2015-03-15 20:52:55 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2015-05-09 16:04:13 +00:00
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*
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2015-03-15 20:52:55 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2015-05-09 16:04:13 +00:00
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*
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2015-03-15 20:52:55 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2015-05-13 02:02:59 +00:00
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#include "engines/util.h"
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2015-06-04 23:37:59 +00:00
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#include "sherlock/tattoo/tattoo.h"
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2015-06-06 21:50:57 +00:00
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#include "sherlock/tattoo/tattoo_resources.h"
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2015-06-04 23:37:59 +00:00
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#include "sherlock/tattoo/tattoo_scene.h"
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2015-06-21 12:46:38 +00:00
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#include "sherlock/tattoo/widget_base.h"
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2015-06-06 21:50:57 +00:00
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#include "sherlock/people.h"
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2015-03-15 20:52:55 +00:00
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namespace Sherlock {
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namespace Tattoo {
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2015-05-28 00:26:40 +00:00
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TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
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SherlockEngine(syst, gameDesc) {
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_creditsActive = false;
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2015-06-13 03:23:16 +00:00
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_runningProlog = false;
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2015-06-13 15:38:12 +00:00
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_fastMode = false;
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_allowFastMode = true;
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2015-05-28 00:26:40 +00:00
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}
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2015-06-21 12:46:38 +00:00
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TattooEngine::~TattooEngine() {
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WidgetBase::freeInterfaceImages();
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}
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2015-03-15 22:42:24 +00:00
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void TattooEngine::showOpening() {
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// TODO
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}
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2015-05-13 02:02:59 +00:00
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void TattooEngine::initialize() {
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initGraphics(640, 480, true);
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// Initialize the base engine
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SherlockEngine::initialize();
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2015-06-21 12:46:38 +00:00
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// Further initialization
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WidgetBase::setInterfaceImages(new ImageFile("intrface.vgs"));
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2015-06-13 01:07:43 +00:00
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// Initialise the global flags
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2015-06-12 01:07:19 +00:00
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_flags.resize(3200);
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2015-06-13 01:07:43 +00:00
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_flags[1] = _flags[4] = _flags[76] = true;
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2015-06-13 03:23:16 +00:00
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_runningProlog = true;
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2015-05-13 02:02:59 +00:00
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// Add some more files to the cache
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_res->addToCache("walk.lib");
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2015-06-06 21:50:57 +00:00
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// Set up list of people
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for (int idx = 0; idx < TATTOO_MAX_PEOPLE; ++idx) {
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_people->_characters.push_back(PersonData(
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getLanguage() == Common::FR_FRA ? FRENCH_NAMES[idx] : ENGLISH_NAMES[idx],
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PORTRAITS[idx], nullptr, nullptr));
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}
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2015-05-13 02:02:59 +00:00
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// Starting scene
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2015-06-04 23:37:59 +00:00
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_scene->_goToScene = STARTING_INTRO_SCENE;
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2015-05-24 11:46:25 +00:00
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// Load an initial palette
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loadInitialPalette();
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2015-05-13 02:02:59 +00:00
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}
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void TattooEngine::startScene() {
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2015-06-08 03:29:36 +00:00
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if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) {
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// Show the map
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_scene->_currentScene = OVERHEAD_MAP;
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_scene->_goToScene = _map->show();
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_people->_hSavedPos = Common::Point(-1, -1);
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_people->_hSavedFacing = -1;
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}
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2015-05-13 02:02:59 +00:00
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// TODO
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}
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2015-05-24 11:46:25 +00:00
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void TattooEngine::loadInitialPalette() {
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byte palette[768];
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Common::SeekableReadStream *stream = _res->load("room.pal");
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stream->read(palette, PALETTE_SIZE);
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_screen->translatePalette(palette);
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_screen->setPalette(palette);
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delete stream;
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}
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2015-05-13 02:02:59 +00:00
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2015-05-30 02:56:34 +00:00
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void TattooEngine::drawCredits() {
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// TODO
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}
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2015-05-31 21:55:56 +00:00
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void TattooEngine::blitCredits() {
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// TODO
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}
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2015-05-28 00:26:40 +00:00
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void TattooEngine::eraseCredits() {
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// TODO
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}
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2015-06-21 12:46:38 +00:00
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void TattooEngine::doHangManPuzzle() {
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// TODO
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}
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2015-03-15 20:52:55 +00:00
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} // End of namespace Tattoo
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2015-06-01 01:19:54 +00:00
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} // End of namespace Sherlock
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