2004-04-12 21:40:49 +00:00
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/* ScummVM - Scumm Interpreter
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2005-01-01 16:20:17 +00:00
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* Copyright (C) 2004-2005 The ScummVM project
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2004-04-12 21:40:49 +00:00
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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2004-05-01 06:16:57 +00:00
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// Actor management module header file
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2004-04-12 21:40:49 +00:00
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#ifndef SAGA_ACTOR_H__
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#define SAGA_ACTOR_H__
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2004-08-03 01:07:34 +00:00
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#include "saga/sprite.h"
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2004-12-15 00:24:12 +00:00
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#include "saga/actordata.h"
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#include "saga/list.h"
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2004-08-02 15:47:42 +00:00
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2004-04-12 21:40:49 +00:00
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namespace Saga {
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2004-12-28 21:27:18 +00:00
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#define ACTOR_BARRIERS_MAX 16
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2004-04-12 21:40:49 +00:00
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2005-01-05 19:03:49 +00:00
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#define ACTOR_MAX_STEPS_COUNT 32
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2004-04-12 21:40:49 +00:00
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#define ACTOR_DIALOGUE_HEIGHT 100
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2004-10-27 21:32:28 +00:00
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#define ACTOR_LMULT 4
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2004-04-12 21:40:49 +00:00
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2004-12-28 21:27:18 +00:00
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#define ACTOR_COLLISION_WIDTH 32
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#define ACTOR_COLLISION_HEIGHT 8
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2004-12-22 21:04:50 +00:00
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#define ACTOR_DIRECTIONS_COUNT 4 // for ActorFrameSequence
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#define ACTOR_DIRECTION_RIGHT 0
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#define ACTOR_DIRECTION_LEFT 1
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#define ACTOR_DIRECTION_BACK 2
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#define ACTOR_DIRECTION_FORWARD 3
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2004-12-17 20:38:17 +00:00
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2004-12-22 21:04:50 +00:00
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#define ACTOR_SPEECH_STRING_MAX 16 // speech const
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2004-12-21 06:49:07 +00:00
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#define ACTOR_SPEECH_ACTORS_MAX 8
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2004-12-29 21:49:25 +00:00
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#define PATH_NODE_EMPTY -1
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2004-12-22 21:04:50 +00:00
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#define ID_NOTHING 0
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#define ID_PROTAG 1
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2004-12-17 11:18:56 +00:00
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#define IS_VALID_ACTOR_INDEX(index) ((index >= 0) && (index < ACTORCOUNT))
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2004-12-17 20:38:17 +00:00
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#define IS_VALID_ACTOR_ID(id) ((id == 1) || (id >= 0x2000) && (id < (0x2000 | ACTORCOUNT)))
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2004-12-17 11:18:56 +00:00
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#define ACTOR_ID_TO_INDEX(id) ((((uint16)id) == 1 ) ? 0 : (int)(((uint16)id) & ~0x2000))
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2004-12-17 20:38:17 +00:00
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#define ACTOR_INDEX_TO_ID(index) ((((int)index) == 0 ) ? 1 : (uint16)(((int)index) | 0x2000))
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2004-12-17 11:18:56 +00:00
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2004-12-21 06:49:07 +00:00
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enum ActorActions {
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kActionWait = 0,
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kActionWalkToPoint = 1,
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kActionWalkToLink = 2,
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kActionWalkDir = 3,
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kActionSpeak = 4,
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kActionAccept = 5,
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kActionStoop = 6,
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kActionLook = 7,
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kActionCycleFrames = 8,
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kActionPongFrames = 9,
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kActionFreeze = 10,
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kActionFall = 11,
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kActionClimb = 12
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};
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enum SpeechFlags {
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kSpeakNoAnimate = 1,
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kSpeakAsync = 2,
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kSpeakSlow = 4
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};
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2004-12-22 21:04:50 +00:00
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enum ActorFrameTypes {
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kFrameStand = 0,
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kFrameWalk = 1,
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kFrameSpeak = 2,
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kFrameGive = 3,
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kFrameGesture = 4,
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kFrameWait = 5,
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kFramePickUp = 6,
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kFrameLook = 7
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//...some special
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};
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enum ActorFlagsEx {
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kActorNoCollide = (1 << 0),
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kActorNoFollow = (1 << 1),
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kActorCollided = (1 << 2),
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kActorBackwards = (1 << 3),
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kActorContinuous = (1 << 4),
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kActorFinalFace = (1 << 5),
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kActorFinishLeft = ((1 << 5) | (kDirLeft << 6)),
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kActorFinishRight = ((1 << 5) | (kDirRight << 6)),
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kActorFinishUp = ((1 << 5) | (kDirUp << 6)),
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kActorFinishDown = ((1 << 5) | (kDirDown << 6)),
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2004-12-25 11:17:03 +00:00
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kActorFacingMask = (0xf << 5),
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2004-12-22 21:04:50 +00:00
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kActorRandom = (1 << 10)
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};
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2004-12-29 14:33:14 +00:00
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enum PathCellType {
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kPathCellEmpty = -1,
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2005-01-06 22:22:20 +00:00
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//kDirUp = 0 .... kDirUpLeft = 7
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2004-12-29 14:33:14 +00:00
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kPathCellBarrier = 0x57
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};
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2004-08-02 15:47:42 +00:00
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2004-12-28 21:27:18 +00:00
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struct PathDirectionData {
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2005-01-06 22:22:20 +00:00
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int8 direction;
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2005-01-06 19:15:01 +00:00
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int x;
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2004-12-28 21:27:18 +00:00
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int y;
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};
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typedef SortedList<PathDirectionData> PathDirectionList;
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2004-12-29 21:49:25 +00:00
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struct PathNode {
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2005-01-06 21:57:10 +00:00
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Point point;
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2004-12-29 21:49:25 +00:00
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int link;
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};
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2004-12-22 21:04:50 +00:00
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struct ActorFrameRange {
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2004-12-17 20:38:17 +00:00
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int frameIndex;
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int frameCount;
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-22 21:04:50 +00:00
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struct ActorFrameSequence {
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ActorFrameRange directions[ACTOR_DIRECTIONS_COUNT];
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-22 21:04:50 +00:00
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struct ActorLocation {
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int x; // Actor's logical coordinates
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int y; //
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int z; //
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2004-12-28 21:27:18 +00:00
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ActorLocation() {
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x = y = z = 0;
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}
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2005-01-06 19:15:01 +00:00
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int distance(const ActorLocation &location) const {
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2004-12-28 21:27:18 +00:00
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return MAX(ABS(x - location.x), ABS(y - location.y));
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}
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2005-01-06 19:15:01 +00:00
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void delta(const ActorLocation &location, ActorLocation &result) const {
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2004-12-28 21:27:18 +00:00
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result.x = x - location.x;
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2005-01-04 18:54:29 +00:00
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result.y = y - location.y;
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2004-12-28 21:27:18 +00:00
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result.z = z - location.z;
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}
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void add(const ActorLocation &location) {
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x += location.x;
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y += location.y;
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z += location.z;
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2004-12-25 11:17:03 +00:00
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}
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2005-01-04 16:10:43 +00:00
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void fromScreenPoint(const Point &screenPoint) {
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x = (screenPoint.x * ACTOR_LMULT);
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y = (screenPoint.y * ACTOR_LMULT);
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z = 0;
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}
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2005-01-05 19:03:49 +00:00
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void toScreenPointXY(Point &screenPoint) const {
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screenPoint.x = x / ACTOR_LMULT;
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screenPoint.y = y / ACTOR_LMULT;
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}
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void toScreenPointXYZ(Point &screenPoint) const {
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screenPoint.x = x / ACTOR_LMULT;
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screenPoint.y = y / ACTOR_LMULT - z;
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}
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2004-12-22 21:04:50 +00:00
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};
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2004-12-28 21:27:18 +00:00
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2004-12-17 20:38:17 +00:00
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struct ActorData {
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2004-12-18 20:33:02 +00:00
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bool disabled; // Actor disabled in init section
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int index; // Actor index
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uint16 actorId; // Actor id
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int nameIndex; // Actor's index in actor name string list
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byte speechColor; // Actor dialogue color
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2004-12-21 06:49:07 +00:00
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uint16 flags; // Actor initial flags
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2004-12-19 13:38:11 +00:00
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2004-12-21 06:49:07 +00:00
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2004-12-18 20:33:02 +00:00
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int sceneNumber; // scene of actor
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2004-12-22 21:04:50 +00:00
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ActorLocation location; // Actor's logical coordinates
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2004-12-19 13:38:11 +00:00
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Point screenPosition; // Actor's screen coordinates
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int screenDepth; //
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int screenScale; //
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2004-12-18 20:33:02 +00:00
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2004-12-21 06:49:07 +00:00
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uint16 actorFlags; // dynamic flags
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int currentAction; // ActorActions type
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int facingDirection; // orientation
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2004-12-18 20:33:02 +00:00
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int actionDirection;
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2004-12-21 06:49:07 +00:00
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int actionCycle;
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int frameNumber; // current actor frame number
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2004-12-22 21:04:50 +00:00
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uint16 targetObject;
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2004-12-18 20:33:02 +00:00
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2004-12-25 11:17:03 +00:00
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int cycleFrameSequence;
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2004-12-22 21:04:50 +00:00
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uint8 cycleDelay;
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uint8 cycleTimeCount;
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uint8 cycleFlags;
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2004-12-18 20:33:02 +00:00
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SPRITELIST *spriteList; // Actor's sprite list data
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int spriteListResourceId; // Actor's sprite list resource id
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2004-12-22 21:04:50 +00:00
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ActorFrameSequence *frames; // Actor's frames
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2004-12-18 20:33:02 +00:00
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int framesCount; // Actor's frames count
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int frameListResourceId; // Actor's frame list resource id
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2004-12-25 11:17:03 +00:00
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2005-01-05 19:03:49 +00:00
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// int walkPath[ACTOR_STEPS_MAX]; //todo: will gone
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2004-12-25 11:17:03 +00:00
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int walkStepsCount;
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2005-01-05 19:03:49 +00:00
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int walkStepsAlloced;
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2004-12-25 11:17:03 +00:00
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int walkStepIndex;
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2005-01-05 19:03:49 +00:00
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Point *walkStepsPoints;
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2004-12-25 11:17:03 +00:00
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ActorLocation finalTarget;
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ActorLocation partialTarget;
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int walkFrameSequence;
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2004-12-22 21:04:50 +00:00
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void cycleWrap(int cycleLimit) {
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if (actionCycle >= cycleLimit)
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actionCycle = 0;
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}
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2005-01-05 19:03:49 +00:00
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void addWalkStepPoint(const Point &point) {
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if (walkStepsCount + 1 > walkStepsAlloced) {
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walkStepsAlloced += 100;
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walkStepsPoints = (Point*)realloc(walkStepsPoints, walkStepsAlloced * sizeof(*walkStepsPoints));
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}
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walkStepsPoints[walkStepsCount++] = point;
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2004-12-28 21:27:18 +00:00
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}
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2004-12-17 20:38:17 +00:00
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ActorData() {
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2004-12-25 11:17:03 +00:00
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memset(this, 0xFE, sizeof(*this));
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2005-01-05 19:03:49 +00:00
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walkStepsPoints = NULL;
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walkStepsAlloced = walkStepsCount = walkStepIndex = 0;
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}
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~ActorData() {
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free(walkStepsPoints);
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2004-12-15 00:24:12 +00:00
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}
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2004-04-25 14:42:14 +00:00
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};
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2004-04-12 21:40:49 +00:00
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2004-12-30 18:45:48 +00:00
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typedef ActorData *ActorDataPointer;
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2004-12-17 20:38:17 +00:00
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typedef SortedList<ActorDataPointer> ActorOrderList;
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2004-12-15 00:24:12 +00:00
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2004-12-21 06:49:07 +00:00
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struct SpeechData {
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int speechColor;
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int outlineColor;
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int speechFlags;
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const char *strings[ACTOR_SPEECH_STRING_MAX];
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int stringsCount;
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int slowModeCharIndex;
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uint16 actorIds[ACTOR_SPEECH_ACTORS_MAX];
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int actorsCount;
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int sampleResourceId;
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bool playing;
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int playingTime;
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SpeechData() {
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memset(this, 0, sizeof(*this));
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}
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};
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2004-08-02 15:47:42 +00:00
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class Actor {
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2004-10-31 13:51:01 +00:00
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public:
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2004-12-22 21:04:50 +00:00
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ActorData *_centerActor;
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ActorData *_protagonist;
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2004-08-02 15:47:42 +00:00
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Actor(SagaEngine *vm);
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~Actor();
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2004-12-22 21:04:50 +00:00
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/*
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2004-12-03 19:15:44 +00:00
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void CF_actor_move(int argc, const char **argv);
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void CF_actor_moverel(int argc, const char **argv);
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void CF_actor_seto(int argc, const char **argv);
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void CF_actor_setact(int argc, const char **argv);
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2004-12-22 21:04:50 +00:00
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*/
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2004-08-02 15:47:42 +00:00
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int direct(int msec);
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2004-12-18 20:33:02 +00:00
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int drawActors();
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void updateActorsScene(); // calls from scene loading to update Actors info
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2004-08-02 15:47:42 +00:00
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2005-01-06 19:15:01 +00:00
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void drawPathTest();
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2004-12-25 11:17:03 +00:00
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bool actorEndWalk(uint16 actorId, bool recurse);
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bool actorWalkTo(uint16 actorId, const ActorLocation &toLocation);
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2004-12-22 21:04:50 +00:00
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ActorData *getActor(uint16 actorId);
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ActorFrameRange *getActorFrameRange(uint16 actorId, int frameType);
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2004-12-29 21:49:25 +00:00
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void realLocation(ActorLocation &location, uint16 objectId, uint16 walkFlags);
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2005-01-06 19:15:01 +00:00
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void actorFaceTowardsPoint(uint16 actorId, const ActorLocation &toLocation);
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void actorFaceTowardsObject(uint16 actorId, uint16 objectId);
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2004-08-02 15:47:42 +00:00
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2004-12-21 06:49:07 +00:00
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// speech
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void actorSpeech(uint16 actorId, const char **strings, int stringsCount, uint16 sampleResourceId, int speechFlags);
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void nonActorSpeech(const char **strings, int stringsCount, int speechFlags);
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void simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags);
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void setSpeechColor(int speechColor, int outlineColor) {
|
|
|
|
_activeSpeech.speechColor = speechColor;
|
|
|
|
_activeSpeech.outlineColor = outlineColor;
|
|
|
|
}
|
|
|
|
void abortAllSpeeches();
|
|
|
|
void abortSpeech();
|
|
|
|
bool isSpeaking() {
|
|
|
|
return _activeSpeech.stringsCount > 0;
|
|
|
|
}
|
2004-12-18 20:33:02 +00:00
|
|
|
|
2004-10-31 13:51:01 +00:00
|
|
|
private:
|
2004-12-30 18:45:48 +00:00
|
|
|
bool loadActorResources(ActorData *actor);
|
2004-12-17 20:38:17 +00:00
|
|
|
|
2004-12-18 20:33:02 +00:00
|
|
|
void createDrawOrderList();
|
2004-12-30 18:45:48 +00:00
|
|
|
void calcActorScreenPosition(ActorData *actor);
|
|
|
|
bool followProtagonist(ActorData *actor);
|
|
|
|
void findActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint);
|
2004-12-21 06:49:07 +00:00
|
|
|
void handleSpeech(int msec);
|
2004-12-22 21:04:50 +00:00
|
|
|
void handleActions(int msec, bool setup);
|
2005-01-04 18:54:29 +00:00
|
|
|
bool validPathCellPoint(const Point &testPoint) {
|
|
|
|
return !((testPoint.x < 0) || (testPoint.x >= _xCellCount) ||
|
|
|
|
(testPoint.y < 0) || (testPoint.y >= _yCellCount));
|
|
|
|
}
|
2005-01-06 22:22:20 +00:00
|
|
|
void setPathCell(const Point &testPoint, int8 value) {
|
2005-01-04 18:54:29 +00:00
|
|
|
if (!validPathCellPoint(testPoint)) {
|
|
|
|
error("Actor::setPathCell wrong point");
|
|
|
|
}
|
2004-12-28 21:27:18 +00:00
|
|
|
_pathCell[testPoint.x + testPoint.y * _xCellCount] = value;
|
|
|
|
}
|
2005-01-06 22:22:20 +00:00
|
|
|
int8 getPathCell(const Point &testPoint) {
|
2005-01-04 18:54:29 +00:00
|
|
|
if (!validPathCellPoint(testPoint)) {
|
|
|
|
error("Actor::getPathCell wrong point");
|
|
|
|
}
|
2004-12-28 21:27:18 +00:00
|
|
|
return _pathCell[testPoint.x + testPoint.y * _xCellCount];
|
|
|
|
}
|
|
|
|
bool scanPathLine(const Point &point1, const Point &point2);
|
2004-12-29 21:49:25 +00:00
|
|
|
int fillPathArray(const Point &fromPoint, const Point &toPoint, Point &bestPoint);
|
2004-12-30 18:45:48 +00:00
|
|
|
void setActorPath(ActorData *actor, const Point &fromPoint, const Point &toPoint);
|
2004-12-29 21:49:25 +00:00
|
|
|
void pathToNode();
|
|
|
|
void condenseNodeList();
|
|
|
|
void removeNodes();
|
|
|
|
void nodeToPath();
|
|
|
|
void removePathPoints();
|
2005-01-04 16:10:43 +00:00
|
|
|
bool validFollowerLocation(const ActorLocation &location);
|
|
|
|
|
2004-12-24 12:47:16 +00:00
|
|
|
int _lastTickMsec;
|
2004-08-02 15:47:42 +00:00
|
|
|
SagaEngine *_vm;
|
2004-10-27 21:32:28 +00:00
|
|
|
RSCFILE_CONTEXT *_actorContext;
|
2004-12-18 20:33:02 +00:00
|
|
|
ActorOrderList _drawOrderList;
|
2004-12-17 20:38:17 +00:00
|
|
|
ActorData _actors[ACTORCOUNT];
|
2004-12-21 06:49:07 +00:00
|
|
|
SpeechData _activeSpeech;
|
2004-12-29 21:49:25 +00:00
|
|
|
|
|
|
|
//path stuff
|
2004-12-28 21:27:18 +00:00
|
|
|
Rect _barrierList[ACTOR_BARRIERS_MAX];
|
|
|
|
int _barrierCount;
|
2005-01-06 22:22:20 +00:00
|
|
|
int8 *_pathCell;
|
2005-01-06 21:57:10 +00:00
|
|
|
|
2004-12-28 21:27:18 +00:00
|
|
|
int _xCellCount;
|
|
|
|
int _yCellCount;
|
|
|
|
Rect _pathRect;
|
2005-01-06 21:57:10 +00:00
|
|
|
|
|
|
|
Point *_pathList;
|
2004-12-29 21:49:25 +00:00
|
|
|
int _pathListIndex;
|
2005-01-06 21:57:10 +00:00
|
|
|
int _pathListAlloced;
|
|
|
|
void addPathListPoint(const Point &point) {
|
|
|
|
++_pathListIndex;
|
|
|
|
if (_pathListIndex >= _pathListAlloced) {
|
|
|
|
_pathListAlloced += 100;
|
|
|
|
_pathList = (Point*) realloc(_pathList, _pathListAlloced * sizeof(*_pathList));
|
|
|
|
|
|
|
|
}
|
|
|
|
_pathList[_pathListIndex] = point;
|
|
|
|
}
|
|
|
|
|
|
|
|
int _pathNodeListIndex;
|
|
|
|
int _pathNodeListAlloced;
|
|
|
|
PathNode *_pathNodeList;
|
|
|
|
PathNode *_newPathNodeList;
|
|
|
|
void addPathNodeListPoint(const Point &point) {
|
|
|
|
++_pathNodeListIndex;
|
|
|
|
if (_pathNodeListIndex >= _pathNodeListAlloced) {
|
|
|
|
_pathNodeListAlloced += 100;
|
|
|
|
_pathNodeList = (PathNode*) realloc(_pathNodeList, _pathNodeListAlloced * sizeof(*_pathNodeList));
|
2004-12-28 21:27:18 +00:00
|
|
|
|
2005-01-06 21:57:10 +00:00
|
|
|
}
|
|
|
|
_pathNodeList[_pathNodeListIndex].point = point;
|
|
|
|
}
|
2005-01-06 19:15:01 +00:00
|
|
|
public:
|
|
|
|
//path debug - use with care
|
|
|
|
struct DebugPoint {
|
|
|
|
Point point;
|
|
|
|
byte color;
|
|
|
|
};
|
|
|
|
DebugPoint *_debugPoints;
|
|
|
|
int _debugPointsCount;
|
|
|
|
int _debugPointsAlloced;
|
|
|
|
void addDebugPoint(const Point &point, byte color) {
|
|
|
|
if (_debugPointsCount + 1 > _debugPointsAlloced) {
|
|
|
|
_debugPointsAlloced += 1000;
|
|
|
|
_debugPoints = (DebugPoint*) realloc(_debugPoints, _debugPointsAlloced * sizeof(*_debugPoints));
|
|
|
|
}
|
|
|
|
_debugPoints[_debugPointsCount].color = color;
|
|
|
|
_debugPoints[_debugPointsCount++].point = point;
|
|
|
|
}
|
2004-08-02 15:47:42 +00:00
|
|
|
};
|
2004-04-12 21:40:49 +00:00
|
|
|
|
2004-12-28 21:27:18 +00:00
|
|
|
inline int16 quickDistance(const Point &point1, const Point &point2) {
|
|
|
|
Point delta;
|
|
|
|
delta.x = ABS(point1.x - point2.x);
|
|
|
|
delta.y = ABS(point1.y - point2.y);
|
|
|
|
return ((delta.x < delta.y) ? (delta.y + delta.x / 2) : (delta.x + delta.y / 2));
|
|
|
|
}
|
2004-04-12 21:40:49 +00:00
|
|
|
} // End of namespace Saga
|
|
|
|
|
2004-05-01 06:16:57 +00:00
|
|
|
#endif
|