scummvm/engines/cge/cge_main.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "cge/general.h"
#include "cge/sound.h"
#include "cge/vga13h.h"
#include "cge/snail.h"
#include "cge/text.h"
#include "cge/game.h"
#include "cge/events.h"
#include "cge/cfile.h"
#include "cge/vol.h"
#include "cge/talk.h"
#include "cge/vmenu.h"
#include "cge/gettext.h"
#include "cge/mixer.h"
#include "cge/cge_main.h"
#include "cge/cge.h"
#include "cge/walk.h"
#include "cge/sound.h"
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namespace CGE {
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uint16 _stklen = (kStackSize * 2);
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Vga *_vga;
System *_sys;
Sprite *_pocLight;
EventManager *_eventManager;
Keyboard *_keyboard;
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Mouse *_mouse;
Sprite *_pocket[kPocketNX];
Sprite *_sprite;
Sprite *_miniCave;
Sprite *_shadow;
HorizLine *_horzLine;
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InfoLine *_infoLine;
Sprite *_cavLight;
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InfoLine *_debugLine;
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Snail *_snail;
Snail *_snail_;
Fx *_fx;
Sound *_sound;
// 0.75 - 17II95 - full sound support
// 0.76 - 18II95 - small MiniEMS in DEMO,
// unhide CavLight in SNLEVEL
// keyclick suppress in startup
// keyclick on key service in: SYSTEM, GET_TEXT
// 1.01 - 17VII95 - default savegame with sound ON
// coditionals EVA for 2-month evaluation version
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const char *savegameStr = "SCUMMVM_CGE";
//--------------------------------------------------------------------------
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static bool _finis = false;
int _offUseCount;
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extern Dac _stdPal[58];
void CGEEngine::syncHeader(Common::Serializer &s) {
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debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");
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int i;
s.syncAsUint16LE(_now);
s.syncAsUint16LE(_oldLev);
s.syncAsUint16LE(_demoText);
for (i = 0; i < 5; i++)
s.syncAsUint16LE(_game);
s.syncAsSint16LE(i); // unused VGA::Mono variable
s.syncAsUint16LE(_music);
s.syncBytes(_volume, 2);
for (i = 0; i < 4; i++)
s.syncAsUint16LE(_flag[i]);
if (s.isLoading()) {
// Reinitialise cave values
freeCaveValues();
initCaveValues();
}
for (i = 0; i < _caveMax; i++) {
s.syncAsSint16LE(_heroXY[i]._x);
s.syncAsUint16LE(_heroXY[i]._y);
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}
for (i = 0; i < 1 + _caveMax; i++) {
s.syncAsByte(_barriers[i]._horz);
s.syncAsByte(_barriers[i]._vert);
}
for (i = 0; i < kPocketNX; i++)
s.syncAsUint16LE(_pocref[i]);
if (s.isSaving()) {
// Write checksum
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int checksum = kSavegameCheckSum;
s.syncAsUint16LE(checksum);
} else {
// Read checksum and validate it
uint16 checksum;
s.syncAsUint16LE(checksum);
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if (checksum != kSavegameCheckSum)
error("%s", _text->getText(kBadSVG));
}
}
bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
debugC(1, kCGEDebugEngine, "CGEEngine::loadgame(%d, header, %s)", slotNumber, tiny ? "true" : "false");
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Common::MemoryReadStream *readStream;
SavegameHeader saveHeader;
if (slotNumber == -1) {
// Loading the data for the initial game state
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kSavegame0File file = kSavegame0File(kSavegame0Name);
int size = file.size();
byte *dataBuffer = (byte *)malloc(size);
file.read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
} else {
// Open up the savgame file
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
// Read the data into a data buffer
int size = saveFile->size();
byte *dataBuffer = (byte *)malloc(size);
saveFile->read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
}
// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
readStream->read(buffer, kSavegameStrSize + 1);
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if (strncmp(buffer, savegameStr, kSavegameStrSize + 1) != 0) {
// It's not, so rewind back to the start
readStream->seek(0);
if (header)
// Header wanted where none exists, so return false
return false;
} else {
// Found header
if (!readSavegameHeader(readStream, saveHeader)) {
delete readStream;
return false;
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}
if (header) {
*header = saveHeader;
delete readStream;
return true;
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}
// Delete the thumbnail
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saveHeader.thumbnail->free();
delete saveHeader.thumbnail;
// If we're loading the auto-save slot, load the name
if (slotNumber == 0)
strncpy(_usrFnam, saveHeader.saveName.c_str(), 8);
}
// Get in the savegame
syncGame(readStream, NULL, tiny);
delete readStream;
return true;
}
/**
* Returns true if a given savegame exists
*/
bool CGEEngine::savegameExists(int slotNumber) {
Common::String slotName = generateSaveName(slotNumber);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
bool result = saveFile != NULL;
delete saveFile;
return result;
}
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
Common::String CGEEngine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
Common::Error CGEEngine::loadGameState(int slot) {
// Clear current game activity
caveDown();
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resetGame();
// Load the game
loadGame(slot, NULL);
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caveUp();
return Common::kNoError;
}
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void CGEEngine::resetGame() {
_vga->_spareQ->clear();
}
Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
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caveDown();
_oldLev = _lev;
saveSound();
// Write out the user's progress
saveGame(slot, desc);
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// Reload the scene
caveUp();
return Common::kNoError;
}
void CGEEngine::saveSound() {
warning("STUB: CGEEngine::saveSound");
/* Convert to saving any such needed data in ScummVM configuration file
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CFile cfg(usrPath(progName(CFG_EXT)), WRI);
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if (!cfg._error)
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cfg.write(&_sndDrvInfo, sizeof(_sndDrvInfo) - sizeof(_sndDrvInfo.Vol2));
*/
}
void CGEEngine::saveGame(int slotNumber, const Common::String &desc) {
// Set up the serializer
Common::String slotName = generateSaveName(slotNumber);
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(slotName);
// Write out the ScummVM savegame header
SavegameHeader header;
header.saveName = desc;
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header.version = kSavegameVersion;
writeSavegameHeader(saveFile, header);
// Write out the data of the savegame
syncGame(NULL, saveFile);
// Finish writing out game data
saveFile->finalize();
delete saveFile;
}
void CGEEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header) {
// Write out a savegame header
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out->write(savegameStr, kSavegameStrSize + 1);
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out->writeByte(kSavegameVersion);
// Write savegame name
out->write(header.saveName.c_str(), header.saveName.size() + 1);
// Get the active palette
uint8 thumbPalette[256 * 3];
g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface *s = _vga->_page[0];
::createThumbnail(thumb, (const byte *)s->pixels, kScrWidth, kScrHeight, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
thumb->free();
delete thumb;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
}
void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream, bool tiny) {
Sprite *spr;
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int i;
Common::Serializer s(readStream, writeStream);
if (s.isSaving()) {
for (i = 0; i < kPocketNX; i++) {
register Sprite *pocSpr = _pocket[i];
_pocref[i] = (pocSpr) ? pocSpr->_ref : -1;
}
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warning("STUB: CGEEngine::syncGame Digital and Midi volume");
// _volume[0] = _sndDrvInfo.Vol2._d;
// _volume[1] = _sndDrvInfo.Vol2._m;
_volume[0] = 0;
_volume[1] = 0;
}
// Synchronise header data
syncHeader(s);
if (s.isSaving()) {
// Loop through saving the sprite data
for (spr = _vga->_spareQ->first(); spr; spr = spr->_next) {
if ((spr->_ref >= 1000) && !s.err())
spr->sync(s);
}
} else {
// Loading game
if (_soundOk == 1 && _mode == 0) {
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// _sndDrvInfo.Vol2._d = _volume[0];
// _sndDrvInfo.Vol2._m = _volume[1];
warning("STUB: CGEEngine::syncGame Digital and Midi volume");
sndSetVolume();
}
if (! tiny) { // load sprites & pocket
while (readStream->pos() < readStream->size()) {
Sprite S(this, NULL);
S.sync(s);
S._prev = S._next = NULL;
spr = (scumm_stricmp(S._file + 2, "MUCHA") == 0) ? new Fly(this, NULL)
: new Sprite(this, NULL);
assert(spr != NULL);
*spr = S;
_vga->_spareQ->append(spr);
}
for (i = 0; i < kPocketNX; i++) {
register int r = _pocref[i];
_pocket[i] = (r < 0) ? NULL : _vga->_spareQ->locate(r);
}
}
}
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debugC(1, kCGEDebugEngine, "CGEEngine::saveSound()");
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}
bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
header.thumbnail = NULL;
// Get the savegame version
header.version = in->readByte();
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if (header.version > kSavegameVersion)
return false;
// Read in the string
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
// Get the thumbnail
header.thumbnail = new Graphics::Surface();
if (!Graphics::loadThumbnail(*in, *header.thumbnail)) {
delete header.thumbnail;
header.thumbnail = NULL;
return false;
}
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
return true;
}
void CGEEngine::heroCover(int cvr) {
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debugC(1, kCGEDebugEngine, "CGEEngine::heroCover(%d)", cvr);
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_snail->addCom(kSnCover, 1, cvr, NULL);
}
void CGEEngine::trouble(int seq, int text) {
debugC(1, kCGEDebugEngine, "CGEEngine::trouble(%d, %d)", seq, text);
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_hero->park();
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_snail->addCom(kSnWait, -1, -1, _hero);
_snail->addCom(kSnSeq, -1, seq, _hero);
_snail->addCom(kSnSound, -1, 2, _hero);
_snail->addCom(kSnWait, -1, -1, _hero);
_snail->addCom(kSnSay, 1, text, _hero);
}
void CGEEngine::offUse() {
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debugC(1, kCGEDebugEngine, "CGEEngine::offUse()");
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trouble(kSeqOffUse, kOffUse + newRandom(_offUseCount));
}
void CGEEngine::tooFar() {
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debugC(1, kCGEDebugEngine, "CGEEngine::tooFar()");
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trouble(kSeqTooFar, kTooFar);
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}
void CGEEngine::loadHeroXY() {
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debugC(1, kCGEDebugEngine, "CGEEngine::loadHeroXY()");
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INI_FILE cf(progName(".HXY"));
uint16 x, y;
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memset(_heroXY, 0, sizeof(_heroXY));
if (!cf._error) {
for (int i = 0; i < _caveMax; ++i) {
cf.read((byte *)&x, 2);
cf.read((byte *)&y, 2);
_heroXY[i]._x = (int16)FROM_LE_16(x);
_heroXY[i]._y = (int16)FROM_LE_16(y);
}
}
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}
void CGEEngine::loadMapping() {
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debugC(1, kCGEDebugEngine, "CGEEngine::loadMapping()");
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if (_now <= _caveMax) {
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INI_FILE cf(progName(".TAB"));
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if (!cf._error) {
// Move to the data for the given room
cf.seek((_now - 1) * kMapArrSize);
// Read in the data
for (int z = 0; z < kMapZCnt; ++z) {
cf.read(&Cluster::_map[z][0], kMapXCnt);
}
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}
}
}
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Square::Square(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
_flags._kill = true;
_flags._bDel = false;
BitmapPtr *MB = new BitmapPtr[2];
MB[0] = new Bitmap("BRICK", true);
MB[1] = NULL;
setShapeList(MB);
}
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void Square::touch(uint16 mask, int x, int y) {
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Sprite::touch(mask, x, y);
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if (mask & kMouseLeftUp) {
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XZ(_x + x, _y + y).cell() = 0;
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_snail_->addCom(kSnKill, -1, 0, this);
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}
}
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void CGEEngine::setMapBrick(int x, int z) {
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debugC(1, kCGEDebugEngine, "CGEEngine::setMapBrick(%d, %d)", x, z);
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Square *s = new Square(this);
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if (s) {
static char n[] = "00:00";
s->gotoxy(x * kMapGridX, kMapTop + z * kMapGridZ);
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wtom(x, n + 0, 10, 2);
wtom(z, n + 3, 10, 2);
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Cluster::_map[z][x] = 1;
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s->setName(n);
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_vga->_showQ->insert(s, _vga->_showQ->first());
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}
}
void CGEEngine::keyClick() {
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debugC(1, kCGEDebugEngine, "CGEEngine::keyClick()");
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_snail_->addCom(kSnSound, -1, 5, NULL);
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}
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void CGEEngine::resetQSwitch() {
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debugC(1, kCGEDebugEngine, "CGEEngine::resetQSwitch()");
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_snail_->addCom(kSnSeq, 123, 0, NULL);
keyClick();
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}
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void CGEEngine::quit() {
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debugC(1, kCGEDebugEngine, "CGEEngine::quit()");
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static Choice QuitMenu[] = {
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{ NULL, &CGEEngine::startCountDown },
{ NULL, &CGEEngine::resetQSwitch },
{ NULL, &CGEEngine::dummy }
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};
if (_snail->idle() && !_hero->_flags._hide) {
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if (Vmenu::_addr) {
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_snail_->addCom(kSnKill, -1, 0, Vmenu::_addr);
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resetQSwitch();
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} else {
QuitMenu[0]._text = _text->getText(kQuit);
QuitMenu[1]._text = _text->getText(kNoQuit);
(new Vmenu(this, QuitMenu, -1, -1))->setName(_text->getText(kQuitTitle));
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_snail_->addCom(kSnSeq, 123, 1, NULL);
keyClick();
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}
}
}
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void CGEEngine::AltCtrlDel() {
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debugC(1, kCGEDebugEngine, "CGEEngine::AltCtrlDel()");
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_snail_->addCom(kSnSay, -1, kAltCtrlDel, _hero);
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}
void CGEEngine::miniStep(int stp) {
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debugC(1, kCGEDebugEngine, "CGEEngine::miniStep(%d)", stp);
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if (stp < 0)
_miniCave->_flags._hide = true;
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else {
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*_miniShp[0] = *_miniShpList[stp];
if (_fx->_current)
&*(_fx->_current->addr());
_miniCave->_flags._hide = false;
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}
}
void CGEEngine::postMiniStep(int step) {
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debugC(6, kCGEDebugEngine, "CGEEngine::postMiniStep(%d)", step);
if (_miniCave && step != _recentStep)
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_snail_->addCom2(kSnExec, -1, _recentStep = step, kMiniStep);
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}
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void CGEEngine::showBak(int ref) {
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debugC(1, kCGEDebugEngine, "CGEEngine::showBack(%d)", ref);
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Sprite *spr = _vga->_spareQ->locate(ref);
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if (spr) {
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Bitmap::_pal = Vga::_sysPal;
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spr->expand();
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Bitmap::_pal = NULL;
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spr->show(2);
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_vga->copyPage(1, 2);
_sys->setPal();
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spr->contract();
}
}
void CGEEngine::caveUp() {
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debugC(1, kCGEDebugEngine, "CGEEngine::caveUp()");
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int BakRef = 1000 * _now;
if (_music)
_midiPlayer.loadMidi(_now);
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showBak(BakRef);
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loadMapping();
_text->preload(BakRef, BakRef + 1000);
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Sprite *spr = _vga->_spareQ->first();
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while (spr) {
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Sprite *n = spr->_next;
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if (spr->_cave == _now || spr->_cave == 0)
if (spr->_ref != BakRef) {
if (spr->_flags._back)
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spr->backShow();
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else
expandSprite(spr);
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}
spr = n;
}
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_sound->stop();
_fx->clear();
_fx->preload(0);
_fx->preload(BakRef);
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if (_hero) {
_hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y);
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// following 2 lines trims Hero's Z position!
2011-07-03 14:22:26 +00:00
_hero->tick();
_hero->_time = 1;
_hero->_flags._hide = false;
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}
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if (!_dark)
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_vga->sunset();
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_vga->copyPage(0, 1);
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selectPocket(-1);
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if (_hero)
_vga->_showQ->insert(_vga->_showQ->remove(_hero));
if (_shadow) {
2011-07-03 14:22:26 +00:00
_vga->_showQ->remove(_shadow);
_shadow->makeXlat(glass(Vga::_sysPal, 204, 204, 204));
_vga->_showQ->insert(_shadow, _hero);
_shadow->_z = _hero->_z;
2011-06-13 09:57:24 +00:00
}
2011-07-13 06:44:58 +00:00
feedSnail(_vga->_showQ->locate(BakRef + 999), kTake);
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_vga->show();
_vga->copyPage(1, 0);
_vga->show();
_vga->sunrise(Vga::_sysPal);
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_dark = false;
if (!_startupMode)
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_mouse->on();
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}
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void CGEEngine::caveDown() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::caveDown()");
Sprite *spr;
if (_horzLine && !_horzLine->_flags._hide)
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switchMapping();
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for (spr = _vga->_showQ->first(); spr;) {
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Sprite *n = spr->_next;
if (spr->_ref >= 1000 /*&& spr->_cave*/) {
if (spr->_ref % 1000 == 999)
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feedSnail(spr, kTake);
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_vga->_spareQ->append(_vga->_showQ->remove(spr));
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}
spr = n;
}
2011-07-03 09:28:22 +00:00
_text->clear(1000);
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}
2011-07-01 06:37:40 +00:00
void CGEEngine::xCave() {
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debugC(6, kCGEDebugEngine, "CGEEngine::xCave()");
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caveDown();
caveUp();
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}
2011-07-01 06:37:40 +00:00
void CGEEngine::qGame() {
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debugC(1, kCGEDebugEngine, "CGEEngine::qGame()");
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caveDown();
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_oldLev = _lev;
saveSound();
// Write out the user's progress
saveGame(0, _usrFnam);
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_vga->sunset();
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_finis = true;
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}
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void CGEEngine::switchCave(int cav) {
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debugC(1, kCGEDebugEngine, "CGEEngine::switchCave(%d)", cav);
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if (cav != _now) {
2011-06-13 09:57:24 +00:00
if (cav < 0) {
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_snail->addCom(kSnLabel, -1, 0, NULL); // wait for repaint
_snail->addCom2(kSnExec, -1, 0, kQGame); // switch cave
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} else {
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_now = cav;
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_mouse->off();
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if (_hero) {
_hero->park();
_hero->step(0);
if (!_isDemo)
_vga->_spareQ->_show = 0;
2011-06-13 09:57:24 +00:00
}
2011-08-02 19:47:56 +00:00
_cavLight->gotoxy(kCaveX + ((_now - 1) % _caveNx) * _caveDx + kCaveSX,
kCaveY + ((_now - 1) / _caveNx) * _caveDy + kCaveSY);
2011-07-03 09:28:22 +00:00
killText();
if (!_startupMode)
keyClick();
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_snail->addCom(kSnLabel, -1, 0, NULL); // wait for repaint
_snail->addCom2(kSnExec, 0, 0, kXCave); // switch cave
2011-06-13 09:57:24 +00:00
}
}
}
System::System(CGEEngine *vm) : Sprite(vm, NULL), _vm(vm) {
_funDel = kHeroFun0;
setPal();
tick();
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}
void System::setPal() {
uint i;
Dac *p = Vga::_sysPal + 256 - ArrayCount(_stdPal);
for (i = 0; i < ArrayCount(_stdPal); i++) {
p[i]._r = _stdPal[i]._r >> 2;
p[i]._g = _stdPal[i]._g >> 2;
p[i]._b = _stdPal[i]._b >> 2;
}
}
void System::funTouch() {
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uint16 n = (_vm->_flag[0]) ? kHeroFun1 : kHeroFun0; // PAIN flag
if (_talk == NULL || n > _funDel)
_funDel = n;
}
void System::touch(uint16 mask, int x, int y) {
funTouch();
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2011-08-02 19:47:56 +00:00
if (mask & kEventKeyb) {
_vm->keyClick();
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killText();
if (_vm->_startupMode == 1) {
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_snail->addCom(kSnClear, -1, 0, NULL);
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return;
}
switch (x) {
case Del:
if (_keyboard->_key[kKeyAlt] && _keyboard->_key[kKeyCtrl])
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_vm->AltCtrlDel();
else
_vm->killSprite();
break;
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case 'F':
if (_keyboard->_key[kKeyAlt]) {
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Sprite *m = _vga->_showQ->locate(17001);
2011-06-13 09:57:24 +00:00
if (m) {
2011-07-01 23:02:14 +00:00
m->step(1);
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m->_time = 216; // 3s
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}
}
break;
case PgUp:
_vm->pushSprite();
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break;
case PgDn:
_vm->pullSprite();
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break;
case '+':
_vm->nextStep();
2011-06-13 09:57:24 +00:00
break;
case '`':
if (_keyboard->_key[kKeyAlt])
_vm->saveMapping();
2011-06-13 09:57:24 +00:00
else
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_vm->switchMapping();
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break;
case F1:
_vm->switchDebug();
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break;
case F3:
_hero->step(kTSeq + 4);
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break;
case F4:
_hero->step(kTSeq + 5);
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break;
case F5:
_hero->step(kTSeq + 0);
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break;
case F6:
_hero->step(kTSeq + 1);
2011-06-13 09:57:24 +00:00
break;
case F7:
_hero->step(kTSeq + 2);
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break;
case F8:
_hero->step(kTSeq + 3);
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break;
case F9:
_sys->_funDel = 1;
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break;
case 'X':
if (_keyboard->_key[kKeyAlt])
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_finis = true;
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break;
case '0':
case '1':
case '2':
case '3':
case '4':
if (_keyboard->_key[kKeyAlt]) {
2011-07-23 12:31:39 +00:00
_snail->addCom(kSnLevel, -1, x - '0', NULL);
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break;
}
case '5':
case '6':
case '7':
case '8':
case '9':
if (_sprite)
2011-07-01 23:02:14 +00:00
_sprite->step(x - '0');
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break;
case F10 :
if (_snail->idle() && !_hero->_flags._hide)
2011-07-01 06:37:40 +00:00
_vm->startCountDown();
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break;
}
} else {
if (_vm->_startupMode)
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return;
int cav = 0;
2011-07-03 09:28:22 +00:00
_infoLine->update(NULL);
if (y >= kWorldHeight ) {
if (x < kButtonX) { // select cave?
2011-08-02 19:47:56 +00:00
if (y >= kCaveY && y < kCaveY + _vm->_caveNy * _vm->_caveDy &&
x >= kCaveX && x < kCaveX + _vm->_caveNx * _vm->_caveDx && !_vm->_game) {
cav = ((y - kCaveY) / _vm->_caveDy) * _vm->_caveNx + (x - kCaveX) / _vm->_caveDx + 1;
if (cav > _vm->_maxCave)
2011-06-13 09:57:24 +00:00
cav = 0;
} else {
cav = 0;
}
2011-08-02 19:47:56 +00:00
} else if (mask & kMouseLeftUp) {
if (y >= kPocketY && y < kPocketY + kPocketNY * kPocketDY &&
x >= kPocketX && x < kPocketX + kPocketNX * kPocketDX) {
int n = ((y - kPocketY) / kPocketDY) * kPocketNX + (x - kPocketX) / kPocketDX;
_vm->selectPocket(n);
2011-06-13 09:57:24 +00:00
}
}
}
_vm->postMiniStep(cav - 1);
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if (mask & kMouseLeftUp) {
2011-07-03 14:22:26 +00:00
if (cav && _snail->idle() && _hero->_tracePtr < 0)
2011-07-01 06:37:40 +00:00
_vm->switchCave(cav);
if (_horzLine && !_horzLine->_flags._hide) {
if (y >= kMapTop && y < kMapTop + kMapHig) {
int8 x1, z1;
2011-07-01 06:37:40 +00:00
XZ(x, y).split(x1, z1);
Cluster::_map[z1][x1] = 1;
_vm->setMapBrick(x1, z1);
2011-06-13 09:57:24 +00:00
}
} else {
2011-07-03 14:22:26 +00:00
if (!_talk && _snail->idle() && _hero
&& y >= kMapTop && y < kMapTop + kMapHig && !_vm->_game) {
2011-07-03 14:22:26 +00:00
_hero->findWay(XZ(x, y));
2011-06-13 09:57:24 +00:00
}
}
}
}
}
void System::tick() {
if (!_vm->_startupMode)
if (--_funDel == 0) {
2011-07-03 09:28:22 +00:00
killText();
2011-07-02 16:20:41 +00:00
if (_snail->idle()) {
2011-08-02 19:47:56 +00:00
if (_vm->_flag[0]) // Pain flag
_vm->heroCover(9);
2011-07-25 17:09:12 +00:00
else { // CHECKME: Before, was: if (Startup::_core >= CORE_MID) {
2011-08-02 19:47:56 +00:00
int n = newRandom(100);
2011-06-13 09:57:24 +00:00
if (n > 96)
_vm->heroCover(6 + (_hero->_x + _hero->_w / 2 < kScrWidth / 2));
2011-06-13 09:57:24 +00:00
else {
if (n > 90)
_vm->heroCover(5);
2011-06-13 09:57:24 +00:00
else {
if (n > 60)
_vm->heroCover(4);
2011-06-13 09:57:24 +00:00
else
_vm->heroCover(3);
2011-06-13 09:57:24 +00:00
}
}
}
}
funTouch();
2011-06-13 09:57:24 +00:00
}
_time = kSystemRate;
2011-06-13 09:57:24 +00:00
}
void CGEEngine::switchColorMode() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::switchColorMode()");
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnSeq, 121, _vga->_mono = !_vga->_mono, NULL);
keyClick();
2011-07-03 14:22:26 +00:00
_vga->setColors(Vga::_sysPal, 64);
2011-06-13 09:57:24 +00:00
}
void CGEEngine::switchMusic() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::switchMusic()");
if (_keyboard->_key[kKeyAlt]) {
2011-07-03 14:22:26 +00:00
if (Vmenu::_addr)
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnKill, -1, 0, Vmenu::_addr);
2011-06-13 09:57:24 +00:00
else {
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnSeq, 122, (_music = false), NULL);
_snail->addCom2(kSnExec, -1, 0, kSelectSound);
2011-06-13 09:57:24 +00:00
}
} else {
2011-07-25 17:09:12 +00:00
_snail_->addCom(kSnSeq, 122, (_music = !_music), NULL);
keyClick();
2011-06-13 09:57:24 +00:00
}
2011-07-02 16:20:41 +00:00
if (_music)
_midiPlayer.loadMidi(_now);
2011-06-13 09:57:24 +00:00
else
_midiPlayer.killMidi();
2011-06-13 09:57:24 +00:00
}
2011-07-01 06:37:40 +00:00
void CGEEngine::startCountDown() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::startCountDown()");
2011-06-13 09:57:24 +00:00
//SNPOST(SNSEQ, 123, 0, NULL);
2011-07-01 06:37:40 +00:00
switchCave(-1);
2011-06-13 09:57:24 +00:00
}
2011-07-01 06:37:40 +00:00
void CGEEngine::takeName() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::takeName()");
2011-07-01 23:02:14 +00:00
if (GetText::_ptr)
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnKill, -1, 0, GetText::_ptr);
2011-06-13 09:57:24 +00:00
else {
memset(_usrFnam, 0, 15);
GetText *tn = new GetText(this, _text->getText(kGetNamePrompt), _usrFnam, 8);
2011-06-13 09:57:24 +00:00
if (tn) {
tn->setName(_text->getText(kGetNameTitle));
2011-07-01 23:02:14 +00:00
tn->center();
tn->gotoxy(tn->_x, tn->_y - 10);
2011-06-29 14:13:17 +00:00
tn->_z = 126;
2011-07-03 14:22:26 +00:00
_vga->_showQ->insert(tn);
2011-06-13 09:57:24 +00:00
}
}
}
2011-07-01 06:37:40 +00:00
void CGEEngine::switchMapping() {
assert(_horzLine);
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::switchMapping()");
if (_horzLine && _horzLine->_flags._hide) {
2011-06-13 09:57:24 +00:00
int i;
for (i = 0; i < kMapZCnt; i++) {
2011-06-13 09:57:24 +00:00
int j;
for (j = 0; j < kMapXCnt; j++) {
2011-07-01 06:37:40 +00:00
if (Cluster::_map[i][j])
setMapBrick(j, i);
2011-06-13 09:57:24 +00:00
}
}
} else {
Sprite *s;
2011-07-03 14:22:26 +00:00
for (s = _vga->_showQ->first(); s; s = s->_next)
if (s->_w == kMapGridX && s->_h == kMapGridZ)
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnKill, -1, 0, s);
2011-06-13 09:57:24 +00:00
}
_horzLine->_flags._hide = !_horzLine->_flags._hide;
2011-06-13 09:57:24 +00:00
}
void CGEEngine::killSprite() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::killSprite()");
_sprite->_flags._kill = true;
_sprite->_flags._bDel = true;
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnKill, -1, 0, _sprite);
_sprite = NULL;
}
void CGEEngine::pushSprite() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::pushSprite()");
2011-06-29 14:13:17 +00:00
Sprite *spr = _sprite->_prev;
2011-06-13 09:57:24 +00:00
if (spr) {
2011-07-03 14:22:26 +00:00
_vga->_showQ->insert(_vga->_showQ->remove(_sprite), spr);
2011-06-29 14:13:17 +00:00
while (_sprite->_z > _sprite->_next->_z)
_sprite->_z--;
2011-06-13 09:57:24 +00:00
} else
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnSound, -1, 2, NULL);
}
void CGEEngine::pullSprite() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::pullSprite()");
2011-06-13 09:57:24 +00:00
bool ok = false;
2011-06-29 14:13:17 +00:00
Sprite *spr = _sprite->_next;
2011-06-13 09:57:24 +00:00
if (spr) {
2011-06-29 14:13:17 +00:00
spr = spr->_next;
2011-06-13 09:57:24 +00:00
if (spr)
ok = (!spr->_flags._slav);
2011-06-13 09:57:24 +00:00
}
if (ok) {
2011-07-03 14:22:26 +00:00
_vga->_showQ->insert(_vga->_showQ->remove(_sprite), spr);
2011-06-29 14:13:17 +00:00
if (_sprite->_prev)
while (_sprite->_z < _sprite->_prev->_z)
_sprite->_z++;
2011-06-13 09:57:24 +00:00
} else
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_snail_->addCom(kSnSound, -1, 2, NULL);
2011-06-13 09:57:24 +00:00
}
void CGEEngine::nextStep() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::nextStep()");
2011-07-23 12:31:39 +00:00
_snail_->addCom(kSnStep, 0, 0, _sprite);
2011-06-13 09:57:24 +00:00
}
void CGEEngine::saveMapping() {
2011-07-20 12:22:56 +00:00
debugC(1, kCGEDebugEngine, "CGEEngine::saveMapping()");
2011-07-18 21:14:22 +00:00
2011-07-23 12:31:39 +00:00
IoHand cfTab(progName(".TAB"), kModeUpdate);
if (!cfTab._error) {
cfTab.seek((_now - 1) * sizeof(Cluster::_map));
cfTab.write((uint8 *) Cluster::_map, sizeof(Cluster::_map));
}
2011-07-23 12:31:39 +00:00
IoHand cfHxy(progName(".HXY"), kModeWrite);
if (!cfHxy._error) {
_heroXY[_now - 1]._x = _hero->_x;
_heroXY[_now - 1]._y = _hero->_y;
cfHxy.write((uint8 *) _heroXY, sizeof(_heroXY));
}
}
2011-08-02 19:47:56 +00:00
void CGEEngine::sayDebug() {
// 1111111111222222222233333333334444444444555555555566666666667777777777
// 01234567890123456789012345678901234567890123456789012345678901234567890123456789
2011-08-02 19:47:56 +00:00
static char DebugText[] = " X=000 Y=000 S=00:00 000:000:000 000:000 00";
char *absX = DebugText + 3;
char *absY = DebugText + 9;
char *spN = DebugText + 15;
char *spS = DebugText + 18;
char *spX = DebugText + 21;
char *spY = DebugText + 25;
char *spZ = DebugText + 29;
char *spW = DebugText + 33;
char *spH = DebugText + 37;
char *spF = DebugText + 41;
if (!_debugLine->_flags._hide) {
2011-08-02 19:47:56 +00:00
dwtom(_mouse->_x, absX, 10, 3);
dwtom(_mouse->_y, absY, 10, 3);
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// sprite queue size
uint16 n = 0;
2011-08-02 19:47:56 +00:00
for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
n++;
if (spr == _sprite) {
2011-08-02 19:47:56 +00:00
dwtom(n, spN, 10, 2);
dwtom(_sprite->_x, spX, 10, 3);
dwtom(_sprite->_y, spY, 10, 3);
dwtom(_sprite->_z, spZ, 10, 3);
dwtom(_sprite->_w, spW, 10, 3);
dwtom(_sprite->_h, spH, 10, 3);
dwtom(*(uint16 *)(&_sprite->_flags), spF, 16, 2);
2011-06-13 09:57:24 +00:00
}
}
2011-08-02 19:47:56 +00:00
dwtom(n, spS, 10, 2);
2011-07-03 09:28:22 +00:00
_debugLine->update(DebugText);
2011-06-13 09:57:24 +00:00
}
}
void CGEEngine::switchDebug() {
_debugLine->_flags._hide = !_debugLine->_flags._hide;
}
2011-07-01 06:37:40 +00:00
void CGEEngine::optionTouch(int opt, uint16 mask) {
2011-06-13 09:57:24 +00:00
switch (opt) {
case 1 :
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if (mask & kMouseLeftUp)
switchColorMode();
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break;
case 2 :
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if (mask & kMouseLeftUp)
switchMusic();
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else if (mask & kMouseRightUp)
2011-07-01 23:02:14 +00:00
if (!Mixer::_appear) {
Mixer::_appear = true;
new Mixer(this, kButtonX, kButtonY);
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}
break;
case 3 :
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if (mask & kMouseLeftUp)
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quit();
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break;
}
}
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#pragma argsused
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void Sprite::touch(uint16 mask, int x, int y) {
_sys->funTouch();
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if ((mask & kEventAttn) == 0) {
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_infoLine->update(name());
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if (mask & (kMouseRightDown | kMouseLeftDown))
_sprite = this;
if (_ref / 10 == 12) {
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_vm->optionTouch(_ref % 10, mask);
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return;
}
if (_flags._syst)
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return; // cannot access system sprites
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if (_vm->_game) if (mask & kMouseLeftUp) {
mask &= ~kMouseLeftUp;
mask |= kMouseRightUp;
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}
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if ((mask & kMouseRightUp) && _snail->idle()) {
Sprite *ps = (_pocLight->_seqPtr) ? _pocket[_vm->_pocPtr] : NULL;
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if (ps) {
if (_flags._kept || _hero->distance(this) < kDistMax) {
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if (works(ps)) {
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_vm->feedSnail(ps, kTake);
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} else
_vm->offUse();
_vm->selectPocket(-1);
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} else
_vm->tooFar();
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} else {
if (_flags._kept)
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mask |= kMouseLeftUp;
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else {
if (_hero->distance(this) < kDistMax) {
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///
if (_flags._port) {
if (_vm->findPocket(NULL) < 0)
_vm->pocFul();
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else {
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_snail->addCom(kSnReach, -1, -1, this);
_snail->addCom(kSnKeep, -1, -1, this);
_flags._port = false;
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}
} else {
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if (_takePtr != NO_PTR) {
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if (snList(kTake)[_takePtr]._com == kSnNext)
_vm->offUse();
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else
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_vm->feedSnail(this, kTake);
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} else
_vm->offUse();
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}
}///
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else
_vm->tooFar();
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}
}
}
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if ((mask & kMouseLeftUp) && _snail->idle()) {
if (_flags._kept) {
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int n;
for (n = 0; n < kPocketNX; n++) {
if (_pocket[n] == this) {
_vm->selectPocket(n);
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break;
}
}
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} else
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_snail->addCom(kSnWalk, -1, -1, this); // Hero->FindWay(this);
}
}
}
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void CGEEngine::loadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) {
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static const char *Comd[] = { "Name", "Type", "Phase", "East",
"Left", "Right", "Top", "Bottom",
"Seq", "Near", "Take",
"Portable", "Transparent",
NULL
};
static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS",
"FLY", NULL
};
char line[kLineMax];
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int shpcnt = 0;
int type = 0; // DEAD
bool east = false;
bool port = false;
bool tran = false;
int i, lcnt = 0;
uint16 len;
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mergeExt(line, fname, SPR_EXT);
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if (INI_FILE::exist(line)) { // sprite description file exist
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INI_FILE sprf(line);
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if (sprf._error)
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error("Bad SPR [%s]", line);
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while ((len = sprf.read((uint8 *)line)) != 0) {
lcnt++;
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if (len && line[len - 1] == '\n')
line[--len] = '\0';
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if (len == 0 || *line == '.')
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continue;
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if ((i = takeEnum(Comd, strtok(line, " =\t"))) < 0)
error("Bad line %d [%s]", lcnt, fname);
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switch (i) {
case 0 : // Name - will be taken in Expand routine
break;
case 1 : // Type
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if ((type = takeEnum(Type, strtok(NULL, " \t,;/"))) < 0)
error("Bad line %d [%s]", lcnt, fname);
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break;
case 2 : // Phase
shpcnt++;
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break;
case 3 : // East
east = (atoi(strtok(NULL, " \t,;/")) != 0);
break;
case 11 : // Portable
port = (atoi(strtok(NULL, " \t,;/")) != 0);
break;
case 12 : // Transparent
tran = (atoi(strtok(NULL, " \t,;/")) != 0);
break;
}
}
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if (! shpcnt)
error("No shapes [%s]", fname);
} else { // no sprite description: mono-shaped sprite with only .BMP file
++shpcnt;
}
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// make sprite of choosen type
switch (type) {
case 1 : { // AUTO
_sprite = new Sprite(this, NULL);
if (_sprite) {
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_sprite->gotoxy(col, row);
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//Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$
}
break;
}
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case 2 : { // WALK
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Walk *w = new Walk(this, NULL);
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if (w && ref == 1) {
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w->gotoxy(col, row);
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if (_hero)
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error("2nd HERO [%s]", fname);
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_hero = w;
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}
_sprite = w;
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break;
}
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/*
case 3 : // NEWTON
NEWTON * n = new NEWTON(NULL);
if (n)
{
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n->Ay = (bottom-n->H);
n->By = 90;
n->Cy = 3;
n->Bx = 99;
n->Cx = 3;
n->Goto(col, row);
}
_sprite = n;
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break;
*/
case 4 : { // LISSAJOUS
error("Bad type [%s]", fname);
/*
LISSAJOUS * l = new LISSAJOUS(NULL);
if (l)
{
l->Ax = SCR_WID/2;
l->Ay = SCR_HIG/2;
l->Bx = 7;
l->By = 13;
l->Cx = 300;
l->Cy = 500;
*(long *) &l->Dx = 0; // movex * cnt
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l->Goto(col, row);
}
_sprite = l;
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*/
break;
}
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case 5 : { // FLY
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Fly *f = new Fly(this, NULL);
_sprite = f;
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//////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$
break;
}
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default: { // DEAD
_sprite = new Sprite(this, NULL);
if (_sprite)
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_sprite->gotoxy(col, row);
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break;
}
}
if (_sprite) {
_sprite->_ref = ref;
_sprite->_cave = cav;
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_sprite->_z = pos;
_sprite->_flags._east = east;
_sprite->_flags._port = port;
_sprite->_flags._tran = tran;
_sprite->_flags._kill = true;
_sprite->_flags._bDel = true;
// Extract the filename, without the extension
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strcpy(_sprite->_file, fname);
char *p = strchr(_sprite->_file, '.');
if (p)
*p = '\0';
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_sprite->_shpCnt = shpcnt;
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_vga->_spareQ->append(_sprite);
}
}
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void CGEEngine::loadScript(const char *fname) {
char line[kLineMax];
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char *SpN;
int SpI, SpA, SpX, SpY, SpZ;
bool BkG = false;
INI_FILE scrf(fname);
int lcnt = 0;
bool ok = true;
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if (scrf._error)
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return;
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while (scrf.read((uint8 *)line) != 0) {
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char *p;
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lcnt++;
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if (*line == 0 || *line == '\n' || *line == '.')
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continue;
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ok = false; // not OK if break
// sprite ident number
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if ((p = strtok(line, " \t\n")) == NULL)
break;
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SpI = atoi(p);
// sprite file name
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if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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// sprite cave
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpA = atoi(p);
// sprite column
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpX = atoi(p);
// sprite row
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpY = atoi(p);
// sprite Z pos
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpZ = atoi(p);
// sprite life
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
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break;
BkG = atoi(p) == 0;
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ok = true; // no break: OK
_sprite = NULL;
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loadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
if (_sprite && BkG)
_sprite->_flags._back = true;
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}
if (! ok)
error("Bad INI line %d [%s]", lcnt, fname);
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}
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void CGEEngine::mainLoop() {
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sayDebug();
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if (_isDemo) {
// static uint32 tc = 0;
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if (/* FIXME: TimerCount - tc >= ((182L * 6L) * 5L) && */ _talk == NULL && _snail->idle()) {
if (_text->getText(_demoText)) {
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_snail->addCom(kSnSound, -1, 4, NULL); // drumla
_snail->addCom(kSnInf, -1, _demoText, NULL);
_snail->addCom(kSnLabel, -1, -1, NULL);
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if (_text->getText(++_demoText) == NULL)
_demoText = kDemo + 1;
}
//FIXME: tc = TimerCount;
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}
}
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_vga->show();
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_snail_->runCom();
_snail->runCom();
// Handle a delay between game frames
handleFrame();
// Handle any pending events
_eventManager->poll();
}
void CGEEngine::handleFrame() {
// Game frame delay
uint32 millis = g_system->getMillis();
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while (!_eventManager->_quitFlag && (millis < (_lastFrame + kGameFrameDelay))) {
// Handle any pending events
_eventManager->poll();
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if (millis >= (_lastTick + kGameTickDelay)) {
// Dispatch the tick to any active objects
tick();
_lastTick = millis;
}
// Slight delay
g_system->delayMillis(5);
millis = g_system->getMillis();
}
_lastFrame = millis;
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if (millis >= (_lastTick + kGameTickDelay)) {
// Dispatch the tick to any active objects
tick();
_lastTick = millis;
}
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}
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void CGEEngine::tick() {
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for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
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if (spr->_time) {
if (!spr->_flags._hide) {
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if (--spr->_time == 0)
spr->tick();
}
}
}
}
2011-06-13 09:57:24 +00:00
2011-07-01 06:37:40 +00:00
void CGEEngine::loadUser() {
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// set scene
if (_mode == 0) {
// user .SVG file found - load it from slot 0
loadGame(0, NULL);
} else if (_mode == 1) {
// Load either initial game state savegame or launcher specified savegame
loadGame(_startGameSlot, NULL);
} else {
error("Creating setup savegames not supported");
}
loadScript(progName(kIn0Ext));
}
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void CGEEngine::runGame() {
if (_eventManager->_quitFlag)
return;
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_text->clear();
_text->preload(100, 1000);
loadHeroXY();
_cavLight->_flags._tran = true;
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_vga->_showQ->append(_cavLight);
_cavLight->_flags._hide = true;
const Seq pocSeq[] = {
{ 0, 0, 0, 0, 20 },
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{ 1, 2, 0, 0, 4 },
{ 2, 3, 0, 0, 4 },
{ 3, 4, 0, 0, 16 },
{ 2, 5, 0, 0, 4 },
{ 1, 6, 0, 0, 4 },
{ 0, 1, 0, 0, 16 },
};
Seq *seq = (Seq *)malloc(7 * sizeof(Seq));
Common::copy(pocSeq, pocSeq + 7, seq);
_pocLight->setSeq(seq);
_pocLight->_flags._tran = true;
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_pocLight->_time = 1;
_pocLight->_z = 120;
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_vga->_showQ->append(_pocLight);
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selectPocket(-1);
_vga->_showQ->append(_mouse);
// ___________
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loadUser();
// ~~~~~~~~~~~
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if ((_sprite = _vga->_spareQ->locate(121)) != NULL)
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_snail_->addCom(kSnSeq, -1, _vga->_mono, _sprite);
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if ((_sprite = _vga->_spareQ->locate(122)) != NULL)
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_sprite->step(_music);
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_snail_->addCom(kSnSeq, -1, _music, _sprite);
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if (!_music)
_midiPlayer.killMidi();
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if (INI_FILE::exist("MINI.SPR")) {
_miniShp = new BitmapPtr[2];
_miniShp[0] = _miniShp[1] = NULL;
loadSprite("MINI", -1, 0, kMiniX, kMiniY);
expandSprite(_miniCave = _sprite); // NULL is ok
if (_miniCave) {
_miniCave->_flags._kill = false;
_miniCave->_flags._hide = true;
_miniShp[0] = new Bitmap(*_miniCave->shp());
_miniShpList = _miniCave->setShapeList(_miniShp);
postMiniStep(-1);
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}
}
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if (_hero) {
expandSprite(_hero);
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_hero->gotoxy(_heroXY[_now - 1]._x, _heroXY[_now - 1]._y);
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if (INI_FILE::exist("00SHADOW.SPR")) {
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loadSprite("00SHADOW", -1, 0, _hero->_x + 14, _hero->_y + 51);
delete _shadow;
if ((_shadow = _sprite) != NULL) {
_shadow->_ref = 2;
_shadow->_flags._tran = true;
_shadow->_flags._kill = false;
_hero->_flags._shad = true;
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_vga->_showQ->insert(_vga->_spareQ->remove(_shadow), _hero);
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}
}
}
_infoLine->gotoxy(kInfoX, kInfoY);
_infoLine->_flags._tran = true;
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_infoLine->update(NULL);
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_vga->_showQ->insert(_infoLine);
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_debugLine->_z = 126;
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_vga->_showQ->insert(_debugLine);
if (_horzLine) {
_horzLine->_y = kMapTop - (kMapTop > 0);
_horzLine->_z = 126;
_vga->_showQ->insert(_horzLine);
}
_mouse->_busy = _vga->_spareQ->locate(kBusyRef);
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if (_mouse->_busy)
expandSprite(_mouse->_busy);
_startupMode = 0;
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_snail->addCom(kSnLevel, -1, _oldLev, &_cavLight);
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_cavLight->gotoxy(kCaveX + ((_now - 1) % _caveNx) * _caveDx + kCaveSX,
kCaveY + ((_now - 1) / _caveNx) * _caveDy + kCaveSY);
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caveUp();
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_keyboard->setClient(_sys);
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// main loop
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while (!_finis && !_eventManager->_quitFlag) {
if (_finis)
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_snail->addCom2(kSnExec, -1, 0, kQGame);
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mainLoop();
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}
// If finishing game due to closing ScummVM window, explicitly save the game
2011-08-10 10:41:39 +00:00
if (!_finis && canSaveGameStateCurrently())
qGame();
_keyboard->setClient(NULL);
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_snail->addCom(kSnClear, -1, 0, NULL);
_snail_->addCom(kSnClear, -1, 0, NULL);
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_mouse->off();
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_vga->_showQ->clear();
_vga->_spareQ->clear();
_hero = NULL;
_shadow = NULL;
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}
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void CGEEngine::movie(const char *ext) {
if (_eventManager->_quitFlag)
return;
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const char *fn = progName(ext);
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if (INI_FILE::exist(fn)) {
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loadScript(fn);
expandSprite(_vga->_spareQ->locate(999));
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feedSnail(_vga->_showQ->locate(999), kTake);
_vga->_showQ->append(_mouse);
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_keyboard->setClient(_sys);
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while (!_snail->idle() && !_eventManager->_quitFlag)
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mainLoop();
_keyboard->setClient(NULL);
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_snail->addCom(kSnClear, -1, 0, NULL);
_snail_->addCom(kSnClear, -1, 0, NULL);
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_vga->_showQ->clear();
_vga->_spareQ->clear();
}
}
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bool CGEEngine::showTitle(const char *name) {
if (_eventManager->_quitFlag)
return false;
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Bitmap::_pal = Vga::_sysPal;
BitmapPtr *LB = new BitmapPtr[2];
LB[0] = new Bitmap(name, true);
LB[1] = NULL;
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Bitmap::_pal = NULL;
bool userOk = false;
Sprite D(this, LB);
D._flags._kill = true;
D._flags._bDel = true;
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D.center();
D.show(2);
if (_mode == 2) {
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inf(kSavegame0Name);
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_talk->show(2);
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}
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_vga->sunset();
_vga->copyPage(1, 2);
_vga->copyPage(0, 1);
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selectPocket(-1);
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_vga->sunrise(Vga::_sysPal);
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if (_mode < 2 && !_soundOk) {
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_vga->copyPage(1, 2);
_vga->copyPage(0, 1);
_vga->_showQ->append(_mouse);
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_mouse->on();
for (; !_snail->idle() || Vmenu::_addr;) {
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mainLoop();
if (_eventManager->_quitFlag)
return false;
}
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_mouse->off();
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_vga->_showQ->clear();
_vga->copyPage(0, 2);
_soundOk = 2;
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if (_music)
_midiPlayer.loadMidi(0);
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}
if (_mode < 2) {
if (_isDemo) {
strcpy(_usrFnam, progName(kSvgExt));
userOk = true;
} else {
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#ifndef EVA
// At this point the game originally set the protection variables
// used by the copy protection check
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movie("X00"); // paylist
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_vga->copyPage(1, 2);
_vga->copyPage(0, 1);
_vga->_showQ->append(_mouse);
//Mouse.On();
// For ScummVM, skip prompting for name if a savegame in slot 0 already exists
if ((_startGameSlot == -1) && savegameExists(0)) {
strcpy(_usrFnam, "User");
userOk = true;
} else {
for (takeName(); GetText::_ptr;) {
mainLoop();
if (_eventManager->_quitFlag)
return false;
}
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if (_keyboard->lastKey() == Enter && *_usrFnam)
userOk = true;
}
//Mouse.Off();
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_vga->_showQ->clear();
_vga->copyPage(0, 2);
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#endif
}
if (userOk && _mode == 0) {
if (savegameExists(0)) {
// Load the savegame
loadGame(0, NULL, true); // only system vars
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_vga->setColors(Vga::_sysPal, 64);
_vga->update();
if (_flag[3]) { //flag FINIS
_mode++;
_flag[3] = false;
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}
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} else
_mode++;
}
}
if (_mode < 2)
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movie("X01"); // wink
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_vga->copyPage(0, 2);
if (_isDemo)
return true;
else
return (_mode == 2 || userOk);
}
void CGEEngine::cge_main() {
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memset(_barriers, 0xFF, sizeof(_barriers));
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if (!_mouse->_exist)
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error("%s", _text->getText(kTextNoMouse));
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if (!kSavegame0File::exist(kSavegame0Name))
_mode = 2;
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_debugLine->_flags._hide = true;
if (_horzLine)
_horzLine->_flags._hide = true;
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if (_music && _soundOk)
_midiPlayer.loadMidi(0);
if (_startGameSlot != -1) {
// Starting up a savegame from the launcher
_mode++;
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runGame();
_startupMode = 2;
if (_flag[3]) // Flag FINIS
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movie("X03");
} else {
if (_mode < 2)
movie(kLgoExt);
if (showTitle("WELCOME")) {
if ((!_isDemo) && (_mode == 1))
movie("X02"); // intro
runGame();
_startupMode = 2;
if (_flag[3]) // Flag FINIS
movie("X03");
} else
_vga->sunset();
}
}
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} // End of namespace CGE