2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2007-01-14 21:29:12 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_H
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#define PARALLACTION_H
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2007-04-09 10:03:15 +00:00
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#include "common/str.h"
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2007-07-07 19:42:06 +00:00
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2007-04-09 10:03:15 +00:00
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2007-01-14 21:29:12 +00:00
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#include "engines/engine.h"
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2007-04-09 10:03:15 +00:00
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2007-01-14 21:29:12 +00:00
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#include "parallaction/defs.h"
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#include "parallaction/inventory.h"
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2007-02-19 22:34:00 +00:00
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#include "parallaction/parser.h"
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2007-02-25 20:35:47 +00:00
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#include "parallaction/disk.h"
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2007-04-09 10:03:15 +00:00
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#include "parallaction/walk.h"
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2007-03-17 07:52:47 +00:00
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#include "parallaction/zone.h"
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2007-02-11 21:17:37 +00:00
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namespace GUI {
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class ListWidget;
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class CommandSender;
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}
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2007-01-14 21:29:12 +00:00
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2007-07-13 20:50:57 +00:00
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extern OSystem *g_system;
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2007-01-14 21:29:12 +00:00
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namespace Parallaction {
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2007-04-07 10:02:59 +00:00
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enum {
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kDebugDisk = 1 << 0,
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kDebugWalk = 1 << 1,
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kDebugLocation = 1 << 2,
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kDebugDialogue = 1 << 3,
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kDebugGraphics = 1 << 4,
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kDebugJobs = 1 << 5,
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2007-05-12 12:56:35 +00:00
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kDebugInput = 1 << 6,
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2007-05-13 12:41:42 +00:00
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kDebugAudio = 1 << 7,
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kDebugMenu = 1 << 8
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2007-04-07 10:02:59 +00:00
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};
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enum {
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2007-06-13 20:00:39 +00:00
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GF_DEMO = 1 << 0,
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GF_LANG_EN = 1 << 1,
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2007-07-01 16:12:21 +00:00
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GF_LANG_FR = 1 << 2,
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2007-06-13 20:00:39 +00:00
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GF_LANG_DE = 1 << 3,
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2007-06-16 02:43:31 +00:00
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GF_LANG_IT = 1 << 4,
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GF_LANG_MULT = 1 << 5
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2007-04-07 10:02:59 +00:00
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};
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2007-01-14 21:29:12 +00:00
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// high values mean high priority
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2007-02-04 08:12:33 +00:00
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enum {
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2007-02-17 15:37:49 +00:00
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kPriority0 = 0,
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kPriority1 = 1,
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kPriority2 = 2,
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kPriority3 = 3,
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kPriority4 = 4,
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kPriority5 = 5,
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kPriority6 = 6,
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kPriority7 = 7,
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kPriority8 = 8,
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kPriority9 = 9,
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kPriority10 = 10,
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kPriority11 = 11,
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kPriority12 = 12,
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kPriority13 = 13,
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kPriority14 = 14,
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kPriority15 = 15,
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kPriority16 = 16,
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kPriority17 = 17,
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kPriority18 = 18,
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kPriority19 = 19,
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kPriority20 = 20,
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kPriority21 = 21
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2007-02-04 08:12:33 +00:00
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};
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2007-01-14 21:29:12 +00:00
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enum {
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kMouseNone = 0,
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kMouseLeftUp = 1,
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kMouseLeftDown = 2,
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kMouseRightUp = 3,
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kMouseRightDown = 4
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};
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2007-04-07 16:40:27 +00:00
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enum EngineFlags {
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kEngineQuit = (1 << 0),
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kEnginePauseJobs = (1 << 1),
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kEngineInventory = (1 << 2),
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kEngineWalking = (1 << 3),
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kEngineChangeLocation = (1 << 4),
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2007-06-18 20:11:49 +00:00
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kEngineBlockInput = (1 << 5),
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2007-04-07 16:40:27 +00:00
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kEngineDragging = (1 << 6),
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kEngineTransformedDonna = (1 << 7)
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};
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enum {
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kEvNone = 0,
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kEvEnterZone = 1,
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kEvExitZone = 2,
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kEvAction = 3,
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kEvOpenInventory = 4,
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kEvCloseInventory = 5,
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kEvHoverInventory = 6,
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kEvWalk = 7,
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kEvQuitGame = 1000,
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kEvSaveGame = 2000,
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kEvLoadGame = 4000
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};
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enum {
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kCursorArrow = -1
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};
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2007-01-14 21:29:12 +00:00
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enum ParallactionGameType {
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GType_Nippon = 1,
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GType_BRA
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};
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2007-01-21 20:24:38 +00:00
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struct PARALLACTIONGameDescription;
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2007-01-14 21:29:12 +00:00
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2007-04-07 16:40:27 +00:00
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2007-01-14 21:29:12 +00:00
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struct Job;
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typedef void (*JobFn)(void*, Job*);
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2007-04-10 18:46:34 +00:00
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struct Job {
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2007-01-14 21:29:12 +00:00
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uint16 _count; // # of executions left
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uint16 _tag; // used for ordering
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uint16 _finished;
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void * _parm;
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JobFn _fn;
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2007-03-17 13:14:50 +00:00
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public:
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Job() : _count(0), _tag(0), _finished(0), _parm(NULL), _fn(NULL) {
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}
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2007-01-14 21:29:12 +00:00
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};
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2007-04-10 18:46:34 +00:00
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typedef Job* JobPointer;
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typedef ManagedList<JobPointer> JobList;
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2007-04-07 10:02:59 +00:00
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typedef void (*callable)(void*);
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2007-04-07 16:40:27 +00:00
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extern uint16 _mouseButtons;
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extern uint16 _score;
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extern uint16 _language;
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extern Zone *_activeZone;
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extern uint32 _engineFlags;
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extern callable _callables[];
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extern uint32 _localFlags[];
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extern Command *_forwardedCommands[];
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extern char _forwardedAnimationNames[][20];
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extern uint16 _numForwards;
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extern char _slideText[][40];
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extern uint16 _introSarcData3; // sarcophagus stuff to be saved
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extern uint16 _introSarcData2; // sarcophagus stuff to be saved
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extern char _saveData1[];
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extern uint32 _commandFlags;
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extern const char *_dinoName;
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extern const char *_donnaName;
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extern const char *_doughName;
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extern const char *_drkiName;
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extern const char *_minidinoName;
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extern const char *_minidonnaName;
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extern const char *_minidoughName;
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extern const char *_minidrkiName;
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2007-03-10 22:13:47 +00:00
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2007-03-10 22:55:09 +00:00
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// Various ways of detecting character modes used to exist
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// inside the engine, so they have been unified in the two
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// following macros.
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// Mini characters are those used in far away shots, like
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// the highway scenery, while Dummy characters are a mere
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// workaround to keep the engine happy when showing slides.
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// As a sidenote, standard sized characters' names start
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// with a lowercase 'd'.
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#define IS_MINI_CHARACTER(s) (((s)[0] == 'm'))
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#define IS_DUMMY_CHARACTER(s) (((s)[0] == 'D'))
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2007-01-14 21:29:12 +00:00
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void waitUntilLeftClick();
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void jobRemovePickedItem(void*, Job *j);
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void jobDisplayDroppedItem(void*, Job *j);
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void jobToggleDoor(void*, Job *j);
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void jobEraseAnimations(void *arg_0, Job *j);
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void jobWalk(void*, Job *j);
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void jobRunScripts(void*, Job *j);
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void jobDisplayAnimations(void*, Job *j);
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void jobDisplayLabel(void *parm, Job *j);
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void jobWaitRemoveJob(void *parm, Job *j);
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void jobShowInventory(void *parm, Job *j);
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void jobHideInventory(void *parm, Job *j);
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void jobEraseLabel(void *parm, Job *j);
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2007-05-06 10:31:17 +00:00
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class Debugger;
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2007-03-12 20:41:25 +00:00
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class Gfx;
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2007-01-14 21:29:12 +00:00
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class Menu;
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2007-04-27 20:06:42 +00:00
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class SoundMan;
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2007-01-14 21:29:12 +00:00
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2007-04-07 15:18:26 +00:00
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2007-03-11 14:14:08 +00:00
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struct Location {
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2007-03-18 17:17:21 +00:00
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Common::Point _startPosition;
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2007-04-09 10:03:15 +00:00
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uint16 _startFrame;
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WalkNodeList _walkNodes;
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char _name[100];
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2007-03-11 14:14:08 +00:00
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2007-04-07 15:18:26 +00:00
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CommandList _aCommands;
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CommandList _commands;
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2007-03-11 14:14:08 +00:00
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char *_comment;
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char *_endComment;
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};
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2007-03-17 07:52:47 +00:00
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struct Character {
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2007-03-17 07:55:16 +00:00
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Animation _ani;
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2007-08-07 15:08:45 +00:00
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Graphics::Surface *_head;
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2007-03-18 10:20:38 +00:00
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Cnv *_talk;
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2007-03-18 10:34:41 +00:00
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Cnv *_objs;
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2007-04-09 10:03:15 +00:00
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PathBuilder _builder;
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2007-03-17 17:52:30 +00:00
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2007-04-09 10:03:15 +00:00
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Character() : _builder(&_ani) {
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2007-03-18 10:20:38 +00:00
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_talk = NULL;
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2007-03-18 10:25:46 +00:00
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_head = NULL;
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2007-03-18 10:34:41 +00:00
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_objs = NULL;
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2007-03-17 17:52:30 +00:00
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2007-03-19 21:49:41 +00:00
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_ani._left = 150;
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_ani._top = 100;
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2007-03-17 17:52:30 +00:00
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_ani._z = 10;
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2007-03-20 20:46:09 +00:00
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_ani._oldPos.x = -1000;
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_ani._oldPos.y = -1000;
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2007-03-17 17:52:30 +00:00
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_ani._frame = 0;
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2007-03-19 21:49:41 +00:00
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_ani._flags = kFlagsActive | kFlagsNoName;
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_ani._type = kZoneYou;
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2007-08-07 15:08:45 +00:00
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_ani._label._cnv.pixels = NULL;
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2007-03-19 21:49:41 +00:00
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_ani._label._text = strdup("yourself");
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2007-03-17 17:52:30 +00:00
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}
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2007-03-17 07:52:47 +00:00
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};
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2007-03-24 21:18:08 +00:00
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class Table {
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char **_data;
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uint16 _size;
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uint16 _used;
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bool _disposeMemory;
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public:
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Table(uint32 size);
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Table(uint32 size, const char** data);
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~Table();
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2007-08-13 23:17:17 +00:00
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enum {
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notFound = 0
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};
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2007-03-24 21:18:08 +00:00
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void addData(const char* s);
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2007-08-13 23:17:17 +00:00
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int lookup(const char* s);
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2007-03-24 21:18:08 +00:00
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};
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2007-08-11 13:07:21 +00:00
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struct BackgroundInfo {
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uint width;
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uint height;
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Graphics::Surface bg;
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MaskBuffer mask;
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PathBuffer path;
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Palette palette;
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};
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2007-03-24 21:18:08 +00:00
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2007-08-13 22:59:13 +00:00
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#define DECLARE_COMMAND_PARSER(sig) void Parallaction::cmdParse_##sig()
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2007-08-14 05:38:27 +00:00
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#define DECLARE_UNQUALIFIED_COMMAND_PARSER(sig) void cmdParse_##sig()
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2007-08-13 22:59:13 +00:00
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#define COMMAND_PARSER(sig) &Parallaction::cmdParse_##sig
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#define DECLARE_COMMAND_OPCODE(op) void Parallaction::cmdOp_##op()
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2007-08-14 05:38:27 +00:00
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#define DECLARE_UNQUALIFIED_COMMAND_OPCODE(op) void cmdOp_##op()
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2007-08-13 22:59:13 +00:00
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#define COMMAND_OPCODE(op) &Parallaction::cmdOp_##op
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2007-08-13 23:44:13 +00:00
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#define DECLARE_INSTRUCTION_PARSER(sig) void Parallaction::instParse_##sig()
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2007-08-14 05:38:27 +00:00
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#define DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(sig) void instParse_##sig()
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2007-08-13 23:44:13 +00:00
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#define INSTRUCTION_PARSER(sig) &Parallaction::instParse_##sig
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2007-08-13 22:59:13 +00:00
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#define DECLARE_INSTRUCTION_OPCODE(op) void Parallaction::instOp_##op()
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2007-08-14 05:38:27 +00:00
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#define DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(op) void instOp_##op()
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2007-08-13 22:59:13 +00:00
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#define INSTRUCTION_OPCODE(op) &Parallaction::instOp_##op
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2007-08-14 18:58:47 +00:00
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#define DECLARE_LOCATION_PARSER(sig) void Parallaction::locParse_##sig()
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#define DECLARE_UNQUALIFIED_LOCATION_PARSER(sig) void locParse_##sig()
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#define LOCATION_PARSER(sig) &Parallaction::locParse_##sig
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2007-08-13 22:59:13 +00:00
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2007-01-14 21:29:12 +00:00
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class Parallaction : public Engine {
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2007-05-06 08:52:27 +00:00
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friend class Debugger;
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2007-01-14 21:29:12 +00:00
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public:
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Parallaction(OSystem *syst);
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~Parallaction();
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int init();
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void loadGame();
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void saveGame();
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2007-04-07 16:40:27 +00:00
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uint16 updateInput();
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2007-01-14 21:29:12 +00:00
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2007-04-07 16:40:27 +00:00
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void waitTime(uint32 t);
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2007-01-14 21:29:12 +00:00
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2007-08-13 23:49:38 +00:00
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void initOpcodes();
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2007-08-13 22:59:13 +00:00
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typedef void (Parallaction::*Opcode)();
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const Opcode *_commandParsers;
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struct {
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Command *cmd;
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int nextToken;
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} _cmdParseCtxt;
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2007-08-14 05:38:27 +00:00
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Invalid);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Flags);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Animation);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Zone);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Location);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Drop);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Call);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Null);
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DECLARE_UNQUALIFIED_COMMAND_PARSER(Move);
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2007-08-13 22:59:13 +00:00
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const Opcode *_commandOpcodes;
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struct {
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Command *cmd;
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Zone *z;
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} _cmdRunCtxt;
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2007-08-14 05:38:27 +00:00
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(invalid);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(set);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(clear);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(start);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(speak);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(get);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(location);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(open);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(close);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(on);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(off);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(call);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(toggle);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(drop);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(quit);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(move);
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DECLARE_UNQUALIFIED_COMMAND_OPCODE(stop);
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2007-08-13 22:59:13 +00:00
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2007-08-13 23:44:13 +00:00
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const Opcode *_instructionParsers;
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struct {
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Animation *a;
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Instruction *inst;
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LocalVariable *locals;
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} _instParseCtxt;
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2007-08-14 05:38:27 +00:00
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(defLocal);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(animation);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(loop);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(x);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(y);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(z);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(f);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(inc);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(set);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(move);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(put);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(call);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(sound);
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DECLARE_UNQUALIFIED_INSTRUCTION_PARSER(null);
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2007-08-13 23:44:13 +00:00
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2007-08-13 22:59:13 +00:00
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const Opcode *_instructionOpcodes;
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struct {
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Animation *a;
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InstructionList::iterator inst;
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uint16 modCounter;
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bool suspend;
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} _instRunCtxt;
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2007-08-14 05:38:27 +00:00
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(invalid);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(on);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(off);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(loop);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endloop);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(null);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(inc);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(set);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(put);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(call);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(wait);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(start);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(sound);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(move);
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DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(end);
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2007-08-13 22:59:13 +00:00
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2007-04-07 16:40:27 +00:00
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void parseLocation(const char *filename);
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2007-08-14 08:03:13 +00:00
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2007-08-14 18:58:47 +00:00
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const Opcode *_locationParsers;
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struct {
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const char *filename;
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bool end;
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Script *script;
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} _locParseCtxt;
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DECLARE_UNQUALIFIED_LOCATION_PARSER(invalid);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(endlocation);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(location);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(disk);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(nodes);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(zone);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(animation);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(localflags);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(commands);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(acommands);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(flags);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(comment);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(endcomment);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(sound);
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DECLARE_UNQUALIFIED_LOCATION_PARSER(music);
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2007-04-07 16:40:27 +00:00
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void changeCursor(int32 index);
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2007-06-18 20:11:49 +00:00
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void showCursor(bool visible);
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2007-04-07 16:40:27 +00:00
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void changeCharacter(const char *name);
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2007-01-14 21:29:12 +00:00
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2007-04-07 16:40:27 +00:00
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char *parseComment(Script &script);
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char *parseDialogueString(Script &script);
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Dialogue *parseDialogue(Script &script);
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2007-01-14 21:29:12 +00:00
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2007-04-07 16:40:27 +00:00
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Job *addJob(JobFn fn, void *parm, uint16 tag);
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void removeJob(Job *j);
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void pauseJobs();
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void resumeJobs();
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void runJobs();
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2007-02-19 22:34:00 +00:00
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2007-05-13 14:38:05 +00:00
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void finalizeWalk(WalkNodeList *list);
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int16 selectWalkFrame(const Common::Point& pos, const WalkNode* from);
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void clipMove(Common::Point& pos, const WalkNode* from);
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2007-04-07 16:40:27 +00:00
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Zone *findZone(const char *name);
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Zone *hitZone(uint32 type, uint16 x, uint16 y);
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uint16 runZone(Zone*);
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2007-04-11 20:01:06 +00:00
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void freeZones();
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2007-04-07 16:40:27 +00:00
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void runDialogue(SpeakData*);
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void runCommands(CommandList& list, Zone *z = NULL);
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Animation *findAnimation(const char *name);
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void sortAnimations();
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void freeAnimations();
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2007-02-19 22:34:00 +00:00
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2007-08-11 13:07:21 +00:00
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void showSlide(const char *name);
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void setBackground(const char *background, const char *mask, const char *path);
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void freeBackground();
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2007-03-24 21:18:08 +00:00
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Table *_globalTable;
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Table *_objectsNames;
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Table *_zoneTypeNames;
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Table *_zoneFlagNames;
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Table *_commandsNames;
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Table *_callableNames;
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Table *_instructionNames;
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Table *_localFlagNames;
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2007-08-14 18:58:47 +00:00
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Table *_locationStmt;
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2007-03-24 21:18:08 +00:00
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2007-03-18 19:35:54 +00:00
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2007-03-24 19:55:34 +00:00
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2007-08-11 17:25:57 +00:00
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2007-01-14 21:29:12 +00:00
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public:
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2007-01-21 20:24:38 +00:00
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int getGameType() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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2007-01-14 21:29:12 +00:00
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private:
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const PARALLACTIONGameDescription *_gameDescription;
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public:
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2007-07-26 18:30:27 +00:00
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// info
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int32 _screenWidth;
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int32 _screenHeight;
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int32 _screenSize;
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2007-08-06 22:03:17 +00:00
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PathBuffer *_pathBuffer;
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2007-07-26 18:30:27 +00:00
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2007-04-27 20:06:42 +00:00
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SoundMan *_soundMan;
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2007-02-21 21:42:37 +00:00
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2007-04-07 16:40:27 +00:00
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Gfx* _gfx;
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Disk* _disk;
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2007-01-14 21:29:12 +00:00
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2007-04-07 16:40:27 +00:00
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Character _char;
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char _characterName[30];
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2007-01-14 21:29:12 +00:00
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2007-04-07 16:40:27 +00:00
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char _locationNames[120][32];
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int16 _currentLocationIndex;
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uint16 _numLocations;
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Location _location;
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2007-03-11 14:14:08 +00:00
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2007-01-14 21:29:12 +00:00
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InventoryItem _activeItem;
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2007-03-18 17:22:07 +00:00
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Common::Point _mousePos;
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2007-04-11 20:01:06 +00:00
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ZoneList _zones;
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AnimationList _animations;
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2007-03-18 19:35:54 +00:00
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2007-08-11 17:25:57 +00:00
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Font *_labelFont;
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Font *_menuFont;
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Font *_dialogueFont;
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2007-01-14 21:29:12 +00:00
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protected: // data
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2007-05-06 08:52:27 +00:00
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Debugger *_debugger;
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2007-01-14 21:29:12 +00:00
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struct InputData {
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2007-04-07 16:40:27 +00:00
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uint16 _event;
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Common::Point _mousePos;
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int16 _inventoryIndex;
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Zone* _zone;
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Label* _label;
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2007-01-14 21:29:12 +00:00
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};
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2007-06-18 20:11:49 +00:00
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bool _mouseHidden;
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2007-07-01 16:12:21 +00:00
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2007-01-14 21:29:12 +00:00
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// input-only
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InputData _input;
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bool _actionAfterWalk; // actived when the character needs to move before taking an action
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// these two could/should be merged as they carry on the same duty in two member functions,
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// respectively processInput and translateInput
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int16 _procCurrentHoverItem;
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int16 _transCurrentHoverItem;
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uint32 _baseTime;
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char _characterName1[50]; // only used in changeCharacter
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int16 _keyDown;
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2007-04-10 18:46:34 +00:00
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JobList _jobs;
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2007-03-17 13:14:50 +00:00
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2007-05-13 14:38:05 +00:00
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Common::String _saveFileName;
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2007-07-08 08:13:32 +00:00
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bool _hasLocationSound;
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char _locationSound[50];
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2007-08-11 13:07:21 +00:00
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BackgroundInfo *_backgroundInfo;
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2007-05-13 14:38:05 +00:00
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2007-01-14 21:29:12 +00:00
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protected: // members
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bool detectGame(void);
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void initGlobals();
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void runGame();
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2007-05-13 14:38:05 +00:00
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uint32 getElapsedTime();
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void resetTimer();
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2007-04-07 16:40:27 +00:00
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InputData *translateInput();
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2007-01-14 21:29:12 +00:00
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void processInput(InputData*);
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2007-05-13 14:38:05 +00:00
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int buildSaveFileList(Common::StringList& l);
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int selectSaveFile(uint16 arg_0, const char* caption, const char* button);
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void doLoadGame(uint16 slot);
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void doSaveGame(uint16 slot, const char* name);
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2007-01-14 21:29:12 +00:00
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void doLocationEnterTransition();
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2007-04-07 16:40:27 +00:00
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void changeLocation(char *location);
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void resolveLocationForwards();
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void switchBackground(const char* background, const char* mask);
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void freeLocation();
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2007-08-11 17:25:57 +00:00
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void showLocationComment(const char *text, bool end);
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2007-04-07 16:40:27 +00:00
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2007-04-11 20:01:06 +00:00
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void parseZone(Script &script, ZoneList &list, char *name);
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2007-04-07 16:40:27 +00:00
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void parseZoneTypeBlock(Script &script, Zone *z);
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void displayCharacterComment(ExamineData *data);
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void displayItemComment(ExamineData *data);
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2007-05-13 14:38:05 +00:00
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void parseWalkNodes(Script& script, WalkNodeList &list);
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uint16 checkDoor();
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2007-04-11 20:01:06 +00:00
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Animation * parseAnimation(Script &script, AnimationList &list, char *name);
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2007-01-14 21:29:12 +00:00
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void parseScriptLine(Instruction *inst, Animation *a, LocalVariable *locals);
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void loadProgram(Animation *a, char *filename);
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2007-04-07 16:40:27 +00:00
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LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation *a);
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void parseCommands(Script &script, CommandList&);
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2007-01-14 21:29:12 +00:00
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2007-03-24 21:18:08 +00:00
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void freeCharacter();
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2007-04-07 16:40:27 +00:00
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2007-05-06 08:52:27 +00:00
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int addInventoryItem(uint16 item);
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2007-04-07 16:40:27 +00:00
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void dropItem(uint16 item);
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int16 pickupItem(Zone *z);
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int16 isItemInInventory(int32 v);
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2007-05-13 14:38:05 +00:00
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int16 getHoverInventoryItem(int16 x, int16 y);
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2007-07-29 15:21:33 +00:00
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public:
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virtual void callFunction(uint index, void* parm) { }
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2007-08-11 17:25:57 +00:00
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virtual void renderLabel(Graphics::Surface *cnv, char *text) { }
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2007-08-11 20:44:22 +00:00
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virtual void setMousePointer(int16 index) = 0;
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2007-07-29 15:21:33 +00:00
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2007-07-29 16:29:41 +00:00
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public:
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const char **_zoneFlagNamesRes;
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const char **_zoneTypeNamesRes;
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const char **_commandsNamesRes;
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const char **_callableNamesRes;
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const char **_instructionNamesRes;
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2007-01-14 21:29:12 +00:00
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};
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2007-08-13 22:59:13 +00:00
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2007-07-27 23:41:43 +00:00
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class Parallaction_ns : public Parallaction {
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public:
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Parallaction_ns(OSystem* syst) : Parallaction(syst) { }
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2007-08-11 17:25:57 +00:00
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~Parallaction_ns();
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2007-07-27 23:41:43 +00:00
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2007-07-29 14:24:31 +00:00
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int init();
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2007-08-12 12:44:26 +00:00
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int go();
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2007-07-29 15:21:33 +00:00
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public:
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2007-07-29 21:14:17 +00:00
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typedef void (Parallaction_ns::*Callable)(void*);
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2007-07-29 15:21:33 +00:00
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virtual void callFunction(uint index, void* parm);
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2007-08-11 17:25:57 +00:00
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void renderLabel(Graphics::Surface *cnv, char *text);
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2007-08-11 20:44:22 +00:00
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void setMousePointer(int16 index);
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2007-08-11 17:25:57 +00:00
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2007-08-12 12:44:26 +00:00
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public:
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Menu* _menu;
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2007-08-11 17:25:57 +00:00
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private:
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void initFonts();
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void freeFonts();
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2007-07-29 16:29:41 +00:00
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private:
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void initResources();
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2007-08-11 20:44:22 +00:00
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void initCursors();
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static byte _mouseArrow[256];
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Graphics::Surface *_mouseComposedArrow;
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2007-07-29 16:29:41 +00:00
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2007-07-29 21:14:17 +00:00
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static const Callable _dosCallables[25];
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static const Callable _amigaCallables[25];
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2007-07-29 17:02:08 +00:00
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// common callables
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void _c_play_boogie(void*);
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void _c_startIntro(void*);
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void _c_endIntro(void*);
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void _c_moveSheet(void*);
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void _c_sketch(void*);
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void _c_shade(void*);
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void _c_score(void*);
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void _c_fade(void*);
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void _c_moveSarc(void*);
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void _c_contaFoglie(void*);
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void _c_zeroFoglie(void*);
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void _c_trasformata(void*);
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void _c_offMouse(void*);
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void _c_onMouse(void*);
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void _c_setMask(void*);
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void _c_endComment(void*);
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void _c_frankenstein(void*);
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void _c_finito(void*);
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void _c_ridux(void*);
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void _c_testResult(void*);
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// dos specific callables
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void _c_null(void*);
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// amiga specific callables
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void _c_projector(void*);
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void _c_HBOff(void*);
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void _c_offSound(void*);
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void _c_startMusic(void*);
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void _c_closeMusic(void*);
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void _c_HBOn(void*);
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2007-07-29 21:14:17 +00:00
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const Callable *_callables;
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2007-07-27 23:41:43 +00:00
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};
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class Parallaction_br : public Parallaction {
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public:
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Parallaction_br(OSystem* syst) : Parallaction(syst) { }
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2007-08-11 17:25:57 +00:00
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~Parallaction_br();
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2007-07-27 23:41:43 +00:00
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2007-07-29 14:24:31 +00:00
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int init();
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2007-08-09 19:26:20 +00:00
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int go();
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2007-07-29 14:24:31 +00:00
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2007-07-29 18:49:24 +00:00
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public:
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2007-07-29 21:14:17 +00:00
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typedef void (Parallaction_br::*Callable)(void*);
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2007-07-29 18:49:24 +00:00
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virtual void callFunction(uint index, void* parm);
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2007-07-29 16:29:41 +00:00
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public:
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2007-08-12 13:27:48 +00:00
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Table *_countersNames;
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2007-07-29 16:29:41 +00:00
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Table *_audioCommandsNames;
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const char **_audioCommandsNamesRes;
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2007-08-12 13:10:04 +00:00
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int _part;
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2007-08-12 12:24:59 +00:00
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int _progress;
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|
2007-07-29 16:29:41 +00:00
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private:
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void initResources();
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2007-08-11 17:25:57 +00:00
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void initFonts();
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void freeFonts();
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2007-07-29 16:29:41 +00:00
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2007-08-12 13:10:04 +00:00
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void initPart();
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void freePart();
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2007-08-12 13:54:01 +00:00
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void startPart();
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2007-08-12 13:10:04 +00:00
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|
2007-08-11 20:44:22 +00:00
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void setMousePointer(int16 index);
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void initCursors();
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|
|
|
|
2007-08-11 21:08:08 +00:00
|
|
|
Graphics::Surface *_dinoCursor;
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Graphics::Surface *_dougCursor;
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Graphics::Surface *_donnaCursor;
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Graphics::Surface *_mouseArrow;
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|
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2007-08-11 20:44:22 +00:00
|
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2007-08-11 19:08:32 +00:00
|
|
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int showMenu();
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void renderMenuItem(Graphics::Surface &surf, const char *text);
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void invertMenuItem(Graphics::Surface &surf);
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|
|
|
2007-08-11 14:18:00 +00:00
|
|
|
void splash(const char *name);
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|
|
|
|
2007-07-29 21:14:17 +00:00
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|
|
static const Callable _dosCallables[6];
|
2007-07-29 18:49:24 +00:00
|
|
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void _c_blufade(void*);
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void _c_resetpalette(void*);
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|
void _c_ferrcycle(void*);
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void _c_lipsinc(void*);
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void _c_albcycle(void*);
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|
void _c_password(void*);
|
2007-07-29 16:29:41 +00:00
|
|
|
|
2007-07-29 21:14:17 +00:00
|
|
|
const Callable *_callables;
|
2007-07-27 23:41:43 +00:00
|
|
|
};
|
|
|
|
|
2007-01-14 21:29:12 +00:00
|
|
|
// FIXME: remove global
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|
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|
extern Parallaction *_vm;
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} // namespace Parallaction
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#endif
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