
|
|
|
|
_graphics->bankErase(11);
|
|
|
|
_graphics->bankErase(10);
|
|
|
|
_graphics->bankErase(12);
|
|
|
|
|
|
|
|
// TODO: TALKHEAD=0;
|
|
|
|
// TODO: _display->fadeOut();
|
|
|
|
// TODO: credits system
|
2003-10-13 14:21:17 +00:00
|
|
|
|
|
|
|
// invalidates all persons animations
|
|
|
|
uint16 i;
|
|
|
|
for (i = 0; i <= 3; ++i) {
|
|
|
|
_personFrames[i] = 0;
|
|
|
|
}
|
|
|
|
for (i = 1; i <= 16; ++i) {
|
|
|
|
_newAnim[i][0] = 0;
|
|
|
|
}
|
2003-10-11 10:09:23 +00:00
|
|
|
|
|
|
|
uint16 cur = _roomData[_oldRoom] + 1;
|
|
|
|
uint16 last = _roomData[_oldRoom + 1];
|
|
|
|
while (cur <= last) {
|
|
|
|
ObjectData *pod = &_objectData[cur];
|
|
|
|
if (pod->name == 0) {
|
|
|
|
// object has been deleted, invalidate image
|
|
|
|
pod->image = 0;
|
|
|
|
}
|
|
|
|
else if (pod->image > -4000 && pod->image <= -10) {
|
|
|
|
if (_graphicData[ABS(pod->image + 10)].lastFrame == 0) {
|
|
|
|
// static Bob
|
|
|
|
pod->image = -1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// animated Bob
|
|
|
|
pod->image = -2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
++cur;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-12 13:16:35 +00:00
|
|
|
void Logic::roomSetupFurniture() {
|
2003-10-11 10:09:23 +00:00
|
|
|
_numFurnitureStatic = 0;
|
|
|
|
_numFurnitureAnimated = 0;
|
|
|
|
_numFurnitureAnimatedLen = 0;
|
|
|
|
uint16 curImage = 36 + FRAMES_JOE_XTRA;
|
|
|
|
|
|
|
|
// count the furniture and update gameState
|
|
|
|
uint16 furnitureTotal = 0;
|
|
|
|
uint16 i;
|
2003-10-13 14:21:17 +00:00
|
|
|
for (i = 1; i <= _numFurniture; ++i) {
|
|
|
|
if (_furnitureData[i].room == _currentRoom) {
|
|
|
|
++furnitureTotal;
|
|
|
|
_gameState[furnitureTotal] = _furnitureData[i].gameStateValue;
|
|
|
|
}
|
|
|
|
}
|
2003-10-12 13:16:35 +00:00
|
|
|
if (furnitureTotal == 0) {
|
|
|
|
return;
|
|
|
|
}
|
2003-10-11 10:09:23 +00:00
|
|
|
|
|
|
|
// unpack the furniture from the bank 15
|
|
|
|
// there are 3 kinds :
|
2003-10-12 13:16:35 +00:00
|
|
|
// - static (bobs), gamestate range = ]0;5000]
|
2003-10-11 10:09:23 +00:00
|
|
|
// - animated (bobs), gamestate range = ]0;5000]
|
2003-10-12 13:16:35 +00:00
|
|
|
// - static (paste downs), gamestate range = [5000; [
|
2003-10-11 10:09:23 +00:00
|
|
|
|
2003-10-12 13:16:35 +00:00
|
|
|
// unpack the static bobs
|
2003-10-11 10:09:23 +00:00
|
|
|
for (i = 1; i <= furnitureTotal; ++i) {
|
|
|
|
int16 obj = _gameState[i];
|
|
|
|
if (obj > 0 && obj <= 5000) {
|
|
|
|
GraphicData *pgd = &_graphicData[obj];
|
|
|
|
if (pgd->lastFrame == 0) {
|
|
|
|
++_numFurnitureStatic;
|
|
|
|
++curImage;
|
|
|
|
_graphics->bankUnpack(pgd->firstFrame, curImage, 15);
|
2003-10-12 13:16:35 +00:00
|
|
|
++_numFrames;
|
2003-10-11 10:09:23 +00:00
|
|
|
BobSlot *pbs = _graphics->bob(19 + _numFurnitureStatic);
|
|
|
|
pbs->active = true;
|
|
|
|
pbs->x = pgd->x;
|
|
|
|
pbs->y = pgd->y;
|
|
|
|
pbs->frameNum = curImage;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// unpack the animated bobs
|
|
|
|
uint16 curBob = 0;
|
|
|
|
for (i = 1; i <= furnitureTotal; ++i) {
|
|
|
|
int16 obj = _gameState[i];
|
|
|
|
if (obj > 0 && obj <= 5000) {
|
|
|
|
GraphicData *pgd = &_graphicData[obj];
|
|
|
|
|
|
|
|
bool rebound = false;
|
|
|
|
int16 lastFrame = pgd->lastFrame;
|
|
|
|
if (lastFrame < 0) {
|
|
|
|
rebound = true;
|
|
|
|
lastFrame = -lastFrame;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lastFrame > 0) {
|
|
|
|
_numFurnitureAnimatedLen += lastFrame - pgd->firstFrame + 1;
|
|
|
|
++_numFurnitureAnimated;
|
|
|
|
uint16 image = curImage + 1;
|
|
|
|
int k;
|
|
|
|
for (k = pgd->firstFrame; k <= pgd->lastFrame; ++k) {
|
|
|
|
++curImage;
|
|
|
|
_graphics->bankUnpack(k, curImage, 15);
|
2003-10-12 13:16:35 +00:00
|
|
|
++_numFrames;
|
2003-10-11 10:09:23 +00:00
|
|
|
}
|
|
|
|
_graphics->bobAnimNormal(5 + curBob, image, curImage, pgd->speed / 4, rebound, false);
|
|
|
|
BobSlot *pbs = _graphics->bob(5 + curBob);
|
|
|
|
pbs->x = pgd->x;
|
|
|
|
pbs->y = pgd->y;
|
|
|
|
++curBob;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-10-12 13:16:35 +00:00
|
|
|
// unpack the paste downs
|
2003-10-11 10:09:23 +00:00
|
|
|
++curImage;
|
|
|
|
for (i = 1; i <= furnitureTotal; ++i) {
|
|
|
|
int16 obj = _gameState[i];
|
|
|
|
if (obj > 5000) {
|
|
|
|
obj -= 5000;
|
|
|
|
GraphicData *pgd = &_graphicData[obj];
|
|
|
|
_graphics->bankUnpack(pgd->firstFrame, curImage, 15);
|
|
|
|
_graphics->bobPaste(curImage, pgd->x, pgd->y);
|
2003-10-12 13:16:35 +00:00
|
|
|
// no need to increment curImage here, as bobPaste() destroys the
|
|
|
|
// unpacked frame after blitting it
|
2003-10-11 10:09:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Logic::roomSetupObjects() {
|
2003-10-12 13:16:35 +00:00
|
|
|
warning("Logic::roomSetupObjects() not fully implemented");
|
|
|
|
|
|
|
|
uint16 i;
|
2003-10-12 16:37:56 +00:00
|
|
|
// furniture frames are reserved in ::roomSetupFurniture(), we append objects
|
|
|
|
// frames after the furniture ones.
|
2003-10-12 13:16:35 +00:00
|
|
|
uint16 curImage = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen;
|
|
|
|
uint16 firstRoomObj = _roomData[_currentRoom] + 1;
|
|
|
|
uint16 lastRoomObj = _roomData[_currentRoom + 1];
|
2003-10-12 16:37:56 +00:00
|
|
|
uint16 numObjectStatic = 0;
|
|
|
|
uint16 numObjectAnimated = 0;
|
|
|
|
uint16 curBob;
|
2003-10-12 13:16:35 +00:00
|
|
|
|
2003-10-12 16:37:56 +00:00
|
|
|
// invalidates all Bobs for persons (except Joe's one)
|
2003-10-12 13:16:35 +00:00
|
|
|
for (i = 1; i <= 3; ++i) {
|
|
|
|
_graphics->bob(i)->active = false;
|
|
|
|
}
|
|
|
|
|
2003-10-12 16:37:56 +00:00
|
|
|
// static/animated Bobs
|
|
|
|
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
|
|
|
|
int16 obj = _objectData[i].image;
|
|
|
|
// setup blanks bobs for turned off objects (in case
|
|
|
|
// you turn them on again)
|
|
|
|
if (obj == -1) {
|
|
|
|
// static OFF Bob
|
|
|
|
curBob = 20 + _numFurnitureStatic + numObjectStatic;
|
|
|
|
++numObjectStatic;
|
|
|
|
// create a blank frame for the for the OFF object
|
|
|
|
++_numFrames;
|
|
|
|
++curImage;
|
|
|
|
}
|
|
|
|
else if(obj == -2) {
|
|
|
|
// animated OFF Bob
|
|
|
|
curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
|
|
|
|
++numObjectAnimated;
|
|
|
|
}
|
|
|
|
else if(obj > 0 && obj < 5000) {
|
|
|
|
// FIXME: need GRAPHIC_ANIM stuff
|
2003-10-12 17:38:01 +00:00
|
|
|
warning("Logic::roomSetupObjects() - Object number %d not handled", obj);
|
2003-10-12 16:37:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// persons Bobs
|
|
|
|
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
|
|
|
|
ObjectData *pod = &_objectData[i];
|
|
|
|
if (pod->image == -3 || pod->image == -4) {
|
2003-10-13 14:21:17 +00:00
|
|
|
debug(9, "Logic::roomSetupObjects() - Setting up person %d", i);
|
|
|
|
uint16 noun = i - _roomData[_currentRoom];
|
|
|
|
if (pod->name > 0) {
|
|
|
|
curImage = personSetup(noun, curImage);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
curImage = personAllocate(noun, curImage);
|
|
|
|
}
|
2003-10-12 16:37:56 +00:00
|
|
|
}
|
|
|
|
}
|
2003-10-12 13:16:35 +00:00
|
|
|
|
|
|
|
// paste downs list
|
|
|
|
++curImage;
|
|
|
|
_numFrames = curImage;
|
|
|
|
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
|
|
|
|
int16 obj = _objectData[i].image;
|
|
|
|
if (obj > 5000) {
|
|
|
|
obj -= 5000;
|
|
|
|
GraphicData *pgd = &_graphicData[obj];
|
|
|
|
_graphics->bankUnpack(pgd->firstFrame, curImage, 15);
|
|
|
|
_graphics->bobPaste(curImage, pgd->x, pgd->y);
|
|
|
|
}
|
|
|
|
}
|
2003-10-11 10:09:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Logic::roomSetup(const char* room, int comPanel, bool inCutaway) {
|
|
|
|
|
|
|
|
// loads background image
|
|
|
|
Common::String bdFile(room);
|
|
|
|
bdFile += ".PCX";
|
|
|
|
_graphics->backdropLoad(bdFile.c_str(), _currentRoom);
|
|
|
|
|
|
|
|
// setup graphics to enter fullscreen/panel mode
|
|
|
|
_graphics->setScreenMode(comPanel, inCutaway);
|
|
|
|
|
|
|
|
// reset sprites table (bounding box...)
|
|
|
|
_graphics->bobClearAll();
|
|
|
|
|
|
|
|
// setup any hard-coded palette effect
|
|
|
|
// TODO: graphics->check_colors(_currentRoom);
|
|
|
|
|
|
|
|
// load/setup objects associated to this room
|
|
|
|
Common::String bkFile(room);
|
|
|
|
bkFile += ".BBK";
|
|
|
|
_graphics->bankLoad(bkFile.c_str(), 15);
|
2003-10-12 13:16:35 +00:00
|
|
|
_numFrames = 37 + FRAMES_JOE_XTRA;
|
|
|
|
roomSetupFurniture();
|
2003-10-11 10:09:23 +00:00
|
|
|
roomSetupObjects();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-12 13:16:35 +00:00
|
|
|
void Logic::roomDisplay(const char* room, RoomDisplayMode mode, uint16 scale, int comPanel, bool inCutaway) {
|
|
|
|
|
|
|
|
debug(9, "Logic::roomDisplay(%s, %d, %d, %d, %d)", room, mode, scale, comPanel, inCutaway);
|
2003-10-11 10:09:23 +00:00
|
|
|
|
|
|
|
roomErase();
|
|
|
|
// TODO: _sound->loadSFX(SFXNAME[_currentRoom]);
|
|
|
|
roomSetup(room, comPanel, inCutaway);
|
|
|
|
zoneSetup();
|
|
|
|
ObjectData *pod = NULL;
|
2003-10-12 13:16:35 +00:00
|
|
|
if (mode != RDM_FADE_NOJOE) {
|
|
|
|
pod = _walk->joeSetupInRoom(mode != RDM_FADE_JOE_XY, scale);
|
2003-10-11 10:09:23 +00:00
|
|
|
}
|
2003-10-12 13:16:35 +00:00
|
|
|
if (mode != RDM_NOFADE_JOE) {
|
2003-10-11 10:09:23 +00:00
|
|
|
_graphics->update();
|
|
|
|
// TODO: _display->fadeIn();
|
|
|
|
}
|
|
|
|
if (pod != NULL) {
|
|
|
|
_walk->joeMove(0, pod->x, pod->y, inCutaway);
|
2003-10-09 09:09:40 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 Logic::findScale(uint16 x, uint16 y) {
|
|
|
|
uint16 scale = 100;
|
|
|
|
uint16 areaNum = zoneInArea(ZONE_ROOM, x, y);
|
|
|
|
if(areaNum != 0) {
|
|
|
|
scale = _area[_currentRoom][areaNum].calcScale(y);
|
|
|
|
}
|
|
|
|
return scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-13 14:21:17 +00:00
|
|
|
void Logic::personSetData(int16 noun, const char *actorName, bool loadBank, Person *pp) {
|
|
|
|
|
|
|
|
if (noun <= 0) {
|
|
|
|
warning("Logic::personSetData() - Negative object number");
|
|
|
|
}
|
|
|
|
|
|
|
|
uint16 i;
|
|
|
|
uint16 obj = _roomData[_currentRoom] + noun;
|
|
|
|
int16 img = _objectData[obj].image;
|
|
|
|
if (img != -3 && img != -4) {
|
|
|
|
warning("Logic::personSetData() - Object %d is not a person", obj);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// search Bob number for the person
|
|
|
|
uint16 bobNum = 0;
|
|
|
|
for (i = _roomData[_currentRoom] + 1; i <= obj; ++i) {
|
|
|
|
img = _objectData[i].image;
|
|
|
|
if (img == -3 || img == -4) {
|
|
|
|
++bobNum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// search for a matching actor
|
|
|
|
uint16 actor = 1;
|
|
|
|
for (i = 1; i <= _numActors; ++i) {
|
|
|
|
ActorData *pad = &_actorData[i];
|
|
|
|
if (pad->room == _currentRoom) {
|
|
|
|
if (_gameState[pad->gameStateSlot] == pad->gameStateValue) {
|
|
|
|
if ((bobNum > 0 && bobNum == pad->bobNum) || strcmp(pp->name, actorName) == 0) {
|
|
|
|
actor = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pp->actor = &_actorData[actor];
|
|
|
|
pp->name = _aName[pp->actor->name];
|
|
|
|
if (pp->actor->anim != 0) {
|
|
|
|
pp->anim = _aAnim[pp->actor->anim];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
pp->anim = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (loadBank) {
|
|
|
|
const char *actorFile = _aFile[pp->actor->actorFile];
|
|
|
|
if (actorFile) {
|
|
|
|
_graphics->bankLoad(actorFile, pp->bankNum);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
pp->bankNum = 15;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pp->actor->bobNum >= 1 && pp->actor->bobNum <= 3) {
|
|
|
|
pp->bobFrame = 29 + FRAMES_JOE_XTRA + pp->actor->bobNum;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
warning("Logic::personSetData() - The bob number for actor is not in the [1:3] range");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 Logic::personSetup(uint16 noun, uint16 curImage) {
|
|
|
|
|
|
|
|
Person p;
|
|
|
|
personSetData(noun, "", true, &p);
|
|
|
|
|
|
|
|
const ActorData *pad = p.actor;
|
|
|
|
uint16 scale = 100;
|
|
|
|
uint16 a = zoneInArea(ZONE_ROOM, pad->x, pad->y);
|
|
|
|
if (a > 0) {
|
|
|
|
// person is not standing in the area box, scale it accordingly
|
|
|
|
scale = currentRoomArea(a)->calcScale(pad->y);
|
|
|
|
}
|
|
|
|
_graphics->bankUnpack(pad->bobFrameStanding, p.bobFrame, p.bankNum);
|
|
|
|
bool xflip = false;
|
|
|
|
uint16 person = _roomData[_currentRoom] + noun;
|
|
|
|
if (_objectData[person].image == -3) {
|
|
|
|
// person is facing left
|
|
|
|
xflip = true;
|
|
|
|
}
|
|
|
|
BobSlot *pbs = _graphics->bob(pad->bobNum);
|
|
|
|
pbs->active = true;
|
|
|
|
pbs->scale = scale;
|
|
|
|
pbs->x = pad->x;
|
|
|
|
pbs->y = pad->y;
|
|
|
|
pbs->frameNum = p.bobFrame;
|
|
|
|
pbs->xflip = xflip;
|
|
|
|
|
|
|
|
if (p.anim != NULL) {
|
|
|
|
_personFrames[pad->bobNum] = curImage + 1;
|
|
|
|
curImage = animCreate(curImage, &p);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
animErase(pad->bobNum);
|
|
|
|
}
|
|
|
|
return curImage;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 Logic::personAllocate(uint16 noun, uint16 curImage) {
|
|
|
|
|
|
|
|
uint16 i;
|
|
|
|
uint16 person = _roomData[_currentRoom] + noun;
|
|
|
|
|
|
|
|
// search Bob number for the person
|
|
|
|
uint16 bobNum = 0;
|
|
|
|
for (i = _roomData[_currentRoom] + 1; i <= person; ++i) {
|
|
|
|
int16 img = _objectData[i].image;
|
|
|
|
if (img == -3 || img == -4) {
|
|
|
|
++bobNum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// search for a matching actor
|
|
|
|
uint16 actor = 0;
|
|
|
|
for (i = 1; i <= _numActors; ++i) {
|
|
|
|
ActorData *pad = &_actorData[i];
|
|
|
|
if (pad->room == _currentRoom) {
|
|
|
|
if (_gameState[pad->gameStateSlot] == pad->gameStateValue) {
|
|
|
|
if (bobNum > 0 && bobNum == pad->bobNum) {
|
|
|
|
actor = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (actor > 0) {
|
|
|
|
const char *animStr = _aAnim[_actorData[actor].actorFile];
|
|
|
|
if (animStr[0] != '\0') {
|
|
|
|
bool allocatedFrames[256];
|
|
|
|
memset(allocatedFrames, 0, sizeof(allocatedFrames));
|
|
|
|
uint16 f1, f2;
|
|
|
|
do {
|
|
|
|
sscanf(animStr, "%3hu,%3hu", &f1, &f2);
|
|
|
|
animStr += 8;
|
|
|
|
allocatedFrames[f1] = true;
|
|
|
|
} while(f1 != 0);
|
|
|
|
for (i = 1; i <= 255; ++i) {
|
|
|
|
if (allocatedFrames[i]) {
|
|
|
|
++curImage;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_personFrames[bobNum] = curImage + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return curImage;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
uint16 Logic::animCreate(uint16 curImage, const Person *person) {
|
|
|
|
|
|
|
|
uint16 *animFrames = _newAnim[person->actor->bobNum];
|
|
|
|
|
|
|
|
uint16 allocatedFrames[256];
|
|
|
|
memset(allocatedFrames, 0, sizeof(allocatedFrames));
|
|
|
|
const char *p = person->anim;
|
|
|
|
int frame = 0;
|
|
|
|
uint16 f1, f2;
|
|
|
|
do {
|
|
|
|
sscanf(p, "%3hu,%3hu", &f1, &f2);
|
|
|
|
animFrames[frame + 0] = f1;
|
|
|
|
animFrames[frame + 1] = f2;
|
|
|
|
|
|
|
|
if (f1 > 500) {
|
|
|
|
// SFX
|
|
|
|
allocatedFrames[f1 - 500] = 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
allocatedFrames[f1] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
p += 8;
|
|
|
|
frame += 2;
|
|
|
|
} while(f1 != 0);
|
|
|
|
|
|
|
|
// ajust frame numbers
|
|
|
|
uint16 n = 1;
|
|
|
|
uint16 i;
|
|
|
|
for (i = 1; i <= 255; ++i) {
|
|
|
|
if (allocatedFrames[i] != 0) {
|
|
|
|
allocatedFrames[i] = n;
|
|
|
|
++n;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (i = 0; animFrames[i] != 0; i += 2) {
|
|
|
|
uint16 frameNum = animFrames[i];
|
|
|
|
if (frameNum > 500) {
|
|
|
|
animFrames[i] = curImage + allocatedFrames[frameNum - 500] + 500;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
animFrames[i] = curImage + allocatedFrames[frameNum];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// unpack necessary frames
|
|
|
|
for (i = 1; i <= 255; ++i) {
|
|
|
|
if (allocatedFrames[i] != 0) {
|
|
|
|
++curImage;
|
|
|
|
_graphics->bankUnpack(i, curImage, person->bankNum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// start animation
|
|
|
|
_graphics->bobAnimString(person->actor->bobNum, animFrames);
|
|
|
|
|
|
|
|
return curImage;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Logic::animErase(uint16 bobNum) {
|
|
|
|
_newAnim[bobNum][0] = 0;
|
|
|
|
BobSlot *pbs = _graphics->bob(bobNum);
|
|
|
|
pbs->animating = false;
|
|
|
|
pbs->anim.string.buffer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2003-10-03 19:47:41 +00:00
|
|
|
} // End of namespace Queen
|
2003-10-05 16:07:07 +00:00
|
|
|
|