scummvm/engines/testbed/testbed.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/debug-channels.h"
#include "common/scummsys.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/rect.h"
#include "common/str.h"
#include "engines/util.h"
#include "testbed/events.h"
#include "testbed/fs.h"
#include "testbed/graphics.h"
#include "testbed/midi.h"
#include "testbed/misc.h"
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#include "testbed/savegame.h"
#include "testbed/sound.h"
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#include "testbed/testbed.h"
namespace Testbed {
void TestbedExitDialog::init() {
_xOffset = 25;
_yOffset = 0;
Common::String text = "Thank you for using ScummVM testbed! Here are yor summarized results:";
addText(450, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
Common::Array<Common::String> strArray;
GUI::ListWidget::ColorList colors;
for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
strArray.push_back(Common::String::format("%s :", (*i)->getDescription()));
colors.push_back(GUI::ThemeEngine::kFontColorNormal);
if ((*i)->isEnabled()) {
strArray.push_back(Common::String::format("Passed: %d Failed: %d Skipped: %d", (*i)->getNumTestsPassed(), (*i)->getNumTestsFailed(), (*i)->getNumTestsSkipped()));
} else {
strArray.push_back("Skipped");
}
colors.push_back(GUI::ThemeEngine::kFontColorAlternate);
}
addList(0, _yOffset, 500, 200, strArray, &colors);
text = "More Details can be viewed in the Log file : " + ConfParams.getLogFilename();
addText(450, 20, text, Graphics::kTextAlignLeft, 0, 0);
if (ConfParams.getLogDirectory().size()) {
text = "Directory : " + ConfParams.getLogDirectory();
} else {
text = "Directory : .";
}
addText(500, 20, text, Graphics::kTextAlignLeft, 0, 0);
_yOffset += 5;
addButtonXY(_xOffset + 80, _yOffset, 120, 24, "Rerun test suite", kCmdRerunTestbed);
addButtonXY(_xOffset + 240, _yOffset, 60, 24, "Close", GUI::kCloseCmd);
}
void TestbedExitDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
default:
break;
case kCmdRerunTestbed :
ConfParams.setRerunFlag(true);
cmd = GUI::kCloseCmd;
break;
}
GUI::Dialog::handleCommand(sender, cmd, data);
}
bool TestbedEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL) ? true : false;
}
TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
// Put game-data dir in search path
Common::FSNode gameRoot(ConfMan.get("path"));
if (gameRoot.exists()) {
SearchMan.addDirectory(gameRoot.getDisplayName(), gameRoot);
}
DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
DebugMan.enableDebugChannel("LOG");
// Initialize testsuites here
// GFX
Testsuite *ts = new GFXTestSuite();
_testsuiteList.push_back(ts);
// FS
ts = new FSTestSuite();
_testsuiteList.push_back(ts);
// Savegames
ts = new SaveGameTestSuite();
_testsuiteList.push_back(ts);
// Misc.
ts = new MiscTestSuite();
_testsuiteList.push_back(ts);
// Events
ts = new EventTestSuite();
_testsuiteList.push_back(ts);
// Sound
ts = new SoundSubsystemTestSuite();
_testsuiteList.push_back(ts);
// Midi
ts = new MidiTestSuite();
_testsuiteList.push_back(ts);
}
TestbedEngine::~TestbedEngine() {
ConfParams.deleteWriteStream();
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
delete (*i);
}
}
void TestbedEngine::invokeTestsuites(TestbedConfigManager &cfMan) {
Common::Array<Testsuite *>::const_iterator iter;
uint count = 1;
Common::Point pt = Testsuite::getDisplayRegionCoordinates();
int numSuitesEnabled = cfMan.getNumSuitesEnabled();
for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
if (shouldQuit()) {
return;
}
(*iter)->reset();
if ((*iter)->isEnabled()) {
Testsuite::updateStats("Testsuite", (*iter)->getName(), count++, numSuitesEnabled, pt);
(*iter)->execute();
}
}
}
Common::Error TestbedEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
// interactive mode could also be modified by a config parameter "non-interactive=1"
// TODO: Implement that
TestbedConfigManager cfMan(_testsuiteList, "testbed.config");
// Keep running if rerun requested
do {
Testsuite::clearEntireScreen();
cfMan.selectTestsuites();
// Init logging
ConfParams.initLogging(true);
invokeTestsuites(cfMan);
// Check if user wanted to exit.
if (Engine::shouldQuit()) {
return Common::kNoError;
}
TestbedExitDialog tbDialog(_testsuiteList);
tbDialog.init();
tbDialog.run();
} while (ConfParams.isRerunRequired());
return Common::kNoError;
}
} // End of namespace Testbed