scummvm/engines/game.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/game.h"
#include "base/plugins.h"
#include "graphics/surface.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
return g;
g++;
}
return 0;
}
GameDescriptor::GameDescriptor() {
setVal("gameid", "");
setVal("description", "");
}
GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd) {
setVal("gameid", pgd.gameid);
setVal("description", pgd.description);
}
GameDescriptor::GameDescriptor(const PlainGameDescriptorGUIOpts &pgd) {
setVal("gameid", pgd.gameid);
setVal("description", pgd.description);
if (pgd.guioptions != 0)
setVal("guioptions", Common::getGameGUIOptionsDescription(pgd.guioptions));
}
GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, uint32 guioptions) {
setVal("gameid", g);
setVal("description", d);
if (l != Common::UNK_LANG)
setVal("language", Common::getLanguageCode(l));
if (p != Common::kPlatformUnknown)
setVal("platform", Common::getPlatformCode(p));
if (guioptions != 0)
setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
}
void GameDescriptor::setGUIOptions(uint32 guioptions) {
if (guioptions != 0)
setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
else
erase("guioptions");
}
void GameDescriptor::updateDesc(const char *extra) {
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
// the seperator (instead of '/' use ', ' or ' ').
const bool hasCustomLanguage = (language() != Common::UNK_LANG);
const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
const bool hasExtraDesc = (extra && extra[0]);
// Adapt the description string if custom platform/language is set.
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
Common::String descr = description();
descr += " (";
if (hasExtraDesc)
descr += extra;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
descr += Common::getPlatformDescription(platform());
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
descr += Common::getLanguageDescription(language());
}
descr += ")";
setVal("description", descr);
}
}
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail.get() == t)
return;
_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
}
bool SaveStateDescriptor::getBool(const Common::String &key) const {
if (contains(key)) {
Common::String value = getVal(key);
if (value.equalsIgnoreCase("true") ||
value.equalsIgnoreCase("yes") ||
value.equals("1"))
return true;
if (value.equalsIgnoreCase("false") ||
value.equalsIgnoreCase("no") ||
value.equals("0"))
return false;
error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
}
return false;
}
void SaveStateDescriptor::setDeletableFlag(bool state) {
setVal("is_deletable", state ? "true" : "false");
}
void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
setVal("is_write_protected", state ? "true" : "false");
}
void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
char buffer[32];
snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
setVal("save_date", buffer);
}
void SaveStateDescriptor::setSaveTime(int hour, int min) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hour, min);
setVal("save_time", buffer);
}
void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
setVal("play_time", buffer);
}